What Counts as Endgame in Granblue Relink Now?
Before Endless Ragnarok, most players considered the endgame to be:
Proud difficulty.
Proto Bahamut.
Terminus Weapons.
Terminus awakening.
Lucilius.
Supplementary Damage.
War Elemental.
Damage Cap optimization.
Over Mastery.
Those systems still matter, but they now represent the first layer of a much longer progression path.
The modern endgame adds:
The Conflux.
Fatebreaker.
Chaos.
Chaos+.
Chaos++.
Master Traits.
Summons.
Primal Bursts.
Weapon Transcendence.
Fatebreaker Sigils.
Celestial Sigils.
Berserker Echo.
Spartan Echo.
Ragnite.
Terminus Transcendence.
Defy Infinity.
Cygames officially describes Endless Ragnarok as an expansion of both solo and multiplayer endgame with new quest tiers, Master Traits, Summons, the Conflux, and additional high-end bosses.
The result is important:
A character that looked completely finished in the original game may only be halfway through their modern progression.

Finish the Original Story and Reach Proud
Your first goal is still to progress naturally through the original Relink campaign and postgame.
Do not interrupt story progression every few quests just because your character is not perfectly optimized.
Continue unlocking higher difficulties until you reach Proud.
At this stage, focus on building one functional four-character party rather than trying to finish every character.
Your priorities should be:
You do not need twelve perfect V+ Sigils.
You do not need the entire roster at level 100.
You do not need flawless Over Mastery rolls.
Your goal is reaching the encounters that unlock the modern endgame.
Clear The Tale of Bahamut's Rage
One of the most important original endgame milestones remains The Tale of Bahamut's Rage, the Proud Proto Bahamut quest.
Clearing it matters for several reasons.
It unlocks the ability to forge classic Terminus Weapons using Ultimate Memory, and it is also one of the requirements for beginning the Endless Ragnarok story.
Cygames confirms that Ultimate Memory drops from:
After clearing The Tale of Bahamut's Rage, applicable Terminus Weapons can be forged at the blacksmith.
Do Not Wait for Perfect Terminus RNG
This is one of the biggest improvements over the original game.
You no longer need to keep farming Proto Bahamut indefinitely until the exact Terminus Weapon for your main finally drops.
Direct weapon drops still exist, but Ultimate Memory creates a targeted route.
That means bad RNG is now progression instead of wasted time.
If you are returning from 2024 and remember Terminus farming as the reason you quit, this system is one of the biggest quality-of-life changes to check first.
Progress the Conflux to Cycle 3
The second requirement for beginning the Endless Ragnarok chapter is Cycle 3 of the Conflux.
Cygames officially states that the expansion story begins after clearing both:
The Conflux itself unlocks much earlier.
Cycle 1 begins from a side quest available in Seedhollow during Chapter 6 of the original main story.
Cycle 2 opens through Hard progression.
Cycle 3 opens through Maniac progression.
Deeper Cycles unlock through Endless Ragnarok.
The mode currently contains five documented Cycles, with higher Cycles increasing enemy strength, run length, and reward quality.
Why the Conflux Matters Before Chaos
The Conflux is not just side content.
It is a catch-up system.
Earlier Cycles provide materials for:
Weapon forging.
Sigil upgrading.
Weapon uncapping.
Weapon awakening.
Rare Sigils.
This lets returning players skip a large amount of old one-quest-at-a-time material farming.
Use the Conflux to become strong enough to move forward. Do not turn catch-up content into another perfection grind.
Do Not Fully Perfect Proud Before Endless Ragnarok
This deserves its own section because it is one of the most common progression mistakes.
You do not need to finish every original endgame objective before starting Endless Ragnarok.
If your party can clear the required content, move forward.
Community players returning for the expansion repeatedly found that Chaos and the new systems quickly replace many old progression priorities.
That means you usually should not delay progression simply to obtain:
The newer difficulty tiers give you stronger farming opportunities.
Progression unlocks efficiency.
Enter Endless Ragnarok and Reach Fatebreaker
Endless Ragnarok introduces Fatebreaker, the Skyfarer Grade that opens the expansion's deeper character systems.
This is one of the most important turning points in the current endgame.
After reaching Fatebreaker, level 100 characters can access Master Traits.
