A short-range gun becomes much stronger when your Build has tools for closing distance.
A precision weapon becomes easier to use when your loadout provides information or high-ground access.
A Heavy close-range weapon becomes far more dangerous when Winch Claw can bring enemies into its effective range.
The best weapon is therefore not always the gun with the fastest theoretical time-to-kill.
It is the weapon that consistently produces useful fights for your Build.

Current Season 11 Weapon Meta
Current Season 11 statistical meta tracking places ShAK-50, FCAR, AKM, and XP-54 among the strongest overall weapon choices, while weapons such as KS-23, Lewis Gun, P90, ARN-220, and M11 remain strong alternatives.
That should not be interpreted as a rule that every other weapon is bad.
THE FINALS contains many specialist weapons that can become extremely effective when paired with the correct Specialization and engagement style.
Recent balance changes reinforce that point.
Update 11.6 increased AKM damage, improved ARN-220 fire rate and reload speed, increased Cerberus 12GA pellet damage, improved BFR Titan ranged performance, strengthened Recurve Bow maximum draw damage, and adjusted several melee weapons.
At the same time, M11 received additional recoil and dispersion to reduce how effectively it competed outside its intended close range, while KS-23 had its ranged effectiveness reduced.
The result is a healthier distinction between weapon roles.
You should choose your gun based partly on where you intend to fight.
Best Light Weapons
Light has one of the most diverse arsenals in THE FINALS.
Its current weapon pool includes:
93R
ARN-220
Dagger
LH1
M11
M26 Matter
Recurve Bow
SH1900
SR-84
Sword
Throwing Knives
V9S
XP-54
Light weapons generally reward mobility, precision, burst damage, or quickly entering and leaving engagements.
XP-54 – Best All-Around Light Weapon
The XP-54 is one of the safest recommendations for players who want a strong Light weapon without committing completely to close-range combat.
It currently appears among the top-performing weapons in Season 11 meta tracking.
Its biggest advantage is flexibility.
The XP-54 works well when:
Flanking
Fighting around buildings
Contesting medium-distance sightlines
Chasing weakened targets
Protecting teammates from another angle
Moving between close and medium-range engagements
Unlike an M11-focused build, you are not forced to get extremely close before becoming threatening.
Recommended XP-54 Loadout
Specialization: Evasive Dash or Cloaking Device
Weapon: XP-54
Gadgets: Gateway, Glitch Grenade, H+ Infuser or Sonar Grenade
This is an excellent general-purpose Light setup.
Use Gateway to create rotation options.
Glitch Grenade can disable enemy equipment and Specializations.
Dash allows aggressive repositioning, while Cloak supports slower flanking and ambushes.
Do not stand directly beside your Medium and fight like a lower-health assault rifle user.
Create another angle.
That is where Light becomes dangerous.
M11 – Best Close-Range Light Gun
The M11 remains an extremely dangerous close-range weapon.
Its rapid rate of fire makes it excellent for quickly pressuring isolated targets.
However, Update 11.6 deliberately increased its recoil and dispersion because Embark believed it was performing too effectively at ranges intended for weapons such as ARN-220 and XP-54.
That tells you exactly how the M11 should currently be played:
Get close.
Do not try to turn it into a long-range assault rifle.
Recommended M11 Loadout
Specialization: Evasive Dash
Weapon: M11
Gadgets: Gateway, Glitch Grenade, Vanishing Bomb or H+ Infuser
Dash helps you quickly enter or leave close-range combat.
Gateway gives you another repositioning tool.
Glitch Grenade is particularly useful before committing because disabling defensive equipment can make aggressive pushes significantly safer.
Your basic fight should look like:
Approach without exposing yourself unnecessarily.
Wait for teammates to create pressure.
Close distance.
Commit quickly.
Eliminate or heavily damage the target.
Reposition immediately.
The longer an M11 Light remains exposed after the initial attack, the more dangerous the situation becomes.
ARN-220 – Strong Mid-Range Light Alternative
The ARN-220 has become more interesting after the 11.6 update.
