Gear Basics in Legend of YMIR: What “Power” Really Comes From
A strong gear setup is not just “higher rarity.” Your real strength comes from the combination of:
- Grade (rarity): Common → Uncommon → Rare → Epic → Legendary
- Enhancement level: the + number on the item (and whether it’s safely enhanced or risk-enhanced)
- Additional options: extra stats that can be rolled/changed through enchanting on higher-grade gear
- Slot importance: a weapon upgrade usually changes your clear speed more than a small accessory swap
- Your build role: farm speed, boss survival, PvP trade power, or support utility
If you want to gear efficiently, you need to stop thinking like “new item = upgrade” and start thinking like:
“Does this item help me clear faster, survive better, or meet the next requirement?”
That one question will save you more resources than any “secret tip.”

Gear Slots Explained: What You Can Equip and Why It Matters
Legend of YMIR gearing isn’t only weapon + armor. You’ll see multiple equipment categories show up in core systems like enhancement, enchant, trading, and probability tables.
Here are the big gear families you’ll deal with:
- Weapon (your main damage/clear-speed driver)
- Secondary Weapon (class-specific offhand style slot)
- Armor (your survival backbone)
- Accessory (often power-dense, but easy to overspend on early)
- Seal (a special slot that appears in rarity tables and can include Legendary grade items)
- Utility Equipment (gathering/efficiency tools and other utility-type gear categories)
- Blazon (appears as a separate category in chance tables)
- Season Equipment (season-exclusive pieces tied to seasonal content and collections)
You don’t need to memorize all of this on day one. What matters is understanding the “upgrade order” later in this guide: which slots usually move your Combat Power the most for the least cost.
Rarity and Grades: Common vs Uncommon vs Rare vs Epic vs Legendary
The gear grade ladder is straightforward:
- Common: early filler gear, often replaced quickly
- Uncommon: still early, but can carry you until you reach structured content
- Rare: your first “real gear stage” where upgrades begin to matter more long-term
- Epic: where enchant systems and serious optimization begin
- Legendary: high-end milestone items that can unlock additional power behavior (including Special Skills when paired with certain conditions)
Important mindset: grade is not the whole story. A lower-grade item with a good enhancement level (and a clean set of options) can outperform a higher-grade item that is unenhanced or badly rolled for your build.
Tiers Inside a Grade: Why Two “Epic” Items Aren’t Always Equal
Some systems in Legend of YMIR explicitly describe tiers as a sub-category within the same grade, used to distinguish quality—where higher tiers provide better stats and stronger effects.
Even if you mostly notice tier language in companion systems, the lesson applies to gearing decisions too:
Don’t assume “Epic = Epic.”
Always compare:
- enhancement level
- options
- your role fit
- and whether you can realistically keep upgrading that item
This prevents the biggest gearing mistake: replacing a good, upgraded piece with a “higher grade” piece that actually makes you weaker right now.
Stats That Matter Most (Without Overcomplicating It)
You will see many stats in Legend of YMIR. Instead of memorizing a huge list, use a practical “stat hierarchy” based on your role.
If your goal is faster leveling and farming:
- prioritize stats that improve consistent damage and reduce downtime
- value survivability only enough to stop deaths and frequent potion spam
If your goal is bosses and dungeons:
- prioritize survivability and consistency first
- then increase damage once you can reliably live through patterns
If your goal is PvP:
- prioritize not getting deleted in the first burst
- then build enough offense to punish after you survive the enemy’s commit
If your goal is support play:
- prioritize staying alive and enabling team uptime
- consistent contribution beats “big numbers once”
The easiest way to know what’s working
Use the Character State Info window: you can click a stat to see its breakdown by source, showing where your stats are coming from. This is the fastest way to answer questions like:
- “Did this weapon swap really increase my damage-related stats?”
- “Is my survivability coming from armor, accessories, skills, or another system?”
- “Which upgrade gives the biggest visible gain?”
If you ever feel overwhelmed, don’t guess—check the breakdown.
Combat Power vs Real Power: The Trap Beginners Fall Into
Combat Power is useful, but it can trick you.
Combat Power is great for:
- meeting entry requirements
- quick comparisons when you’re early and under-geared
- auto-equip decisions during fast questing
Combat Power can mislead you when:
- it values stats that don’t match your playstyle
- it prefers a higher-level item with worse combat performance for your role
- it ignores that you need survivability more than raw damage (or vice versa)
The best approach is hybrid:
- early game: use Combat Power as a fast guide
- mid game: use Combat Power + stat breakdown
- later: use role-based gearing (farm vs boss vs PvP presets)
Auto Equip: When It Helps and When It Hurts
Your Bag includes an Auto-Equip feature that automatically equips equipment in your bag with the highest Combat Point.
