What Is the Hall of Thanes in WoW Forever?
Hall of Thanes is a completely new leveling dungeon added to World of Warcraft: Forever.
It is located beneath Ironforge and is intended for characters between levels 13 and 18. Blizzard's current dungeon-level listing confirms that bracket, making Hall of Thanes the earliest of Forever's nine newly added dungeons.
That positioning is important.
Hall of Thanes is not designed as optional max-level content that players discover after reaching level 60.
It enters the leveling journey extremely early.
Players can encounter it shortly after leaving their starting zones, which means it can introduce several important group-play concepts while characters are still developing their core abilities.
Expect Hall of Thanes to teach early lessons about:
Threat
tank positioning
healer Mana
crowd control
target priority
and
coordinated dungeon pulls.
Forever is deliberately preserving Classic-style dungeon combat rather than making leveling instances simple corridors where groups pull everything at once. Blizzard has specifically said crowd-control abilities and Threat management are meant to remain important.
Hall of Thanes should therefore be treated as an early introduction to Forever's dungeon philosophy.

Hall of Thanes Location
Hall of Thanes lies beneath the dwarven capital of Ironforge. Blizzard directly identifies it as one of Forever's new dungeon destinations underneath the city.
That makes it unusually integrated into an existing capital.
Most Classic dungeons require traveling into a separate hostile zone.
Hall of Thanes instead expands one of Azeroth's oldest cities downward.
The name itself comes from established Warcraft lore.
The Hall of Thanes, also associated historically with Old Ironforge and the Assembly of Thanes, refers to deep chambers beneath Ironforge connected to dwarven rulers, ancient stone halls, and the city's oldest history. Warcraft's existing lore describes the region as lying deep beneath the dwarven capital and being associated with the resting places of dwarven kings.
Forever turns that long-established location into an actual leveling dungeon.
Is the Entrance Inside Ironforge?
Blizzard has confirmed that the dungeon is beneath Ironforge, but the complete playable entrance route has not yet been formally documented in Blizzard's published guide material.
Existing Warcraft versions contain routes into Old Ironforge from the city's throne-room area, but players should not assume the Forever dungeon entrance is identical until the finalized instance route is verified.
That distinction matters.
An old Ironforge map may help you understand the geography, but it should not yet be treated as a definitive Forever entrance guide.
Hall of Thanes Level Range
The confirmed level range is:
Level 13–18.
That places Hall of Thanes just before Ruins of Lordaeron, which covers approximately levels 15–20.
A character at level 13 is technically within the intended bracket, but entering at the absolute minimum is not always the easiest choice.
A few additional levels can mean:
more abilities,
better weapons,
additional talent points,
more health and Mana,
and better equipment.
For many groups, entering somewhere closer to the middle of the bracket may make the first clear more comfortable.
That does not mean level 13 players should avoid the dungeon entirely.
It simply means that a minimally leveled group may need to play more carefully.
Hall of Thanes Story
The official Blizzard recap confirms the location but does not yet publish a full dungeon narrative.
Additional presentation coverage describes Hall of Thanes as the resting place of old dwarven rulers, with the chambers disturbed by intruders. Multiple current Forever references describe Dark Iron activity and ghostly unrest as part of the dungeon's presented setup, although these details come from panel coverage rather than Blizzard's short official recap.
That theme fits the location naturally.
Ironforge's deepest chambers represent more than another cave network.
For dwarves, they are connected to:
ancestry,
kingship,
burial traditions,
ancient stonework,
and the history beneath their capital.
A threat inside those halls is therefore much more personal than a random bandit camp.
Why the Setting Matters
Forever's new dungeons are frequently built around places that players knew existed—or wondered about—but could not properly explore as full dungeons.
Blizzard describes the nine new instances as bringing long-discussed parts of original Azeroth to life. Hall of Thanes is the clearest early-level example.
Instead of inventing an unrelated island for a level-15 dungeon, Forever asks:
What is already hiding beneath Ironforge?
That design philosophy helps the dungeon feel like an expansion of Classic Azeroth rather than a separate game attached to it.
Is Hall of Thanes Alliance Only?
Hall of Thanes is strongly Alliance-themed.
Wowhead currently describes it as an Alliance dungeon because of its location beneath Ironforge and its connection to dwarven history.
However, Blizzard's official announcement does not clearly state that the dungeon is permanently restricted to Alliance characters.
Current presentation-based coverage suggests Horde characters may still be able to enter, but reaching a dungeon beneath one of the Alliance's major capitals would naturally be much less convenient.
