
The Most Important Keystone Reward Breakpoints
If you do not want to memorize the entire reward table, remember these levels:
+2
Champion gear begins and the Great Vault already offers Hero-track gear.
+4
Hero Mistcrests begin.
+6
Direct Hero-track gear begins dropping at the end of the dungeon.
+9
Myth Mistcrests begin.
+10
The Great Vault upgrades to Myth 1/6 gear.
+12
Normal Mythic+ gear scaling reaches its current cap and high-key progression becomes more focused on rating, achievements, and Resilient Keystones.
These are the levels that most clearly change what your character gains from completing a key.
What Does a +2 Give in Season 2?
A +2 currently awards:
That makes +2 surprisingly useful for characters just beginning Season 2 progression.
Even though the dungeon itself only awards Champion gear, completing it can create a Hero-track weekly reward.
For new characters, alts, or returning players, that is a strong starting point.
When Should You Move Beyond +2 and +3?
Move upward once you understand the dungeon mechanics and your group is completing keys comfortably.
+2 and +3 have essentially the same current end-of-run and Great Vault reward quality.
That means there is little gearing reason to remain at +3 indefinitely.
If your group can reliably complete +4, the reward structure improves.
+4 gives:
Higher Champion gear
Hero Mistcrests
Better Great Vault gear
So +4 is one of the first meaningful progression jumps.
Why +4 Is an Important Keystone Level
At +4, end-of-dungeon loot currently rises to Champion 3/6, while the upgrade currency changes to Hero Mistcrests.
That makes +4 useful even if you are not ready for Hero-track dungeon drops yet.
Hero Mistcrests become important because they allow stronger gear to be upgraded further.
A player who can comfortably farm +4 or +5 begins building resources that remain relevant as their character progresses into higher gear tracks.
What Does a +5 Give?
A +5 currently awards:
This is an excellent stepping-stone difficulty.
The direct gear is still Champion track, but it starts at a relatively high upgrade rank.
That means fewer upgrades are required to maximize the piece compared with gear obtained at lower difficulties.
Why +6 Is One of the Biggest Gearing Breakpoints
Mythic+6 is currently where direct Hero-track gear begins.
A completed +6 can award:
Item level 305 – Hero 1/6
This is extremely important because Hero gear becomes repeatably farmable through Mythic+.
You are no longer limited to:
Weekly raid lockouts
Great Vault rewards
Limited world rewards
You can continue completing +6 keys and potentially obtain more Hero-track equipment.
For players whose primary goal is gearing quickly, +6 is one of the most important early Season 2 targets.
Should You Farm +6 Keys?
Yes, if +6 is comfortable for your group.
A successful +6 provides a strong balance between:
Difficulty
Repeatability
Hero gear
Hero Mistcrests
Great Vault progress
Rating
If you can repeatedly clear +6 without frequent depletion, it may be more efficient than struggling through +8 or +9 runs.
Remember:
A theoretically stronger reward is useless if you cannot complete the dungeon consistently.
What Changes at +7?
At +7, the direct reward remains Hero 1/6, but the Great Vault improves to Hero 4/6 under the current structure.
+7 is also important mechanically because this is where Fortified or Tyrannical becomes active.
The two alternate between weeks.
Fortified increases the power of non-boss enemies.
Tyrannical increases boss health and damage.
This marks the point where keys begin feeling more like serious Mythic+ progression rather than introductory dungeon scaling.
What Does a +8 Give?
A +8 currently increases end-of-dungeon loot to:
Item level 308 – Hero 2/6
The Great Vault remains Hero 4/6.
That makes +8 useful if you want higher starting ranks on Hero gear.
Starting at Hero 2/6 rather than Hero 1/6 also saves upgrade resources later.
Why +9 Matters – Myth Mistcrests
At +9, the direct gear remains Hero 2/6.
However, the important change is the upgrade currency.
Myth Mistcrests begin at +9 under the current reward structure.
These are required for the highest parts of gear progression.
That makes +9 one of the most useful levels for players who already possess strong Hero or Myth gear and need the currency required to continue upgrading it.
A player may therefore farm +9 not because the dungeon drops are dramatically better than +8, but because the Mistcrest tier changes.
Why +10 Is the Main Endgame Gearing Target
For many Season 2 players, +10 is the most important Mythic+ reward breakpoint.
