What Is the Fastest Way to Level in Diablo 4 Season of Infernal Chaos?
For most returning players, the efficient route is straightforward:
Create a Seasonal character and skip the campaign if that option is available.
The goal is to immediately gain access to open-world leveling activities instead of replaying story sections that are not required for your seasonal progression.
Start around Hard difficulty rather than blindly selecting the highest difficulty available.
Hard provides a substantial experience increase while normally allowing a fresh leveling build to keep good kill speed. Expert and Penitent can eventually provide more experience, but only if enemies continue dying quickly. Historical difficulty values for this system were +75% experience on Hard, +125% on Expert, and +175% on Penitent.
Begin the Sands of Chaos seasonal questline early.
Blizzard directs Seasonal Realm characters to Ked Bardu to begin the quest. The seasonal system then ties your progression to Chaos Rifts and Viz-Jaq'taar Veneration.
Make Helltides and their Chaos Rifts your main leveling loop.
This gives you dense combat, gear, seasonal progression, Infernal Warp, and bonus experience without requiring separate farming sessions for every system.
Run every useful Fleeting Hordes Compass that drops.
Fleeting Hordes were specifically introduced for pre-Torment characters. They contain four waves followed by two Fell Council members, and their remaining Burning Aether can be spent on experience rewards.
Use Strongholds as a late leveling push rather than clearing every one immediately.
One established Season 10 leveling route from D4Builds recommends saving Strongholds until roughly the final part of the 1–60 climb because of their one-time experience rewards. Continuing Helltides and Chaos Rifts is also viable if they are clearing faster for your build.
At Level 60, stop thinking like a leveling character and start preparing for Torment.
Improve your actual build, obtain initial Glyphs, fix weak gear pieces, and push the Pit. Season 10 leveling references use Pit Tier 10 as the Torment I unlock requirement.
The most important principle is simple:
Experience per kill does not matter if your difficulty destroys your kills per minute.
A character instantly deleting packs on Hard can level faster than a character slowly fighting every Elite on Expert. Difficulty should increase only when your damage has already outgrown the tier you are playing.

Why Season of Infernal Chaos Changes Leveling
Season 10 gives you more reasons to avoid isolated XP farms.
The seasonal mechanics reward you for doing activities that already contain large numbers of monsters, creating a natural progression loop.
Chaos Rifts Give You More Than Experience
Chaos Rifts appear inside Helltides and Nightmare Dungeons. When you close one, you can earn Viz-Jaq'taar Veneration and Infernal Warp alongside ordinary rewards.
Infernal Warp is particularly important because it is used to strengthen your Chaos Perks.
That means one Rift can contribute toward:
Blizzard also confirms that Chaos Rift Nightmare Dungeons contain many Rifts and are a useful source of Fleeting Hordes Compasses.
Before Torment, however, do not build your entire leveling strategy around hunting Chaos Armor. Blizzard specifies that Chaos Armor is part of the Torment-side reward chase, including Bartuc's Chaos Armor drops.
Your pre-Torment reason for attacking Chaos Rifts is progression efficiency, not endgame item farming.
Chaos Perks Can Accelerate the Grind
Viz-Jaq'taar Veneration advances the seasonal reputation board. Blizzard states that this progression unlocks Magic, Rare, and Legendary Chaos Perks, while Unique Chaos Perks are associated with Bartuc in Torment difficulties.
You can equip three non-Unique Chaos Perks and one Unique Chaos Perk, giving the system enough power to significantly change how a build plays.
For leveling, you should care more about what makes your character clear content faster than about creating the perfect final build.
A perk that increases movement, improves resource flow, reduces downtime, or gives your main damage loop more consistency can be worth more during leveling than a theoretically stronger setup that requires endgame gear.
A good example is Crazy Brew, a Legendary Chaos Perk that modifies Healing Potions to temporarily provide resource-cost reduction as well as increased Attack Speed and Movement Speed. It comes with its own cooldown mechanics, so it requires active use rather than being a passive XP multiplier.