Embark increased its fire rate from 725 to 750 RPM and shortened both its quick and empty reload animations because the weapon had been lagging behind M11 and XP-54.
It is a good choice for players who want Light mobility without relying completely on point-blank engagements.
Recommended ARN-220 Loadout
Specialization: Grappling Hook or Evasive Dash
Weapon: ARN-220
Gadgets: Sonar Grenade, Gateway, Thermal Bore or Glitch Grenade
Use Grappling Hook to reach high ground and create longer sightlines.
The ARN-220 works well when you can pressure enemies from unexpected positions while remaining close enough to reposition quickly.
LH1 – Precision Light Rifle
The LH1 rewards deliberate shots more than spraying.
It works particularly well for players who want to maintain some distance while still benefiting from Light's mobility.
Compared with the XP-54 or M11, the LH1 asks more from your aim.
Missing repeated shots dramatically reduces its value.
Recommended LH1 Loadout
Specialization: Grappling Hook
Weapon: LH1
Gadgets: Sonar Grenade, Gateway, Thermal Bore
High ground is particularly useful here.
Sonar provides information.
Thermal Bore can create new sightlines.
Gateway helps you rotate when another team begins pressuring your position.
Do not become so focused on ranged damage that you stop participating in the objective.
A sniper-style Light who contributes nothing to a Cashout fight is not helping simply because they remain alive.
SR-84 – Dedicated Sniper Choice
The SR-84 is Light's dedicated sniper-style option.
It can be extremely useful when:
Maps provide long sightlines
You can repeatedly take high ground
Your team already has strong objective presence
Enemies must cross exposed areas
It becomes much less effective when fights collapse into small rooms and destructible interiors.
Recommended SR-84 Loadout
Specialization: Grappling Hook
Weapon: SR-84
Gadgets: Sonar Grenade, Thermal Bore, Gateway
This is close to the philosophy of the official Scout Playstyle, which pairs Grappling Hook and SR-84 with reconnaissance and breaching utility.
Your responsibility is not simply landing long-range eliminations.
Provide information and pressure that allows your teammates to take space.
Recurve Bow – High-Skill Precision Option
The Recurve Bow is one of Light's more specialized weapons.
Update 11.6 increased fully drawn damage from 124 to 126 as Embark adjusted the weapon following Quick Melee changes.
The Bow rewards:
It is less forgiving than XP-54 or M11.
A player consistently landing shots can be extremely threatening.
A player repeatedly missing gives enemies large windows to push.
Light Melee Weapons
Light also has access to Sword and Dagger, while Throwing Knives function as another unconventional projectile option.
Season 11 completely reworked melee combat by adding systems such as Stamina, precision zones, extended lunges, and additional counterplay.
Melee should therefore no longer be judged entirely by older pre-Season 11 guides.
Sword
Sword emphasizes aggressive movement and lunge-based combat.
Pair it with:
Evasive Dash + Gateway + Vanishing Bomb
Your entire setup should help you reach targets.
Dagger
Dagger is much more dependent on ambushes and accurate positioning.
Update 11.6 increased both its regular and backstab-related damage values and improved lunge behavior.
Cloaking Device naturally supports this style.
Dagger can be rewarding, but it is not a weapon most beginners should choose when they simply want consistent damage.
Best Light Weapons Summary
For most players:
Best all-around: XP-54
Best close range: M11
Best assault-rifle alternative: ARN-220
Best precision rifle: LH1
Best dedicated sniper: SR-84
Best specialist projectile: Recurve Bow
Best melee option: Sword for aggression, Dagger for stealth
If you are unsure, start with XP-54.
It gives you enough flexibility to learn Light without forcing every fight into a narrow range.
Best Medium Weapons
Medium has arguably the most versatile conventional weapon pool.
Current Medium weapons include:
AKM
CB-01 Repeater
Cerberus 12GA
Chimera-XB
CL-40
Dual Blades
FAMAS
FCAR
Model 1887
P90
Pike-556
R .357
Riot Shield
Medium weapons cover almost every playstyle.
