LoL Patch 26.21 Biggest Winners and Losers at a Glance
The first results from Ranked Solo/Duo suggest that several changes are having a noticeable effect.
To help distinguish theory from actual performance, the comparisons below use early all-rank match data from the previous patch and Patch 26.21.
These figures are rounded snapshots from one statistics provider. They are not official Riot win rates, and differences between patches can also reflect changes in matchups, builds, player selection, and sample composition.

Biggest Winners
Darius — Win rate approximately 48.9% → 50.5% (+1.6 percentage points)
A shorter late-rank Decimate cooldown is making extended fights more favorable.
Miss Fortune — 49.6% → 51.0% (+1.4 points)
Higher Make It Rain damage and stronger critical-strike scaling on Bullet Time improve her offensive potential.
Orianna — 46.2% → 47.6% (+1.4 points)
Improved ability power scaling helps her deal more damage as she purchases AP.
Sion — 50.0% → 51.3% (+1.3 points)
More health growth and improved ultimate damage reward durable builds and successful engagements.
Taliyah — 49.4% → 50.6% (+1.2 points)
Higher Unraveled Earth damage makes well-executed crowd-control combinations more threatening.
Xin Zhao — 49.1% → 50.3% (+1.2 points)
Stronger offensive ratios support his bruiser and attack-speed-oriented builds.
Other positive movements include Nunu & Willump, Zyra, Vel'Koz, Ryze, and Taric.
Biggest Losers
Viktor — Win rate approximately 51.0% → 48.7% (-2.3 percentage points)
Reduced movement speed and weaker shielding make him considerably easier to punish.
Qiyana — 48.7% → 46.7% (-2.0 points)
Lower Q base damage reduces her ability to win trades and finish targets.
Tristana — 50.7% → 49.2% (-1.5 points)
A substantial early attack-speed nerf weakens one of her strongest laning patterns.
Lee Sin — 48.4% → 47.0% (-1.4 points)
Longer Safeguard cooldowns and reduced Dragon's Rage damage make his engagements less forgiving.
Jinx — 51.8% → 50.8% (-1.0 point)
Lower starting health and attack damage growth reduce durability and damage scaling.
Nidalee — 49.6% → 48.7% (-0.9 points)
Reduced Pounce damage and Primal Surge attack speed lower some of her early combat power.
Rammus, Yone, and Caitlyn also show negative movements, although their individual situations deserve a closer look.
Important takeaway: A champion losing one percentage point in overall win rate does not mean every player will become one percentage point less successful. These are aggregate results, not predictions for individual matches.
Biggest Winner #1: Miss Fortune Gets Stronger Damage
Miss Fortune is one of the most important winners in Patch 26.21.
Riot improved two abilities while also reducing the effectiveness of Hubris for ranged champions.
Her changes are designed partly to compensate for that item nerf, but the improvements also create different incentives for ability usage and itemization.
What Changed?
Make It Rain (E)
Previous total base damage: 70 / 100 / 130 / 160 / 190
New total base damage: 90 / 120 / 150 / 180 / 210
The ability gains 20 base damage at every rank.
Bullet Time (R)
Previous critical-strike damage multiplier: 130%
New critical-strike damage multiplier: 145%
Its additional scaling from bonus critical-strike damage also increased.
Why Miss Fortune Benefits
Make It Rain becomes more rewarding when opponents remain inside the affected area.
Although the damage increase is not enormous, it improves her ability to contribute damage while restricting enemy movement.
The Bullet Time improvement is particularly valuable when enemies are unable to escape her ultimate.
Miss Fortune already excels when teammates provide reliable crowd control, and these changes reward that coordination.
What Players Should Do
Prioritize clean ultimate positioning. The increased critical-strike damage is valuable only when Bullet Time hits opponents. Avoid starting the channel where an enemy can immediately interrupt it.
Consider critical-strike options carefully. The ultimate's improved scaling provides an additional reason to compare crit-oriented builds against alternatives. This does not mean every lethality build is suddenly ineffective.
Coordinate with engage teammates. Supports with reliable lockdown can create opportunities for Miss Fortune to deal meaningful damage.
Reevaluate Hubris purchases. Ranged champions now receive less attack damage from its base stats and takedown stacking.
Verdict: Major winner. Miss Fortune has clear ability buffs and encouraging early Ranked results, making her one of the most important champions to reassess.