You also unlock Summons after completing their tutorial.
Cygames confirms:
Master Traits require level 100 and Fatebreaker.
MSP raises Master Level.
Higher Master Level allows more Master Traits.
Each character has multiple Master Styles.
Equipping enough traits from one style activates passive Style Perks.
Up to four Summons can be equipped.
From this point onward, ordinary character level is no longer your main progression measurement.
A level 100 character can still have enormous growth remaining.
Master Traits Become a Core Endgame System
Master Traits are not small passive bonuses.
They can significantly modify:
Skills.
Character resources.
Defensive mechanics.
Combo behavior.
Damage.
Utility.
Party support.
Cygames describes them as three different playstyle directions for every character.
Prioritize Your Main Character First
Do not spread MSP evenly across the entire roster.
A much more efficient approach is:
Once that four-character party can efficiently clear Chaos++ and Infinity, farming MSP for everyone else becomes much faster.
Trying to partially develop twenty characters slows down the group that could have unlocked your best farming content.
Summons Add Four More Trait Sources
Summons are another major build layer.
You can equip up to four Summons, each carrying its own trait.
They are usable in:
Do not think of Summons only as active attacks.
Their traits can move important effects away from your twelve Sigil slots.
That can free room for:
A modern endgame build is therefore spread across more systems than a launch-era build.
You must evaluate:
Weapon + Wrightstone + Sigils + Summons + Master Traits + Over Mastery + character mechanics
rather than only looking at the Sigil screen.
Chaos Is the Beginning of Modern Gear Progression
Chaos introduces the real Endless Ragnarok gear economy.
Cygames officially added new Sigils to Chaos and higher quests alongside Weapon Transcendence, Summons, and Primal Bursts.
This is where older builds begin changing rapidly.
A Proud-era setup built around:
Terminus.
Tyranny.
Stamina.
Four Damage Cap Sigils.
War Elemental.
Supplementary Damage.
may still function.
But it no longer represents the complete endgame.
Chaos gives you access to stronger and more flexible ways to reach the same goals.
Weapon Transcendence Changes Which Weapon Is Best
Cygames confirms that all normal weapons except bonus weapons can be transcended once fully upgraded.
This is why you should not automatically keep using your old Terminus Weapon through every stage of Endless Ragnarok.
Several weapon families gain powerful Transcendence identities.
Defender
Defender can be excellent for progression because modern high-HP builds are far more viable.
If Chaos enemies are repeatedly deleting you, a strong Defender setup can produce better real damage simply because you stay alive.
Stinger
Stinger works well for characters capable of supporting its critical-focused condition.
It is a popular early offensive route.
Ascension
Ascension becomes a strong bridge into deeper Chaos progression.
Its scaling is less restrictive than several conditional weapon families and can provide a large jump before Terminus Transcendence becomes practical.
Terminus
Terminus remains one of the strongest final weapon endpoints.
The difference is that its modern power arrives later.
A non-transcended old Terminus can temporarily lose to a developed Stinger, Defender, or Ascension weapon.
Once you unlock Ragnite Terminus and begin its true Transcendence, the weapon becomes an endgame monster again.
Use Sir Barrold to Fix Your Damage
Endless Ragnarok added one of the best build tools in the game.
When training against Sir Barrold, you can display attacks as a percentage of their current Damage Cap.
Cygames explains that if the number reaches 100% or higher, raising Damage Cap can increase actual damage.
This solves one of Relink's biggest build problems.
You no longer need to guess whether another Tyranny Sigil helps.
Test Your Real Attacks
Check:
If an important attack is far below cap, you may need more raw damage.
If it massively exceeds the amount needed to cap, adding more ATK may accomplish almost nothing.
Build for actual damage, not displayed ATK.
Your Sigil Priorities Change in Chaos
Chaos starts giving you stronger combinations much earlier than the old endgame did.
Useful modern effects include:
Supplementary Damage remains relevant and currently appears across Proud, Chaos, Chaos+, Chaos++, and Infinity reward pools.
Berserker Echo and Spartan Echo add separate supplementary-damage systems, reaching full trigger rates at sufficient base ATK or HP.
Do Not Sacrifice Everything for DPS
Modern Relink gives much more value to survival.
Useful traits include:
A theoretically perfect glass-cannon build can easily perform worse than a safer build during real Chaos++ encounters.
