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OSRS Money Making Guide – Best Methods to Make GP

Making GP efficiently in Old School RuneScape depends on your stats, gear, starting cash, skill level, and tolerance for risk. This OSRS money making guide covers profitable PvM, skilling, Sailing, processing, and beginner methods while explaining which options provide consistent income and which rely heavily on valuable drops.

August 27, 202619 min read

How Money Making Works in OSRS

OSRS money makers generally fall into several categories:

  • Bossing and PvM

  • Raids

  • Skilling

  • Sailing activities

  • Processing items

  • Gathering resources

  • Wilderness activities

  • Grand Exchange-based methods

  • Free-to-play methods

Each has a different relationship between profit, requirements, risk, and consistency.

GP Per Hour Is Only an Estimate

Money-making rates should never be treated as guaranteed income.

Current OSRS money-making calculations are affected by:

  • Grand Exchange prices

  • Supply costs

  • GE tax

  • Kills or completions per hour

  • Gear quality

  • Player experience

  • Rare-drop luck

  • Deaths

  • Banking time

  • Buy limits

  • Item liquidity

The OSRS Wiki itself warns that published profit rates are estimates and that methods relying on Grand Exchange purchases may not account for the time needed to acquire items or their buy limits.

Always check current prices before investing heavily in a processing or skilling method.

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Best High-End Money Making Methods in OSRS

Endgame PvM currently offers the largest potential profits in OSRS, but these methods demand strong combat stats, expensive equipment, mechanical knowledge, or all three.

The Doom of Mokhaiotl

The Doom of Mokhaiotl has become one of the most lucrative high-end PvM activities available.

Its unusual delve system allows players to continue pursuing the boss and increase their potential rewards rather than simply collecting loot after every kill.

Why Doom Can Be So Profitable

After defeating Doom, players can either claim their accumulated rewards or continue into another delve and risk what they have already earned.

That risk-reward mechanic is central to the activity.

Current money-making estimates place successful deeper Doom runs among the highest-profit combat methods in the game, with Delve 1–16 estimates reaching roughly 19 million GP per hour under highly efficient conditions. Shallower 1–8 runs are estimated lower but can still be exceptionally profitable.

Those numbers should not be viewed as guaranteed.

Your real income depends heavily on:

  • how deep you can consistently progress,

  • whether you successfully cash out,

  • your combat efficiency,

  • supplies,

  • and current unique prices.

Who Should Farm Doom?

Doom is best suited to experienced players with strong combat stats and excellent mechanical consistency.

A player repeatedly losing accumulated rewards will not achieve the theoretical profit shown by money-making calculators.

For many accounts, a safer boss with a lower theoretical ceiling will produce more reliable GP.

Yama

Yama is another major high-end money maker.

Different contracts change the encounter and its potential rewards, making certain Yama strategies significantly more profitable than others.

Duo Yama

Current estimates place high-efficiency duo runs using the Contract of shard acquisition among the strongest combat money makers, potentially exceeding 16 million GP per hour under optimal assumptions. Other contract approaches can be substantially lower while still remaining profitable.

This is an advanced method.

The displayed rate assumes:

  • extremely strong combat stats,

  • suitable equipment,

  • efficient kills,

  • competent teammates,

  • and valuable drops retaining their market price.

Yama is therefore better viewed as an endgame target rather than a general-purpose money maker for developing accounts.

Theatre of Blood

Theatre of Blood remains one of OSRS's premier raid money makers.

Its profit comes from normal raid loot combined with the chance of receiving valuable uniques.

Why Theatre of Blood Remains Strong

Efficient teams can complete runs quickly, giving experienced players repeated opportunities at high-value rewards.

Current money-making listings continue to place Theatre of Blood among the game's highest-profit combat activities, with estimates above 10 million GP per hour in efficient groups.

However, the learning curve is significant.

Poor teams, repeated wipes, or slow completions can dramatically reduce actual profit.

Players should prioritize consistent clears before worrying about theoretical maximum GP per hour.

Nex

Nex remains a powerful source of high-end PvM income because her unique drops retain substantial value.

Duo Nex for Maximum Efficiency

Smaller teams provide each player with a larger share of the expected unique value, which makes efficient duo Nex particularly lucrative.

