
NosTale Raids Guide – How Raids Work, Rewards, Teams, and Preparation Tips
Raids are one of the most important parts of NosTale progression, offering equipment, raid boxes, materials, reputation, tokens, Gold, and other valuable rewards.
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Specialist Cards are the heart of NosTale combat, letting each class transform into completely different elemental builds with unique skills, roles, and playstyles. This guide explains how SP Cards work, how to level and upgrade them, how elements and SP points affect performance, and which Specialists are worth prioritizing for PvE, raids, support, and PvP.
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A Specialist Card transforms your character into a specialized combat form.
Instead of creating a completely new character whenever you want another combat style, you can switch between compatible SP Cards belonging to your class.
For example, the same Mage can move between damage-focused, support-focused, and different elemental Specialists. An Archer can switch between long-range bow Specialists and cards that use the dagger more heavily. A Swordsman can move between traditional melee gameplay and Specialists using the secondary weapon.
This flexibility is one of NosTale's most important progression systems.
A Specialist does not simply add a passive bonus to your normal class.
It replaces your usual combat skill set with its own abilities.
Most combat Specialists progressively unlock their core skills through Specialist Job Level 20. After that point, additional job levels become important mainly because they provide Specialist Points used to improve the card's statistics.
This means a newly obtained SP is not immediately comparable to a developed one.
A high-job-level, upgraded and perfected Specialist can perform very differently from the same card in its basic state.
Fire, Water, Light, and Shadow remain central to Specialist gameplay.
For example, Warrior is a Fire Specialist, Ranger uses Water, Assassin uses Shadow, and Holy Mage uses Light.
Later Specialist generations continue using elemental identities, although they may introduce different weapons, mechanics, buffs, resources, or combat roles.
Matching your Specialist with the correct fairy is therefore essential.

SP Cards have their own Job Level progression.
This is separate from your normal character level and normal class job level.
Core Specialist skills unlock during the early SP job levels, with the standard combat SP structure providing the full basic skill set by Job Level 20.
A low-job-level Specialist may therefore feel incomplete simply because important parts of its kit are still locked.
Before judging whether an SP feels weak, make sure you have actually unlocked the skills needed for its intended rotation.
After Job Level 20, further Specialist progression awards points that can be distributed into the card's statistics.
The four principal categories are:
Attack, Defence, Element, and HP/MP.
The current upgrade system can allow investment beyond the older 100-point limit. Upgrading above +15 progressively increases the maximum amount that can be invested into an individual category, ultimately allowing up to 120 points with sufficiently upgraded Specialists.
That creates much more build flexibility than simply leveling the card.
There is no single point distribution that is correct for every Specialist and every character.
Your ideal setup depends on your class, equipment, shell effects, content, element, and whether you are building for PvE or PvP.
Attack is normally important for damage-focused Specialists, especially physical builds that benefit heavily from their weapon damage and offensive statistics.
High Attack investment is common on many PvE and PvP builds.
Element becomes particularly important when elemental damage contributes heavily to the content you are fighting.
This can be especially powerful in PvE when the elemental matchup favors your Specialist.
A build with enormous raw Attack but poor elemental investment is not automatically better than one designed around elemental damage.
Defence can be useful when survivability is more valuable than maximizing theoretical damage.
It generally receives less attention on pure farming builds but may become more valuable in specific PvP or defensive setups.
HP/MP provides additional survivability and resources.
Its value depends heavily on the Specialist and content. Mages, for example, can care considerably more about MP management than some physical classes.
When another player says a Specialist should use a particular point distribution, remember that their equipment may contain different SL effects.
Weapon shells can provide additional Specialist statistics, which change how many actual card points are needed to reach particular thresholds.
A build copied without matching equipment may therefore produce a very different result.
SP upgrade level is separate from Specialist Job Level.
Current combat SP Cards can be upgraded as high as +20.
Higher upgrades provide additional Specialist Points and increase the amount that can eventually be invested into the card's stats.
Higher SP upgrades become progressively more expensive and introduce additional materials.
The current system divides protection into different ranges. Lower SP Protection Scrolls apply to the lower upgrade range, while Higher SP Protection Scrolls cover the +10 to +14 range. Higher stages use their own protection and materials.
Do not attempt expensive upgrades without understanding what can happen when an attempt fails.
An unsuccessful upgrade can potentially destroy the Specialist's soul when appropriate protection is not active.