Sigil Trait Order Matters
Endless Ragnarok also changes the importance of primary Sigil categories.
Some Master Trait bonuses depend on how many Basic, Defense, Support, or other Sigil categories you have equipped.
That means:
Stun Power / Damage Cap
can be more useful for a particular Master Trait setup than:
Damage Cap / Stun Power
even though both provide the same two traits.
The difference is that the first Sigil counts as the category of its primary trait.
Current community endgame optimization uses Sigil Synthesis to exploit this deliberately, adding defense or HP bonuses without giving up as much offensive value.
This is late-game min-maxing.
Do not stop your progression because every Sigil is not perfectly ordered.
Chaos+ Is Where Weak Builds Become Obvious
Chaos+ is the point where several hidden problems begin surfacing.
Your party may technically have enough PWR while still performing poorly.
Common causes include:
Old weapons with little Transcendence.
Not enough Damage Cap.
Too little HP.
Weak AI companions.
Undeveloped Master Traits.
Poor Summon setup.
Too many raw-ATK traits.
Not enough Stun.
Bad character-specific rotations.
At this point, stop treating PWR as a complete answer.
PWR tells you roughly where your character is. It does not tell you whether the build makes sense.
Chaos++ Is the Real Endgame Preparation Tier
Chaos++ contains a large series of encounters beginning around the low 30,000 PWR range and rising toward 37,000.
High-end examples include:
Current quest data places Four Dragons of the Apocalypse at 36,500 advised PWR, requiring four bosses to be defeated in sequence.
Chaos++ is where Relink begins testing your complete build rather than one stat.
You need:
Ragnite Terminus Begins in Chaos++
This is one of the biggest endgame milestones.
Ragnite (Terminus) is used to transcend Terminus Weapons.
Current sources begin at:
Then continue through:
The material also drops from all five current Infinite quests.
This is when your original Terminus investment starts transforming into the true modern endpoint.
Do Not Farm Terminus Ragnite Before You Can Do It Efficiently
Use whichever weapon is currently carrying you.
A transcended Ascension or another developed weapon can be the correct answer while you work toward Terminus.
Do not make progression harder simply because Terminus will eventually be your final weapon.
Celestial Sigils Become Core Late-Game Pieces
Chaos++ and Infinity introduce Celestial Sigils as major build options.
One commonly used example is Celestial Lumen.
At Trait Level 15, while your HP is at least 75%, it provides:
ATK +20%.
Damage Cap +70%.
Other Celestial effects reward different conditions, including Break phases, Overdrive, low HP, healing restrictions, and other playstyles.
The important point is not to equip every Celestial Sigil blindly.
Use conditions your character can maintain consistently.
A theoretically stronger effect that activates only 20% of the fight can lose to a slightly weaker effect that stays active almost permanently.
Echo Sigils Become Stronger as Your Build Matures
Berserker Echo and Spartan Echo are important examples of Endless Ragnarok's post-cap damage systems.
At their current fixed high-level effect:
Berserker Echo
Spartan Echo
This is one reason high-HP builds are much more attractive than they were during the old 45,000-HP Catastrophe era.
Your modern character may be able to maintain excellent offensive output while also being dramatically harder to kill.
Master Trait Farming Becomes an Endgame Grind
Master Traits consume enormous amounts of MSP when you begin developing multiple characters.
At launch, this became one of Endless Ragnarok's biggest grinds.
Cygames responded in Ver. 2.0.5 by substantially increasing MSP rewards.
Current official values include:
The Myths Are Real — 50,000 MSP
In the Wrong Hands — 50,000 MSP
The Tempest Rises — 50,000 MSP
Reclusive Vengeance — 50,000 MSP
Four Dragons of the Apocalypse — 140,000 MSP
Rock Around the Clock — 75,000 MSP
An Act of Automagod — 75,000 MSP
Beneath Primeval Wings — 75,000 MSP
Eternal Pride — 75,000 MSP
Every Defy Infinity quest — 250,000 MSP
The MSP storage cap also increased from 999,999 to 9,999,999.
This completely changes what you should farm once your account becomes strong.
Four Dragons of the Apocalypse Is a Major Mid-Endgame Farm
Four Dragons deserves special attention.