You can run:
Automatic rifles
Burst rifles
Shotguns
Precision weapons
Grenade launchers
Melee
Defensive weapons
That versatility is one reason Medium is such a comfortable Build for many players.
AKM – Best Beginner-Friendly Medium Gun
The AKM is one of the strongest all-purpose Medium weapons.
Update 11.6 increased its damage from 20 to 21 because Embark felt its performance was slightly behind FAMAS and FCAR.
It now sits among the strongest current Season 11 weapons in meta tracking.
The AKM's biggest advantage is consistency.
It does not require a complicated gimmick.
Aim.
Control recoil.
Stay at sensible range.
Use your Medium utility.
Recommended AKM Support Loadout
Specialization: Healing Beam
Weapon: AKM
Gadgets: Defibrillator, Jump Pad, Goo Grenade or Frag Grenade
This is one of the most dependable Medium setups in the game.
Current meta tracking also lists Healing Beam + AKM + Defibrillator + Goo Grenade + Jump Pad among popular Medium configurations.
The AKM gives you reliable damage while the rest of the loadout provides:
Healing
Revives
Movement
Defensive utility
That combination works in almost every Cashout situation.
FCAR – Best Precise Automatic Medium Rifle
The FCAR remains another premium Medium option.
Its current profile emphasizes strong automatic damage over short-to-moderate ranges, with a smaller magazine than AKM but strong accuracy and damage potential.
FCAR also currently appears among Season 11's top-performing weapons.
Choose FCAR over AKM if you prefer:
Choose AKM if you prefer:
More forgiving sustained engagements
Larger magazine flexibility
Easier handling when fights become messy
Both are excellent.
Recommended FCAR Loadout
Specialization: Healing Beam or Dematerializer
Weapon: FCAR
Gadgets: Defibrillator, Jump Pad, Goo Grenade
Healing Beam creates a conventional support setup.
Dematerializer creates a more aggressive environmental-control build where you open walls and floors to create favorable FCAR sightlines.
P90 – Strong Aggressive Medium Choice
The P90 is currently another strong Medium option and appears in the upper group of Season 11 meta tracking.
It suits players who want to play Medium more aggressively.
Compared with rifle-oriented setups, the P90 encourages:
Recommended P90 Loadout
Specialization: Dematerializer or Healing Beam
Weapon: P90
Gadgets: Defibrillator, Jump Pad, Frag Grenade or Goo Grenade
Dematerializer is especially useful because you can create immediate close-range attack routes instead of approaching through predictable doorways.
FAMAS – Burst-Fire Precision
The FAMAS fires three-round bursts and rewards controlled aim.
Update 11.3 increased its damage from 23 to 24 because Embark felt it was lagging behind other Medium weapons.
It is useful for players who prefer deliberate burst timing rather than holding the trigger.
Recommended FAMAS Loadout
Specialization: Recon Senses or Healing Beam
Weapon: FAMAS
Gadgets: Defibrillator, Jump Pad, utility grenade
Use information or team support to create controlled engagements rather than forcing chaotic point-blank fights.
Model 1887 – Best Traditional Medium Shotgun
The Model 1887 is one of Medium's strongest close-range alternatives.
It rewards accurate shot placement and using cover between shots.
Shotguns in THE FINALS become particularly dangerous around:
Cashout rooms
Doorways
Staircases
Tight corridors
Broken floors
Recommended Model 1887 Loadout
Specialization: Dematerializer
Weapon: Model 1887
Gadgets: Defibrillator, Jump Pad, Goo Grenade
Dematerializer solves one of the shotgun's biggest problems.
Instead of walking through a long sightline toward the enemy, remove the wall and appear beside them.
That is exactly the type of synergy you should look for when creating loadouts.
Cerberus 12GA – Stronger After 11.6
Cerberus received a significant damage adjustment in Update 11.6.
Damage per pellet increased from 8 to 9, raising the maximum full-shot damage from 104 to 117.
That improves its close-range threat substantially.