That does not mean the card disappears, but further upgrading becomes blocked until the soul is restored.
Protection items exist specifically to prevent this result.
For expensive cards, especially heavily developed ones, the cost of protection should be considered part of the upgrade cost rather than an optional extra.
Perfection is another progression layer separate from job level and normal SP upgrades.
Perfection uses Specialist-specific materials to add further statistics.
Current normal-server Specialist perfection extends to +100. Gameforge was still explicitly referring to Specialist perfection up to +100 in 2026.
Perfection can improve areas such as Attack, Defence, Element, HP/MP, and elemental resistances.
A card described as something like:
99 +15 +80
is communicating several different progression systems.
The first number usually refers to Specialist Job Level, the second to the SP upgrade level, and the last to perfection.
Do not compare two cards by looking at only one of those numbers.
Choosing the correct SP is partly about matching the Specialist's toolkit to the encounter, but its element also matters.
A Specialist that dominates one farming area may be less efficient somewhere with a different elemental matchup.
Use the fairy corresponding to your Specialist's element.
A Water Specialist should normally be paired with a Water Fairy, a Shadow Specialist with a Shadow Fairy, and so on.
Your fairy contributes to elemental damage, so ignoring this connection means leaving a significant part of your Specialist's potential unused.
Elemental performance is influenced by enemy resistance.
Skills, equipment effects, shells, buffs, debuffs, and Specialist mechanics capable of reducing resistance can therefore provide major benefits in PvE and raids.
This is also one reason support and debuff Specialists can be extremely valuable even when they do not personally produce the highest damage number.
Swordsman's current combat roster includes Warrior, Ninja, Crusader, Berserker, Gladiator, Battle Monk, Death Reaper, Renegade, Waterfall Berserker, Dragon Knight, Stone Breaker, and Achilles.
Each covers a different mixture of elements, damage patterns, utility, and weapon usage.
Berserker remains one of the most practical Swordsman cards to understand because of its strong area damage and useful raid contribution.
Current community discussion still regularly highlights Berserker as an effective PvE choice because it combines AoE potential with useful enemy debuffing.
That does not make every other Swordsman SP unnecessary, but it gives players building their first serious PvE card a strong general-purpose option.
Crusader remains a useful Light Specialist with team-oriented utility.
Its kit has historically been valued beyond personal damage because of buffs and debuffs that benefit group encounters.
It also received adjustments in the August 2026 Specialist balance work, including changes to Holy Breath.
Stone Breaker is the SP11 Fire Specialist.
When Gameforge introduced it, the developers specifically described the card as filling a Swordsman weakness by providing a strong collection of AoE abilities.
If you need a modern Fire-focused Swordsman card for clearing groups, Stone Breaker deserves serious consideration.
SP12 introduced Achilles, a Shadow Specialist that uses the Swordsman's crossbow.
Unlike the traditional close-range Swordsman identity, Achilles is designed around range and numerous debuffs. Gameforge specifically described it as a Specialist intended to maximize range while providing high damage across different content.
It is particularly interesting for established Swordsmen who want a ranged alternative without changing class.
Archer's current combat Specialists are Ranger, Assassin, Destroyer, Wild Keeper, Fire Cannoneer, Scout, Demon Hunter, Avenging Angel, Sunchaser, Blaster, Fog Hunter, and Admiral Yi.
Archer has some of the clearest differences between long-range bow gameplay and Specialists that lean toward secondary-weapon combat.
Wild Keeper has long been one of Archer's recognizable PvE choices.
Its combination of AoE and useful abilities makes it practical when fighting groups rather than only single targets.
For a player who wants a traditional bow-based Specialist that can contribute in regular PvE, Wild Keeper remains worth developing.
Assassin is a Shadow Specialist with mobility, critical-hit tools, ambush mechanics, and concealment.
Its kit includes abilities such as Hideout and other positioning tools that naturally lend themselves to fighting players rather than simply standing still and clearing monsters.
It can be extremely effective in the right hands, but beginners should not assume that strong PvP utility automatically makes it the ideal farming card.
Demon Hunter is a useful Shadow option when you want stronger multi-target PvE performance.
This is an important distinction from Fog Hunter: when SP11 was introduced, Gameforge specifically said Fog Hunter was intended to have a stronger PvP identity while Demon Hunter would retain its PvE niche.