The fight requires four bosses in sequence and carries an advised PWR of 36,500.
After Ver. 2.0.5, its official MSP reward is 140,000 per clear.
That makes it an excellent bridge between ordinary Chaos++ and Defy Infinity.
You can work on:
while practicing a longer multi-boss encounter.
Once your clear times become consistent, older MSP farms lose much of their value.
Stop Farming Slimepede for Endgame MSP
Slimepede is excellent for leveling characters to 100.
It is not the place you should remain forever once high-end Endless Ragnarok farming is available.
Late Chaos++ gives tens or hundreds of thousands of MSP.
Infinity gives 250,000.
The progression logic is simple:
Use Slimepede for levels. Use Chaos++ and Infinity for Master Level.
Do not spend hours solving a late-game resource problem with an early-game farm.
The Conflux Changes Role in Late Endgame
The Conflux remains useful even after Chaos++.
But its role changes.
Early on, it acts as a broad catch-up system.
Later, it becomes a targeted material source.
Use it when you specifically need:
The Conflux currently contains five Cycles, with higher Cycles offering stronger rewards.
But late Chaos++ and Infinity quests can simultaneously give:
MSP.
Ragnite.
Celestial Sigils.
Echo Sigils.
Wrightstones.
Summons.
Silver Centrums.
Grand Refinium.
When one boss gives five resources you need, repeating a Conflux run for only one of them may no longer be efficient.
Build Your AI Party Before Infinity
A common endgame mistake is finishing one character while leaving the three AI companions dramatically behind.
That may work through Proud.
It becomes increasingly painful in Chaos++.
Your main AI companions should eventually have:
Level 100.
Developed weapons.
Transcendence.
Strong Sigils.
Enough Damage Cap.
Master Traits.
Summons.
Survival.
Useful stun or support.
Endless Ragnarok also adds Backup Characters, allowing you to borrow a character registered by another player.
That can temporarily solve a weak party slot while you farm the materials needed to develop your own character.
Use Stun and Link Time
The later endgame rewards party mechanics much more than a simple training-dummy test suggests.
Stun helps trigger Link Attacks.
Link Attacks build Link Level.
At full Link Level, another successful Link Attack activates Link Time.
This creates a major controlled damage window.
Characters or AI companions that contribute strong Stun can therefore be worth far more than their personal DPS suggests.
A good endgame party does not only ask:
Who hits hardest?
It also asks:
Who helps the other three characters deal more damage safely?
Coordinate Skybound Arts and Primal Bursts
Endless Ragnarok adds Primal Bursts, which trigger after Full Bursts under the appropriate conditions in Chaos or higher Fatebreaker content and the Conflux.
This gives coordinated SBA usage even more value.
Skybound Arts can:
Interrupt dangerous mechanics.
Lock bosses into damage windows.
Give your party time to recover.
Set up Full Bursts.
Trigger Primal Bursts.
Prevent a dangerous transition from playing normally.
Saving SBA for a specific mechanic can be more useful than firing it immediately at 100%.
Defy Infinity Is the Current Final Progression Tier
After Chaos++, the modern endpoint is Defy Infinity.
The current quest database lists five Infinite quests:
On the Threshold of The World
On the Threshold of Chaos
On the Threshold of Finality
On the Threshold of Destruction
On the Threshold of Provenance
Each currently carries an advised PWR of 45,000.
These encounters are where a properly developed Endless Ragnarok build is tested.
You should expect them to demand much more than a large PWR number.
Why Infinity Is Worth Farming
Every Defy Infinity quest now awards 250,000 MSP after Ver. 2.0.5.
They also have extremely strong reward pools.
For example, On the Threshold of The World can drop:
Ragnite Terminus.
Grand Refinium III.
Silver Centrums.
Celestial Lumen V+.
Celestial Terra V+.
Supplementary Damage V+.
Berserker Echo+.
Spartan Echo+.
Summons.
High-end Wrightstones.
On the Threshold of Chaos can similarly provide:
Ragnite Terminus.
Celestial Terra V+.
Celestial Aqua V+.
Supplementary Damage V+.
Berserker Echo+.
Spartan Echo+.
Silver Centrums.
Summons.
On the Threshold of Destruction can drop Celestial Ventus V+, Celestial Lumen V+, Supplementary Damage V+, and both Echo+ Sigils alongside Ragnite Terminus and large Silver Centrum quantities.