Until Blizzard publishes exact faction-access rules, the safest wording is:
Hall of Thanes is an Alliance-focused dungeon beneath Ironforge, but a hard Alliance-only instance lock has not been officially established in the published information.
That distinction is especially important for Horde players planning completion or Legacy goals.
Hall of Thanes Bosses
This is the part of the guide where accuracy matters most.
Blizzard has not yet published the complete Hall of Thanes boss roster.
Current reliable dungeon directories also list the boss section as pending rather than filling it with guessed NPC names.
That means there are currently no responsible, fully verified answers to questions such as:
How many bosses are inside?
What are their names?
Which boss is final?
Which abilities do they use?
Which boss drops which item?
Any guide currently presenting a complete boss list before verified dungeon data is available risks mixing speculation with fact.
This page will not do that.
What We Can Expect From Boss Design
While individual encounters remain unknown, Blizzard has explained the wider Forever dungeon-combat philosophy.
Dungeon encounters should preserve Classic-style pacing.
Threat matters.
Crowd control remains relevant.
Damage dealers are expected to focus targets carefully.
Pulls should not automatically become giant unrestricted AoE packs.
That means early Hall of Thanes bosses and trash packs should be approached as actual group encounters rather than assuming modern leveling-dungeon rules.
Expect Bosses to Drop Meaningful Blue Items
One important loot rule is already confirmed globally.
Blizzard has reviewed the loot from every dungeon and says unique dungeon boss items are now Rare quality, meaning blue items.
Hall of Thanes is part of that redesigned dungeon ecosystem.
So although we cannot yet name individual boss drops, players should expect its bosses to matter for gearing characters in the 13–18 range.
Hall of Thanes Quests
The complete Hall of Thanes dungeon quest list has also not yet been published.
No reliable current source provides a verified set of Forever quest names, quest givers, objectives, or reward choices specifically for the new instance.
Players should be cautious about older Ironforge quests found in modern WoW databases.
A quest taking place in Old Ironforge in another version of WoW is not automatically a Hall of Thanes Forever dungeon quest.
Forever adds more than a thousand new quests and changes many existing rewards, so old databases cannot simply be copied into a Forever guide.
Expect Dungeon Quests to Matter
Even though the specific Hall of Thanes quests are not public yet, Blizzard has confirmed that quest rewards across Forever are being expanded and redesigned to support more classes and roles.
That matters greatly at this level.
Traditional low-level dungeon quests can provide some of the strongest early equipment because they combine:
dungeon XP,
enemy XP,
boss loot,
and quest rewards.
Before entering Hall of Thanes, check Ironforge and surrounding Alliance quest hubs for any newly available dungeon quests.
Do not assume every objective begins directly inside the instance.
Classic-style dungeon design often uses quest chains that begin in the outside world and eventually lead into a dungeon.
Hall of Thanes Loot
The specific Hall of Thanes loot table remains unconfirmed, but Forever's global dungeon-loot rules already tell us several important things.
Blizzard says every dungeon drop has been reviewed.
Less interesting items have been improved.
Hundreds of new drops have been added.
Unique dungeon boss items are now Rare quality.
Set bonuses have also been improved.
That means Hall of Thanes should not be judged through original Vanilla itemization expectations.
This is a new dungeon built inside a redesigned gearing environment.
Why Hall of Thanes Loot Could Be Important While Leveling
Levels 13–18 are a point where many characters are still wearing an inconsistent mixture of gear.
You may have:
one strong quest weapon,
several white or green items,
old starting-zone equipment,
empty or weak secondary slots,
and pieces with stats that do little for your actual role.
A good dungeon drop can therefore be a substantial upgrade.
A weapon is particularly impactful at low levels for:
Warriors,
Rogues,
Hunters,
Paladins,
Shamans,
and Feral Druids.
Caster weapons also become more meaningful in Forever because Blizzard is adding spell damage and healing to caster-oriented weapons, giving spellcasters stronger reasons to care about weapon upgrades while leveling.
That means Hall of Thanes potentially matters to every role—not just physical DPS.
Dungeon Loot and Transmog
Forever also changes what happens when appearance collectors enter dungeons.
If a Bind-on-Pickup Uncommon or Rare dungeon item drops, its appearance is granted to all eligible players when the item is looted.
This means someone should not need to roll against a player who actually needs the item simply to unlock its appearance.
That is especially useful in repeat dungeon runs.
You can collect visual appearances without creating unnecessary conflict over leveling upgrades.