Current estimates place optimized duo Nex around the 11 million GP-per-hour range, though real results can vary dramatically because much of the expected value comes from expensive uniques.

This creates an important distinction:

Expected profit is not the same as cash immediately entering your bank.

You may go through a long dry streak before receiving an item that brings your actual earnings closer to the mathematical average.

Fortis Colosseum

Completing the full Fortis Colosseum is another elite-level money maker.

Players who can repeatedly reach and clear the final wave can generate excellent income while chasing valuable rewards.

Current high-efficiency estimates place full Wave 12 completions around 11 million GP per hour.

The challenge is consistency.

Failed runs cost time and supplies, so a player still learning the Colosseum should not expect calculator-level profit.

Once mastered, however, the combination of challenge, repeatability, and reward value makes it an excellent endgame option.

Tombs of Amascut

Tombs of Amascut is one of the most flexible raid money makers because the invocation system lets players increase raid difficulty as their skill improves.

Higher Raid Level Means Greater Reward Potential

More demanding raids can provide better unique chances, but increasing raid level only improves your money making if you can still complete runs efficiently.

Current estimates for expert and high-invocation solo raids vary considerably according to raid level and completion speed. Extremely difficult solo setups can produce very high theoretical profits, but more accessible Expert Mode raids remain useful even without pushing maximum invocations.

The key is to find the highest raid level you can clear reliably rather than forcing a configuration that causes repeated failures.

Why ToA Is Good for Progression

Unlike some high-end activities, Tombs of Amascut has a scalable difficulty structure.

Players can learn mechanics at manageable invocation levels and gradually increase difficulty as:

  • gear improves,

  • stats rise,

  • mechanics become familiar,

  • and completions become faster.

That makes ToA an excellent bridge from mid-game bossing into serious raid money making.

Chambers of Xeric

Chambers of Xeric remains valuable because of its powerful unique reward table.

Efficient normal raids can be highly profitable, while Challenge Mode increases the ceiling for experienced groups.

Current combat listings continue to place Challenge Mode Chambers among the upper tier of PvM money makers.

As with other raids, average profit is heavily influenced by rare drops.

A dry streak can make short-term earnings look disappointing even if the method remains profitable over a sufficiently large number of completions.

Best Mid-to-High Level Bosses for Consistent GP

Not every player should immediately jump into endgame raids.

Several repeatable bosses offer excellent income while demanding less coordination and providing more predictable loot.

Vorkath

Vorkath remains one of the most dependable solo money makers in OSRS.

Unlike bosses whose expected value is dominated by one extremely rare item, much of Vorkath's value comes from consistent regular drops.

Expected Vorkath Profit

Current estimates vary depending on weapon choice:

  • Toxic blowpipe setups can generate roughly 2.5 million+ GP per hour.

  • Dragon hunter crossbow setups can approach 4 million GP per hour.

  • Dragon hunter lance setups can exceed 4 million GP per hour under efficient conditions.

Actual profit depends on gear, kill speed, supply usage, and current item prices.

Why Vorkath Is So Good

Vorkath is attractive because it combines:

  • Solo gameplay

  • Predictable mechanics

  • Strong regular loot

  • Relatively stable income

  • Combat XP

  • No dependence on finding a team

Once you can consistently kill Vorkath, it becomes an excellent foundation for financing more expensive gear upgrades.

Phantom Muspah

The Phantom Muspah provides another strong solo bossing option after completing the required quest progression.

Its normal loot has good value, while Venator shards add extra upside.

Current high-end Twisted bow estimates place the boss above 5 million GP per hour under efficient conditions.

Players with cheaper setups should expect lower results, but Muspah can still be an effective stepping stone between Vorkath-level PvM and harder endgame content.

Corrupted Gauntlet

The Corrupted Gauntlet has one enormous advantage for players building their bank:

you do not need to bring expensive combat equipment into the activity.

Everything needed for the run is obtained inside.

Corrupted Gauntlet Profit

Current estimates place efficient Corrupted Gauntlet completions around 5 million GP per hour on average.

Much of the excitement comes from valuable unique rewards, especially the enhanced crystal weapon seed.

However, the regular loot also gives successful players ongoing income.

