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ArcheAge Chronicles Raid Boost

Buy an ArcheAge Chronicles raid boost and join a full group of verified boosters for the raids a four-player party can't handle, starting with the Crimson Rift in Diamond Shores. The group clears the waves, beats the Vanguard of Destruction and secures your loot while you play alongside them. Prices

Available Offers

Offers Coming Soon

We are in the process of adding offers for this product. Please check back soon or contact us for a custom deal.

What's included

Every ArcheAge Chronicles raid boost is a self-play raid carry and includes:

  • A booster group large enough to fill the raid around your character, led by an experienced raid caller.

  • A full clear of each run in your order, with every boss defeated before the time limit runs out.

  • Quest progress tied to the raid, such as the Seal the Crimson Rift quest that the Vanguard of Destruction kill completes.

  • Every reward that drops for your character, such as Tempering Stones and rare hearts, kept on your character.

Not included: four-player dungeons, character levels and tempering. Those are covered by the ArcheAge Chronicles dungeon boost, ArcheAge Chronicles power leveling and the gear boost.

Crimson Rift carry

The Crimson Rift is the first raid encounter in Auroria, a timed fight in Diamond Shores built for a much larger group than a dungeon party:

  • Timed opening: the rift opens on a timer for a limited window, so the seller plans your run around the next opening.

  • Waves first: the group fights through the opening waves, where the Rift Warden is the priority target.

  • Final boss: the Vanguard of Destruction closes the rift, and beating it seals the Crimson Rift for your quest.

  • Time limit: the whole clear runs against a short timer, so a group that knows the fight matters more than raw numbers.

A Crimson Rift carry puts you in an organized group from the first wave, instead of hoping the players around you know the fight. New raids are added to this ArcheAge Chronicles raid boost as they open in the game.

Options

Each seller prices an ArcheAge Chronicles raid boost from these choices.

Option

Choices

How it changes the order

Raid

Crimson Rift, and new raids as they open

Each raid has its own group size, timer and rewards.

Run type

First clear or loot runs

A first clear covers the boss kill and its quest step. Loot runs repeat the raid for more chances at its rewards.

Number of runs

A single run or a set of runs

Each run waits for the next opening, so more runs take longer.

Method

Self-play

You play your own character inside the booster group, so the clear and the rewards count for you.

Server region

NA, EU or Asia

Characters can't move between servers, so the group plays on yours.

Requirements

Before you order an ArcheAge Chronicles raid boost, make sure you have:

  • ArcheAge Chronicles on PC with a character that can take part in the raid. Need a copy? Get one from our ArcheAge Chronicles Steam keys.

  • Your server, class and character name, so the group can invite you.

  • Time to be online for the agreed opening, since self-play needs you in the raid.

  • For the Crimson Rift quest step: the Seal the Crimson Rift quest active on your character, if you want it completed.

How it works

  1. Choose the raid, run type, number of runs and region, then pick a seller's offer.

  2. Complete checkout. The seller contacts you on BoostRoom with the next raid opening that suits you.

  3. Be online at the agreed time and accept the group invite in the game.

  4. Follow the raid caller's lead while the group clears the waves and the final boss.

  5. Check your rewards and quest progress, then confirm the order is complete.

How long an ArcheAge Chronicles raid boost takes

Every ArcheAge Chronicles raid boost offer shows the seller's delivery time. The clear itself is short, because the raid runs on a timer, so the main factor is the wait for the next opening that fits your schedule. Loot runs take one opening per run.

ArcheAge Chronicles raid boost FAQ

Should I order a raid boost or a dungeon boost?

Dungeons are instances for one to four players, while raids like the Crimson Rift need a much larger group. For dungeons such as Throne of Hinnon or Reedwind Cave, order a dungeon boost instead.

Can the boosters finish my Seal the Crimson Rift quest?

Yes. Beating the Vanguard of Destruction is the step that quest needs, so a Crimson Rift carry completes it while you're in the group, and you can move on to the next quest.

Do I have to fight?

You play your own character, but the booster group carries the clear. Stay with the group, follow the raid caller and the boosters handle the hard parts.

Will new raids be added?

Yes. New raids are added as options on this page as soon as they open in the game, with the same self-play carry.

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