How Crafting and Gathering Fit Into Aion 2 Progression
Most beginners make the same mistake: they gather “a little,” craft “a little,” and end up with a messy bag full of materials they don’t use, no Kinah, and no real power increase. Your goal is the opposite: use crafting and gathering to directly improve combat performance and economy while leveling.
Think in “power spikes,” not in “completion.”
A power spike is any moment your character gets noticeably stronger in a short time. Crafting and gathering create power spikes in three ways:
1) Consumable spikes (fastest impact)
- Better sustain = fewer breaks, fewer deaths, less downtime.
- Flight-related consumables matter a lot in Aion-style gameplay, because movement efficiency is progression efficiency.
2) Efficiency spikes (kill speed + tempo)
- Buff food + scrolls = faster rotations, faster clears, smoother elite fights.
- Even small boosts add up when you kill hundreds of mobs or run repeated instances.
3) Economy spikes (Kinah fuel)
- You don’t need to “get rich” — you need enough steady income to keep enhancing, buying missing mats, and maintaining your run schedule.
- Aion 2’s trade direction emphasizes item exchange using in-game currency, which makes the crafting loop more meaningful for normal players. NCSOFT has highlighted trading with in-game currency in Aion 2’s trade system messaging.
If you build your routine around these spikes, crafting becomes a progression tool — not a distraction.

The Core Loop: Essence Extraction → Craft → Use/Sell
In Aion 2, gathering is often described as being done via “Essence Extraction” (you’ll also see translations that sound like “electric extraction”). What matters is the loop:
Step 1: Extract while you travel
- Gather as you move between objectives.
- Gather during “dead time” moments: waiting for party, waiting for respawns, moving to dungeon entrances, finishing side quests.
Step 2: Separate “use” materials from “sell” materials
- “Use” materials turn into buffs, potions, and progression items that make leveling easier.
- “Sell” materials become Kinah that funds upgrades and gaps in your build.
Step 3: Craft only what creates power spikes
- Don’t craft “because you can.”
- Craft because it replaces downtime with tempo, and because it replaces farming Kinah with selling demand.
Step 4: Sell the rest intelligently
- The market is server-based in many MMO setups, so your economy will have its own prices and shortages. Don’t assume a guide’s price is your price.
- Your job is to identify high-demand categories, then feed them steadily.
This loop is how you stay ahead without burning out.
Choosing Your Professions: What Each One Buys You While Leveling
From community discussion and early guides, players commonly reference five core crafting/life-skill professions in Aion 2:
- Alchemy
- Cooking
- Weaponsmithing
- Armorsmithing
- Handicrafting
Your “best” choice depends on your goal. Since this page is about power spikes while leveling, pick based on what you want to feel immediately.
Alchemy (best for universal power spikes)
Alchemy is the easiest way to feel stronger right now because it’s usually tied to:
- Combat consumables (potions/serums-style sustain items)
- Utility consumables (movement/flight-related needs)
- Materials that feed other high-demand crafting
If you want the most consistent leveling advantage with minimal complexity, Alchemy is the safest first pick.
Cooking (best for steady tempo and long sessions)
Cooking is “quiet power.” It doesn’t always look flashy, but it’s the difference between:
- needing to sit and recover, versus
- chaining fights for 20–40 minutes straight.
Food buffs are also the easiest thing to craft and sell repeatedly, because everyone consumes them.
Weaponsmithing / Armorsmithing (best for milestone spikes)
These feel amazing when you hit the right crafting tier, because weapon upgrades change everything:
- Faster kills
- Cleaner elite fights
- Better dungeon performance
But these crafts can also be more resource-hungry, and in some crafting systems, higher-end crafts can carry risk. If you choose these early, you need discipline: craft only when the spike is worth the cost.
Handicrafting (best for accessories + utility crafts)
Handicrafting typically covers “everything that isn’t armor or weapons,” which often includes:
- accessories-type items
- utility crafts that support builds
If you like flexible value and making items that can sell well without being as expensive as weapon crafts, this is a strong pick.
Practical recommendation for beginners
- If you want the easiest leveling and cleanest routine: Alchemy + Cooking style priorities
- If you want fewer but bigger spikes: Weaponsmithing or Armorsmithing + one consumable craft mindset
- If you want flexible profits and gear-adjacent crafts: Handicrafting + smart gathering
Even if you focus on one profession, gathering supports them all — because materials always sell.
Gathering 101: What to Pick Up in Every Zone
If you’re leveling, your gathering should be “always on,” but not “always stopping.”