Why It Is Excellent for Rebuilding

Because external gear is not required, Corrupted Gauntlet is excellent for:

  • players rebuilding after purchasing an expensive item,

  • accounts with strong stats but smaller banks,

  • Ironmen chasing crystal equipment,

  • players who want to improve PvM mechanics.

The main investment is skill rather than equipment.

Demonic Gorillas

Demonic Gorillas can produce excellent expected profit because zenyte shards are extremely valuable.

Current estimates put optimized kills at roughly 5 million GP per hour, but that figure can be misleading if interpreted as steady cash.

The Zenyte Problem

Zenyte shards make up a large part of the expected value.

The shard drop rate is approximately 1/300, so players can experience long stretches without seeing one.

Without a zenyte shard, baseline hourly income can be far lower than the long-term average.

Demonic Gorillas are therefore a good example of high expected value but inconsistent short-term income.

Tormented Demons

Tormented Demons are another strong option for skilled accounts.

Current combat listings place efficient Tormented Demon farming above 5 million GP per hour under favorable conditions.

Their profitability comes from combining useful regular loot with valuable uniques.

They work especially well for players who enjoy active combat rather than repetitive low-mechanic bosses.

Alchemical Hydra

Alchemical Hydra remains one of the strongest Slayer-based money makers.

It requires 95 Slayer, so it is not accessible early, but the boss provides valuable regular drops alongside high-value uniques.

Current estimates place efficient Hydra farming around the 4 million+ GP-per-hour range.

The main limitation is that Hydra is tied to Slayer assignment availability rather than being an unrestricted boss you can farm whenever you want.

Wilderness Money Making

The Wilderness can provide excellent returns because higher danger supports more rewarding activities.

The tradeoff is obvious:

other players can kill you.

Wilderness Bosses

Bosses such as Vet'ion and other Wilderness encounters can provide strong GP while offering valuable unique drops.

Current combat estimates place efficient Vet'ion farming above 4 million GP per hour in favorable conditions.

The theoretical number means little if you repeatedly lose expensive equipment.

Bring only what you are prepared to risk.

Zombie Pirates

Zombie Pirates can provide surprisingly strong income relative to their requirements, with optimized setups appearing high on current money-making lists.

However, Wilderness activity should always be evaluated based on profit after deaths, not profit before deaths.

Reduce Your Risk

When making money in the Wilderness:

  • Understand which items are protected.

  • Check your risk before leaving a safe area.

  • Avoid carrying unnecessary cash.

  • Bank valuable drops regularly.

  • Keep teleport restrictions in mind.

  • Be prepared to escape rather than fight.

A lower-risk setup that survives consistently can outperform an expensive maximum-DPS setup that frequently dies.

Best Skilling Money Making Methods

PvM dominates the highest end of OSRS income, but skilling can still produce several million GP per hour with the correct levels and methods.

Runecraft

Runecraft remains one of the strongest skills for turning high levels into reliable money.

Sunfire Runes

Current skilling estimates place high-efficiency sunfire rune crafting above 4 million GP per hour, although the precise value changes with rune prices.

High requirements mean this is not an early-account strategy, but it demonstrates how valuable late-game Runecraft can become.

Wrath Runes

Wrath runes require very high Runecraft but provide strong demand and can produce substantial profit.

Current estimates place wrath rune crafting around 2.5 million GP per hour depending on prices and efficiency.

Blood Runes

Blood runes provide another established route.

Different crafting methods have different intensity and profit levels, with current high-efficiency methods estimated above 2 million GP per hour in some configurations.

The best choice depends on whether you value:

  • maximum profit,

  • Runecraft XP,

  • lower attention,

  • or simpler banking.

Pickpocketing Elves

High-level Thieving can become extremely profitable after unlocking Prifddinas.

Current estimates place efficient elf pickpocketing close to 4 million GP per hour.

Rogue Equipment Matters

The Rogue outfit doubles pickpocket loot when the full set is worn, making it highly valuable for profit-focused Thieving.

Higher Thieving levels also reduce failure frequency, meaning theoretical maximum rates become much more realistic near level 99.

Pickpocketing elves is excellent for players who want:

  • strong GP,

  • Thieving XP,

  • no boss mechanics,

  • and relatively simple gameplay.

Pickpocketing Vyres

Vyres provide a similar strategy with the chance of receiving valuable blood shards.

Current estimates can exceed 2.5 million GP per hour, although much of the profit depends on rare blood shard drops.