This is why Infinity becomes such an important late-game loop.
One successful clear can progress several systems simultaneously.
What a Finished Endgame Character Needs
There is no single exact build for every character, but a mature endgame character generally needs answers to several questions.
Is Your Weapon Fully Developed?
A true endgame setup should be using a mature Transcendence path.
For many damage characters, that eventually means Terminus.
For certain builds, another weapon family may still offer useful advantages.
Can You Reach Your Damage Cap?
Use Sir Barrold.
Do not guess.
Is Your Damage Cap High Enough?
If your key attacks are massively overcapping, increase the ceiling.
Do You Have Post-Cap Damage?
Modern builds often use:
Supplementary Damage.
Berserker Echo.
Spartan Echo.
Celestial effects.
Are Your Master Traits Developed?
A level 100 character with minimal Master Traits is no longer close to fully finished.
Are Your Summon Slots Useful?
Four weak Summons are lost build potential.
Can You Survive?
You should not regularly lose entire runs because one attack touched you.
Does Your Party Provide Stun and Utility?
Four selfish DPS characters are not automatically the fastest group.
Do Not Copy Endgame Builds Blindly
Modern Relink builds can look confusing because the same final effect may come from different systems.
One player might obtain Berserker Echo from a Sigil.
Another might obtain it from a Summon.
One player may put Damage Cap in a primary Sigil slot.
Another may use it as a secondary trait so the Sigil counts toward a Master Trait category bonus.
One player might run much higher HP because Spartan Echo and their weapon reward it.
Another character may prefer a completely different condition.
This is why screenshots alone are dangerous.
When copying a build, inspect:
The twelve Sigils are only part of the build.
Best General Endgame Farming Priorities
Once everything is unlocked, choose activities based on what you actually need.
Need MSP?
Use late Chaos++ or Defy Infinity.
Four Dragons gives 140,000 MSP.
Infinity gives 250,000.
Need Ragnite Terminus?
Start with the Chaos++ sources your party can clear quickly, then move into Infinity when consistent.
Ragnite Terminus currently drops from ten Chaos++ encounters and all five Infinite quests.
Need Celestial or Echo Sigils?
Target the Chaos++ or Infinite encounter with the reward pool matching the effect you need.
Do not farm one boss forever just because it is easy.
Need Old Awakening Materials?
Check the Conflux before returning to outdated individual quests.
Need Ultimate Memory?
Farm The Final Report or The Tale of Bahamut's Rage.
Need Levels on a New Character?
Use Spellbooks or Slimepede.
Do not take a level 40 character into Infinity because that is your current endgame farm.
Common Endgame Mistakes
Perfecting Proud Before Starting Endless Ragnarok
Get strong enough to move forward.
The new systems are what make you substantially stronger.
Treating Level 100 as Finished
Level 100 is now the entry point for Master Trait progression.
Keeping the Same Weapon Forever
Weapon Transcendence completely changes the weapon hierarchy during progression.
Assuming Old Terminus Is Always Best
It becomes incredible again later.
During the middle stages, another transcended weapon may be stronger and safer.
Ignoring Master Traits
They are one of the largest post-100 progression systems in the game.
Ignoring Summons
Four additional trait slots are too valuable to treat as optional.
Building Only One Character
Your AI teammates must survive the same encounters you do.
Farming Low-Level MSP Forever
Late Chaos++ and Infinity exist precisely to accelerate Master Level progression.
Equipping Zero Defensive Traits
A failed run is inefficient farming.
Chasing Displayed PWR Instead of Functional Builds
High PWR does not automatically mean correct Damage Cap, survival, stun, or character synergy.
Copying a 2024 Build
Endless Ragnarok fundamentally changes weapon, Sigil, and character progression.
Old guides can still explain character fundamentals.
Their final equipment layouts should be treated cautiously.
Current Endgame Status in Ver. 2.0.6
As of September 26, 2026, the current official game update is Ver. 2.0.6, released September 17.
The patch corrected several issues rather than adding another major progression tier.
Cygames fixed unintended damage from The World's Celestial Sphere in:
It also corrected a bug causing several one-level Sigils to appear at Trait Level 11 instead of Trait Level 15.