Here’s the rule:
Pick up high-value nodes you recognize. Skip low-value detours.
Some gathering guides for Aion 2 explicitly call out categories and examples like:
- Minerals / ore (used for equipment crafting and scroll-type crafting)
- Gems (often tied to scroll-related or equipment-related crafting)
- Wood (commonly used for scrolls and certain crafts)
- Herbs (alchemy and cooking)
- Cooking ingredients (zone-specific foods)
Examples referenced in Aion 2 gathering discussions/guides include materials such as:
- Orialcon / Ruby / Sapphire / Wood as materials tied to scrolls and equipment crafting
- Angelica Tarak as a material used for flight-related potions
- Glass Variant as an alchemy material
- Cooking-related ingredients like Sherimella, Killick, Kukuru, Coriolis
- Odella as a higher-tier material tied to bigger progression systems
You don’t need to memorize every name. You need a sorting mindset.
The “Keep / Sell / Ignore” sorting mindset
Keep (use soon)
- Herbs that feed potions you actively use
- Cooking ingredients that feed buffs you actively use
- The specific ore/wood/gem tier that matches your current crafting tier
Sell (fund your upgrades)
- Excess ore/gems/wood beyond what you’ll craft this week
- Materials that are used by popular crafts you aren’t leveling
- High-tier mats you can’t use yet (unless they’re rare and you’re deliberately stockpiling)
Ignore (unless you are specifically farming it)
- Low-tier materials far below your current craft tier
- Nodes that require large detours off your leveling route
- Anything you keep “just in case” for multiple days with no plan
When your bag gets tight, “ignore” becomes your best friend.
Fast Gathering Level Ups Without Burning Your Time
A common reason players quit crafting is time waste. They run around “gathering randomly,” get bored, and log off. The fix is simple:
Gathering should happen inside your leveling route, not instead of it.
Here’s a practical routine that works in almost any MMO zone design:
1) Use travel windows
Any time the game sends you from one objective to another, you have a travel window. That’s your gathering time.
- Grab nodes on the path.
- Don’t zig-zag.
- Don’t “hunt” one node type unless it’s your dedicated farm session.
2) Use region info / zone info
Some Aion 2 gathering guidance emphasizes checking regional information to see what materials appear in that area. Use that for one purpose:
- If you need a specific material tier, go where it naturally spawns.
3) Set a time cap
To prevent gathering from eating your whole session:
- Set a cap like “10 minutes per hour” or “one inventory bar of materials.”
- When the cap hits, go back to combat progression.
4) Hit milestone upgrades promptly
In many gathering systems, you can’t harvest higher tiers until you upgrade your gathering rank/skill. Community references to Aion 2 gathering include talk of “Novice” levels and an upgrade quest appearing after reaching a threshold (some sources mention Novice reaching level 50 and an upgrade quest trigger).
The key habit:
- When you hit the threshold, upgrade immediately so you don’t waste time stuck farming low tiers.
Power Spikes You Can Craft While Leveling
This is the heart of the guide: what you can craft that actually changes your leveling experience.
1) Flight and movement consumables (tempo spike)
Movement is time. Time is leveling.
Some Aion 2 gathering guides specifically call out materials used for flight-related potions (for example, Angelica Tarak being used for flight stamina/spirit-type potions). If you want leveling to feel smoother, prioritize crafting (or buying) whatever your version of:
- flight stamina sustain
- flight recovery
- movement/tempo consumables
- is in your current patch.
When to use them
- Long travel segments
- “Go to X location” quest chains
- Farming sessions where you want to chain elites without breaks
- Any zone where vertical movement is part of the flow
Why it’s a spike
You’re not “stronger” on your stat sheet, but you’re stronger in real progression: you complete more objectives per hour.
2) Basic sustain consumables (survival spike)
Even if you’re skilled, leveling is faster when you don’t stop.
Crafting sustain items (healing/mana/utility recovery) creates a survival spike by:
- reducing deaths
- reducing downtime
- letting you fight above your comfort level sooner
When it matters most
- Soloing elites
- Doing solo dungeon attempts
- Fighting in crowded zones where mistakes happen
- Learning your class rotation (you’ll mess up less if you can recover)
3) Food buffs (efficiency spike)
Food is the most underrated leveling power spike.
Even a modest buff becomes massive when you multiply it across:
- 30–60 minutes of combat
- repeated dungeon clears
- chain questing
Some Aion 2 guides list specific cooking materials (like Sherimella, Killick, Kukuru, Coriolis) as cooking-related gathering items. Your exact best recipes will change as patches evolve, but the strategy doesn’t:
Craft food that supports your class’s bottleneck
- If you run out of mana/resource: pick sustain-style buffs.