Fog Hunter is Archer's SP11 Shadow Specialist.
Its kit uses very long attack ranges and contains powerful debuff tools. Some attacks reach 16 cells, emphasizing the sniper-style identity of the card.
It is particularly attractive when long-range pressure, boss debuffing, or PvP is more important than quickly clearing large monster packs.
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SP12 gave Archers Admiral Yi, a Water Specialist using the dagger.
Gameforge designed Admiral Yi specifically to deal with groups of enemies using rapid attacks, rather than simply creating another ranged single-target Archer card.
That makes Admiral Yi one of the more interesting modern choices for players willing to build around Archer's secondary weapon.
Mage currently has Red Magician, Holy Mage, Blue Magician, Dark Gunner, Volcano, Tide Lord, Seer, Archmage, Voodoo Priest, Gravity, Fire Storm, and Merlin.
Mage has particularly strong flexibility because its Specialist roster covers pure damage, AoE, debuffs, healing, and group support.
Holy Mage remains one of NosTale's clearest support Specialists.
Its toolkit includes group healing and party buffs such as Holy Weapon and Blessing.
A Holy Mage does not need to top the damage meter to be valuable.
If your raid or group needs healing and support, Holy Mage can contribute something that pure damage Specialists cannot replace.
Archmage is a Light Specialist with strong AoE potential.
It is a practical option for players who want a more offensive Light Mage instead of Holy Mage's support emphasis.
Community players still use Archmage for particular endgame farming maps and encounters, although the exact best choice depends on the content.
Seer remains one of Mage's notable Shadow options.
Its value comes from strong damage combined with debuff-oriented gameplay.
Players focused on endgame PvE still frequently identify Seer as a useful Shadow Specialist, although individual preference and latency can affect how comfortable its rotation feels.
Gravity has been a popular Water option for higher-level Mage PvE.
Community discussion before the latest balance pass frequently described it as one of Mage's most versatile endgame PvE Specialists.
However, Gravity was one of the Specialists changed in the August 2026 balance update. Current players should therefore evaluate it using the latest skills rather than relying entirely on older builds or damage comparisons.
Fire Storm is Mage's SP11 Fire Specialist.
It uses both magical and secondary-weapon concepts and was deliberately designed around rewarding active skill usage rather than simply repeating Dark Gunner's basic-attack identity.
Because equipment requirements matter, Fire Storm is a good example of why buying an SP without considering your weapon setup can be a mistake.
SP12 added Merlin, a Light Specialist using the Mage's spell gun.
Gameforge describes Merlin as a hybrid damage/support Specialist with multiple buffs and debuffs.
For developed Mage accounts, this gives Light another option beyond choosing only between Holy Mage support and Archmage-style damage.
Martial Artist has fewer combat Specialist generations than the original three classes, but its current roster includes Draconic Fist, Mystic Arts, Master Wolf, Demon Warrior, Flame Druid, Hydraulic Fist, Thunderer, and Thor.
The class also deserves extra attention when choosing an SP because some Specialists make meaningful use of its secondary weapon.
Master Wolf uses the Light element and builds around an Ultimate mechanic.
Its skills can accumulate Ultimate Points before transforming certain abilities into stronger versions, giving the SP a more rotation-focused style than simply using every skill as soon as it becomes available.
Master Wolf was also included in the August 2026 balance changes, so older guides may not fully represent its current performance.
Hydraulic Fist is a Shadow Specialist built around Fuel Points.
Its skills can consume fuel for stronger effects, while other abilities regenerate fuel or convert it into healing.
This makes the card more resource-management-heavy than many traditional Specialists.
Thunderer is a Light Specialist using both electric gauntlets and the Martial Artist's ranged secondary weapon.
It received another balancing pass in August 2026, making current testing particularly important before following older point builds or tier lists.
SP12 introduced Thor, a Water Specialist using Martial Artist's secondary weapon.
Gameforge designed Thor to combine substantial damage with raid-oriented buffs and debuffs.
For endgame Martial Artists, that makes Thor especially interesting when group contribution matters alongside personal DPS.
The best first investment is usually not the newest Specialist.
It is the card you can use in the greatest amount of content available to your character.
Prioritize a Specialist with reliable AoE, good sustained damage, and an element useful for the areas you currently farm.
A spectacular single-target PvP card may feel terrible when your main objective is clearing large monster groups.
Look beyond personal DPS.