Biggest Winner #2: Darius Becomes More Dangerous in Extended Fights
Darius received a simple change that has meaningful implications.
Instead of increasing his burst damage, Riot improved how frequently he can use Decimate in longer engagements.
What Changed?
Decimate (Q)
Previous cooldown: 9 / 8 / 7 / 6 / 5 seconds
New cooldown: 9 / 8 / 7 / 6 / 4 seconds
The buff is concentrated at higher ability ranks, with the largest improvement at maximum rank.
Why It Matters
Decimate is one of Darius's most important tools for dealing damage and restoring health when its outer blade hits enemy champions.
Reducing the cooldown gives him more opportunities to use this ability during sustained engagements.
That is especially relevant against melee opponents who must remain nearby to deal damage.
The improvement also fits Darius's identity as a dangerous extended-fight champion.
What Players Should Do
Play around the outer blade. The ability's value depends heavily on correct spacing, not simply pressing Q whenever it becomes available.
Think about longer fights. Against opponents who cannot quickly escape, the shorter cooldown may provide opportunities for an additional cast.
Avoid unnecessary chasing. The buff does not remove Darius's vulnerability to kiting and repeated crowd control.
Respect early cooldowns. The biggest improvement appears at later Q ranks, so do not expect every early-level trade to change dramatically.
Verdict: Major winner. Darius is an excellent example of a targeted buff improving his intended playstyle without simply increasing burst damage.
Biggest Winner #3: Taliyah Gains More Reward for Landing Combos
Taliyah received a particularly useful buff for players who can coordinate her crowd control.
Riot increased the damage of Unraveled Earth, reinforcing her ability to punish enemies who move through or become displaced across the ability.
What Changed?
Unraveled Earth (E)
Previous damage: 60–240 (+60% AP)
New damage: 70–250 (+70% AP)
Detonation damage also increased by five at every rank.
The ability continues to have a special damage modifier against monsters.
Why Taliyah Benefits
Taliyah's strength comes from controlling space and punishing opponents who move carelessly.
Increasing E damage makes her successful ability combinations more rewarding.
The additional AP scaling also matters as she acquires more offensive items.
In Jungle, her ability to contribute magic damage and zone enemies gives teams an alternative to physical-damage-focused champions.
What Players Should Do
Focus on ability coordination. Look for reliable opportunities to combine Seismic Shove with Unraveled Earth rather than casting abilities independently.
Punish predictable movement. Champions that rely on dashes may find it difficult to approach Taliyah when E is positioned correctly.
Use terrain intelligently. Weaver's Wall remains valuable for controlling access to objectives, cutting off escape routes, or assisting teammates.
Do not overestimate the buff. Increased damage does not eliminate her weaknesses against champions who can pressure her before she establishes distance.
Verdict: Major winner. Taliyah benefits from both direct damage improvements and a stronger reward for executing the combinations that define her gameplay.
Biggest Winner #4: Sion Receives Better Scaling and Engagement Damage
Sion's adjustments are particularly interesting because they improve more than one aspect of his performance.
He gains additional health per level and more ultimate damage after maintaining his charge.
What Changed?
Health Growth
Previous: 87 health per level
New: 95 health per level
Unstoppable Onslaught (R)
The maximum damage increase reached during the first three seconds of charging becomes stronger.
Riot also corrected an inaccurate tooltip description without making the corresponding gameplay ratio change.
Why Sion Benefits
Additional health growth improves his durability as the game progresses.
This naturally complements his identity as a tank that can absorb damage and threaten enemies through crowd control.
The ultimate adjustment also creates a greater reward for successful long-range engagement attempts.
However, charging longer is not automatically the correct decision.
The additional damage is only useful when the ultimate connects with a valuable target.
What Players Should Do
Use ultimate angles intelligently. Approaching through predictable paths makes successful engagement less likely.
Build according to enemy damage. Additional health does not replace the need for appropriate armor and magic resistance.
Control minion waves. Sion's tankiness is useful, but repeatedly fighting without managing the wave can still create major disadvantages.
Choose engagements carefully. A well-timed ultimate can influence a teamfight more than an aggressive charge into several prepared opponents.
Verdict: Strong winner. Sion receives meaningful improvements to durability and engagement damage, supported by positive early performance.
Biggest Winner #5: Orianna, Ryze, and Vel'Koz Receive Mage Buffs
Patch 26.21 also gives several magic-damage champions additional power.