Seasonal power should therefore be viewed as part of your leveling engine.
More seasonal progression can mean more power. More power means faster clears. Faster clears mean faster levels.
Fleeting Hordes Give Pre-Torment Characters a Horde Option
Infernal Hordes are usually associated with endgame farming, but Season of Infernal Chaos introduced Fleeting Hordes specifically for pre-Torment progression.
They contain four waves with a restricted selection of Infernal Offerings. After surviving the waves, you fight two Fell Council members and spend the Burning Aether you collected.
Wowhead's Season 10 Infernal Hordes documentation lists a Spoils of Experience option for Fleeting Hordes after defeating the Council.
This makes a Fleeting Compass valuable during leveling.
You do not need to abandon Helltides and farm Hordes endlessly. Instead, treat Compasses as high-value interruptions to your normal route.
Get one, run it, collect the experience and rewards, then return to your efficient open-world loop.
Start the Seasonal Questline Early
The Season 10 story begins with Sands of Chaos.
Blizzard instructs players to travel to Ked Bardu on the Seasonal Realm and speak with the distressed villager. The quest introduces the Viz-Jaq'taar, Chaos Rifts, the Fell Council storyline, and eventually Bartuc.
Do not leave the seasonal quest sitting untouched while you grind dozens of levels.
You are going to encounter Chaos content naturally while leveling anyway. Unlocking the seasonal systems first lets those encounters contribute toward more than your XP bar.
The faster you begin earning Viz-Jaq'taar Veneration, the faster you progress toward additional Chaos Perks.
That is why Season of Infernal Chaos rewards stacked progression so heavily.
A weak route looks like this:
Kill monsters for experience now. Farm seasonal reputation later. Farm Chaos resources after that. Then work on your build.
An efficient route tries to make the same monsters advance multiple objectives.
Best Difficulty for Fast Diablo 4 Leveling
Selecting the highest difficulty on the menu is one of the easiest ways to make a supposedly fast leveling route slower.
Normal, Hard, Expert, and Penitent existed as Diablo 4's standard pre-Torment difficulties during this progression system. Hard and Expert increase rewards while also increasing enemy durability, with Penitent providing an even larger challenge.
Start on Hard If Your Character Can Clear Smoothly
D4Builds' Season 10 leveling route recommends starting on Hard.
That is a sensible default for established players because the experience bonus is meaningful without immediately putting a naked seasonal character against the toughest standard difficulty.
Your real test is not the number displayed beside the difficulty.
Ask:
Am I killing ordinary packs almost immediately?
Do Elites die without stopping the entire run?
Can I finish events without repeatedly waiting for cooldowns?
Am I surviving without constantly retreating or using town trips to repair?
If yes, the difficulty is probably appropriate.
Move to Expert When Your Build Is Already Too Strong for Hard
Expert can increase monster experience further, but it is not automatically faster.
Move up when you already have enough damage, movement, resource generation, and useful Legendary effects to keep the same aggressive playstyle.
If changing difficulty turns a two-second Elite into a ten-second Elite, you gained more XP per monster but lost a huge amount of XP per minute.
That is a bad trade.
Penitent Is Not Mandatory During the 1–60 Grind
Penitent is useful once your character is strong enough to handle it efficiently.
You do not need to prove anything to the difficulty selector.
D4Builds' Season 10 route actually recommends switching to Penitent after reaching Level 60, before preparing gear and beginning the push toward Torment I.
The fastest difficulty is the highest difficulty you can destroy quickly.
Helltides Should Be the Core of Your Leveling Route
For Season of Infernal Chaos, Helltides solve several leveling problems at once.
They give you dense monster packs, Elites, events, loot opportunities, and access to Chaos Rifts. Because Chaos Rifts are one of the main sources of seasonal progression, Helltides naturally connect normal leveling with Season 10's new mechanics. Blizzard confirms that Rifts spawn within both Helltides and Nightmare Dungeons.
D4Builds' Season 10 route therefore centers its pre-60 progression on Helltides and Chaos Rifts.