- If you struggle to kill fast: pick offensive buffs.
- If you die to elites: pick defensive or recovery buffs.
Power spike timing
Use food buffs right before:
- elite quest chains
- dungeon runs
- long grinding sessions
- timed solo challenges
4) Scrolls and short-term buff items (burst spike)
Several Aion 2 gathering references tie ore/gems/wood (for example Orialcon, Ruby, Sapphire, Wood) to crafting scrolls and equipment. Even if you’re not a “scroll crafter,” the concept matters:
Scroll-type buffs are perfect for spikes
Because they’re short duration, you use them when they matter:
- boss fights
- tight dungeon timers
- hard elite pulls
This is how you turn difficult content into clean clears while leveling.
5) Early-to-mid gear crafts (milestone spike)
Gear crafts can be a massive spike — but only when you craft at the right moment.
The rule
Craft gear when it will last you long enough to be worth the material burn.
Examples of good craft moments
- You’re entering a new dungeon tier and your weapon is behind.
- Your survivability is the bottleneck and armor upgrades will prevent deaths.
- You’re stuck on an elite quest chain and raw stats will push you through.
Examples of bad craft moments
- You craft a full set every few levels “because it’s new.”
- You craft without comparing to the next dungeon rewards you’re about to earn.
- You craft when your Kinah is too low to maintain enhancements afterward.
If you want gear crafting without stress, think “one or two key pieces,” not “full makeover.”
The Odella Tier: Why This Material Changes Your Weekly Progress
Odella (also spelled/translated close to “Odyle” in some community discussions) shows up in multiple Aion conversations historically, and Aion 2 discussions specifically mention Odella gathering and an “Odyle Energy” progression gate.
Here’s what matters for leveling and early endgame prep:
1) Odella is treated as a high-value material
Some Aion 2 gathering guides describe Odella as a higher-level material tied to:
- Odyle/Odella energy-type systems
- Daevanion-related items/material conversion concepts
- equipment crafting at higher relevance
2) Odyle Energy is tied to loot access in certain instances
Some endgame-focused guides state that opening chests in certain high-value dungeon content (for example, Expeditions and Transcendence) costs Odyle Energy.
You don’t need to be “endgame ready” to benefit from understanding this early:
- If an energy system limits how many “reward opens” you can do, then anything that supports your ability to obtain or craft that energy becomes progression-critical.
3) The leveling takeaway
Even before you reach the phase where Odyle Energy becomes your main limiter, you should treat Odella-tier materials like this:
- Don’t delete them.
- Don’t waste them on low-impact crafts.
- Decide early if you’re a seller or a user.
If you plan to run lots of dungeons, you’ll likely want some of these materials for your own progression. If you don’t, selling them can fund your entire enhancement and consumable lifestyle.
Inventory and Storage Strategy: Keep What Matters
Crafting only feels good when your inventory stays clean.
Use this simple system:
Create 5 material buckets
- Alchemy bucket (herbs + alchemy mats you will craft this week)
- Cooking bucket (cooking ingredients you will craft this week)
- Equipment bucket (ore/gems/wood for your current tier)
- High-tier bucket (Odella-tier or rare mats you never delete)
- Market bucket (everything you intend to sell within 24–48 hours)
The 48-hour rule
If a material sits longer than 48 hours and you have no plan for it:
- sell it
- or convert it into something that sells
This rule prevents hoarding from killing your progression.
Kinah Strategy: Turn Materials Into Upgrade Money
Crafting becomes “progression” the moment it produces Kinah at the same time it produces power.
Here’s how to do it without becoming a full-time market player:
The 3-item market strategy (simple and effective)
Pick three items you will sell consistently:
- One consumable (potions or food)
- One basic material (a common ore/herb tier that always sells)
- One premium material (rarer tier, higher margin, slower sales)
Why it works:
- You create daily liquidity (basic material)
- you create steady repeat demand (consumable)
- you create growth money (premium material)
What tends to sell well (category-based)
Because prices change by server and patch, think in categories:
Always-demand categories
- Healing/resource sustain consumables
- Food buffs
- Scroll-type buffs or their crafting mats
- Common crafting materials needed by multiple professions
Often high-value categories
- High-tier mats tied to progression systems (Odella-tier)
- Materials needed for dungeon prep (anything that reduces wipes and increases clear speed)
The “don’t fight the market” rule
If you’re undercutting constantly and relisting all day, you’re losing time.