However, the changes work differently for each champion.
Orianna — Improved AP Scaling
Command: Attack (Q)
AP ratio: 55% → 60%
Command: Dissonance (W)
AP ratio: 80% → 85%
These changes increase Orianna's damage as she purchases ability power.
She benefits when she consistently lands her Q-W combination and controls the Ball during teamfights.
Practical advice: Focus on Ball positioning and reliable damage opportunities. A stronger AP ratio does not compensate for consistently missing abilities or exposing yourself unnecessarily.
Ryze — Stronger Later-Game Combat
Ryze's Overload receives higher bonus damage at later ranks when interacting with Spell Flux, alongside increased movement speed.
Rune Prison's AP ratio also rises from 60% to 70%.
These changes are intended to reward Ryze more effectively when he reaches stronger scaling stages.
However, an important distinction matters.
Ryze is improving, but his early all-rank win rate remains comparatively low.
Players should not confuse a favorable change with proof that a champion has become universally dominant.
Practical advice: Manage mana carefully, learn the correct ability combinations, and prioritize positioning during extended fights.
Vel'Koz — More Frequent Poke and Stronger Passive Damage
Organic Deconstruction (Passive)
Maximum base damage: 180 → 205
AP ratio: 60% → 65%
Plasma Fission (Q)
Cooldown: 7 → 6 seconds
These changes improve his ability to threaten opponents with repeated skillshots and reward successful passive activations.
For experienced Vel'Koz players, the shorter Q cooldown provides additional opportunities to pressure opponents.
Practical advice: Improve projectile angles and avoid placing yourself within easy engagement range just to land another ability.
Verdict: These mages are meaningful winners, but their overall Ranked value still depends on matchup difficulty, player execution, and the ability to survive dangerous engagements.
Biggest Loser #1: Viktor Takes a Significant Hit
Viktor is one of the clearest losers of Patch 26.21.
Unlike champions receiving only small damage adjustments, Viktor loses both movement speed and defensive power.
These changes affect his ability to survive lane pressure, escape danger, and reposition during fights.
What Changed?
Movement Speed
Previous: 335
New: 330
Siphon Power (Q) Shield
Previous: 40–140 (+25% AP)
New: 30–130 (+20% AP)
Shield duration: 2.5 → 2 seconds
Why These Nerfs Matter
Movement speed influences almost every interaction.
It affects dodging abilities, approaching minion waves, responding to ganks, and maintaining distance from threatening opponents.
The weaker shield also reduces Viktor's protection when trading.
Combined, these changes make him easier to punish, particularly when opponents reach him before he can establish control.
Early all-rank data indicates a decline of more than two percentage points compared with the previous patch.
That is a meaningful movement, although it should not be interpreted as proof that the balance changes alone caused the entire decline.
What Viktor Players Should Do
Respect enemy engage range. Reduced movement speed makes careless positioning more dangerous.
Avoid unnecessary short trades. The smaller, shorter-lasting shield changes the value of exchanges that previously felt comfortable.
Maintain safer vision. Understanding where the enemy Jungler is positioned becomes even more important.
Prioritize consistent farming. Viktor can still contribute strong damage, but reaching useful item purchases without unnecessary deaths matters.
Verdict: Major loser. Viktor players need to adjust their defensive positioning rather than expecting previous trading patterns to work unchanged.
Biggest Loser #2: Qiyana Loses Part of Her Burst Damage
Qiyana received a direct reduction to Elemental Wrath / Edge of Ixtal.
Although the numerical change may appear modest, it affects an ability central to her damage combinations.
What Changed?
Elemental Wrath / Edge of Ixtal (Q)
Previous base damage: 80 / 110 / 140 / 170 / 200
New base damage: 70 / 100 / 130 / 160 / 190
The bonus AD ratio remains unchanged.
Why It Matters
Qiyana depends on executing her damage combinations effectively.
Reducing Q damage makes some trades less rewarding and can affect whether an opponent survives a close engagement.
Her early all-rank performance has also declined noticeably.
However, assassin win rates can be influenced by champion mastery and skill bracket.
A difficult champion may perform very differently for experienced specialists than for players learning the mechanics.
What Qiyana Players Should Do
Avoid assuming previous damage thresholds still apply. Reevaluate whether an engagement will actually eliminate the target.
