Rise of Kingdoms KvK Seasons Explained
Your kingdom progresses through several generations of KvK.
The basic sequence is:
Season of Conquest then uses different story modes rather than simply continuing with one identical numbered KvK forever.
Current SoC stories include formats such as:
Heroic Anthem
Strife of the Eight
March of the Ages
Desert Conquest
Different stories can change:
Map structure
Coalition mechanics
Strategic objectives
Technologies
Battlefield rules
Reward structures
For that reason, an exact strategy from an older SoC story should never be treated as automatically correct for every future Season of Conquest.
Always check the mechanics presented in your currently registered story.
Why KvK Preparation Matters So Much
You cannot repair months of poor account development during the first major fight.
If you enter KvK with:
then every fight becomes harder.
A properly prepared account enters KvK with enough economic and military depth to keep contributing even after the first serious battles.
Preparation is therefore not about creating the highest possible Power number.
It is about creating sustainable fighting capacity.
Build at Least One Strong PvP March
One complete march is more useful than several incomplete marches.
A proper PvP march requires:
Do not assume that five available march slots mean you should send five marches into every major fight.
A weak march becomes an easy target.
Running several underdeveloped armies can:
Increase your healing bill
Fill your hospital
Give enemies easy Kill Points
Create additional micromanagement
Drain resources rapidly
For developing players, quality is usually more important than quantity.
Prepare the Right Commanders for Your KvK Season
Commander availability changes significantly between early KvK and Season of Conquest.
That means the best commander for KvK 1 may not be a strong fresh investment for SoC.
In early seasons, accessible commanders such as:
Sun Tzu
Björn Ironside
Charles Martel
Richard I
Æthelflæd
Yi Seong-Gye
Cao Cao
Minamoto
Baibars
can provide practical value depending on investment and troop specialization.
Later seasons introduce much stronger commander generations and Prime commanders.
Current 2026 SoC lineups may use commanders such as:
Liu Che
Scipio Africanus Prime
Sun Tzu Prime
Alexander Nevsky
Joan of Arc Prime
Arthur Pendragon
Achilles
Zhuge Liang
Qin Shi Huang
Hermann Prime
Alp Arslan
among other modern options.
The lesson is simple:
Build for the KvK you are entering, but do not destroy your long-term sculpture economy for a temporary commander unless the investment still makes sense later.
Improve Equipment Before Major Fighting
Commander skills alone do not determine battlefield performance.
Equipment adds significant troop stats.
Even two players using identical commanders can perform very differently if one has:
Do not build random Legendary equipment simply because Legendary rarity looks impressive.
A properly constructed Epic or mixed equipment set can be more effective than badly selected Legendary pieces.
Focus on the stats needed by your actual troop type.
Stockpile Resources Before KvK
Large PvP battles consume enormous quantities of resources.
You need Food, Wood, Stone, and Gold for:
Gold becomes particularly expensive for advanced accounts and high-tier troops.
Do not enter KvK with only enough resources for one hospital cycle.
A serious fighting account needs a reserve capable of supporting repeated combat.
Keep Resources in Item Form
Whenever practical, keep large reserves as resource items rather than opening everything into raw resources.
Resource items in your inventory cannot be plundered like exposed city resources.
Open them when you actually need to:
This protects your economic reserve if your city becomes vulnerable.
Farm Accounts Become Extremely Valuable During KvK
Farm accounts are especially useful once your main account begins fighting heavily.
A farm can supply your main with:
This allows your main account to stay involved in battles without spending every available march gathering normal resources.
A developed combat account may consume resources considerably faster than one city can replace them.
That is exactly what farm accounts are designed to solve.
Save Healing Speedups
Players often focus heavily on:
Building Speedups
Research Speedups
Training Speedups
before KvK.
However, once serious fighting begins, Healing Speedups become extremely important.
A strong army sitting wounded in the hospital contributes nothing to the field.
Healing efficiently allows you to return useful troops to combat without permanently exhausting your Universal Speedup reserve.
Do not waste large amounts of Healing Speedups outside meaningful fighting if your KvK is approaching.
Protect Universal Speedups
Universal Speedups are valuable because they can solve several different bottlenecks.
During KvK they may be needed for:
Use specialized Speedups first whenever practical.
A Research Speedup can only research.
A Universal Speedup can solve whichever problem becomes critical.