It is still a more specialized option than AKM or FCAR, but players who enjoy shotgun-based Medium builds should reconsider it after the buff rather than judging it by earlier versions.
Pike-556 – Long-Range Medium Option
The Pike-556 is designed around longer-range precision.
Season 11 increased its headshot multiplier to 1.75x, although previous updates had reduced its extreme-range effectiveness.
It works best when:
Your team already controls close-range space
You can maintain high ground
Enemies repeatedly cross open areas
Your aim consistently converts precision opportunities
It is less flexible than AKM or FCAR when the Cashout collapses into a destroyed interior.
R .357 – High-Skill Hand Cannon
The R .357 rewards accurate individual shots.
It is not the weapon to choose if your biggest strength is sustained automatic tracking.
Choose it if you enjoy:
Missing is expensive.
Accuracy turns it into a threat.
CL-40 – Explosive Specialist
The CL-40 is a Medium grenade launcher designed around explosive area damage.
Current data lists significant environmental damage as well as splash damage, making it fundamentally different from conventional rifles.
It can pressure:
But explosive weapons come with limitations.
Close-range self-damage and slow projectile behavior mean you cannot treat the CL-40 like an AKM.
Medium Melee Weapons
Medium has:
Both were heavily affected by Season 11's melee overhaul.
Dual Blades
Dual Blades are the more aggressive Medium melee option.
Update 11.6 broadened their precision zone, making precise strikes easier to land.
Riot Shield
Riot Shield is deliberately intended as a defensive weapon.
Embark has emphasized that its role is more about anchoring interior fights and protecting space than simply chasing elimination totals.
Update 11.6 nevertheless increased several of its damage and lunge values to improve its combat potential.
Use it when your goal is protecting:
Do not judge its value only by personal kills.
Best Medium Weapons Summary
For most players:
Best all-around: AKM
Best precision automatic: FCAR
Best aggressive automatic: P90
Best burst rifle: FAMAS
Best close-range shotgun: Model 1887
Best alternative shotgun: Cerberus 12GA
Best long-range precision: Pike-556
Best explosive option: CL-40
Best defensive melee: Riot Shield
For beginners, AKM is the safest starting point.
For experienced shooters who value precision, FCAR is an excellent alternative.
Best Heavy Weapons
Heavy's arsenal is designed around sustained fire, high stopping power, close-range control, and destructive pressure.
Current Heavy weapons include:
.50 Akimbo
BFR Titan
Flamethrower
KS-23
Lewis Gun
M134 Minigun
M60
MGL32
SA1216
ShAK-50
Sledgehammer
Spear
Heavy does not move as quickly as the other Builds.
Your weapon therefore needs to match the space you intend to control.
ShAK-50 – Best All-Around Heavy Gun
The ShAK-50 currently stands among the strongest weapons in Season 11 meta tracking.
It is an excellent Heavy choice because it provides strong firearm pressure without forcing you completely into close-range combat.
Recommended ShAK-50 Loadout
Specialization: Winch Claw or Mesh Shield
Weapon: ShAK-50
Gadgets: RPG-7, Dome Shield, C4 or Healing Emitter
A current meta configuration also combines Winch Claw, ShAK-50, C4, Dome Shield, and RPG-7.
Winch helps displace enemies.
ShAK provides reliable follow-up damage.
Dome Shield protects important space.
RPG-7 provides burst pressure and environmental utility.
This is a very complete Heavy setup.
Lewis Gun – Reliable Heavy Automatic Weapon
The Lewis Gun remains one of Heavy's strongest conventional automatic choices.
It is especially useful for players who want to:
Lewis Gun is less specialized than Flamethrower or Sledgehammer.
That makes it easier to use across many maps and objectives.
Recommended Lewis Gun Loadout
Specialization: Mesh Shield
Weapon: Lewis Gun
Gadgets: RPG-7, Dome Shield, Barricade or Healing Emitter
Protect your team while creating enough firearm pressure that enemies cannot simply walk into the objective.