Coordinate ability combinations. Missing important damage now becomes more costly.
Use terrain and positioning carefully. Favorable angles remain central to her strength.
Respect defensive purchases. Opponents with additional durability may survive combinations that previously secured kills.
Verdict: Major loser. Qiyana's damage reduction is straightforward, and early Ranked data indicates that players are feeling its impact.
Biggest Loser #3: Lee Sin Becomes Less Forgiving
Lee Sin received nerfs affecting both mobility and ultimate damage.
These changes are particularly relevant to experienced players who rely on precise movement, aggressive skirmishing, and effective displacement combinations.
What Changed?
Safeguard (W)
Cooldown: 7 → 8 seconds
Dragon's Rage (R)
Base kick damage:
175 / 400 / 625 → 150 / 350 / 550
The base collision damage also decreased by the same amounts.
A Tempest bug fix additionally changes an unintended interaction with enemies entering invisibility.
Why Lee Sin Loses Power
Safeguard is an important part of Lee Sin's movement and defensive flexibility.
Increasing the cooldown makes some engagements less forgiving, particularly when he needs to reposition repeatedly.
Dragon's Rage losing base damage also reduces part of his finishing potential.
The ultimate remains valuable for displacement, but its damage contribution is lower.
What Lee Sin Players Should Do
Prioritize successful engagements. Avoid spending mobility abilities without considering how you will leave the fight.
Reevaluate kill opportunities. Some combinations that previously secured eliminations may now require additional damage.
Play around teammates. Dragon's Rage remains a powerful setup tool even when its damage is lower.
Do not force every early skirmish. Champion familiarity and favorable positioning matter more than relying on raw damage.
Verdict: Major loser. Lee Sin still possesses exceptional utility, but players must be more disciplined with cooldowns and damage expectations.
Biggest Loser #4: Jinx Becomes More Vulnerable
Jinx remains a popular and capable ADC, but her Patch 26.21 nerfs reduce two important base-stat advantages.
What Changed?
Base Health
630 → 610
Attack Damage Growth
3.25 → 3 per level
Why It Matters
Losing 20 base health affects Jinx immediately.
In an aggressive bot lane, surviving with even a small amount of health can determine whether a trade ends favorably.
Lower attack damage growth also reduces some of her scaling damage.
However, these changes do not remove the strengths that make Jinx dangerous.
She still provides sustained damage and powerful acceleration after takedowns through Get Excited!
What Jinx Players Should Do
Respect early all-ins. Tank Supports and aggressive ADCs may have additional opportunities to punish her reduced health.
Improve positioning. Avoid entering enemy engagement range without a clear reason.
Use Flame Chompers defensively. Preventing an enemy from reaching you can be more valuable than attempting an uncertain catch.
Prioritize damage uptime. Surviving long enough to continue attacking is more important than chasing every low-health opponent.
Verdict: Moderate loser. Jinx has become more punishable, but her early win rate remains above 50% in the referenced all-rank sample.
Do not automatically abandon Jinx if she is your most comfortable ADC.
Biggest Loser #5: Tristana's Early Lane Pressure Is Weaker
Tristana received a targeted attack-speed nerf.
The objective is to reduce how easily she can dominate early trades through Rapid Fire.
What Changed?
Rapid Fire (Q) Attack Speed
Previous: 60 / 75 / 90 / 105 / 120%
New: 40 / 60 / 80 / 100 / 120%
The ability provides less attack speed at earlier ranks but reaches the same value at maximum rank.
Why It Matters
Tristana relies on sustained attacks to apply pressure and make effective use of Explosive Charge.
Lower early attack speed can reduce her ability to dominate trades before opponents have access to their full abilities.
This is particularly relevant when players previously relied on aggressive level-one fighting.
What Tristana Players Should Do
Reevaluate early all-ins. Do not assume you can overpower every opponent through Rapid Fire alone.
Coordinate Explosive Charge. The value of an engagement depends on stacking and detonating the charge effectively.
Respect enemy minion damage. Weaker early attacks make poorly positioned engagements even less attractive.
Remember the later ability rank. Rapid Fire still reaches 120% attack speed at maximum rank.
Verdict: Significant early-game loser. Tristana's later damage potential remains, but her early fighting advantage has been reduced.
Other Important Champion Nerfs in Patch 26.21
Several additional champions received adjustments worth understanding.