That flexibility becomes much more valuable during war.
Save Action Point Recovery Items
Action Points contribute to several KvK activities.
They may be used for:
Do not consume every AP recovery item in ordinary home-kingdom farming if your account will benefit more from using them during the Lost Kingdom.
However, do not blindly spend every saved AP item simply because KvK has started.
Use AP when the return is worthwhile.
Prepare Teleports and Peace Shields
Movement is essential in KvK.
Useful items can include:
Teleporting efficiently helps you:
Reach battlefield positions
Move behind new territory
Join assigned alliances
Escape dangerous positions
Reduce march travel time
Protect your city
Running out of teleports during an active territorial push can leave your army far away from where it needs to be.
Do Not Enter KvK Without Hospital Capacity
Hospitals determine how much sustained fighting your account can absorb safely.
A full hospital creates serious risk.
Before large battles:
Check available hospital capacity
Heal existing wounded troops
Maintain healing resources
Understand the risk of your intended combat
Avoid unnecessary trades when capacity becomes dangerous
KvK is not won by seeing who can fill their hospital fastest.
Your goal is to convert resources and troops into useful kingdom contribution.
Join the Correct KvK Alliance
Most organized kingdoms assign players to specific alliances based on:
Follow those assignments.
A strong fighter sitting in the wrong alliance may be unable to:
KvK is far more organized than ordinary kingdom activity.
Understand Territory Before Fighting
Alliance territory controls movement and strategic access.
Flags and fortresses create paths across the Lost Kingdom.
Territory can determine:
Where players can teleport
Which objectives can be reached
Which structures can be contested
Which alliances can reinforce positions
Which areas are strategically secure
This is why attacking a random enemy march is often less important than defending the flag route that allows your entire kingdom to advance.
KvK strategy is fundamentally about map control.
Passes Are Strategic Choke Points
Passes connect different regions of the Lost Kingdom.
Controlling them affects access to new areas and can determine whether enemy kingdoms can move armies into contested zones.
Pass battles therefore often involve:
Rallies
Garrisons
Reinforcement
Open-field armies
Territory construction
Coalition coordination
Do not treat a pass battle as a solo PvP opportunity.
Follow kingdom and alliance calls.
How Open-Field Fighting Works in KvK
Open-field combat is where most normal players can make their biggest direct contribution.
But effective fighting requires discipline.
The strongest player is not always the one who deals the most damage.
The strongest field fighter often knows:
Which target to hit
When to retreat
Where to position
When to reinforce
When not to fight
Fight With Your Alliance Ball
A ball is a concentrated group of allied marches moving and fighting together.
This creates several advantages:
Focus fire
Protection for weaker marches
Easier reinforcement
Better support effects
More difficult enemy target selection
Greater battlefield pressure
Do not wander far from your alliance group trying to find solo kills.
Isolated marches are easy targets.
Even a strong march can disappear quickly when several enemy armies focus it simultaneously.
Focus Fire Targets
Twenty players attacking twenty different enemies usually accomplish less than twenty players concentrating damage on a few priority targets.
Follow target calls.
Common priority targets include:
Removing one enemy march from the battlefield completely is often better than damaging several armies without forcing any of them home.
Do Not Chase Too Far
One of the easiest PvP traps is chasing a low-health enemy.
They retreat.
You chase.
You leave your allied ball.
Then several fresh enemy marches turn and attack you.
The result is often a terrible trade.
A damaged enemy disappearing from the battlefield has already lost tempo.
You do not need to sacrifice your own march trying to secure every kill.
Retreat Before Your March Is Destroyed
Your march becomes less effective as troop count drops.
A severely damaged march contributes:
Less damage
Less tankiness
Easier Kill Points
More hospital cost
Do not remain in combat simply because your commander icon is still alive.
Retreat, refresh your troops, and return when appropriate.
Good KvK fighting is repeated efficient engagement, not one heroic death.
Avoid Being Surrounded
Positioning matters enormously.
If you advance too far into an enemy formation, several enemy marches can attack you simultaneously.
Use:
to reduce unnecessary exposure.
A commander pairing can only tank so much focus fire.
Use March Speed Properly
March speed is one of the most underrated PvP stats.
It allows you to:
A high-damage march that constantly gets trapped can perform worse than a slightly weaker but more mobile march.