Affected Sigils included:
War Elemental.
Untouchable.
Potent Greens.
Roll of the Die.
Flight over Fight.
Existing affected Sigils were corrected automatically.
So the current progression endpoint remains:
Chaos++ → Defy Infinity → Master Trait, Terminus, Sigil, Summon, and build optimization.
FAQ
What is the endgame in Granblue Fantasy: Relink now?
The modern endgame progresses through Proud, Proto Bahamut, the Conflux, Endless Ragnarok, Fatebreaker, Chaos, Chaos+, Chaos++, Weapon Transcendence, Master Traits, Summons, Terminus Transcendence, and Defy Infinity.
How do I start Endless Ragnarok?
Cygames currently requires clearing The Tale of Bahamut's Rage and Cycle 3 of the Conflux.
Do I need every Terminus Weapon before starting Endless Ragnarok?
No. Unlock the content once your party is strong enough. Ultimate Memory and the Conflux make several older grinds easier.
Are Terminus Weapons still the best?
Fully developed Terminus Weapons remain extremely powerful endgame options. During intermediate Endless Ragnarok progression, a transcended Stinger, Defender, or Ascension Weapon may temporarily outperform an old non-transcended Terminus.
What is Fatebreaker?
Fatebreaker is the Endless Ragnarok Skyfarer Grade that unlocks systems including Master Traits and Summons.
What are Master Traits?
Master Traits are post-level-100 character upgrades purchased through Master Level progression using MSP. Each character has multiple Master Style directions.
How many Summons can I equip?
Up to four.
What is the best MSP farm?
At late endgame, Defy Infinity awards 250,000 MSP per clear. Four Dragons of the Apocalypse awards 140,000 and is an excellent Chaos++ alternative.
Where does Ragnite Terminus drop?
It begins in advanced Chaos++ content such as The Not Forgotten Sky and drops throughout later Chaos++ and all five current Infinite quests.
What PWR is Defy Infinity?
The current five Infinite Threshold quests are listed at 45,000 advised PWR.
Do I need perfect Sigils for Infinity?
No. You need a coherent build with strong weapon progression, Master Traits, Summons, Damage Cap, survival, stun, and effective party composition. Perfect synthesis is late-stage optimization.
Should I still use the Conflux at endgame?
Yes when it provides a specific targeted material you need. For broad progression, Chaos++ and Infinity often become more efficient because they provide MSP, Ragnite, Sigils, Summons, and other materials together.
Can AI companions handle the endgame?
Yes. Properly developed AI parties can progress deep into Chaos++ and Infinity. Your companions need real endgame builds rather than leftover Proud equipment.
What should I farm after finishing Defy Infinity?
At that point, progression becomes optimization: Master Levels, Terminus Transcendence, Celestial and Echo Sigils, Summons, Wrightstones, additional characters, faster clears, and completion goals.
Conclusion
Granblue Fantasy: Relink's modern endgame is much larger than the original “get a Terminus Weapon and finish the build” loop.
Proud is now the entrance.
Clear Proto Bahamut.
Use the Conflux to remove unnecessary old-material friction.
Enter Endless Ragnarok.
Reach Fatebreaker.
Build Master Traits and Summons.
Start Weapon Transcendence.
Push through Chaos and Chaos+.
Use Chaos++ to obtain stronger Sigils, large MSP rewards, and Ragnite Terminus.
Then take the finished system into Defy Infinity.
The biggest lesson is not to perfect every stage before moving forward.
Build enough to unlock the next stage, because the next stage usually gives you better tools to finish the previous one.
That is especially true for MSP.
It is true for Terminus Weapons.
It is true for Sigils.
And it is true for old awakening materials.
By Infinity, Relink becomes less about unlocking new systems and more about combining them correctly.
Your weapon determines one part of the build.
Your Master Traits determine another.
Your Summons free Sigil slots.
Your Sigils push cap and post-cap damage.
Your Wrightstone fills another gap.
Your AI party contributes Stun, buffs, healing, and damage.
Your own execution decides whether all of that theoretical power becomes a successful clear.
That is the real Endless Ragnarok endgame.
For players who want additional help progressing difficult bosses, developing characters, or reaching deeper endgame content, BoostRoom can help while you focus on mastering the characters and encounters you enjoy most.