Nidalee — Lower Cougar Damage and Attack-Speed Support
Pounce now deals less base damage.
Primal Surge provides 10 percentage points less attack speed at every rank.
This affects her ability to produce damage during certain combat sequences and reduces the attack-speed benefit she can provide.
What to do: Avoid treating every marked target as an automatic kill. Improve spear accuracy, assess health advantages, and use Cougar Form carefully.
Rammus — Weaker Defensive Ball Curl Scaling
Defensive Ball Curl loses some base armor, and its bonus armor and magic-resistance scaling now caps at 50% instead of 60%.
This reduces part of Rammus's defensive power, especially when stacking substantial resistances.
What to do: Continue looking for favorable engagements against physical-damage-heavy compositions, but avoid assuming you can absorb the same amount of punishment as before.
Yone — Lower Mortal Steel Damage Scaling
Mortal Steel's AD ratio decreased from 110% to 105%.
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This reduces some of Yone's repeatable damage.
What to do: Be more careful about assuming that aggressive trades and all-ins will deal enough damage. Focus on spacing, preparation, and selecting engagements.
Caitlyn — Less Headshot Scaling, More Q Damage
Caitlyn's changes are best understood as a redistribution of power.
Headshot receives weaker later scaling, while Piltover Peacemaker gains more base damage at higher ability ranks.
This can reward deliberate ability usage while reducing part of her late-game critical-strike burst.
What to do: Use range and wave control intelligently, and do not judge her effectiveness solely by her previous Headshot damage.
Wukong — Jungle Nerf With Lane Compensation
Wukong receives additional base health regeneration.
However, Stone Skin provides less bonus armor at lower levels.
This is intended to reduce some Jungle strength while helping lane Wukong maintain better sustain.
What to do: Jungle Wukong players should respect early physical-damage engagements more carefully, while Top lane players can benefit from the improved regeneration.
Important takeaway: A champion with a nerf is not always a poor pick. The correct response depends on which part of the kit lost power and how much that mechanic matters to your playstyle.
Varus and Locke: Major Adjustments Rather Than Simple Buffs or Nerfs
Some Patch 26.21 changes cannot be accurately described as entirely positive or negative.
Varus and Locke are two important examples.
Varus — More Emphasis on Piercing Arrow
Riot changed how Varus distributes damage between Piercing Arrow and Blighted Quiver.
The adjustments aim to reduce the strength of certain W-focused patterns, particularly in Top lane, while placing more emphasis on interactive Q damage.
Piercing Arrow now gains a larger maximum increase from charging.
Blighted Quiver receives adjustments to its damage, ratios, and cooldown-refund interactions.
October 22 hotfix: Riot also corrected a bug that caused Piercing Arrow to stop applying reduced damage to subsequent targets. The same update increased its minimum base damage at maximum rank from 230 to 250 and improved the passive's bonus AD and AP on takedowns.
That hotfix is important because the original Patch 26.21 changes alone do not describe Varus's final state.
What Varus players should do:
Reevaluate whether Q-focused patterns work better in your preferred role.
Practice charging Piercing Arrow without exposing yourself unnecessarily.
Avoid assuming W-focused Top lane builds retain their previous strength.
Consider the October 22 changes when comparing damage calculations or early patch guides.
Locke — Weaker Early Resources, Better E Scaling
Locke receives changes affecting mana growth, ability costs, Grey Health interactions, and Ashen Pursuit damage.
His mana growth decreases.
Soul Ignition costs more mana.
Some early defensive interactions become less generous.
Meanwhile, Ashen Pursuit receives higher damage at later ranks and a stronger AP ratio.
What Locke players should do:
Manage mana more carefully during lane.
Avoid repeatedly spending abilities without creating meaningful advantages.
Reassess defensive trades that previously depended on generous Grey Health interactions.
Make better use of improved Ashen Pursuit damage when scaling.
These adjustments aim to change how Locke's power develops throughout a match rather than simply increasing or decreasing every aspect of his kit.
Smaller Changes That Still Matter
Not every meaningful adjustment involves damage or survivability.
Several champions receive improvements to utility, ability behavior, or resource management.
Azir — More Mana Growth
Azir's mana growth increased from 40 to 50 per level.
This provides more resources as he levels up.
The change is particularly valuable when players want to use abilities for lane control without exhausting their mana pool too quickly.
