Practical rules
- One run = one route. Don’t bounce across the map for “just one extra task.” Route discipline is faster than greed.
- Stack by geography first, not by reward. Completing four nearby quests beats chasing one “big reward” quest across the map.
- Always pair a risky objective with an easy objective. Example: boss area + “extract” quest + “submit” quest pre-staged.
- Pre-stage submission items in your stash. If a quest wants 1–5 items, keep them ready so you can accept → turn in instantly.
- Bring the right tool item every time. If a quest requires a Marker or a Wrench, treat it like ammo—no tool, no progress.
- Finish the stack, then extract immediately. Your profit is the quest completion. Everything after that is optional risk.
- Never carry a full backpack into a “must-survive” quest. Speed and stamina win more quests than extra loot slots.
- Check extraction points early. Extraction availability can change—know your escape before you commit to the final objective.

Why stacking quests is the fastest progression in Duckov
Quests in Duckov aren’t just XP. They’re the fastest path to:
- unlocking new buildings and upgrades in your base
- unlocking merchants and better shops
- unlocking crafting options and blueprints
- unlocking travel shortcuts (beacons) that shrink future travel time
- unlocking new map areas and story gates
There are a lot of quests (over 200 in current databases), and many are designed to chain together: you unlock a map, then unlock its beacon, then do location checks, then deliver items, then fight bosses tied to the next tier of progression. If you do them one-by-one, you waste raids on travel and repeat fights. If you stack, you turn those same raids into “progress bursts” where you advance multiple NPC lines at once.
The goal is to reduce three “hidden costs” that slow most players down:
- Travel cost (walking across half the map for one objective)
- Loading cost (starting a raid for a single errand)
- Recovery cost (dying because you stayed after completing your mission)
Stacking doesn’t make the game easier. It makes your time and risk worth it.
Know the quest types (and what stacks together best)
If you treat every quest the same, stacking becomes messy. Instead, classify quests into types:
Extract quests
- Example: “Extract from Warehouse Area” (Explore Warehouse Area)
- These stack with almost everything because you’re extracting anyway. They’re perfect “anchor quests.”
Beacon quests
- Example: unlocking beacons (Ground Zero at Road Camp, Warehouse beacon by Gas Station)
- These are the best stacking targets because they permanently reduce travel time after completion.
Reach-location quests
- “Reach the quest location” tasks are ideal stacking material because they reward you for going somewhere you were already going.
Collect / retrieve quests
- Example: “Collect samples from the water tower” (Lumber Mill)
- These stack best with any route that passes through that point of interest.
Mark quests (Marker tool)
- Example: “Use the Marker to tag X” tasks
- Mark quests are stacking gold because they often create a “sweep route” through multiple sub-areas.
Submit quests (turn-in items)
- Example: “Submit First Aid Kit (S) x3” or “Submit Pile of Medicine x3”
- These are the easiest to stack because many can be completed instantly if you pre-stage items.
Kill quests
- “Kill any enemy” or “kill specific target” quests stack best when your route naturally goes through active combat lanes.
The best stacking combos
- Beacon + extract + collect on the same route
- Mark sweep + collect in the same neighborhoods
- Submission quests + any raid (because they’re base-side progress)
- “Kill any enemy” quests + any route where you’re already fighting
The worst stacking combos
- Two high-risk boss tasks in different corners of the map
- A “must-survive” quest combined with a deep-loot greedy route
- Tool-required quests when you forgot the tool (Marker/Wrench)
- One-way travel transitions if you still need to do base-side prep first
The 5-minute “Quest Stack” system (use this before every raid)
This is the simplest method to build stacks that actually complete.
Step 1: Pick your map first
Ask: “Which map gives me the most overlapping quests right now?”
If you have 4 Warehouse quests and 1 Farm Town quest, don’t force Farm Town.
Step 2: Choose one anchor objective
Pick the objective that forces your route:
- Beacon unlock
- Mark sweep
- Boss location
- Map extract requirement
Step 3: Add 2–6 “passive completions”
These are quests that happen naturally along the anchor route:
- “Extract from X area”
- “Reach location”
- “Collect samples at point of interest”
- “Pick up item from a container at a known location”
- “Kill any enemy” while you travel
Step 4: Verify tool and item requirements
Before launching:
- Do you need a Marker?
- Do you need a Wrench?
- Do you need explosives for breakable walls / access?
- Do you need keys (optional), or can you skip locked interiors?
Step 5: Set an extraction rule
Examples:
- “Extract the moment the beacon is activated + sample collected.”