KS-23 – Heavy Precision Shotgun
The KS-23 has gone through several recent balance adjustments.
Season 11 initially increased its damage.
Update 11.3 reduced that damage from 110 to 104 after Embark found the initial buff too strong.
Update 11.6 then reduced its effective range because it was competing too well with longer-range Heavy weapons such as BFR Titan.
That leaves the KS-23 in a clearer role:
Powerful close-to-mid-range precision weapon.
Do not use it like a sniper.
Recommended KS-23 Loadout
Specialization: Mesh Shield or Winch Claw
Weapon: KS-23
Gadgets: RPG-7, Dome Shield, C4
Winch can pull targets into effective range.
Mesh Shield lets you control when the engagement begins.
Current meta tracking continues to place the KS-23 among strong Heavy options.
M60 – Forgiving Sustained-Fire Choice
The M60 offers a large ammunition capacity and sustained pressure.
It has previously received improvements intended to bring its performance closer to Lewis Gun and ShAK-50.
This makes it a good choice for players who value:
Long firing windows
Suppression
Objective defense
Forgiving magazines
You give up some of the sharper strengths of other Heavy weapons in exchange for sustained consistency.
M134 Minigun – Maximum Sustained Pressure
The M134 Minigun provides enormous sustained firepower.
It is particularly suited to:
Season 11 reduced its dispersion and improved environmental damage in an attempt to increase its effectiveness.
The disadvantage is commitment.
Heavy already has limited mobility, and the Minigun further emphasizes holding ground rather than rapidly changing engagements.
.50 Akimbo – Aggressive Heavy Sidearm Style
The .50 Akimbo offers a different Heavy experience.
Season 11 increased its damage from 44 to 46 because Embark considered it underused and slightly underperforming.
It works well for players who want Heavy durability without carrying a traditional LMG.
Pair it with Winch or Charge 'N' Slam for a more aggressive style.
BFR Titan – Heavy Long-Range Specialist
BFR Titan has received repeated recent buffs.
Update 11.3 increased its damage from 88 to 90.
Update 11.6 then improved its ranged damage falloff because Embark believed other Heavy weapons were outperforming it at distances where BFR should dominate.
That makes its intended identity very clear.
Use BFR when you want Heavy to contest longer sightlines.
Do not expect it to provide the same forgiving sustained pressure as ShAK-50 or Lewis Gun.
Flamethrower – Best Heavy Area-Control Weapon
Flamethrower changes how Heavy fights.
Instead of traditional precision shooting, you pressure enemies at close range and control confined areas.
It works particularly well around:
Recommended Flamethrower Loadout
Specialization: Winch Claw
Weapon: Flamethrower
Gadgets: Dome Shield, RPG-7, Goo Grenade or Pyro Mine
Winch solves the obvious problem:
Enemies do not want to stand inside Flamethrower range.
Bring them closer.
Goo can also block escape paths or create cover while approaching.
The weapon becomes much weaker in open environments where opponents can maintain distance.
SA1216 – Close-Range Heavy Shotgun
The SA1216 is built around close-range pressure.
It can be effective when Heavy controls the engagement distance, particularly around interior Cashouts.
Pair it with:
Winch Claw
Mesh Shield
Dome Shield
Barricade
The more you can force enemies into your preferred space, the stronger the shotgun becomes.
Heavy Melee Weapons
Heavy has two primary melee choices:
Both benefit from Season 11's redesigned melee system.
Sledgehammer – Best Destruction Melee Weapon
Sledgehammer combines player damage with enormous environmental utility.
It can:
Current meta tracking even shows Charge 'N' Slam + Sledgehammer among popular Heavy configurations.
Recommended Sledgehammer Loadout
Specialization: Charge 'N' Slam
Weapon: Sledgehammer
Gadgets: Anti-Gravity Cube, Healing Emitter, RPG-7 or Dome Shield
Your objective is not simply hitting people with the hammer.
Destroy the structure that makes their position strong.
Then attack.
Spear – Mobile Heavy Melee Alternative
Spear provides more reach and movement-oriented melee combat than Sledgehammer.