However, it does not directly increase his spell damage.
Practical takeaway: Use the additional mana to manage waves more effectively, not as an excuse to cast abilities without purpose.
Nunu & Willump — Stronger Absolute Zero
Absolute Zero's maximum damage increased from:
625 / 925 / 1275
to:
750 / 1100 / 1450
The AP ratio remains unchanged.
This is a meaningful damage improvement, but it is important to remember that the listed maximum damage requires a fully charged ultimate.
Practical takeaway: Look for opportunities to channel Absolute Zero when opponents are controlled, distracted, or forced through narrow areas.
Xin Zhao — Better Offensive Scaling
Three Talon Strike receives improved bonus AD scaling.
Audacious Charge also benefits more efficiently from permanent bonus attack speed.
This supports more than one itemization approach.
Practical takeaway: Compare bruiser and attack-speed-oriented purchases based on enemy durability and your team's needs.
Zyra — More Frequent Early Seeds
Rampant Growth recharges seeds faster at earlier ranks.
The maximum-rank recharge time remains unchanged.
This increases early flexibility when preparing plants for lane pressure.
Practical takeaway: Use the additional seed availability to control space and support effective ability combinations, rather than placing every seed immediately.
Taric — Improved Ability Reliability
Taric's Starlight's Touch, Dazzle, and Cosmic Radiance now function more consistently when his linked ally becomes untargetable.
An exception remains for Dazzle when its bound ally is vanished.
This is primarily an interaction improvement rather than a direct statistical damage buff.
Practical takeaway: Taric players can expect more consistent results in certain complicated fights, but should still learn the specific exception.
Twisted Fate — More Reliable Destiny Reveal
Destiny can now reveal untargetable units.
This makes the ultimate's information more consistent in situations where opponents temporarily become untargetable.
Practical takeaway: Twisted Fate still needs effective map awareness and positioning to capitalize on the information he gains.
Patch 26.21 Item Changes: Who Benefits and Who Loses?
Champion balance is only part of the story.
Item adjustments can influence champion strength even when a champion receives no direct changes.
Patch 26.21 contains four notable item changes.
Hubris — Better for Melee, Worse for Ranged Champions
Previous base bonus attack damage: 12
New base bonus attack damage:
Previous bonus AD per stack: 3
New bonus AD per stack:
This creates a clear difference between melee and ranged users.
Melee champions gain additional base attack damage while retaining the previous stacking value.
Ranged users lose both base damage and stacking power.
Who benefits: Melee champions whose builds naturally support Hubris and its takedown-based stacking pattern.
Who loses: Ranged champions that previously extracted significant value from the item's attack damage.
What to do: Compare Hubris against other purchases using your champion's actual damage pattern. Do not automatically buy it because it was effective in a previous patch.
Gluttonous Greaves — More Expensive
Previous cost: 1,000 gold
New cost: 1,100 gold
The 100-gold increase delays the purchase and makes early acquisition less efficient.
Although it does not change the item's entire purpose, the higher cost matters when players are trying to complete purchases on limited gold.
What to do: Consider whether the boots still fit your preferred purchase order and recall timing.
Dawncore — Stronger AP Scaling for Enchanters
Ability power gained per 100% base mana regeneration increased:
10 → 15
This improves Dawncore's offensive contribution for champions building sufficient base mana regeneration.
The adjustment is designed to make it a more attractive option beyond its traditional healing and shielding identity.
What to do: Enchanter players should compare Dawncore against other utility items based on build completion, gold availability, and team requirements.
A direct buff does not make Dawncore the correct purchase in every game.
Bastion Breaker — Less Raw Damage, More Flexible Objective Utility
Lethality decreased:
22 → 18
Shaped Charge damage also decreased.
However, Sabotage's stored objective-damage effect no longer expires after 90 seconds.
This is an important distinction.
Bastion Breaker becomes less attractive as a general damage-stat purchase while retaining a clearer objective-focused purpose.
What to do: Consider the item's special utility when planning objective pressure, rather than choosing it solely for lethality.
Overall item takeaway: Patch 26.21 rewards more deliberate itemization. Ranged Hubris users and early Gluttonous Greaves buyers face additional costs or reduced power, while some melee users and enchanters gain new reasons to reconsider their builds.
How Patch 26.21 Affects Every Ranked Role
The update does not affect every position equally.