A +10 currently provides:
Item level 311 Hero 3/6 end-of-dungeon gear
Myth Mistcrests
Item level 318 Myth 1/6 Great Vault gear
Mythic+ Rating
Dungeon teleport eligibility when timed
Later-season Ascendant Venomstone eligibility
This is where Mythic+ becomes a direct path toward Myth-track weekly equipment.
You do not need to defeat a Mythic raid boss to begin receiving Myth gear.
A sufficiently high Mythic+ Vault can provide it.
Does +11 Give Better Gear Than +10?
Not under the current Season 2 reward table.
+10 and +11 both provide:
That means the main reasons to push from +10 into +11 are:
If your only goal is basic gearing efficiency, +10 is extremely attractive.
What Changes at +12?
+12 is where Mythic+ transitions into its high-key progression layer.
At +12:
End-of-dungeon gear remains Hero 3/6
Great Vault gear remains Myth 1/6
Myth Mistcrests remain available
Xal’atath’s Bargain is replaced by Xal’atath’s Guile
Resilient Keystone progression becomes available
Higher keys increasingly become about Rating rather than better baseline loot
Basic gear rewards are currently capped at this point.
That means a +15 does not automatically provide better normal end-of-dungeon gear than a +12.
The reward for pushing higher becomes prestige and competitive progression.
What Is Xal’atath’s Guile?
At +12 and above, the rotating Xal’atath’s Bargain is replaced by Xal’atath’s Guile.
Deaths become significantly more punishing.
Under the current implementation, player deaths remove 15 seconds from the dungeon timer.
This changes how groups should approach high keys.
Large pulls may look faster on paper, but if the strategy regularly causes deaths, Guile can turn an aggressive route into a slower run.
At this level, consistency matters.
How Mythic+ Great Vault Rewards Work
Mythic+ contributes to the Dungeon row of the Great Vault.
You unlock:
1 Dungeon completed → 1 Vault option
4 Dungeons completed → 2 Vault options
8 Dungeons completed → 3 Vault options
You still choose only one Great Vault reward each week.
Additional slots simply increase your chances of receiving something useful.
How the Great Vault Calculates Your Mythic+ Rewards
The Dungeon row uses:
Your highest completed dungeon
Your fourth-highest completed dungeon
Your eighth-highest completed dungeon
This means that simply completing one +10 does not create three Myth-track options.
For example, imagine you complete:
Your first Vault option reflects the +10.
Your second reflects the fourth-highest completed key, which is +8.
Your third reflects the eighth-highest key, which is +6.
If you want three Myth-level Dungeon Vault choices, you need enough qualifying keys at that reward level.
Do You Need All Three Great Vault Slots?
No.
Three options increase your chance of receiving something good, but they are not mandatory.
A player with limited time may prefer to complete one strong +10 rather than eight low keys.
Another player may target four high-quality runs for two strong choices.
A dedicated Mythic+ player may complete eight strong keys and unlock all three.
A practical priority is:
Quality first, quantity second.
Best Great Vault Strategy for Casual Players
If you only have time for a small number of keys, complete your highest realistic Keystone.
One strong key gives you one strong Dungeon Vault option.
That can be more useful than spending additional hours completing content far below your actual ability.
Best Great Vault Strategy for Regular Mythic+ Players
Try to complete at least four keys around the highest difficulty you can reliably manage.
This creates two strong Vault choices without requiring the full eight-run commitment.
For many players, this is the best balance between time and reward quality.
Best Great Vault Strategy for Dedicated Players
Complete eight high-quality keys.
The important part is keeping your eighth-highest completion reasonably close to your highest.
If your goal is three Myth-track Dungeon Vault options, your progression needs to reflect that across the entire group of qualifying runs.
What Are Mistcrests?
Mistcrests are the Season 2 currencies used to upgrade gear.
The current Mythic+ reward progression uses:
Champion Mistcrests
Hero Mistcrests
Myth Mistcrests
Different Keystone levels provide different crest tiers.
The current progression is roughly:
+2–3: Champion Mistcrests
+4–8: Hero Mistcrests
+9 and higher: Myth Mistcrests
The number of crests awarded by each level was still subject to final confirmation in the latest pre-launch reward data.
Why Mistcrest Farming Matters
Direct dungeon drops are only part of Mythic+ progression.
A strong item can become significantly more valuable when upgraded.
That means the level of Mistcrest you earn matters nearly as much as the initial item.
For example:
A player already wearing strong Hero gear may care less about another Hero 2/6 dungeon drop and more about earning Myth Mistcrests needed for high-end upgrades.
This is why +9 can remain attractive even though the end-of-run gear does not improve over +8.