- “Extract after the 4th pod is marked.”
- “Extract once all blueprint fragments are secured.”
- “If I get the objective item, I leave—no extra looting.”
That rule prevents the most common “questing fast” failure: finishing the tasks, then dying while chasing extra loot.
Pre-staging items: how to complete quests without spending raids on them
A huge portion of Duckov quests are “submission” quests: bring items to an NPC in the bunker. The fastest players keep a small “quest shelf” in their stash with common turn-in items so they can accept and complete instantly.
Examples of common submission-style progress
- Medical supplies submissions (like First Aid Kit (S) counts)
- Medicine pile submissions
- Parts submissions (weapon parts and intermediate parts)
- Nutrition submissions (single food items for gym/chef lines)
- Single weapon submissions (a specific weapon model for an NPC’s test)
- Currency submissions (some quests are literally “pay money” to unlock a service)
How to build a quest shelf
- Reserve one stash row for “Quest turn-ins.”
- Keep single-stack items that frequently appear in objectives.
- Keep anything labeled clearly as a quest item or that you’ve seen appear in objectives.
What NOT to hoard
- Heavy, low-value items you can reliably farm later
- Duplicates of rare quest items unless you know a future quest uses multiple
- Items that slow your stash organization and cause you to enter raids overweight
The “accept → instant turn-in” loop
- Accept quest in bunker
- Immediately submit pre-staged items
- Collect rewards and unlock next quest
- Repeat until you run out of instant turn-ins
- Only then go raiding
This loop is how you stack progress without taking a single step outside.
Tools that make questing faster (and how to stop forgetting them)
Two quest items cause more “wasted raids” than anything else: Marker and Wrench.
Marker
Used for tagging objectives (pods, vehicles, radar, beacons, and other “mark this” tasks). If you’re doing a mark sweep, the Marker is non-negotiable.
Wrench
Used for repair-type objectives like restoring power at a safehouse power supply. If your stack includes a power repair quest, the Wrench is your actual key item.
How to stop forgetting tools
- Make a “tools pouch” in your stash: Marker, Wrench, and any other frequently required quest tools.
- Before deploying, do a 3-second tool check: “Marker? Wrench? Explosives?”
- If you’re using hotbar slots: place tools consistently so your muscle memory doesn’t fail under pressure.
Tools are boring, but forgetting them is the fastest way to turn a stacked run into a wasted run.
Movement speed is a questing stat (not a luxury)
When you’re stacking quests, speed is survival and efficiency. You’re crossing the map, hitting objectives, and extracting—often without wanting extended fights.
Two practical speed habits
- Holster your weapon when traveling to move faster (great for running between objectives).
- Use short sprint bursts: sprint cover-to-cover, stop to recover stamina, repeat. Long sprints into open lanes create unnecessary combat and damage.
Speed buffs and “happy” momentum
Players often chain movement buffs (like speed shots and candy-style boosts) to reduce travel time. These are strongest when used for:
- crossing open lanes safely
- sprinting between objective points
- escaping after completing the last task
- extracting while overweight
The key is timing: use speed when it prevents danger or saves a long travel segment—don’t waste it while looting.
How to stack quests by NPC (so you don’t fight your own quest log)
Duckov’s quests come from multiple NPCs, and their objectives often overlap on the same map. The fastest approach is to stack across NPCs, but only when the route makes sense.
Jeff stacking strategy (mainline progress + beacons + map unlock flow)
Jeff is the “always progressing” NPC for many players. His quest chains frequently do three things:
- push you into a new area
- push you to unlock travel shortcuts (beacons)
- push you to build key base buildings (like medical production)
What Jeff stacks best with
- Beacon unlock quests (because they’re permanent time savers)
- “Extract from map” scout quests (easy anchor quests)
- Base building tasks (do in bunker, then go deploy)
- Collect quests that have fixed points (like blueprint fragments stashed at specific vehicles/areas)
Xiaoming stacking strategy (marker sweeps + retrieval missions + story gates)
Xiaoming often offers:
- mark quests (Marker tool)
- retrieval quests (“go to location, bring back unit/item”)
- multi-item submissions for research chains
- later quests that tie into J-Lab passes and higher-tier progression
Xiaoming quests are perfect for stacking because many are:
- map-specific
- location-specific
- designed as “do several points, then extract” loops
If your plan includes Xiaoming, check tool requirements first. Marker-related stacks fail instantly if you forget it.