Understanding the main changes in your role helps you adjust without getting distracted by balance updates that barely influence your matches.
Top Lane
Darius and Sion receive meaningful improvements, while Wukong's adjustments shift durability between jungle and lane situations.
Fiora, Garen, Malphite, and other unchanged champions still depend on their existing matchups.
What to change: Pay closer attention to Darius's extended-fight cooldowns and Sion's improved scaling. Avoid assuming every newly buffed opponent is automatically unbeatable.
Jungle
Lee Sin, Nidalee, and Rammus lose power.
Taliyah, Xin Zhao, and Nunu & Willump receive improvements.
Wukong's lower early passive armor changes some of his durability.
What to change: Reevaluate early skirmish strength, objective-control combinations, and the damage available when committing to ganks.
Mid Lane
Viktor, Qiyana, and Yone become weaker in important areas.
Orianna, Ryze, Vel'Koz, and Azir gain different improvements.
Locke also receives a broader power adjustment.
What to change: Recognize new trading opportunities against weakened champions while respecting the improved damage or resources of buffed mages.
ADC
Miss Fortune becomes more threatening.
Jinx receives lower durability and attack damage growth.
Tristana loses early attack speed.
Caitlyn's power shifts toward stronger Q damage and weaker later Headshots.
Varus receives broader ability adjustments and a follow-up hotfix.
What to change: Review early trading assumptions and item choices, especially if your champion previously relied heavily on ranged Hubris.
Support
Zyra receives more early seed availability.
Taric benefits from better ability interactions.
Dawncore becomes more attractive in certain enchanter builds.
What to change: Reconsider spell usage and item efficiency while continuing to prioritize vision, positioning, and coordinated engagements.
How to Adapt Your Champion Pool Without Losing Ranked Progress
One of the most common mistakes after a major balance patch is immediately abandoning familiar champions.
A nerf may reduce overall win rate without making the champion ineffective for an experienced player.
Likewise, switching to a buffed champion does not automatically improve results.
Keep Your Main Champion Unless Something Meaningful Changes
If you are comfortable playing Jinx, her reduced health and AD growth are reasons to adjust your trading, not necessarily to abandon the champion.
If Viktor is your main, spend time understanding the impact of lower mobility and shielding.
If you play Darius, learn which extended engagements become more favorable with the shorter Q cooldown.
Champion mastery still matters more than reacting emotionally to every numerical change.
Reevaluate Damage Thresholds
Damage changes can influence whether a particular combo secures a kill.
Qiyana, Yone, Lee Sin, and Tristana players should pay special attention to engagements that previously worked with narrow margins.
Likewise, Miss Fortune and Taliyah players may find more opportunities when their abilities connect correctly.
Practice or carefully assess combinations before relying on outdated expectations.
Adjust Your Defensive Positioning
Viktor and Jinx are especially important examples.
Less protection changes how confidently you can approach trades.
Standing slightly farther back, maintaining better vision, or waiting for enemy cooldowns can often compensate for some of the lost safety.
Review Item Choices
Ranged Hubris users should compare alternatives.
Enchanters can reconsider Dawncore.
Players buying Gluttonous Greaves must account for its increased cost.
Item selection should solve problems in the current match, not simply repeat an old purchase sequence.
Focus on Fundamentals
A patch can change champion power, but it does not remove the value of good decision-making.
Farming consistently, tracking enemy cooldowns, controlling vision, and playing around objectives remain important.
Even a significantly buffed champion can lose repeated fights through poor positioning.
Common Mistakes Players Make After Patch 26.21
Understanding balance changes is useful only when it leads to better decisions.
Assuming Every Buffed Champion Is Overpowered
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A champion receiving more damage does not automatically become the best pick in the game.
The improvement may apply only under specific conditions.
Nunu & Willump's increased maximum ultimate damage, for example, is most valuable when the channel can be completed.
Evaluate how frequently the stronger ability can actually influence a match.
Assuming Every Nerfed Champion Is Unplayable
Jinx still shows a positive all-rank win rate despite her nerfs.
Rammus also retains useful strengths, particularly against physical-damage-heavy teams.
A champion can remain viable even when its overall performance declines.
Ignoring Mid-Patch Changes
Varus received an important October 22 update.
Players relying on early Patch 26.21 information may miss the bug fix and additional buffs.
Always distinguish initial patch changes from later corrections.