Do Not Wander Aimlessly Through the Zone
The goal is density.
Ride only when there is meaningful distance between fights. Once you enter a dense area, get off the mount and keep killing.
Look for:
If a Whisper objective is already sitting inside the zone you are farming, completing it is efficient because you are adding another reward layer to monsters you were going to kill anyway.
But do not ride across half the map just to force every Whisper into the run.
Overlap is valuable. Travel time is not.
Chaos Rifts Take Priority When You Encounter Them
Chaos Rifts are one of the defining Season 10 interactions.
When you see one during a Helltide, it is generally worth completing because you are collecting additional experience while advancing your seasonal systems.
Closing them generates Viz-Jaq'taar Veneration and Infernal Warp.
That seasonal reputation eventually means stronger Chaos Perks.
This creates a snowball:
Chaos Rifts → Veneration and Warp → stronger Chaos Perks → faster clearing → faster leveling → stronger character.
That is why ignoring every Chaos Rift in pursuit of raw mob kills can be shortsighted.
Use Fleeting Hordes Whenever They Fit the Grind
A Fleeting Hordes Compass is not something you should leave sitting in storage while leveling.
The activity was specifically designed as an early-character version of Infernal Hordes.
Fleeting Hordes contain four waves and end against two members of the Fell Council.
More importantly for this guide, pre-Torment Fleeting Hordes let you convert remaining Burning Aether into Spoils of Experience.
Focus on Killing Speed During the Waves
Infernal Hordes reward aggressive gameplay.
Standing still waiting for enemies is wasted time. Move toward events as soon as they appear and keep the arena producing targets.
Your leveling build should ideally combine:
Strong area damage for packs.
Enough single-target damage for tougher enemies.
High movement speed.
Reliable resource generation.
Minimal downtime between skill rotations.
Wowhead also highlights movement speed and a combination of AoE and single-target damage as important qualities for successful Horde runs.
You are not trying to create the final version of your build yet.
You are creating a machine that continuously kills.
Save Strongholds for When They Become Useful
Strongholds provide substantial one-time progression, but that is exactly why you should think about when you use them.
One popular Season 10 leveling strategy recommends leaving them untouched during the earlier grind and then using them around the final stretch toward Level 60.
This is not a mandatory rule.
If your Helltide instance is packed with enemies, Chaos Rifts, and overlapping objectives, there may be no reason to leave.
If activity quality drops or you want guaranteed one-time objectives, Strongholds become an attractive alternative.
D4Builds also recommends temporarily lowering the difficulty for Stronghold clearing if doing so materially speeds up completion.
That illustrates another important leveling rule:
Finishing content quickly is usually more valuable than making every fight unnecessarily difficult.
Build for Speed, Not for a Perfect Endgame Setup
Leveling characters replace gear constantly.
Treating every new Legendary like a permanent item wastes huge amounts of time.
You need enough optimization to maintain strong kill speed—not a finished character sheet.
Prioritize Effects That Change How the Build Feels
A useful Legendary Aspect can matter far more than several small stat upgrades.
If an Aspect:
Solves your resource problem.
Adds major area damage.
Makes your primary skill hit more targets.
Significantly lowers important cooldowns.
Improves movement.
Removes a major survivability problem.
…it can justify running the relevant dungeon or adjusting your equipment.
D4Builds specifically suggests using Helltide downtime to salvage, improve gear, or complete a dungeon for an important Aspect rather than spending the entire leveling process inside dungeons.
Do Not Constantly Rebuild Your Equipment
An extra few percentage points of damage are not worth several minutes in town.
During leveling, make fast decisions.
Equip clear upgrades.
Keep build-defining effects.
Salvage the rest.
Return to combat.
Once you reach Level 60 and begin preparing for Torment, your standards should change. That is the time to pay more attention to Tempering, Enchanting, Imprinting, sockets, Runes where available, defenses, and actual build synergy.
Unlock Your Class Mechanic as Soon as It Becomes Available
Class mechanics can produce major power spikes.