For Hall of Thanes, that means early dwarven-themed dungeon equipment may have value even to players who later replace the actual stats.
Profession Blueprints and Hall of Thanes
Forever expands professions with hundreds of new recipes, and Blizzard has said some advanced profession Blueprints come from dungeon bosses.
What has not been confirmed is whether Hall of Thanes specifically contains one of these Blueprint drops.
Do not assume it does simply because it is a new dungeon.
If a Hall of Thanes boss is later confirmed to drop a profession Blueprint, that could create an additional reason to revisit the dungeon after its normal gear stops being useful.
Until then, treat profession Blueprint drops here as unconfirmed.
Recommended Group Setup
Hall of Thanes is an early five-player dungeon, so the safest traditional group structure is:
one tank
one healer
three damage dealers
At these levels, players do not necessarily need perfect specialized builds.
A Warrior, Paladin, or Druid may be able to tank with appropriate gear and abilities.
Priest, Paladin, Shaman, or Druid can potentially heal depending on level, faction, equipment, and available spells.
DPS options are broad.
The most important factor is that everyone understands their role.
Tank
Your job is to establish Threat and keep dangerous enemies away from the healer.
Do not run through the dungeon simply because it is low level.
Pull carefully until you understand what each enemy does.
Healer
Watch both party health and your Mana.
Low-level healing often has fewer tools than endgame healing, so efficient spell selection matters.
Tell the tank when you need to recover Mana.
DPS
Let the tank establish Threat.
Focus the marked target.
Interrupt or crowd-control enemies when your class can.
Do not immediately use every AoE ability on a fresh pull.
Forever specifically wants these fundamentals to matter.
Crowd Control in Hall of Thanes
Players often underestimate crowd control in early dungeons because enemy packs initially appear simple.
Forever is intentionally designed to discourage that habit.
Depending on your group, useful controls may include:
Polymorph
Sap
Fear
Roots
Hunter traps
and other class-specific tools.
If one enemy in a pack is especially dangerous, removing it temporarily can make the rest of the pull much easier.
Hall of Thanes is early enough in the game that not every class will have its complete utility toolkit yet, but players should start learning these habits here.
They become much more important later.
Preparing for Hall of Thanes
You do not need raid-level preparation.
But a few simple steps will make the run smoother.
Repair your gear before entering.
Empty some bag space.
Bring appropriate food and drinks.
Train useful new class abilities.
Check whether you have dungeon-related quests.
Make sure your weapon is not drastically outdated.
Healers should have enough drinks for Mana recovery.
Tanks should equip gear appropriate to surviving repeated physical damage rather than only maximizing DPS.
And if your group is entering close to the lower edge of the level bracket, play conservatively until you know the dungeon.
Should You Run Hall of Thanes More Than Once?
Potentially.
A repeat clear can be worthwhile if:
the experience remains useful,
you still need important boss drops,
you missed a dungeon quest,
your group clears efficiently,
or you simply enjoy the dungeon.
Do not repeatedly farm it simply because a guide tells you that dungeon grinding is always faster than questing.
Forever's broader design deliberately emphasizes the leveling journey and outdoor world, and Hall of Thanes is intended to complement that journey rather than completely replace it.
One clear plus quests may be enough for one character.
Another character may benefit from several runs.
Use your actual progression to decide.
Hall of Thanes and Legacy Progression
Forever's Legacy System rewards a wide variety of accomplishments, including dungeon completion as part of the broader progression structure.
That gives new dungeons value beyond raw XP and equipment.
A player interested in long-term account progression may eventually want to complete Hall of Thanes even if they have already outleveled some of its drops.
This reinforces Forever's philosophy that leveling content should continue contributing to the history of your account rather than existing only as temporary disposable content.
How Hall of Thanes Fits the Early Dungeon Progression
Hall of Thanes occupies the first major new dungeon slot in Forever's leveling curve.
It is followed by other newly added instances as players move through Azeroth.
Because its bracket begins at level 13, it can appear very early in your character's group-content journey.
That makes the dungeon important beyond its individual loot table.
It establishes what Forever's new dungeons are supposed to feel like.
Classic pacing.
New locations.
New equipment.
Tactical group play.
Familiar parts of Azeroth expanded into playable spaces.
Hall of Thanes is therefore one of the clearest examples of Forever's overall philosophy:
add more Azeroth instead of replacing Azeroth.
What Is Still Unconfirmed?
Several important details remain unknown and should not be presented as fact yet.