Copying Old Builds Automatically
Item changes can affect the value of previously popular purchases.
A ranged champion using Hubris should consider whether the reduced attack damage changes the item's usefulness.
Similarly, Dawncore's improved scaling may influence enchanter purchase decisions.
Fighting Without Understanding New Cooldowns
Darius can use Decimate more frequently at higher ranks.
Lee Sin's Safeguard takes longer to become available.
Vel'Koz can cast Plasma Fission more frequently.
These changes influence combat timing.
Learning them can be more valuable than simply memorizing a new win rate.
FAQ — LoL Patch 26.21 Buffs and Nerfs
Who Are the Biggest Winners in LoL Patch 26.21?
Darius, Miss Fortune, Taliyah, Sion, and Orianna are among the most notable winners.
Their improvements are supported by positive early Ranked Solo/Duo performance compared with Patch 26.20.
However, exact rankings can vary according to rank, region, and statistics provider.
Who Received the Biggest Nerfs in Patch 26.21?
Viktor, Qiyana, Lee Sin, Tristana, and Jinx are among the most notable losers.
Viktor's reduced movement speed and shielding are especially important because they affect both survivability and positioning.
Is Miss Fortune Stronger After Patch 26.21?
Yes. Make It Rain deals 20 more base damage at every rank, and Bullet Time has improved critical-strike damage scaling.
Her early win-rate movement is also positive.
Players should still account for the ranged Hubris nerf when evaluating builds.
Is Jinx Still Good After the Nerfs?
Yes. Jinx remains viable, although lower base health and reduced attack damage growth make her more vulnerable.
Players should focus on positioning, farming, and surviving long enough to contribute sustained damage.
Why Was Viktor Nerfed?
Riot targeted Viktor's safety and defensive reliability.
His movement speed decreased, while Siphon Power provides less shielding for a shorter duration.
These changes create more opportunities for opponents to punish his positioning.
Did Darius Receive a Major Buff?
Darius received a shorter Decimate cooldown at later ranks, reaching four seconds at maximum rank instead of five.
The change improves sustained fighting and opportunities to heal when he lands the outer blade.
It does not directly increase his burst damage.
Is Hubris Still Worth Buying in Patch 26.21?
Hubris can remain useful, but its value depends on whether the champion is melee or ranged.
Melee users gain base attack damage, while ranged users receive lower base and stacking damage.
Evaluate it against alternative items rather than purchasing it automatically.
What Changed for Varus in Patch 26.21?
Varus received adjustments shifting the emphasis between Piercing Arrow and Blighted Quiver.
The October 22 hotfix corrected an important Q interaction and increased his passive takedown bonuses and maximum-rank Q minimum damage.
Players should use the updated version of his abilities when evaluating builds.
Should I Change My Main Champion After a Nerf?
Not necessarily.
A familiar champion with weaker numbers may still produce better results than a buffed champion you have never practiced.
First determine which abilities changed, how they affect your usual playstyle, and whether the champion still serves your intended role.
Conclusion: What Patch 26.21 Really Means for Ranked Players
League of Legends Patch 26.21 delivers an interesting balance update because it strengthens some established champions while reducing the reliability of others.
Miss Fortune becomes more dangerous when she can position Bullet Time effectively.
Darius gains additional opportunities during extended fights.
Taliyah receives stronger damage for successful crowd-control combinations, while Sion and several mages benefit from scaling improvements.
Meanwhile, Viktor becomes more vulnerable, Lee Sin loses some flexibility and ultimate damage, and Qiyana's burst becomes less forgiving.
Jinx and Tristana also receive meaningful adjustments, but neither should be judged solely by a nerf label.
Item changes add another layer of complexity.
Hubris is more favorable for melee champions and less rewarding for ranged users. Gluttonous Greaves becomes more expensive, while Dawncore gains ability power value and Bastion Breaker shifts toward a more specialized purpose.
The biggest lesson from Patch 26.21 is that understanding how a change affects gameplay matters more than memorizing which champions received green or red arrows.
If your main champion received a buff, identify the situations where the improvement creates a real advantage.
If your champion was nerfed, adjust positioning, damage expectations, and itemization before deciding to switch.
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Ultimately, the players who adapt most effectively are not necessarily those who switch to the newest meta pick.
They are the players who understand the changes, recognize new opportunities, and continue improving the fundamentals that win Ranked games.