This is useful when:
- you’re leveling quickly through Main Quest
- you need speed and don’t want to micromanage every drop
It can hurt when:
- you’re building a specific playstyle (boss-safe or PvP)
- you’re using gear with carefully chosen enhancements or options
- you need consistent survivability more than raw Combat Point
A good rule:
- Use Auto Equip while leveling fast, then stop using it once you begin investing resources into a stable set.
What to Upgrade First: The Gear Priority Order That Works
If you want the strongest results with the least waste, upgrade in this order:
1) Weapon
Your weapon usually gives the biggest real-world impact: faster kills, smoother quests, faster farming. Faster clears also indirectly boost everything else because you earn more drops per hour.
2) Core armor pieces
Survivability reduces deaths, and deaths are the biggest hidden “XP and time tax” in the game.
3) Secondary weapon
Often meaningful, but usually behind weapon + survival in early priority.
4) Accessories / Seal
These can be extremely strong, but they’re also where players overspend early. Upgrade them once your weapon and survival baseline are stable.
5) Utility equipment and niche slots
These are important for efficiency systems, but they’re rarely the first thing that breaks a Combat Power wall.
This priority order is not about “best in theory.” It’s about fastest progress in real gameplay.
Enhancement (Forge): The Safe Way to Get Stronger Fast
Enhancement is one of the most powerful and most dangerous upgrade systems—because it’s easy to overdo it.
Here’s what matters most:
- Safe Enhancement Stage is up to +6 for Weapon, Armor, Accessory, and Utility Equipment
- Fail chance begins from +7 and above
- Starting from +10, you can use Enhancement Supplements to increase success chance and reduce destruction chance on fail
- There’s also a Multi Enhance flow that lets you register same item type in batches
The best early enhancement plan
- Push your main weapon to safe +6 before you gamble resources elsewhere
- Bring core armor pieces to a safe baseline next
- Avoid chasing +7+ on “temporary” gear you’ll replace soon
When risky enhancement becomes worth it
Only consider +7+ when:
- the item is a long-term keeper (you expect to use it for a meaningful period)
- you can replace it without ruining your progress
- you understand the failure risk and have a plan (including supplements at higher levels)
The fastest accounts are not the ones who gamble early—they’re the ones who build stable power first.
Enchanting: Where Epic Gear Becomes “Real Gear”
Enchanting is not for everything.
Key rule: Enchantment can only be applied to equipment items of Epic grade or higher.
That single rule should shape your entire early game:
- don’t stress about “perfect options” on early gear
- focus on stable upgrades until you reach Epic gear that’s worth optimizing
How enchanting works (practical version)
- enchanting consumes Option Enchant Scrolls and materials that can change depending on item grade
- you can use Advanced Enchantment, which consumes Diamonds and limits outcomes to middle-to-higher grade options
- you can use Auto Enchantment, which automatically enchants until it hits your chosen target options/grades (and stops when targets are met or resources run out)
Enchanting strategy that prevents regret
- Only enchant gear you plan to keep
- Choose 1–2 “must-have” options first (not 10)
- Use Auto Enchant with realistic targets so you don’t burn scrolls endlessly
- Use Advanced Enchantment only when the item is truly long-term and you understand the Diamond cost
Crafting Gear: When Crafting Is Worth It (and When It’s Not)
Crafting is unlocked early and lets you craft cards, weapons, equipment, and more.
Use crafting for gear when:
- you are missing a key slot upgrade and crafting is the fastest “guaranteed” replacement
- you want a consistent baseline set rather than random drops
- you’re working toward a longer-term gear direction that crafting supports
Avoid crafting gear when:
- the Main Quest is still showering you with upgrades
- you don’t know which gear line you want to invest in
- crafting would consume materials you’ll need for a more meaningful tier soon
Crafting is best used as a gap-filler and baseline builder, not as a “craft everything the moment you unlock it” habit.
Dismantle vs Discard vs Sell: What to Do With Extra Gear
Most of your inventory will be “extra.” The winners are the players who turn extra gear into progress without destroying valuable items.