Mythic+ Rating Explained
Completing Mythic+ dungeons increases your seasonal Mythic+ Rating.
Higher keys award more rating.
Timing a dungeon gives more value than failing the timer.
Your overall progression also benefits from building rating across the entire dungeon rotation rather than repeatedly running only one easy dungeon.
Season 2 contains eight Mythic+ dungeons:
Altar of Fangs
Murder Row
Den of Nalorakk
The Blinding Vale
Voidscar Arena
Kings’ Rest
Ruby Life Pools
Temple of Sethraliss
If you want seasonal rating rewards, you eventually need broad progress across the pool.
1,500 Rating – Keystone Conqueror
Reaching 1,500 Mythic+ Rating awards:
Midnight Keystone Conqueror: Season 2
and the title:
“the Venomous”
This is the first major rating milestone.
For players new to Mythic+, 1,500 is an excellent initial seasonal goal.
2,000 Rating – Keystone Master
At 2,000 Mythic+ Rating, you earn:
Midnight Keystone Master: Season 2
and the Breath of Blight mount.
Current estimates place this around completing most of the dungeon rotation at approximately the +7 level, though your exact combination of timed and untimed runs can change the final rating path.
This is likely to be one of the most popular Mythic+ goals of Season 2.
Breath of Blight Mount
Breath of Blight is one of the two major Mythic+ rating mounts in Midnight Season 2.
The mount uses the serpent-heavy aesthetic of The Curse of Ula’tek and is tied directly to Keystone Master progression.
You do not need a random drop.
Reach 2,000 rating and complete the associated achievement.
2,500 Rating – Keystone Hero
The current Season 2 achievement structure places Midnight Keystone Hero: Season 2 at 2,500 Mythic+ Rating.
It also connects to the broader Sssensational! seasonal achievement, which can award the Insidious Venomstone tier-set cosmetic appearance.
This is a strong intermediate goal between Keystone Master and Keystone Legend.
It pushes players beyond basic mount progression without requiring the 3,000 rating climb.
Because this reward comes from current pre-launch achievement data, its presentation should still be treated as subject to final implementation.
3,000 Rating – Keystone Legend
Reaching 3,000 Mythic+ Rating awards:
Midnight Keystone Legend: Season 2
and the Breath of Ruin mount.
This is a major jump in difficulty compared with Keystone Master.
Current estimates suggest that 3,000 rating requires approximately a mixture of timed +12 and +13 keys across the Season 2 rotation.
At this stage, players need:
Gear alone will not carry the rating climb.
Breath of Ruin Mount
Breath of Ruin is the higher Mythic+ rating mount for Season 2.
It requires 3,000 rating through Keystone Legend.
Compared with Breath of Blight, this reward represents substantially higher key progression and is designed for players who continue pushing beyond normal gearing goals.
Higher-Rating Season 2 Rewards
Current Season 2 achievement data also contains additional high-end milestones.
These include:
3,400 Mythic+ Rating – Midnight Keystone Myth: Season 2
Top 1% regional Mythic+ ranking – Venomous Champion
Top 0.1% regional Mythic+ ranking – Venomous Hero
Current data lists “the Venomous Hero” as the title for finishing within the top 0.1% of Mythic+ players in your region.
Some of the additional top-end rewards are expected to be added or finalized later, so these should be treated as evolving seasonal rewards rather than guaranteed final launch-day implementations.
Dungeon Teleports
Season 2 also rewards players for timing individual dungeons at +10 or higher.
Timing a dungeon at the required level unlocks its teleport.
This gives you direct travel access to that dungeon in the future.
With eight dungeons in the Season 2 rotation, there are multiple teleport unlocks to pursue.
For regular Mythic+ players, these are extremely useful because they reduce the time spent traveling between keys.
Why +10 Is Such a Good Long-Term Goal
A timed +10 provides value across multiple systems.
It can contribute toward:
This makes +10 much more than another number on the Keystone.
For many players, completing the entire rotation around this difficulty should be the natural progression goal after earning Keystone Master.
What Are Resilient Keystones?
Resilient Keystones protect high-level players from losing too much Keystone progress when a run is depleted.
To unlock the first Season 2 Resilient Keystone level, you must:
Time all eight Season 2 dungeons at +12 or higher.
Once completed, your Keystone will no longer automatically deplete below +12.
You can still intentionally lower the key by speaking with Lindormi.
Resilient Keystone Progression Continues Above +12
The system does not stop at +12.