Update 11.6 significantly increased its lunge distance, lunge speed, and hitbox reliability after Embark found it was having difficulty consistently reaching targets.
It remains more specialized than Heavy's top firearms, but players interested in melee should not judge it using early Season 11 performance.
Best Heavy Weapons Summary
For most players:
Best all-around: ShAK-50
Best traditional automatic: Lewis Gun
Best precision shotgun: KS-23
Best sustained fire: M60
Best heavy suppression: M134 Minigun
Best long-range specialist: BFR Titan
Best close-range control: Flamethrower
Best demolition melee: Sledgehammer
Best melee alternative: Spear
If you want a dependable firearm, begin with ShAK-50 or Lewis Gun.
Best Overall Loadouts for Every Class
These are strong starting configurations rather than mandatory builds.
Balance patches, maps, modes, and personal skill can all change what performs best.
Best Light All-Around Loadout
Build: Light
Specialization: Evasive Dash
Weapon: XP-54
Gadgets: Gateway, Glitch Grenade, H+ Infuser
Why it works:
XP-54 provides flexible damage.
Dash gives immediate repositioning.
Gateway provides rotations.
Glitch helps disable defensive equipment.
H+ Infuser adds useful support capability.
This is one of the safest competitive Light configurations for players who do not want to specialize completely into melee, sniper, or extreme close range.
Best Light Close-Range Loadout
Build: Light
Specialization: Evasive Dash
Weapon: M11
Gadgets: Gateway, Glitch Grenade, Vanishing Bomb
Use movement to force close engagements where M11 remains strongest after its range-focused nerf.
Do not attempt extended medium-range gunfights when XP-54 or ARN-220 would be better suited.
Best Medium All-Around Loadout
Build: Medium
Specialization: Healing Beam
Weapon: AKM
Gadgets: Defibrillator, Jump Pad, Goo Grenade
This setup has almost everything:
Damage
Healing
Revives
Team movement
Defensive utility
It is difficult to build a team that cannot benefit from it.
Best Medium Precision Loadout
Build: Medium
Specialization: Dematerializer
Weapon: FCAR
Gadgets: Defibrillator, Jump Pad, Frag Grenade
Open unexpected sightlines with Dematerializer.
Use FCAR's accuracy to punish enemies before they understand where the attack came from.
Jump Pad helps reposition after the fight changes.
Best Heavy All-Around Loadout
Build: Heavy
Specialization: Winch Claw
Weapon: ShAK-50
Gadgets: RPG-7, Dome Shield, C4
This setup combines:
Gun damage
Displacement
Burst pressure
Destruction
Defensive protection
It can participate effectively in both attacks and retakes.
Best Heavy Defensive Loadout
Build: Heavy
Specialization: Mesh Shield
Weapon: Lewis Gun or KS-23
Gadgets: Dome Shield, Barricade, RPG-7
This setup is built around controlling objective space.
Use barriers and shields to determine where the fight happens.
Then punish opponents who are forced to enter your preferred angle.
How to Choose the Right Weapon
Do not ask only:
Which gun has the highest DPS?
Ask:
Can I consistently create situations where this gun is strong?
That is a much more useful question.
Choose Based on Engagement Range
Close Range
Good examples include:
M11
Model 1887
Cerberus 12GA
Flamethrower
SA1216
Melee weapons
These setups usually need movement, cover, or displacement.
Flexible Close-to-Mid Range
Examples include:
XP-54
ARN-220
AKM
FCAR
P90
ShAK-50
Lewis Gun
These are generally the safest choices for players who want consistent results.
Longer Range
Examples include:
LH1
SR-84
Pike-556
BFR Titan
These weapons demand better positioning and can struggle when objectives move into tight interiors.
Match Your Specialization to Your Weapon
A strong gun with the wrong Specialization can create an awkward setup.
Think about synergy.
M11 + Dash
Dash helps reach M11 range.
SR-84 + Grappling Hook
Grapple creates sniper sightlines.