Dismantling (best for materials and cleanup)
In the Bag dismantle menu:
- you can select dismantleable items and preview what you’ll receive
- you can use Batch Select to auto-select items meeting conditions
- equipped items cannot be dismantled
- dismantled items cannot be recovered, so don’t spam batch select without thinking
Dismantling is usually best for:
- low-grade gear you don’t need
- duplicates that aren’t valuable to sell
- cleanup when bag weight starts becoming a problem
Discarding (only for true junk)
Discard deletes items. Deleted items can’t be recovered. Use it only for items with no value to you and no market value.
Selling (Trade Station)
Selling is best when:
- the item is tradable
- it has meaningful value to other players
- you have duplicates or items that don’t fit your class/build
Your “gear economy” will be strongest when you balance all three:
- dismantle for materials
- sell valuable tradables for Diamonds
- discard only real junk
Bag Weight and Why It Secretly Affects Your Gear Progress
The Bag system includes weight and warns that penalties apply when bag weight reaches certain limits. This matters more than people admit, because bag problems cause:
- slower farming
- missed drops
- constant interruptions
- messy dismantle mistakes
A simple routine fixes it:
- sort → register collections → dismantle low-value → list high-value tradables → keep build pieces
If your bag is always clean, your gearing becomes smoother automatically.
Trading Gear for Diamonds: Smart Selling Without Losing Fees
The Trade Station is your daily marketplace. It shows:
- item search and min price lists
- pricing info like recent average unit price, current min price, and unit price guidance
- settlement of sales proceeds into Diamonds
- transaction history (past two weeks, up to a record limit)
The most important fee rule:
- if you cancel a listing to retrieve an item, the listing fee is non-refundable
Beginner selling rules (simple and safe)
- Don’t list an item until you’re sure you want to sell it
- Check if the item helps your build, crafting, or collections before listing
- Price near reality (not wildly high or low) to avoid cancellations
- Sell duplicates first—especially duplicates of gear you already upgraded
Diamonds are progression fuel, but only if you protect them from needless fees.
Region Trade Station: When High-Value Gear Enters the “Big Market”
The Region Trade Station expands trading and supports currency mode selection (WEMIX/Diamond), but requires wallet linking for certain transaction types.
Even if you never plan to use wallet features, it’s still useful to understand the impact:
- some items will be traded in wider markets
- pricing can shift based on region-wide demand
- certain high-value goods are treated differently than everyday tradables
For most players, the safe path is:
- learn Trade Station first
- only step into region trading when you understand how fees, pricing, and settlement work
Refinement Systems: Turning Gear Into Coins and Long-Term Power
Refinement exists in two major forms you’ll hear about:
Refine (NFI equipment enhancement)
NFI refinement allows you to register two NFI equipment items of the same enhancement level and consume one to attempt a refinement that increases enhancement level. If it fails, one item is consumed and the other remains.
NFI equipment also has special rules:
- NFI equipment is crafted using Yggdrasil Coins and Season Coins
- some named NFI items (like Tarnhelm and Mjolnir) are tied to crafting using Yggdrasil Coins
- seasonal NFI gear can be craftable only with Season Coins (depending on season)
This is not an early-game “spam system.” It’s a deliberate long-term progression track.
Refine Coin (using tradable gear)
Coin refinement uses tradeable equipment of Rare grade or higher (excluding NFI equipment) plus a Refining Stone.
- on success: the equipment and 1 Refining Stone are consumed, and you obtain the coin
- on failure: the equipment is kept, and 1 Refining Stone is consumed
This creates a real economic behavior in the game: tradeable Rare+ gear is not only gear—it can also be refinement material, which affects demand and pricing.
Legendary Weapons, Legacy Equipment, and Special Skills
A key late-game gear milestone is that Special Skills are automatically acquired when you equip:
- a Legendary weapon, or
- Legacy equipment crafted through refinement and enhanced to a certain level
This is why Legendary gear is not just “bigger stats.” It can change your character’s toolkit and open a new layer of power.
Practical lesson:
- Don’t rush Legendary just to “have orange gear.”
- Plan it: build stable Epic gear first, then move into Legendary/Legacy paths when you can support them with resources and a clear upgrade plan.
Season Equipment: Powerful, But Understand the Time Limits
Season systems can introduce season-exclusive equipment and season collections. Some season-related effects (like certain seasonal buff effects) may not apply after the season ends, while registered items in non-season tabs can remain.