Like zenyte farming, this means short-term income can fluctuate substantially.

Blast Furnace

Smithing bars at the Blast Furnace can produce solid profit while providing Smithing XP.

Runite and adamantite bars are particularly worth checking when market margins are favorable.

Current estimates place efficient runite bar smelting above 2 million GP per hour under suitable market conditions.

Before buying large quantities of ore, verify the actual spread between:

input cost → processing cost → final bar value.

A profitable margin can disappear quickly when commodity prices change.

Hallowed Sepulchre

Hallowed Sepulchre gives players a rare combination:

Agility XP and meaningful profit.

High-level players who can access and efficiently loot the deeper floors can earn more than traditional Agility methods while still progressing toward 99.

Current estimates for Floor 5 are around 1.7 million GP per hour, depending on loot and execution.

It is much more mechanically demanding than rooftop Agility, but the additional rewards make it one of the most productive ways to train the skill.

Sailing Money Making

Sailing has added an entirely new category of profitable skilling to modern OSRS.

One of the most important examples is Deep Sea Trawling.

Deep Sea Trawling

Deep Sea Trawling combines Fishing and Sailing while letting players use their boats to follow fish shoals and collect valuable fish.

The activity is specifically designed as a high-level money-making method rather than being primarily a maximum-XP Sailing method.

Marlin Trawling

Deep Sea Trawling for marlin is currently one of the strongest Sailing-related skilling money makers.

A current estimate puts efficient marlin trawling at roughly 3.2 million GP per hour, alongside both Fishing and Sailing XP.

This makes it particularly attractive because you are simultaneously gaining:

  • GP

  • Fishing XP

  • Sailing XP

It does require an appropriately developed ship and the necessary Fishing and Sailing progression.

Why Sailing Changes Skilling Profit

Traditional profitable skilling often forces you to choose between strong XP and strong income.

Some Sailing activities deliberately emphasize resource acquisition, giving high-level players another way to convert developed skilling stats into meaningful money.

As more players engage with Sailing resources, however, fish and material prices can change.

Always check current values before assuming an older GP rate remains accurate.

Processing Items for Profit

Processing methods involve purchasing one item, converting it into another, and selling the finished product.

Examples can include:

  • Fletching ammunition

  • Processing herbs

  • Smithing items

  • Creating planks

  • Cutting fish

  • Crafting items

  • Combining ingredients

Some current processing methods can theoretically generate several million GP per hour.

However, these are among the most market-sensitive methods in the game.

Why Processing Profit Can Be Misleading

Suppose an item shows:

10,000 GP input → 12,000 GP finished product

That appears to be a 2,000 GP profit.

But you still need to consider:

  • GE tax

  • whether the input instantly buys,

  • whether the finished product actually sells,

  • buy limits,

  • item volume,

  • price movement.

A method can look excellent on paper and become unprofitable before you finish processing your stock.

Always Test a Small Batch

Before purchasing thousands of items:

  1. Buy a small quantity.

  2. Process them.

  3. Sell the output.

  4. Calculate the real margin.

  5. Only scale up if the margin remains healthy.

The official money-making calculations themselves recommend testing processing methods because market prices can make published profits inaccurate.

High Level Alchemy

High Level Alchemy remains useful because it combines modest profit with Magic experience.

You need 55 Magic.

Players generally purchase items trading below their effective alchemy value after accounting for nature rune cost.

Current free-to-play calculations show profitable alching can generate several hundred thousand GP per hour while also providing approximately 78,000 Magic XP per hour at the maximum 1,200 casts per hour.

The key is selecting the correct items.

Never assume an item remains profitable simply because it appeared on an old alchemy list.

Beginner Money Making Methods

New accounts should focus less on maximum GP per hour and more on building enough capital to unlock better methods.

A first few hundred thousand or few million GP can create enormous progression opportunities.

Tanning Cowhide

Tanning cowhide remains a straightforward low-requirement method.

Current free-to-play guides list it as a viable processing method requiring no skill level, with profit depending entirely on the margin between cowhide and leather prices.

It is not glamorous, but it demonstrates a useful early-game concept:

movement and processing can generate GP without combat stats or expensive equipment.

Collecting Valuable Resources

Gathering items can work well when you lack starting capital because the main input is your time.