Debuffs that lower defence or resistance, group buffs, healing, and other raid utility can make a Specialist more valuable than another card with slightly higher personal damage.
This is why cards such as Holy Mage remain relevant even when more modern damage Specialists exist.
Mobility, crowd control, burst damage, range, defensive mechanics, concealment, and reliable debuffs become more important.
Assassin and Fog Hunter, for example, have mechanics particularly suited to controlling engagements against other players.
Consistency matters.
A Specialist with large AoE coverage, manageable cooldowns, sufficient survivability, and uncomplicated equipment requirements often farms more efficiently than a theoretically stronger card built around perfect conditions.
This is one of the most important lessons in the Specialist system.
SP9, SP10, SP11, or SP12 is not automatically better than SP4 simply because it was released later.
New Specialists frequently exist to introduce a new role, weapon type, element combination, or combat mechanic rather than directly replacing old cards.
Gameforge demonstrated this explicitly with Fog Hunter, stating that the card was designed with a stronger PvP identity while Demon Hunter retained its PvE strengths.
SP12 follows the same philosophy. Achilles adds ranged gameplay to Swordsman, Admiral Yi gives Archer a rapid melee option, Merlin mixes damage with support, and Thor combines damage with raid utility.
Build a Specialist roster, not simply a collection of increasingly higher SP numbers.
Specialist balancing is still active.
The August 2026 update changed Ranger, Blue Magician, Gravity, Battle Monk, Avenging Angel, Renegade, Master Wolf, and Thunderer, while also making smaller adjustments to SP12 and various buffs and debuffs.
That means an SP tier list written before those changes may no longer accurately reflect the game.
Use tier lists to understand general strengths and weaknesses, but check the current skill set before spending large amounts of gold on a heavily upgraded card.
Do not buy an expensive high-upgrade Specialist simply because someone calls it meta.
First determine whether it matches your weapon setup, element, farming area, and preferred content.
Modern Specialist design increasingly makes secondary weapons important.
Achilles uses the Swordsman's crossbow, Admiral Yi uses Archer's dagger, Merlin uses Mage's spell gun, and Thor uses Martial Artist's secondary weapon.
A strong card with weak supporting equipment may underperform dramatically.
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Your Specialist's element and fairy should work together.
Forgetting this relationship wastes elemental potential.
A +15 or +20 label does not tell the entire story.
Job level, point distribution, perfection, equipment, shell effects, fairy strength, wings, and player execution all influence the final result.
One highly developed SP is useful, but eventually having viable options across multiple elements gives your account much greater flexibility.
You do not need four perfect cards immediately, but you should gradually build toward a roster capable of handling different content.
SP generally refers to Specialist or Specialist Card when players discuss character builds.
An SP Card transforms your class and gives it a new skill set, element, and combat style.
Current combat Specialist Cards can be upgraded to +20.
Current Specialist perfection extends to +100.
Standard combat Specialists unlock their core skill set through Specialist Job Level 20. Further job levels mainly contribute Specialist Points for character building.
No.
New Specialists often introduce a different role rather than replacing previous cards.
Your best choice depends on element, PvE or PvP, raid requirements, equipment, AoE needs, single-target damage, and team utility.
As of August 2026, the newest generation is SP12: Achilles for Swordsman, Admiral Yi for Archer, Merlin for Mage, and Thor for Martial Artist.
There is no universal best SP across every class and encounter.
For PvE, prioritize the correct element, strong AoE or sustained damage, useful raid debuffs, and a Specialist that works with your current equipment.
No.
Develop the Specialists you actually need first. Build a reliable general PvE card, then add other elements or specialized raid and PvP cards as your account progresses.
NosTale's Specialist system is much deeper than choosing the card with the highest number.
Each SP changes how your character fights. Elements influence where it performs best, different Specialists favor AoE, single-target damage, support, debuffs or PvP, and modern cards increasingly change which weapon your class relies on.
Your Specialist itself also has several progression layers: Job Level, distributed SP points, upgrade level, perfection, fairy synergy, wings, and equipment effects.
For most players, the smartest approach is to develop one reliable Specialist for their main content before expanding into additional elements and specialized roles.
And with SP balancing still actively changing cards in 2026, avoid treating any permanent tier list as absolute. Understand what each Specialist actually does, match it to your equipment and content, and you will get far more value from your SP collection than simply chasing whichever card is newest.
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