The practical gear advice:
- treat season gear as “high value while active”
- register what you can into collections when it benefits your account
- don’t over-invest blindly if you don’t understand what persists after the season ends
Season gear can be amazing, but only if you manage it with a plan.
How to Compare Two Gear Pieces (A Simple 6-Step Method)
When you’re stuck choosing between items, don’t guess. Use this method:
- Check slot importance (weapon upgrade usually matters more than a small accessory upgrade)
- Check grade (Common/Uncommon/Rare/Epic/Legendary)
- Check enhancement level (+ level often beats raw grade early)
- Check option quality (especially for Epic+ gear where you can enchant)
- Check your role fit (farm vs boss vs PvP)
- Confirm using Character State Info breakdown (did the stat you care about actually improve?)
If you do this consistently, you’ll stop making “looks better, feels worse” mistakes.
Gear Progression Roadmap: Early → Mid → Late Game
Here’s a clean, realistic roadmap that keeps your power smooth.
Early game (Common/Uncommon → early Rare)
- use Auto Equip for speed if you want
- enhance safely only when needed to pass gates
- don’t obsess over perfect gear yet
Mid game (Rare → stable Epic)
- establish a stable +6 enhancement baseline on keeper items
- begin thinking about “two builds” (farm vs boss) using Presets
- only start serious option optimization once you’re in Epic gear you expect to keep
Late game (Epic optimization → Legendary/Legacy paths)
- enchant intentionally (targets, auto enchant, advanced enchant when justified)
- pursue Legendary/Legacy milestones carefully because they can unlock Special Skills
- use refinement systems strategically (NFI and coin refine)
- treat tradable Rare+ items as both gear and economy value
This roadmap keeps you progressing without burning out on constant re-gearing.
Common Gear Mistakes That Slow You Down
Avoid these and your account will feel stronger almost immediately:
- Enhancing every new drop instead of building a stable baseline
- Gambling +7+ early on gear you’ll replace soon
- Enchanting Epic gear without target options (scroll drain)
- Canceling Trade Station listings repeatedly and losing fees
- Batch dismantling without checking what’s included
- Ignoring bag weight until it becomes a penalty problem
- Treating Combat Power as the only truth instead of using stat breakdown
- Spreading resources across too many items instead of upgrading your best keeper pieces
Gear strength is mostly discipline, not luck.
BoostRoom: Build the Perfect Gear Plan Without Guessing
If you want your gear to feel powerful fast—without wasting materials—BoostRoom can help you build a clean, practical gearing plan for your class and schedule.
BoostRoom can help you with:
- choosing what to upgrade first (weapon/armor/accessories priority)
- setting safe enhancement targets (+6 baseline) and knowing when to push higher
- planning Epic enchanting targets so you don’t burn scrolls endlessly
- deciding what to dismantle vs sell vs keep to protect Diamonds and materials
- building two Presets (farm vs boss/PvP) so your gear always matches the content
- preparing for Legendary/Legacy paths and Special Skill milestones with a real roadmap
The goal is simple: less waste, more Combat Power, and smoother progress into the content you actually want to play.
FAQ
What rarity is best for gear in Legend of YMIR?
Legendary is the top milestone tier, but the “best” gear is the gear you can enhance and optimize safely. A well-upgraded Epic item can outperform a poorly upgraded Legendary path early.
Should I always equip the highest Combat Power item?
Not always. Combat Power is a great early guide, but later you should compare enhancement level, options, and role fit—and confirm using your stat breakdown screen.
What should I enhance first?
Weapon first for clear speed, then core armor for survivability. After you’re stable, improve secondary weapon and then accessories/seal.
What is the safe enhancement level?
Safe enhancement is up to +6. From +7 and above, fail chance applies, so higher enhancement should be a planned long-term investment.
When should I start enchanting gear?
Enchanting is for Epic grade or higher items. Start enchanting when you have an Epic piece you expect to keep and you have clear target options in mind.
What should I do with extra gear drops?
Use a system: register collections if relevant, dismantle low-value gear for materials, and sell valuable tradable items for Diamonds. Discard only true junk.
How do I avoid losing Diamonds on the Trade Station?
Don’t cancel listings unless you must, because listing fees are non-refundable on cancellation. Price carefully using the pricing info and sell duplicates first.
What is refinement and why does it matter for gear?
Refinement includes upgrading NFI gear using two identical enhancement-level items and refining coins using tradable Rare+ gear plus a refining stone. It matters because it connects gear to long-term progression and market demand.