This is one reason civilizations and commanders with mobility remain useful in open-field PvP.
Do Not Send Gathering Marches Through Active War Zones
Gatherers are easy targets.
Avoid sending:
Siege-heavy marches
Low-level commanders
Weak gatherers
through enemy-controlled territory during major fighting.
A few extra resources are not worth turning a farming march into free Kill Points.
Rallies Are Not Open-Field Marches
Rallies concentrate troops under one rally captain.
The rally leader's account determines much of the rally's effectiveness through:
Commander pairing
Talents
Equipment
Armaments
Technology
Civilization
Rally capacity
Buffs
For most players, the best way to contribute is to fill a strong rally, not attempt to lead a weaker one.
Follow Rally Troop Instructions
A rally leader may request:
Follow the call.
Sending the wrong troop type can reduce the effectiveness of a specialized rally.
Do not assume that "more troops" automatically means "better rally."
Composition matters.
Reinforce Rallies Efficiently
Rallies lose troops during combat and need fresh reinforcement.
Players near the rally can continuously send replacement troops.
This is often more valuable than sending a weak independent march into the surrounding field.
Watch:
Rally capacity
Requested troop type
Rally health
Distance
Leadership instructions
Good reinforcement can keep a winning rally alive.
Garrison Defense Is Highly Specialized
Defending important structures is not simply the reverse of rallying.
An effective garrison requires:
If your kingdom has a designated garrison captain, use them.
Do not replace the garrison with your personal commander pair because you believe your power number is impressive.
Reinforcing Structures Can Be More Important Than Field Fighting
During important battles, your kingdom may need troops inside:
Flags
Fortresses
Passes
Holy Sites
Other objectives
A player reinforcing properly can contribute more than someone chasing random field kills.
Structure warfare is often what actually determines map control.
Understand Kill Points Without Chasing Them Blindly
Kill Points are one measure of combat contribution.
However, high Kill Points do not automatically mean good strategic play.
You can generate KP while still:
Ignoring objectives
Fighting bad trades
Filling your hospital unnecessarily
Missing rallies
Leaving structures undefended
Feeding enemies easy points
The best KvK players balance personal statistics with kingdom objectives.
What Is DKP in Rise of Kingdoms?
Many organized kingdoms use a contribution system commonly called DKP.
DKP is not one universal built-in Rise of Kingdoms scoring system.
It is usually an alliance or kingdom-created method of evaluating players using combinations such as:
Kill Points
High-tier kills
Troop deaths
Power
Participation
Rally contribution
Garrison contribution
The exact formula depends on your kingdom.
Always check your kingdom's own requirements rather than assuming another kingdom's DKP system applies to you.
Understand Honor Points
Honor is another important Lost Kingdom progression system.
Depending on the season, Honor can be earned from activities including:
Classic Lost Kingdom Honor is tracked across:
Individual ranking
Alliance ranking
Kingdom ranking
and these categories can provide separate rewards.
Barbarians Are a Reliable Honor Source
Lost Kingdom Barbarians provide Honor alongside other PvE rewards.
Higher-level eligible Barbarians generally provide more Honor than lower-level versions.
However, do not measure efficiency purely by Honor per target.
Consider:
Barbarian chaining can significantly improve AP efficiency when you have suitable AoE commanders.
Barbarian Forts Can Provide Multiple Types of Value
Forts can contribute:
Honor
Books of Covenant
Resources
Commander XP
Alliance rewards
Speedups
Event progress
Other seasonal rewards
Higher-level Lost Kingdom Forts can provide more Honor than lower levels in classic KvK reward structures.
If your Castle still needs Books of Covenant, Forts can solve more than one progression problem at the same time.
Gathering Can Contribute to Honor
Classic Lost Kingdom seasons can award Honor when a resource point is completely gathered.
This creates another reason to keep spare marches active.
However, do not sacrifice major kingdom objectives purely to finish a low-value gathering tile.
Honor farming should complement the war effort.
Ancient Ruins and Altars Are High-Value Objectives
Ancient Ruins and Altars can provide continuous Honor while your alliance occupies them.
These structures can therefore be extremely valuable for both individual and alliance progression.
Only armies meeting the occupation conditions receive the relevant benefit, so follow alliance instructions regarding:
Classic Ruins grant continuous individual and alliance Honor while occupied.