Mud stacking strategy (fitness/food progression + quick collectibles)
Mud is great for stacking because many Mud quests are:
- single-item submissions
- single-location collectibles (like “collect samples at X”)
- base building triggers (kitchen/food progression)
Mud is a “low-friction” quest giver—perfect to layer on top of Jeff’s map progress or Xiaoming’s location sweeps.
Other NPCs (Xavier, Orange, and the “submit + kill” combos)
Some NPC lines revolve around:
- submitting parts and lists
- killing a small number of enemies for field testing
- delivering packages/courier missions
- unlocking merchandise through completion
These quests are excellent “free progress” because they complete while you do other stacks—especially “kill any enemy” counters and simple item submissions.
Run Template 1: Ground Zero stack (Road Camp beacon + extra value objectives)
This is one of the best early stacks because it permanently improves your travel options and can be paired with other Road Camp objectives.
Primary anchor objective
- Activate the Ground Zero beacon at Road Camp (often tied to a beacon quest).
Perfect add-ons to stack
- Any Road Camp quest objective in the same area (including boss or hunt tasks that occur there)
- Any “kill X enemies” counters (you’ll fight patrols naturally)
- Any simple “find an item in containers” task that appears in Ground Zero
- Loot stash digging if you carry a shovel (optional value boost)
Practical route logic
- Enter Ground Zero and commit to Road Camp as the destination.
- Travel with weapon holstered when safe; use cover-to-cover movement when near enemies.
- Clear only what blocks your path (don’t get dragged into unnecessary fights).
- Activate the beacon as early as possible once you’re in the area.
- If your stack includes a Road Camp target/boss objective, do it immediately after beacon activation.
- Extract once the anchor objectives are completed—loot only high-value, low-weight items on the way out.
Why this works
- Beacon completion speeds up future travel.
- Road Camp tasks often overlap with beacon routes.
- Even if loot is mediocre, quest progress makes the run profitable.
Common Ground Zero stack mistake
Completing the beacon and then “exploring just a little more.” That’s how a clean quest raid becomes a death raid.
Run Template 2: First Warehouse Area stack (Unlock Beacon II + Explore Warehouse Area)
Your first Warehouse trip is a perfect example of how Duckov expects you to stack quests. You’re often sent there to:
- extract (scout quest)
- unlock the beacon near the Gas Station
- learn the map’s major landmarks (East Road Camp, Gas Station, Lumber Mill, Western Factory)
Primary anchor objectives
- Explore Warehouse Area (extract from the Warehouse Area)
- Unlock the Warehouse beacon near the Gas Station
Recommended add-ons (if available)
- A “collect at Lumber Mill” objective (easy to reach after Gas Station)
- Any “kill any enemy” field test quests
- Any “submit” quests you can complete in the bunker immediately after extracting
Core route logic
- Enter Warehouse Area and get your bearings.
- Push to Gas Station early and activate the beacon.
- After beacon activation, decide if you have the safety to extend to Lumber Mill or Western Factory.
- Extract the moment you’ve completed the explore/extract requirement and the beacon—especially if you’re still learning the map.
Why this works
The Warehouse beacon dramatically reduces future travel time for every Warehouse-based quest you’ll get later. It’s one of the best “time ROI” objectives in the game.
Run Template 3: The “Warehouse Sweep Stack” (Marker pods + samples + blueprints + power repair)
This is where stacking becomes insane—in a good way. The Warehouse Area contains multiple quests that intentionally overlap across the same sub-areas.
If you can build this stack, it can turn a single raid into a major progression jump.
Core quests that overlap beautifully
- Mark Life Support Pods (4 pods across Warehouse landmarks; requires Marker)
- Pod 1: house on the northern side of East Road Camp
- Pod 2: inside a yellow container at Lumber Mill
- Pod 3: another yellow container near a house south of the Ravine
- Pod 4: Western Factory office
- Tasty Secret (collect samples from the water tower at Lumber Mill)
- Weapon Blueprint (collect MF blueprint fragments from dump trucks)
- central farm in Warehouse Area
- Lumber Mill
- northern end of Western Factory
- Power Supply Maintenance (repair power supply at the Warehouse safehouse; requires Wrench; located near a house by a small hill north of the broken bridge, northeast of the Farmhouse)
Tool checklist (non-negotiable)
- Marker
- Wrench
- Enough meds to survive at least two tough engagements
- Enough ammo to clear multiple locations (this is a long run)
- A weight discipline plan (you cannot loot everything and still finish the sweep safely)
The ideal Warehouse sweep route (high success, low backtracking)
- East Road Camp (Pod 1)
- Go straight for the northern-side house and tag the pod.