If you time every dungeon at +13:
Your Keystone floor becomes +13.
If you time every dungeon at +14:
Your floor becomes +14.
This progression continues upward.
Current Season 2 achievement data includes Resilient Keystone achievements extending as high as +30.
This gives high-key players a reason to prove mastery across the entire dungeon rotation instead of only pushing their favorite dungeon.
Why Resilient Keystones Matter
At high levels, losing a key can be frustrating.
Imagine your group is progressing +15 keys.
Without a Keystone floor, repeated depletion could force you to complete lower keys simply to rebuild the Keystone.
Resilience reduces that problem.
Once the floor is unlocked, you can continue practicing your current progression level without repeatedly rebuilding from significantly lower difficulties.
What Happens if You Fail a Key?
A failed timer generally causes the Keystone to lose a level.
Once you unlock the appropriate Resilient Keystone achievement, however, it cannot automatically deplete below your unlocked floor.
You can still manually lower it through Lindormi if you want an easier dungeon.
This is useful when:
Ascendant Venomstones and Mythic+
Ascendant Venomstones are planned as a later-season high-end upgrade system.
Blizzard has confirmed that Mythic+ dungeons at +10 or higher will become one source of Ascendant Venomstones once the system activates.
Venomstones can eventually be used on eligible fully upgraded:
to push them toward very high Season 2 item levels.
Players will require 10 Ascendant Venomstones for each eligible upgrade under the current design.
This gives +10 keys additional long-term value even after your Great Vault progression is established.
Best Keystone Level for Gearing
For most players:
Best Early Gearing Target: +6
Because repeatable Hero-track gear begins.
Best Upgrade-Currency Target: +9
Because Myth Mistcrests begin.
Best Overall Endgame Gearing Target: +10
Because you receive Hero 3/6 dungeon gear and unlock Myth 1/6 Great Vault rewards.
Best High-Key Progression Starting Point: +12
Because baseline gear scaling is capped and Resilient Keystone progression begins.
Best Keystone Level for Casual Players
There is no need to force +10 immediately.
If you mainly want useful gear and steady progression, +4 through +6 provides excellent value.
You can obtain:
Champion or Hero gear
Hero Mistcrests
Great Vault progress
Rating
while still learning the dungeon pool.
Move higher once these keys become comfortable.
Best Keystone Level for Hero-Gear Farming
Aim for +6 or higher.
+6 begins Hero-track direct drops.
+8 improves those drops to Hero 2/6.
+10 improves them again to Hero 3/6.
If +8 takes twice as long to complete as +6, farming +6 may still be more efficient early.
Always consider completion speed.
Best Keystone Level for Myth Mistcrests
Aim for +9 or higher.
The crest tier becomes Myth at +9.
That makes +9 attractive when your main limitation is upgrade currency rather than direct item drops.
Best Keystone Level for Myth Gear
Aim for at least +10 each week.
Under the current Season 2 reward structure, +10 gives Myth 1/6 equipment through the Great Vault.
If you only have time for one serious Mythic+ completion during the week, a successful +10 is therefore extremely valuable.
Best Keystone Level for Rating
There is no single ideal level.
Your target depends on the reward you want.
1,500 Rating
Work toward Keystone Conqueror and “the Venomous.”
2,000 Rating
Work toward Keystone Master and Breath of Blight.
2,500 Rating
Work toward Keystone Hero and the high-end seasonal cosmetic progression.
3,000 Rating
Work toward Keystone Legend and Breath of Ruin.
Beyond 3,000
Focus shifts toward high-end achievement, Resilient Keystone, and regional ranking progression.
How to Progress From +2 to +10
Do not jump difficulties simply because someone else says your item level is high enough.
A reliable progression path is:
+2 to +3
Learn the dungeon.
+4 to +5
Improve your route and begin collecting Hero Mistcrests.
+6
Begin farming Hero gear.
+7 to +8
Learn Fortified/Tyrannical pressure and improve your Hero rewards.
+9
Begin collecting Myth Mistcrests.
+10
Work toward Myth Vault rewards and dungeon portals.
Once +10 feels consistent, begin moving into +11 and +12.
How to Progress Beyond +10
At this point, gear becomes less important than execution.
Focus on:
Eliminating unnecessary deaths
Improving routes
Using Bloodlust efficiently
Coordinating interrupts
Planning defensive cooldowns
Identifying priority enemies
Improving boss damage
Avoiding wasted movement
+12 introduces the more punishing high-key environment, particularly through Xal’atath’s Guile.