Do Not Waste AP Chasing Honor Rankings
Individual Honor rankings can be attractive.
That does not mean every player should compete for the top positions.
Before consuming thousands of stored AP, ask:
What reward tier can I realistically reach?
How much AP will it require?
Could that AP provide greater value elsewhere?
Does my kingdom need me doing something else?
Am I competing against players with much larger reserves?
Milestone rewards are often more realistic than attempting to chase elite ranking positions.
KvK Rewards Explained
KvK rewards come from several different systems rather than one chest at the end.
Depending on the season or story, rewards can come from:
Individual Honor
Alliance Honor
Kingdom or camp performance
Crusader Achievements
Twilight or Chronicle objectives
First occupation
Structure control
Event milestones
PvE activities
Season-specific currencies
Season of Conquest shops
Exact reward tables change between seasons and scenarios.
Always check your current Lost Kingdom interface before committing resources based on an old guide.
Individual Rewards
Individual progression can reward players for personal activity.
Potential rewards across KvK systems can include combinations of:
The exact combination depends on the KvK season and achievement.
Alliance Rewards
Strong alliances can earn additional rewards from:
Honor
Objectives
Structure occupation
First captures
Ranking
Chronicle progression
This is another reason joining an active and organized alliance matters.
Individual strength cannot reproduce alliance-level rewards.
Kingdom and Camp Rewards
Your entire kingdom's performance can unlock additional reward levels.
Season of Conquest may use larger camp or coalition structures depending on the story.
This creates a direct connection between diplomacy and rewards.
Your kingdom can have excellent fighters and still perform poorly if:
Alliances do not cooperate
Territory is badly planned
Coalitions are dysfunctional
Rally leaders are not coordinated
Diplomatic agreements collapse
KvK is a strategic team mode.
Crusader Achievements
Crusader Achievements provide another progression track tied to Lost Kingdom objectives.
Potential rewards can include valuable progression items such as:
Requirements vary between seasons and stories, so use the active KvK interface as the final authority.
Twilight and Chronicle Rewards
Lost Kingdom Chronicles or Twilight objectives track larger scenario progression.
They may reward:
These objectives also frequently unlock additional Lost Kingdom content or strategic structures as the scenario advances.
Rather than thinking of Twilight only as free rewards, treat it as a guide to the larger strategic progression of the Lost Kingdom.
What Changes in Season of Conquest?
Season of Conquest is significantly more complicated than earlier KvK seasons.
In addition to normal KvK systems, SoC introduces Crystal Technology and story-specific mechanics that affect account strength inside the season.
The exact implementation can change through updates, so old Crystal Tech guides should not be followed blindly.
Crystal Mine
When entering applicable Season of Conquest stories, players gain access to a Crystal Mine.
The mine produces Crystals.
Crystals are a seasonal resource used for Crystal Technology and do not function as a permanent stockpile between seasons.
Improving Crystal production early is valuable because increased production continues contributing throughout the season.
Crystal Research Center
Crystals are spent in the Crystal Research Center.
Crystal Technology can improve areas including:
Troop combat stats
March speed
PvE effectiveness
Crystal economy
Other seasonal bonuses
Researching Crystal Technology can also generate seasonal currency used toward Season of Conquest rewards.
This makes Crystal Technology important for both:
combat power
and
reward progression.
Do Not Use an Outdated Crystal Tech Build
Crystal Technology has been revised over time.
Technologies have been:
Added
Removed
Reordered
Rebalanced
For example, recent revisions changed parts of the Crystal Technology tree and introduced newer technologies such as Karaku's Gift and Surprise Strike.
Therefore:
Use the Crystal tree currently displayed in your SoC story.
Do not blindly copy a screenshot from several seasons ago.
Balance Economic and Military Crystal Technology
Crystal progression creates an important decision.
Economic technologies can help increase your Crystal generation and efficiency.
Military technologies improve your actual fighting performance.
Ignoring economy completely can slow future Crystal growth.
Ignoring combat completely can leave your marches underpowered when major fighting begins.
Your ideal investment depends on:
Your Crystal income
Your spending level
Your troop specialization
Your role
Current battlefield pressure
The technology tree of your story
F2P and low-spending players need to be particularly selective because they cannot max every branch.
Season Coins and Season of Conquest Rewards
Crystal Technology progression can generate Season Coins or equivalent seasonal currency, depending on the current SoC structure.