- Keep the fight small: clear only what blocks the tag.
- Gas Station (Beacon + travel anchor)
- If you still need the Warehouse beacon, activate it now.
- Even if you already have it, Gas Station is a good reset point to check extraction options and your supplies.
- Central Farm / Farmhouse zone (Blueprint fragment + power repair)
- Hit the central farm dump truck location for the blueprint fragment.
- Use the Wrench to repair the safehouse power supply near the farmhouse/broken bridge neighborhood.
- Lumber Mill (Pod 2 + Tasty Secret samples + blueprint fragment)
- Tag Pod 2 inside the yellow container.
- Collect the water tower samples for Tasty Secret.
- Check the Lumber Mill dump truck for the blueprint fragment there.
- Ravine south house (Pod 3)
- Tag Pod 3 in the yellow container near the house south of the Ravine.
- Don’t linger—this is often where runs slow down and players start getting chipped.
- Western Factory (Pod 4 + blueprint fragment)
- Tag Pod 4 in the Western Factory office.
- Grab the blueprint fragment from the northern end of Western Factory.
- Extract immediately
- The moment your final tag/fragment is done, your run is “won.” Leave.
Why this stack is elite
- It completes multi-NPC progress in one loop.
- It uses the same landmarks for multiple objectives.
- It rewards you for moving efficiently rather than looting endlessly.
The #1 mistake on the Warehouse sweep
Looting Western Factory “because you’re already there.” That area can easily turn into extended combat. If your mission is complete, extraction is the correct play.
Run Template 4: Farm Town stack (office building + southeast factory + phone booths)
Farm Town is where questing can either become massively profitable or massively painful. The secret is to stack multiple “reach location / retrieve item” quests so your travel has purpose.
Common Farm Town objective clusters
- Office Building (center of Farm Town)
- Many “reach location” objectives point here, including basement/office interactions and later quest chain steps.
- Southeastern Factory area
- Retrieval missions (like bringing back a circulation unit) often point to the southeast factory edge.
- Phone booths / “mysterious houses” zones
- Some quests point to phone booths near specific houses, often requiring you to visit two points.
A practical Farm Town stack (example structure)
- Start at the Office Building if you have a “reach location” task there.
- Sweep to the southeastern factory for a retrieval objective.
- Hit phone booth locations on the way if your quest targets them.
- Extract once the retrieval item is secured—don’t “keep exploring” with a quest-critical item in your inventory.
How to keep Farm Town stacks safe
- Farm Town has long lanes and hot zones. Your goal is to touch objectives, not clear the map.
- Carry one “escape tool” plan: speed boost, smoke, or simply stamina discipline.
- If you’re overweight after securing the key objective, extraction becomes priority #1.
Farm Town rewards players who treat quests like missions, not scavenger hunts.
How to stack “submission” quests around your raid stacks
One of the biggest speed boosts is pairing raid stacks with bunker turn-ins so your downtime produces progress.
The fast post-raid loop (2 minutes)
- Extract → immediately heal and stabilize
- Turn in any quests you completed
- Accept newly unlocked quests
- Check your stash for instant submissions (pre-staged items)
- Craft any required items you can produce (meds, basic components)
- Build your next stack based on what just unlocked
This loop is why stacking feels like “leveling faster.” You’re not just completing tasks—you’re chaining unlocks.
Examples of easy submission chains
- Submit 3 small medkits (if you already have them or can craft them)
- Submit piles of medicine (if you’ve been looting medical boxes)
- Submit basic nutrition items (single food items)
- Submit weapon parts (if you dismantle and store components)
The key is discipline: don’t sell or dismantle items you know are common quest turn-ins until you’ve checked your current quest log.
Tracking quests without losing your mind (inventory + map habits)
Stacking requires tracking. But you don’t need complicated spreadsheets—you need two habits.
Habit 1: Mark quest needs in your stash
If you use a simple notation system (even just a mental “quest shelf”), you’ll stop accidentally selling or dismantling items you’ll need 30 minutes later.
Habit 2: Mark objective locations on your map
Players often mark stash and objective spots with map icons and color codes. That habit becomes insanely valuable when you’re doing multi-point stacks (like marking pods). You want a quick glance that says:
- “Pod 1 is here.”
- “Water tower is here.”
- “Dump truck fragment is here.”
- “Extraction fallback is here.”
If you do this, you’ll finish stacks faster and you’ll stop backtracking because you “forgot which house it was.”