Complete Boss Roster
No verified full boss list has been published.
Boss Mechanics
Specific abilities and encounter strategies remain unknown.
Individual Loot Table
Blizzard has confirmed global dungeon-loot improvements, but Hall of Thanes item names and boss assignments are not yet public.
Dungeon Quest List
Specific quest names, NPCs, prerequisites, objectives, and rewards remain unverified.
Exact Entrance Route
The dungeon is beneath Ironforge, but the final player route into the instance has not been fully documented in the official material.
Faction Access Rules
Hall of Thanes is Alliance-focused, but the official recap does not define it as a permanently Alliance-locked instance.
These sections should be updated with verified information rather than guesses once Blizzard's actual dungeon data is available.
Common Hall of Thanes Mistakes
The first mistake is entering at the minimum level and assuming the dungeon will therefore be effortless.
Level 13 is the beginning of the intended bracket, not a guarantee that every group will overpower the instance.
Another mistake is rushing pulls without watching healer Mana.
Do not break crowd control unnecessarily.
Do not attack a different enemy from the tank without a reason.
Do not equip every blue item purely because it is blue—check whether the stats actually help your class and role.
And most importantly, do not follow guides claiming specific Hall of Thanes bosses or loot unless those details are backed by verified Forever data.
This dungeon is new.
Older Old Ironforge lore cannot provide its boss table.
FAQ
What level is Hall of Thanes in WoW Forever?
Hall of Thanes is intended for levels 13–18. Blizzard's current dungeon bracket listing confirms this range.
Where is Hall of Thanes?
It is located beneath Ironforge. Blizzard officially identifies Hall of Thanes as one of the new dungeon locations below the dwarven capital.
Is Hall of Thanes an Alliance dungeon?
It is Alliance-focused and directly connected to Ironforge and dwarven history. Wowhead describes it as an Alliance dungeon, but Blizzard has not publicly established a hard faction lock in its official recap.
What are the Hall of Thanes bosses?
The full boss roster has not yet been officially published or reliably verified. Current reliable dungeon references leave the boss list pending rather than inventing names.
What loot drops in Hall of Thanes?
Individual Hall of Thanes items have not yet been fully published. Blizzard has confirmed, however, that unique dungeon boss items in Forever are Rare quality and that dungeon loot throughout the game has been reviewed and expanded.
Are there quests inside Hall of Thanes?
The exact Forever dungeon quest list has not yet been published. Players should check Ironforge and nearby Alliance quest hubs for dungeon-related quests rather than relying on quests from other versions of WoW.
Will Hall of Thanes give useful leveling gear?
It is designed for levels 13–18, and Forever's revised dungeon itemization is specifically intended to make dungeon drops and quest rewards more interesting across classes and roles.
Can casters get useful dungeon weapons in Forever?
Yes. Forever's itemization changes allow caster-oriented weapons to provide spell damage and healing, making weapon upgrades more meaningful to spellcasters while leveling.
Does Hall of Thanes have profession Blueprints?
No Hall of Thanes Blueprint drop has been confirmed yet. Blizzard has said some advanced profession Blueprints come from dungeon bosses generally, but the specific dungeons and bosses need verification.
Is Hall of Thanes worth repeating?
It can be if you still need experience, quests, or useful drops. Once its rewards stop helping your character, continuing only for leveling efficiency may not be necessary.
Final Thoughts
Hall of Thanes is important because it shows exactly what WoW Forever is trying to do with Classic Azeroth.
Ironforge has always suggested that much more exists beneath its streets.
Old halls.
Ancient stone.
Dwarven rulers.
Buried history.
Forever finally turns that idea into a real leveling dungeon.
The confirmed foundation is already clear:
Hall of Thanes sits beneath Ironforge.
It is designed for levels 13–18.
It is strongly connected to dwarven history.
It is Alliance-focused.
And it participates in Forever's completely revised dungeon-loot ecosystem.
What is not yet clear is equally important.
The boss names are not verified.
The complete quest list is not verified.
The individual loot table is not verified.
Those details should be added only when they can be checked against actual Forever data.
For now, players can prepare for Hall of Thanes by understanding its real role in progression.
It is not simply another place to grind experience.
It is an early introduction to Forever's tactical dungeon combat, redesigned loot, expanded worldbuilding, and philosophy of opening doors that Classic Azeroth left closed.
And for dwarven characters especially, few early adventures could be more fitting than descending beneath Ironforge itself to discover what has disturbed the halls of their ancestors.