These currencies can be used in Season of Conquest reward shops.
Available high-value rewards may include combinations of:
Exact shop contents and currency systems can change with updates and stories.
Spend based on permanent account value rather than buying the first attractive item you see.
Bastions and Support Skills
Some Season of Conquest stories include Bastions.
Bastion interactions can involve:
Quests
Crystal rewards
Favor
Support skills
Support skills can modify how marches perform during the season.
Your coalition's access to useful Bastions can therefore become part of territorial strategy rather than a purely individual PvE system.
Coalitions Matter in Season of Conquest
Some SoC stories use Coalitions that combine multiple alliances into larger strategic groups.
Coalition cooperation can affect:
Rallies
Reinforcement
Territory
Structures
Shared objectives
Bastions
Rewards
This raises KvK organization above the level of a single alliance.
Excellent individual players cannot compensate for poor coalition coordination forever.
F2P KvK Strategy
Free-to-play players can contribute significantly.
You do not need to lead rallies or have several maxed meta marches.
Focus on efficiency.
Use Your Best March
A strong complete march is better than sending several weak armies.
Fight Beside Stronger Players
Stay inside your alliance ball.
Their presence makes it harder for enemies to isolate you.
Focus Fire
Attack the called target instead of selecting enemies randomly.
Retreat Early
Do not allow your march to become an easy Kill Point donation.
Fill Rallies
A strong rally leader can convert your troops into much more effective combat power than your own weaker commander pair.
Reinforce Structures
Flags, passes, fortresses, and objectives need troops.
This is useful kingdom contribution even when you are not a rally leader.
Use T4 Efficiently
Do not assume that lacking T5 means you should avoid KvK.
Well-managed T4 armies can still contribute through:
Reinforcement
Rally filling
Open-field support
Territory defense
Objective participation
Poorly used T5 can be more wasteful than efficiently used T4.
Low-Spender KvK Strategy
Low spenders generally have more commander and equipment flexibility but still cannot copy a whale's strategy.
Prioritize:
Do not chase every new commander.
A finished slightly older meta march is often more valuable than two incomplete current commanders.
Rally and Garrison Leads Need Different Preparation
If you are genuinely responsible for rallies or garrisons, your requirements are much higher.
You need:
These roles influence entire kingdom battles.
Do not volunteer simply because you have high Power.
Know When Not to Fight
One of the strongest KvK skills is understanding when combat has no value.
Do not fight simply because enemies are visible.
A battle may be pointless if:
Your kingdom is not contesting that territory
Your alliance ball has left
You have no reinforcement
Your hospital is nearly full
Enemy numbers are overwhelming
The structure is already lost
Leadership has called a retreat
Saving troops for the next meaningful objective is strategy, not cowardice.
Protect Yourself When Offline
Frontline cities can become vulnerable when the player logs out.
Before going offline near enemy territory:
Check your position
Watch territory connections
Use Peace Shields when necessary
Move away from dangerous areas
Keep raw resources controlled
Avoid leaving important marches exposed
A city that is safe when you log off may not remain safe if nearby territory changes hands.
Do Not City Rally for Personal Entertainment
City attacks can become extremely expensive.
Do not launch attacks on enemy cities simply because you want Kill Points.
City warfare can create:
Heavy troop losses
Large healing bills
Poor trades
Counter-rallies
Strategic distraction
Attack cities when it serves a kingdom objective and leadership supports the action.
Watch Your Hospital During Long Battles
Hospital management should become part of your combat routine.
Check it repeatedly.
If capacity becomes dangerous:
The goal is to remain useful throughout the war.
Track Your Battle Reports
Do not judge a commander pairing by how impressive the animation looks.
Read battle reports.
Look at:
Troop losses
Severely wounded
Damage dealt
Damage received
Buffs
Debuffs
Skill performance
Enemy pairing
Troop composition
If one march repeatedly generates terrible trades, identify why.
Possible causes include:
Battle reports turn losses into useful information.
Common Rise of Kingdoms KvK Mistakes
Entering With No Resource Reserve
Healing can empty your economy extremely quickly.
Farm before major fighting.
Using Too Many Weak Marches
More armies do not automatically mean more value.
Use complete marches.
Fighting Alone
An isolated march is an easy focus-fire target.
Stay with allies.