Model 1887 + Dematerializer
Dematerializer creates close-range entrances.
Flamethrower + Winch
Winch brings targets into Flamethrower range.
Sledgehammer + Charge 'N' Slam
Both tools emphasize aggressive destruction.
Your weapon and Specialization should usually solve the same tactical problem.
Do Not Ignore Gadgets
Your gun cannot solve everything.
Suppose you use a close-range weapon.
You may need:
Movement
Cover
Displacement
Suppose you use a long-range weapon.
You may need:
Reconnaissance
High-ground access
Escape options
Suppose you use Heavy.
You may need:
Shields
Destruction
Defensive utility
A good loadout compensates for situations where your weapon becomes weak.
Learn One Weapon Before Chasing the Meta
THE FINALS receives regular balance updates.
A weapon that is dominant today can be adjusted later.
Season 11 alone has already changed weapons such as 93R, FCAR, KS-23, FAMAS, AKM, ARN-220, M11, BFR Titan, Cerberus, Recurve Bow, Dagger, Riot Shield, Spear, and others.
Constantly switching weapons every time a tier list changes can prevent you from mastering any of them.
Learn:
Recoil
Effective range
Reload timing
Magazine limitations
Headshot potential
Movement accuracy
Matchups
Your preferred sight
Weapon familiarity frequently matters more than moving from one strong weapon to another strong weapon.
Common Weapon Mistakes
Using M11 at Too Much Range
The 11.6 changes specifically pushed it toward its intended close-range role.
Get closer or use XP-54/ARN-220.
Sniping While Your Team Dies on the Objective
Long-range damage is only valuable if it contributes to winning the fight.
Rotate when necessary.
Reloading After Every Few Shots
You do not always need a full magazine.
Reloading at the wrong moment gives enemies free pressure.
Choosing Shotguns Without Gap-Closing Tools
If your gun requires close range, your loadout should help you create close range.
Holding the Trigger at Every Distance
Burst control becomes increasingly important as distance increases.
Ignoring Environmental Destruction
Some weapons and loadouts can create new firing angles.
Do not fight only through existing doors.
Copying a Meta Weapon You Cannot Use
A theoretically stronger precision gun provides little value if you consistently miss.
A more forgiving gun may produce better real match results.
Frequently Asked Questions
What is the best weapon in THE FINALS right now?
There is no single weapon that is best in every situation. Current Season 11 meta tracking places ShAK-50, FCAR, AKM, and XP-54 among the strongest overall choices, but class, range, mode, map, and player skill all matter.
What is the best Light weapon?
XP-54 is currently one of the strongest all-around Light choices because it combines good combat effectiveness with more range flexibility than M11.
M11 remains excellent when you intentionally play close range.
What is the best Medium weapon?
AKM and FCAR are both excellent.
AKM is generally easier to recommend for players who value sustained, forgiving gunfights.
FCAR rewards more precise shooting.
What is the best Heavy weapon?
ShAK-50 is currently one of the strongest overall Heavy firearms and appears at the top of current Season 11 meta tracking. Lewis Gun and KS-23 remain strong alternatives.
Is the M11 still good after the nerf?
Yes.
Update 11.6 primarily reduced how effectively it performs outside its intended range by increasing recoil and dispersion. Its close-range identity remains strong.
Is AKM good in Season 11?
Yes.
Update 11.6 increased AKM damage from 20 to 21, and it currently sits among the stronger Season 11 weapons.
Are melee weapons viable?
They are more mechanically developed than before.
Season 11 introduced a major melee rework involving Stamina, precision hits, expanded lunges, and new counterplay. Several melee weapons have also received follow-up buffs.
They remain more specialized than conventional firearms and usually require a loadout designed around getting into melee range.
Should beginners use meta weapons?
Strong meta weapons can help, but beginners should prioritize something reliable and understandable.
Good starting choices include:
Light: XP-54
Medium: AKM
Heavy: ShAK-50 or Lewis Gun
Learn those before moving into highly specialized weapons.
Final Thoughts