There is also an account-wide quality-of-life change that matters for alts: Blizzard made completion of class mechanic quests account-bound. If you have already completed the appropriate class quest, a new character of that class automatically receives its mechanic when reaching the level at which the quest would normally become available.
Blizzard gives Rogue Specialization at Level 15 as an example of this system.
So there are two situations.
If you have already completed the class mechanic quest on that class, let the account-wide unlock handle it when you reach the appropriate level.
If this is your first character of that class, complete the relevant mechanic quest as soon as it becomes available.
Do not postpone a meaningful class power system merely because you are trying to save a few minutes.
A permanent increase to your clear speed pays that time back.
Keep an Elixir Active and Reduce Dead Time
Small bonuses become meaningful when they are active for most of the journey.
Season 10 leveling routes recommend crafting an early Elixir once the required Alchemist access and materials are available. D4Builds specifically points players toward an early Precision Elixir as part of its opening setup.
The important habit is broader than one particular potion:
Do not let easy experience bonuses sit unused in your inventory.
The same principle applies to travel and inventory management.
Avoid:
Comparing every Rare item.
Repeated trips to town with half-full bags.
Reworking your Skill Tree after every level.
Running across the map for low-value objectives.
Waiting around for a single event when useful content is already available.
Farming gear that will be replaced before Torment.
Fast leveling is often less about finding a magical XP source and more about eliminating everything that stops you from gaining XP.
Use Season Blessings to Support Seasonal Progression
Season Journey progression awards Smoldering Ashes, which can be spent on Season 10's Seasonal Blessings.
Blizzard lists five Infernal Chaos blessings, including Urn of Reputation, Urn of Blazing Infernal, Urn of Chaos Armor, Urn of Sustain, and Urn of Chaos Nightmares.
For a fresh character, Urn of Reputation is particularly attractive because it increases the Viz-Jaq'taar Veneration you earn.
Mobalytics' Season 10 guide recommends it as the early priority specifically because accelerating Veneration means unlocking Chaos Perks faster.
That fits the leveling goal perfectly.
You are not choosing the Blessing because it directly adds an XP multiplier.
You are choosing it because seasonal progression increases your access to character power, and character power increases your farming speed.
Later, your priorities can change.
For example, Urn of Blazing Infernal becomes much more interesting when you are actively farming full Infernal Hordes because it can produce an additional guaranteed Wave 10 Compass.
But that is primarily an endgame farming concern rather than the first priority of a fresh leveling character.
Which Leveling Build Should You Use?
The fastest leveling build is not necessarily the build with the highest theoretical boss damage.
You want something that becomes functional quickly.
A strong leveling setup normally needs excellent AoE, dependable resource management, mobility, minimal gear requirements, and enough single-target damage to avoid getting stuck against Elites.
Season 10 community leveling planners included archetypes such as Dance of Knives Rogue, Firewall/Hydra Sorcerer, Minion Necromancer, Companion Druid, Evade Spiritborn, and Whirlwind Barbarian among their leveling options.
Do not read that as an obligation to reroll.
Balance changes, gear drops, and player familiarity matter.
A player who understands Necromancer perfectly may level faster on Necromancer than on a supposedly stronger build they have never played.
The more useful rule is:
Choose a build that starts working early and spends more time moving forward than waiting for resources or cooldowns.
You can rebuild for serious endgame pushing after reaching Torment.
Solo vs Group Leveling
Grouping can improve leveling efficiency when the group actually stays together and plays efficiently.
Diablo 4 gives nearby party members a 10% experience bonus, while simply being near another player can provide a smaller proximity bonus.
This works particularly well in dense shared content such as Helltides.
However, a group is only faster when it reduces downtime.
Four players repeatedly waiting for one person to sort inventory are not running efficiently.
If you group:
Stay in the same active area.
Coordinate Chaos Rifts and nearby objectives.
Avoid unnecessary town stops.
Keep the group moving through dense packs.
Use complementary damage and utility where possible.