When stacking goes wrong (and how to fix it)
Stacking is powerful, but it creates two risks: overcommitting and overstaying.
Problem: You stack too many high-risk objectives
Fix: Use the “one hard objective” rule:
- Only one boss or high-danger target per run.
- Everything else in the stack should be travel-efficient or low-risk.
Problem: You fail tool quests because you forgot the tool
Fix: Tool check every time: Marker, Wrench, explosives (if needed).
Problem: You finish objectives and die while looting
Fix: Extraction rule. The moment the stack is complete, extraction is the mission.
Problem: Your stack forces you into open-lane fights
Fix: Switch to a safer route type: edge routes, cover-heavy routes, interior routes, or shorter stacks that extract sooner.
Problem: Your backpack fills with “maybe useful” loot and you slow down
Fix: Value-per-slot discipline. Keep only what helps: quest items, high-value small items, ammo/meds you need. Everything else is optional.
Problem: You try to do a new map + a big stack on the same run
Fix: First run on a new map should be “learn + beacon + extract.” Save big stacks for run #2 and #3 once you know the lanes.
The “Stack Score” method (choose the best quests to combine)
If your quest log is overflowing, use this quick scoring system to pick what to stack.
For each quest, assign points:
+2 points if it’s on the same map as your anchor objective
+2 points if it’s on the same landmark route (Gas Station → Lumber Mill → Western Factory, etc.)
+1 point if it’s “extract” (free completion)
+1 point if it’s “reach location” (low friction)
+1 point if it’s “submit” and you already have the item
-2 points if it requires a tool you don’t currently have ready
-2 points if it forces a long detour away from your route
-3 points if it’s a second high-risk boss objective
Pick the quests with the highest scores for your next run. This prevents “stack overload” and keeps your questing fast and clean.
Advanced stacking: chaining beacons to make every future run shorter
Beacon quests are the most valuable stacking targets in Duckov because they permanently reduce travel time. If you prioritize beacon unlocking early, your future quest stacks become easier automatically.
Beacon priority mindset
- If a new beacon unlock is available and it’s in a reachable area, treat it like a “must-do” objective.
- Pair beacon unlocking with at least one other nearby objective so the raid has multiple completions.
Practical example of how beacons accelerate stacks
- Unlock Ground Zero beacon → easier future Road Camp returns
- Unlock Warehouse beacon → easier Warehouse farming, Lumber Mill quests, Western Factory objectives
- Unlock Farm Town beacon → easier retrieval missions, office building chains, and future map progression
Beacons are “time multipliers.” Stacking without beacons is still good. Stacking with beacons is how you start feeling like you’re progressing twice as fast.
BoostRoom promo
If you want to quest faster without wasting runs, BoostRoom helps you turn your quest log into clean, repeatable route plans. Instead of guessing which NPC tasks overlap (or forgetting tools like the Marker and Wrench), you get a structured stacking plan built around your current progression: which quests to combine, the safest objective order, what to pre-stage for instant turn-ins, and when to extract so you keep your rewards. The result is simple: more completed quests per raid, fewer wipe streaks, and faster unlocks across beacons, merchants, and hideout upgrades.
FAQ
How many quests can I realistically stack in one run?
Early on, 3–5 is a great target. In Warehouse Area sweep-style runs (marker + samples + fragments), 6–8 is realistic if you have the tools and the route discipline.
What’s the best “anchor quest” type for stacking?
Beacon unlocks and extract quests. Beacons permanently reduce travel time, and extract quests complete naturally when you leave.
Why do I keep failing mark quests even when I reach the location?
Most mark quests require the Marker tool. Reaching the point isn’t enough—you must actually use the tool at the right spot.
Should I stack boss fights with other quests?
Yes, but only one boss per run unless you’re overgeared and extremely confident. Boss fights increase risk and resource drain, which can ruin a stack if you overcommit.
What’s the fastest way to complete submission quests?
Pre-stage the items in your stash so you can accept the quest and turn it in instantly. Build a small “quest shelf” row in your storage.
Do I always need to loot while questing?
No. For fast progression, quests are often the real profit. Loot only high-value, low-weight items that don’t slow your route or risk your extraction.
How do I stop dying after finishing my objectives?
Set an extraction rule before you deploy: “When the stack is done, I leave.” Most post-objective deaths are caused by greed, not bad luck.
What’s the safest way to learn a new map while still progressing quests?
Do a “learn + beacon + extract” run first. Save multi-point stacks for later runs once you understand lanes and extraction options.