A group that survives consistently will usually progress faster than one attempting extremely aggressive routes.
Should You Push One Dungeon or All Eight?
For seasonal progression, learn all eight.
Rating benefits from broad progression.
Resilient Keystones specifically require timing the entire dungeon pool at the target level.
Portals are also unlocked dungeon by dungeon.
This means repeatedly farming one easy instance may improve your gear, but it will not complete the entire seasonal progression path.
How to Reach 2,000 Rating Efficiently
Keystone Master should be approached by building balanced rating across the rotation.
Current estimates suggest most +7-level completions across the eight dungeons should place players around the 2,000-rating target.
Do not spend all your time pushing one dungeon to +11 while several others remain at +3.
Improving your weakest dungeon usually produces easier rating gains.
How to Reach 3,000 Rating
Keystone Legend is a significantly harder goal.
Current estimates place 3,000 around a mix of +12 and +13 timed dungeons.
At this level:
Deaths are heavily punished
Routes matter more
Defensive coordination matters
Priority damage matters
Group composition becomes more relevant
Players must understand every boss mechanic
You cannot rely purely on gear.
Common Keystone Progression Mistakes
Avoid these mistakes:
Pushing higher before learning basic mechanics
Farming +5 when +6 is comfortably achievable
Farming +8 when you specifically need Myth Mistcrests from +9
Stopping at +9 when you can reasonably complete +10 for Myth Vault gear
Completing one high key and expecting three high Great Vault options
Ignoring your fourth-highest and eighth-highest Vault keys
Spending too much time on one dungeon while your rating is weak elsewhere
Ignoring dungeon portals
Pushing +12 without preparing for Guile
Treating every depletion as a reason to make pulls even larger
Judging progression only by item level
The best Keystone level is the one that moves you toward your next meaningful reward.
WoW Midnight Season 2 Mythic+ Rewards FAQ
What level does Hero gear start in Midnight Season 2 Mythic+?
Current Season 2 rewards show Hero 1/6 end-of-dungeon gear beginning at +6.
What Keystone level gives Myth Mistcrests?
Myth Mistcrests begin at +9 under the current reward structure.
What Keystone level gives Myth gear in the Great Vault?
A completed +10 currently unlocks Myth 1/6 gear in the Great Vault.
Does +12 give better gear than +10?
The current Great Vault reward remains Myth 1/6, while end-of-dungeon gear remains Hero 3/6. +12 is mainly important for higher rating, Xal’atath’s Guile, and Resilient Keystone progression.
How many Mythic+ dungeons do I need for the Great Vault?
Complete 1 dungeon for one option, 4 for two options, and 8 for three options.
How are Mythic+ Vault rewards calculated?
They use your highest, fourth-highest, and eighth-highest completed Dungeon levels during the week.
What rating gives the Venomous title?
1,500 Mythic+ Rating awards the title “the Venomous.”
What rating gives Breath of Blight?
2,000 rating through Midnight Keystone Master: Season 2.
What rating gives Breath of Ruin?
3,000 rating through Midnight Keystone Legend: Season 2.
How do Resilient Keystones work?
Time all eight Season 2 dungeons at +12 to prevent your Keystone from automatically depleting below +12. Timing every dungeon at higher levels raises that floor.
When do dungeon portals unlock?
Season 2 dungeon teleports are tied to completing individual dungeons at the required high Keystone level within the timer, with +10 serving as the key portal milestone in the current Season 2 structure.
Do rewards keep improving forever as Keystone level increases?
No. Basic end-of-dungeon and Great Vault scaling currently caps around +12. Beyond that point, progression is mainly about rating, achievements, Resilient Keystones, and competitive pushing.
Final Thoughts
Understanding WoW Midnight Season 2 Mythic+ rewards and Keystone progression makes it much easier to decide which keys are actually worth your time.
The most important progression points are straightforward.
+6 begins repeatable Hero-track dungeon gear.
+9 begins Myth Mistcrests.
+10 unlocks Myth-track Great Vault rewards and becomes one of the strongest all-around progression levels.
+12 marks the transition into true high-key progression, where basic gear rewards stop improving and Rating, Resilient Keystones, achievements, and competitive goals become more important.
Beyond gear, Season 2 offers several major progression rewards.
At 1,500 Rating, you earn “the Venomous.”
At 2,000, Keystone Master rewards the Breath of Blight mount.
At 3,000, Keystone Legend rewards Breath of Ruin.