Solo players are not locked out of an efficient route. Helltides, Chaos Rifts, Fleeting Hordes, Strongholds, and the Pit can all support a fast solo progression path.
Grouping simply provides another optimization layer.
What to Do When You Reach Level 60
Level 60 is the maximum character level under the progression system used during Season 10. From there, XP feeds into Paragon progression rather than additional character levels. Blizzard's level-system overhaul separated character Levels 1–60 from Paragon progression.
But hitting Level 60 does not mean the job is finished.
For the purpose of a “reach endgame fast” guide, the real target is:
Level 60 + a functional build + Torment I unlocked.
Fix Your Gear Before the Pit
Do not rush immediately into the Pit with whatever random pieces you happened to equip at Level 48.
Take a short optimization stop.
D4Builds' Season 10 route recommends switching to Penitent and then using systems such as Tempering, Enchanting, Imprinting, Gems, and Runes before the Torment push.
Your priorities should be obvious weaknesses first.
Are you dying?
Fix defenses.
Are Elites taking too long?
Fix damage.
Are you constantly empty on resource?
Solve resource generation before adding another small damage modifier.
Does your build depend on an Aspect you still do not have?
Acquire it before pushing.
This is the point where a few minutes in town can save far more time in failed content.
Get Your First Glyphs
D4Builds' Season 10 leveling path recommends completing a small number of Nightmare Dungeons after Level 60 to obtain your initial Glyphs.
Nightmare Dungeons also become especially relevant to Season 10 because Chaos Rift Nightmare Dungeons contain additional Chaos Rifts.
Blizzard states that these Rifts are good sources of Fleeting Hordes Compasses and offer rewards comparable to their Helltide counterparts.
So even your transition activities can continue advancing the seasonal system.
Clear Pit Tier 10 and Unlock Torment I
This is the final milestone for this leveling guide.
The Season 10 leveling route documented by D4Builds uses Pit Tier 10 as the requirement for Torment I.
Once you can clear it comfortably, you have moved out of the basic leveling phase and into Diablo 4's true endgame loop.
That is when systems such as full Infernal Hordes, Bartuc farming, Chaos Armor, Unique Chaos Perks, serious Nightmare Dungeon farming, boss farming, Paragon optimization, and deeper gear progression start becoming your main objectives.
Do Not Waste Time Farming Bartuc Before You Are Ready
Bartuc is one of the headline bosses of Season of Infernal Chaos, but he is not part of your pre-Torment leveling route.
Blizzard ties his Unique Chaos Perk rewards to Torment difficulties. Chaos Armor farming from Bartuc is also a Torment activity, with guaranteed Chaos Armor specified for Torment III and IV and a smaller chance in Torment I and II.
Fleeting Hordes do not turn into an early Bartuc shortcut.
Their purpose is to give pre-Torment characters a trimmed-down Horde experience.
Once you enter full Torment Infernal Hordes, Bartuc becomes relevant.
Before that point, focus on getting there.
Biggest Leveling Mistakes to Avoid
A good Diablo 4 leveling route can still become slow through bad habits.
Raising Difficulty Too Early
A larger XP modifier looks attractive until every Elite becomes a damage sponge.
Always optimize experience per minute, not experience per monster.
Ignoring the Seasonal Quest
You are already going to encounter seasonal content.
Unlocking the seasonal progression early lets those encounters work toward Viz-Jaq'taar Veneration and Chaos Perks rather than becoming missed progression.
Ignoring Chaos Rifts
They combine experience with seasonal reputation and Infernal Warp.
That is exactly the kind of multi-purpose activity fast leveling wants.
Hoarding Fleeting Hordes Compasses
They were built for pre-Torment characters and can convert Aether into experience rewards.
Use them while that XP matters.
Chasing Perfect Gear Before Level 60
Your items are temporary.
A functional build matters. Perfect rolls do not.
Farming Chaos Armor Too Early
Chaos Armor is part of the Torment reward chase.
Do not turn an efficient leveling session into an endgame farm that your character has not unlocked yet.