The disadvantage is that many gathering methods become poor once your account gains access to better opportunities.

Use low-level collection to build your first bank rather than treating it as a permanent money maker.

Free-to-Play Money Making

F2P players have fewer options but can still establish a useful cash stack.

Current F2P money-making listings include:

  • Smithing rune items at very high Smithing

  • Selling certain archery supplies

  • Superheating runite bars

  • Mining runite ore

  • Tanning cowhide

  • Making uncooked pies

  • High Level Alchemy

The strongest F2P methods often have high skill requirements.

For new accounts, lower-level processing and collection methods are usually more realistic.

Mining Runite Ore

At 85 Mining, runite ore becomes one of the better traditional F2P gathering methods.

Current estimates are around several hundred thousand GP per hour, but competition and ore availability can reduce the real rate.

High Alchemy

High Alchemy is one of the most useful F2P options because it also trains Magic.

Profit margins per item may be small, but repeated casts accumulate GP while advancing an important combat and utility skill.

Consistent Profit vs Rare-Drop Profit

Understanding this difference will help you choose better methods.

Consistent Money Makers

These provide valuable loot frequently.

Examples include:

  • Vorkath

  • Certain Runecraft methods

  • Blast Furnace

  • Deep Sea Trawling

  • Processing with stable margins

They are useful when you need predictable GP for a specific purchase.

Rare-Drop Money Makers

These have a high average value because of infrequent expensive drops.

Examples include:

  • Demonic Gorillas

  • Vyre pickpocketing

  • Raids

  • Nex

  • Many endgame bosses

You may earn much less than the theoretical average for hours before receiving a valuable unique.

Neither type is inherently better.

Choose based on whether you need steady cash flow or are comfortable with variance.

Should You Buy Expensive Gear to Make More GP?

Sometimes.

The important metric is not the item's price but how much additional profit it creates.

Imagine one weapon costs 80 million GP and increases your bossing income by 500,000 GP per hour.

Its approximate payback period is:

80,000,000 ÷ 500,000 = 160 hours

That may not be worthwhile if you plan to farm the boss for only a short time.

On the other hand, a major upgrade used across multiple bosses, raids, and Slayer tasks can justify its price much more easily.

Think about equipment as an investment rather than simply buying the most expensive item you can afford.

When Should You Stop Money Making and Train Your Account?

A common beginner mistake is spending too much time making money with weak methods.

Suppose your account earns 500,000 GP per hour.

You could spend many hours grinding enough GP for expensive equipment.

Alternatively, spending some of that time improving:

  • combat stats,

  • Slayer,

  • quests,

  • Prayer,

  • Construction,

  • Runecraft,

  • Sailing,

  • or other unlocks

may give you access to a method earning several million GP per hour.

Your account itself is often the best investment.

Money Making for Ironman Accounts

Ironmen should think about wealth differently.

Grand Exchange prices matter less because items cannot simply be sold to other players for cash.

Instead, a good Ironman activity often provides resources the account would otherwise need to gather later.

Examples include:

  • Slayer for alchables and supplies

  • Gauntlet for crystal equipment and raw GP

  • Farming for Herblore supplies

  • Runecraft for runes

  • Bossing for gear upgrades

  • Sailing activities for useful resources

  • Fishing for food

  • Mining and Smithing for equipment and alchables

For an Ironman, an activity that generates fewer coins but supplies several future grinds may be far more efficient than a method producing pure GP.

Common OSRS Money Making Mistakes

Trusting GP Per Hour Too Literally

Theoretical rates usually assume efficient gameplay.

If a method assumes five boss kills and you complete three, your profit will be substantially lower.

Use rates for comparison, not as promises.

Ignoring Supply Costs

Expensive ammunition, charges, runes, potions, and food can consume a large portion of gross loot.

Always calculate profit, not revenue.

Buying Huge Amounts of Processing Materials

A profitable margin can disappear while you are processing.

Test the market first.

Ignoring GE Buy Limits

Some methods advertise huge hourly processing speeds even though you cannot realistically acquire enough materials through the GE to maintain that pace.

The money-making guide specifically warns about this limitation.

Gambling the Entire Bank on One Upgrade

Do not leave yourself unable to afford:

  • food,

  • potions,

  • ammunition,

  • runes,

  • repairs,

  • death costs.