Chasing Low-Health Enemies Too Far
Do not trade your entire march for one retreating target.
Ignoring Leadership Calls
KvK is an organized kingdom effort.
Random personal objectives can actively hurt strategy.
Using Every Speedup Before KvK
Healing and SoC progression may require huge reserves.
Wasting AP Before Valuable KvK Activities
Stored AP can become useful for Honor and seasonal progression.
Ignoring Hospital Capacity
A full hospital creates major risk.
Monitor it constantly during heavy fighting.
Trying to Lead Weak Rallies
Join your kingdom's strongest rally leader.
Replacing a Proper Garrison
Do not interfere with designated garrison captains.
Gathering in Active War Zones
Gathering commanders are free targets.
Chasing Personal KP Instead of Objectives
Passes, flags, rallies, and structures win territory.
Spending Crystals Without a Plan
SoC Crystal Technology affects both combat strength and seasonal progression.
Understand the current tree first.
Using an Old SoC Guide Without Checking Changes
Crystal Technology and story mechanics have changed.
The current in-game interface is the final authority.
Expecting One Reward Table to Apply to Every KvK
KvK 1, KvK 2, KvK 3, and Season of Conquest do not all use identical rewards and systems.
Check your active season.
Rise of Kingdoms KvK FAQ
What does KvK mean in Rise of Kingdoms?
KvK means Kingdom versus Kingdom.
Multiple kingdoms enter the Lost Kingdom and compete through territory, structures, Honor, objectives, PvP, and kingdom-wide strategy.
What are the Rise of Kingdoms KvK seasons?
The main progression is:
Season of Conquest then uses different story formats with additional mechanics such as Crystal Technology.
What should I save before KvK?
Prioritize:
Food
Wood
Stone
Gold
Healing Speedups
Universal Speedups
Action Point recovery
Teleports
Peace Shields
Troops
Your exact reserve depends on how heavily you intend to fight.
Do I need T5 troops to participate in KvK?
No.
T5 provides obvious strength, but T4 players can still contribute through open-field support, rally filling, reinforcement, PvE, territory, and other kingdom objectives.
What are Honor Points?
Honor is a Lost Kingdom progression and ranking system.
Classic KvK Honor can be earned through activities such as Barbarians, Forts, gathering, Ruins, Altars, and event objectives.
Honor is tracked through individual, alliance, and kingdom progression.
What is the best way to get Honor?
Use the activities available in your current season efficiently.
Barbarians, Forts, Ruins, Altars, gathering, and event objectives can all contribute.
Do not chase rankings automatically if the AP cost exceeds the value of the reward.
What is DKP in Rise of Kingdoms?
DKP is generally a kingdom or alliance-created contribution measurement.
It is not one universal official in-game formula.
Your kingdom may calculate it using combinations of Kill Points, deaths, participation, and other contribution metrics.
What is the best KvK commander pair?
There is no single best pair for every KvK.
Commander availability and meta differ between early seasons and Season of Conquest.
Choose a pairing appropriate for:
Your season
Troop type
Equipment
Investment level
Battlefield role
Should F2P players fight in KvK?
Yes.
F2P players can contribute through:
Efficiency matters more than trying to imitate whales.
What are Crystals in Season of Conquest?
Crystals are a seasonal resource used for Crystal Technology in applicable Season of Conquest stories.
They do not function as a permanent resource that you simply save across future seasons.
What is Crystal Technology?
Crystal Technology is an SoC progression tree that can provide seasonal economic, PvE, and combat bonuses.
Researching it can also contribute toward Season of Conquest currencies and rewards.
Should I follow an old Crystal Technology build?
No.
The Crystal Technology tree has received changes, including technologies being added, removed, or reordered.
Use the tree available in your current Season of Conquest story.
What rewards can I get from KvK?
Rewards vary by season and may come from:
Rewards can include Gems, Speedups, sculptures, equipment materials, cosmetics, resources, and other progression items depending on the active season.
What is the most important KvK strategy?
Fight as part of your kingdom.
Good KvK players:
Final Thoughts
Rise of Kingdoms KvK is not won by one powerful governor.
It is won by kingdoms that convert thousands of individual accounts into one coordinated force.
Prepare enough resources to sustain your army.
Save Healing and Universal Speedups.
Develop a small number of strong commander marches.
Build useful equipment.
Protect your Action Point reserves.