Staying in Town Too Long
Inventory sorting is one of the quietest XP killers in Diablo 4.
Salvage quickly. Keep useful build pieces. Return to combat.
Copying an Endgame Build Too Early
Many endgame builds assume specific Uniques, Paragon Nodes, Glyphs, resource thresholds, or cooldown values.
A leveling build should work before all of those pieces exist.
Diablo 4 Season of Infernal Chaos Leveling FAQ
What is the fastest way to level in Diablo 4 Season of Infernal Chaos?
For a returning player with campaign skip available, a strong route is to start the seasonal quest, play on an efficient difficulty such as Hard, farm Helltides and Chaos Rifts, use Fleeting Hordes Compasses when they drop, and use Strongholds or continued Helltides to finish the push to Level 60. This closely matches established Season 10 leveling routes.
Should I level in Helltides or dungeons?
Helltides are particularly valuable in Season 10 because Chaos Rifts spawn within them. This lets you combine normal experience farming with Viz-Jaq'taar Veneration and Infernal Warp. Run ordinary dungeons when you need an important Aspect rather than farming random dungeons without another objective.
Are Chaos Rifts worth doing while leveling?
Yes. Chaos Rifts provide additional experience and also contribute seasonal reputation and Infernal Warp. That makes them one of the most efficient Season 10 objectives to combine with normal leveling.
What are Fleeting Hordes?
Fleeting Hordes are the pre-Torment version of Infernal Hordes introduced for Season 10. They last four waves and finish with two Fell Council members. Remaining Burning Aether can be spent on experience rewards.
Should I start on Expert difficulty?
Only if your character can maintain high kill speed. Hard is a safer default for most fresh characters. If Expert noticeably slows packs and Elites, the larger XP bonus can become less efficient than quickly farming Hard.
When should I use Penitent difficulty?
Use it once your build can kill efficiently there. One major Season 10 leveling route recommends changing to Penitent after Level 60 while preparing for the Torment I push.
When does the Diablo 4 endgame begin?
Level 60 is the end of normal character leveling and the beginning of Paragon progression under Season 10's leveling system. In practical terms, Torment I is the stronger endgame threshold because it unlocks the reward environment where many of Season 10's major farms become relevant.
How do I unlock Torment I in Season 10?
The Season 10 leveling route documented by D4Builds requires reaching Level 60 and clearing Pit Tier 10 to unlock Torment I.
Should I farm Bartuc while leveling?
Not during the pre-Torment grind. Bartuc's important seasonal rewards—including chances at Unique Chaos Perks and Chaos Armor—belong to the Torment stage.
Which Season Blessing should I take first?
For progression-focused leveling, Urn of Reputation is a strong early choice because it increases Viz-Jaq'taar Veneration. Mobalytics specifically recommends it early to speed Chaos Perk progression.
Conclusion
The fastest way to reach endgame in Diablo 4 Season of Infernal Chaos is not to search for one dungeon and repeat it until Level 60.
Season 10 rewards players who stack progression.
Start Sands of Chaos early. Keep your difficulty high enough to gain better experience but low enough to destroy packs quickly. Spend most of your leveling time inside Helltides, close Chaos Rifts whenever they fit your route, use your Fleeting Hordes Compasses instead of hoarding them, and save unnecessary gear optimization for later.
Most importantly, use Season 10's own systems to make your character stronger while you level.
Viz-Jaq'taar Veneration unlocks Chaos Perks. Chaos Rifts provide Infernal Warp to strengthen those perks. Stronger perks improve your clear speed, and better clear speed shortens the entire grind.
Once Level 60 arrives, change priorities immediately. Stabilize your build, grab your first Glyphs, fix your gear, and push Pit Tier 10. Unlocking Torment I marks the point where leveling gives way to the real Season of Infernal Chaos endgame: full Infernal Hordes, Bartuc, Chaos Armor, Unique Chaos Perks, boss farming, and long-term Paragon progression.
Players who want to spend less time on the grind and get to those endgame systems faster can also find Diablo 4 progression and farming services through BoostRoom.