Instead:
- Sell in smaller stacks that move faster.
- Sell at predictable times (after daily reset windows, before peak evening play, after popular dungeon windows).
- Accept that some items are “fast money” and some are “slow money.”
Your goal is upgrade fuel, not market domination.
Daily Routine: 20–30 Minutes That Keeps You Ahead
If you want crafting and gathering to power your leveling without consuming your life, run this routine:
Step 1: 5 minutes of gathering during travel
- Gather only what’s on your direct path.
- Prioritize your “use bucket” materials first.
Step 2: 10 minutes craft your spike items
Craft in this order:
- sustain consumables for today’s session
- food buffs for your next dungeon/elite chain
- flight/movement consumables if your zone demands it
- any “one-piece” gear craft you planned for a milestone
Step 3: 5 minutes list market bucket items
- List only what you marked as “sell within 24–48 hours.”
- Keep it consistent, not perfect.
Step 4: Go back to combat progression
Your crafting work is done. Don’t let it expand.
This routine is what makes crafting feel like an advantage instead of a chore.
Practical Rules: Crafting Habits That Create Real Power Spikes
Use these rules and you’ll avoid 90% of beginner crafting mistakes:
1) Craft for a purpose, not for skill points
If the item doesn’t increase leveling speed, survivability, or Kinah, it’s optional.
2) Don’t craft a full set while leveling
Craft one or two pieces that fix your bottleneck.
3) Never craft “when broke”
If crafting drains your Kinah to near zero, you can’t enhance, buy missing mats, or maintain consumables — and your progression slows.
4) Treat consumables as progression gear
Food and potions are “gear” because they change your effective power per hour.
5) Always gather during travel
Never run out “just to gather” unless you’re doing a dedicated farm session.
6) Use a market bucket
If it’s meant to be sold, it goes into the bucket and gets listed soon.
7) Sell excess materials weekly
Hoarding is lost Kinah.
8) Save your high-tier mats
Odella-tier progression mats should be handled deliberately: either “I use these” or “I sell these,” not “I forget these.”
9) If gear crafting has risk, manage your emotions
High-tier crafts can feel brutal if you treat them like guaranteed upgrades. Don’t gamble your whole week of savings in one click.
10) Your best craft is the one that makes your next dungeon run easier
That’s the mindset.
BoostRoom: Turn Life Skills Into Progression Without Wasting Time
If you want the benefits of crafting and gathering but don’t want the trial-and-error, BoostRoom can help you build a simple plan that fits your playstyle and schedule.
With BoostRoom, you can get:
- A personalized crafting priority list based on your class and leveling goals
- A clean “keep/sell” inventory blueprint so your bags stop overflowing
- A weekly material plan (what to farm, what to skip, what to buy)
- Dungeon prep checklists (consumables and buffs that reduce wipes and speed clears)
- Progression coaching so you always know what upgrade creates the next power spike
The best part is that you keep playing the game — and your crafting supports your fun instead of replacing it.
FAQ
Q: Do I need crafting to level efficiently in Aion 2?
No, but crafting makes leveling smoother because consumables and buffs reduce downtime and improve clear speed. Gathering also gives you steady sellable value, which helps you stay upgraded.
Q: What’s the best beginner profession for fast progression?
For most players, Alchemy-style crafting priorities are the easiest way to feel stronger quickly, because sustain and utility consumables help every class. Cooking is also strong for long sessions and consistent buffs.
Q: Should I craft gear while leveling or just rely on drops?
Craft gear when it fixes a real bottleneck (weapon behind, survivability too low, entering a new dungeon tier). Avoid crafting full sets repeatedly — it’s expensive and often replaced quickly.
Q: What gathering materials should I prioritize first?
Prioritize materials that convert directly into your daily power spikes: herbs/cooking ingredients for consumables, then ore/wood/gems that match your current crafting tier. Save high-tier progression mats instead of deleting them.
Q: Why do players care so much about Odyle/Odella energy systems?
Because some guides describe dungeon reward access (like opening certain chests) as being limited by an energy resource. When rewards are gated, anything that supports that system becomes progression-critical.
Q: I don’t want to spend all day playing the market. Can crafting still help me?
Yes. Use the 3-item market strategy: sell one consumable, one basic material, and one premium material. List quickly, avoid constant relisting, and focus on upgrade fuel.
Q: How do I stop crafting from taking over my play session?
Use a time cap and a routine: gather only while traveling, craft for 10 minutes, list items for 5 minutes, then return to leveling/dungeons.