An expensive weapon is useless if you cannot fund the activity that uses it.

Using Outdated Money-Making Guides

OSRS's economy changes constantly.

Sailing alone introduced new valuable fish and activities such as Deep Sea Trawling, while newer PvM encounters such as Doom and Yama have changed the upper end of the money-making meta.

A guide from several years ago may still describe a mechanically valid method while being completely wrong about its profitability.

How to Choose the Best Money Maker for Your Account

Instead of simply selecting the highest number on a GP-per-hour list, ask yourself:

Can I Meet the Requirements?

Check:

  • Combat stats

  • Skill levels

  • Quests

  • Diaries

  • Gear

  • Starting cash

A method you cannot perform efficiently is not your best option.

Can I Complete It Consistently?

Consistency matters more than theoretical maximum output.

A player reliably farming Vorkath may outperform someone repeatedly dying at a harder boss.

How Much Capital Is Required?

Some methods need hundreds of millions in equipment.

Others, such as Corrupted Gauntlet, require almost no external gear.

Evaluate return on investment, not just gross income.

Is the Income Stable?

If you need 10 million GP for an immediate upgrade, a steady method may be better than waiting for a rare drop worth 30 million.

Do I Enjoy the Method?

This matters more than many players admit.

If two activities make 4 million and 4.5 million GP per hour but you strongly prefer the first, you may earn more total GP because you are willing to keep doing it.

Frequently Asked Questions

What is the best money making method in OSRS?

There is no universal best method. Current high-end estimates place activities such as deeper Doom of Mokhaiotl delves, certain Yama contracts, Theatre of Blood, Nex, and Fortis Colosseum among the strongest potential PvM money makers. They also have demanding requirements and should not be treated as guaranteed income.

What is the best consistent solo money maker?

Vorkath remains one of the most dependable choices because much of its value comes from regular loot rather than relying entirely on rare uniques. Phantom Muspah and Corrupted Gauntlet are also strong solo options once your account meets their requirements.

Can skilling make good money?

Yes. High-level Runecraft, elf pickpocketing, Deep Sea Trawling, Blast Furnace, and several other skilling activities can produce millions of GP per hour under the right conditions.

Is Sailing good for money making?

Yes. Deep Sea Trawling is specifically positioned as a high-level Fishing and Sailing money-making activity. Marlin trawling has been estimated above 3 million GP per hour under efficient conditions, although fish prices can change.

Is Corrupted Gauntlet good for rebuilding?

Yes. It is particularly good for players with strong stats but limited cash because all combat equipment used during the encounter is obtained inside the Gauntlet.

Is Vorkath still worth farming?

Yes. Vorkath remains a strong solo money maker with relatively consistent normal drops, especially for players with optimized dragon-hunting setups.

Are Demonic Gorillas good money?

Their long-term expected profit can be excellent, but a large portion comes from zenyte shards. Because shards are uncommon, your actual short-term income can be much lower than the advertised average.

What is the best money maker for a beginner?

Beginners should prioritize low-requirement processing, gathering, High Alchemy once unlocked, and activities that simultaneously improve useful skills. The objective should be to build enough capital and account progression to unlock stronger mid-game methods rather than remaining on beginner money makers indefinitely.

Should I make GP or train my skills?

If your current money-making method is weak, training your account is often more valuable. Better combat stats, quests, Slayer levels, Sailing progression, and skilling unlocks can increase your future GP per hour dramatically.

Final Tips for Making More GP in OSRS

The best OSRS money maker is rarely the method with the largest number beside it.

For developing accounts, progression is usually more important than squeezing every coin from low-level activities.

For mid-game players, reliable bosses such as Vorkath, Phantom Muspah, and Corrupted Gauntlet can build the bank required for serious upgrades.

High-level skillers can turn Runecraft, Thieving, Smithing, Agility, Fishing, and Sailing into meaningful sources of income.

At the endgame, Doom of Mokhaiotl, Yama, raids, Nex, and the Fortis Colosseum offer extraordinary earning potential—but only when you can perform them consistently.

Whichever method you choose, remember three rules:

Check current prices, calculate actual profit after costs, and choose a method your account can perform efficiently.

That approach will build your bank faster than blindly chasing the highest theoretical GP per hour.