Endgame in Legend of YMIR: What “After Main Progression” Really Means


Endgame doesn’t mean “you finished everything.” It means your progress stops being a straight line and becomes a loop. Instead of one main quest chain telling you what to do, you start stacking multiple tracks at once:

  • Power track: gear, enhancements, enchanting, runes, artifacts, long-term stat systems
  • Content track: dungeons and modes that reset daily/weekly or consume limited entries
  • Economy track: Diamonds, tradable drops, market decisions, and optional token systems
  • Skill track: your own gameplay skill—dodging, timing, positioning, role play in parties, PvP discipline
  • Social/competition track: clans, inter-server areas, scheduled events, large-scale wars

The best endgame players aren’t the ones who grind forever. They’re the ones who build a routine that keeps all tracks moving with minimal waste.


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Your Endgame North Star: Pick 1 Primary Goal and 2 Secondary Goals


If you try to do everything equally, you’ll feel busy but not strong. Endgame becomes easy when you choose priorities.

Primary goal options (choose one):

  • PvE performance: clear harder content smoothly, win boss fights consistently, farm efficiently
  • PvP performance: survive more, win more trades, contribute in wars, climb in scheduled content
  • Economy growth: build Diamonds and resource flow so upgrades never feel “stuck”
  • Completion power: collections, story deck, runes, and long-term account systems for permanent stats

Secondary goals (choose two):

  • “Stronger weekly dungeon clears”
  • “Upgrade runes steadily”
  • “Build a boss preset that never wipes”
  • “Join an active clan and participate in weekly events”
  • “Convert duplicates into Diamonds consistently”
  • “Push a new season track efficiently while it’s active”

You can change goals later. The key is giving your daily checklist a purpose.



The Endgame System Map: What You Should Be Using (and Why)


After the main progression, endgame is about building a “stack” of systems that each provide value over time. These are the systems that typically define endgame growth:

  • Awakening (Level 60): unlocks the next stage of character growth and leads into Rune progression
  • Rune System: a major stats layer with slots unlocking gradually
  • Valhalla: time-based dungeon value that resets daily/weekly (a core endgame routine)
  • Labyrinth: no time limit dungeon content with a unique 24-hour entry-state rule
  • Expeditions: boss hunts and raids with party sizes and entry counts
  • Black Valkyries: hunting and clue-based progression that activates rune-like stat bonuses
  • Artifacts + Norn’s Treasure: steady long-term growth and time-based unlocks
  • Collection + Story Deck: permanent account power that scales over weeks
  • Forge optimization: enhancement discipline + option optimization through enchant systems
  • Trade Station economy: Diamonds flow and bottleneck removal
  • Inter-server content + scheduled wars: where endgame becomes competitive and social
  • Season systems (when active): limited-time growth accelerators worth planning around

A healthy endgame account doesn’t max one system and ignore the rest. It steadily feeds them all in the right order.



Awakening: Your True Endgame Starting Line


Awakening is one of the most important “endgame gates” because it formally evolves your character into the next stage. The important part is not just “getting level 60”—it’s treating Awakening as a transition where your build planning becomes more deliberate.

What to do when you reach level 60:

  • Follow the Awakening Saga requirements and complete the Awakening process
  • Immediately treat your build as “endgame-ready”:
  • stop upgrading random temporary gear
  • start investing in upgrades you can maintain long-term
  • begin planning your rune path

Why Awakening changes your priorities:

  • It signals you’re ready to specialize more
  • It leads directly into a new major growth layer (Runes)
  • It’s where long-term planning becomes more valuable than quick power spikes

Endgame tip: don’t rush into “hardest content” the moment you awaken. Spend your first days after Awakening stabilizing your routine and preset setup so you don’t burn resources on wipe loops.



Rune System: The Endgame Stat Layer You Should Build Slowly and Consistently


Runes are a long-term growth system, and they’re one of the biggest reasons endgame characters feel dramatically stronger than midgame ones.

How rune slots unlock (the key idea):

  • You start with a limited number of unlocked slots
  • Additional slots unlock gradually every few levels, up to a total of 6 slots

How to approach runes in endgame (the smart way):

  • Don’t chase “perfect” runes first
  • Focus on a stable set that supports your main goal:
  • PvE stability and uptime
  • PvP survivability and trade-winning power
  • Farming efficiency if you’re economy-focused

Rune discipline rules that stop waste:

  • Only replace a rune when it meaningfully improves your build goal (not just because it’s new)
  • Keep a “core set” and a “flex slot” mindset:
  • core set stays consistent
  • flex slot changes based on the content (bossing vs farming vs war)

Endgame truth: rune power stacks over time. The player who improves runes steadily for 2–4 weeks often outpaces the player who tries to brute-force perfect runes in two days.



Endgame Builds: The 3 Presets That Make Everything Easier


If you’re serious about endgame, you need Presets. Not optional. Presets are how you stop wasting time and stop dying because you entered the wrong content with the wrong setup.

Preset I: Farm / Daily Engine

  • Designed to complete daily missions, tasks, and routine farming quickly
  • Clear speed, low downtime, efficient rotation
  • Safe automation where it helps

Preset II: Boss / Dungeon

  • Designed to survive mechanics and keep uptime
  • Manual dodging, controlled cooldown usage, safer positioning tools
  • Potion settings built for spikes, not for convenience

Preset III: PvP / War / Inter-Server

  • Built for survival and consistency under pressure
  • Higher discipline: resource management, emergency escapes, trade-winning tools
  • Scales best in inter-server and scheduled war content

Endgame preset rule: when you join a party dungeon, expedition, or boss event, you should never ask “what should I do?” You should simply switch to Preset II.



Endgame Combat Skill: Your Gear Can’t Save Bad Timing


At endgame, most players have “decent enough” gear. The difference becomes execution.

Three endgame habits that win content:

  • Dodge late, not early: early dodges get punished by delayed hits and follow-ups
  • Spend defense like currency: don’t burn all resources at the start of a fight
  • Punish openings, don’t force damage: bosses and strong players punish greedy combos

If you want to clear faster, you don’t only need more power. You need fewer deaths. Every endgame system rewards uptime.



Valhalla: The Endgame Timer You Should Never Waste


Valhalla is a special dungeon system where usage time resets daily or weekly. This is endgame gold because it’s consistent and it’s designed to feed long-term progression.

Reset structure you should build your routine around:

  • Daily reset for Hall of the Valkyries (default time)
  • Weekly reset for Temple of Chaos and Fólkvangr (default time)

Endgame Valhalla strategy:

  • Spend default time consistently (skipping resets is skipping progress)
  • Choose floors you can clear smoothly (smooth > ego difficulty)
  • Use your Boss preset and keep your visibility clean

If you’re an endgame player who feels “stuck,” missing Valhalla time is one of the most common reasons.



Labyrinth: No Time Limit, But a 24-Hour Entry State


Labyrinth content is special because there’s no time limit, but once you enter, your entry state remains active for 24 hours, and you will be automatically exited afterward. The 24-hour duration resets each time you enter.

What this means for endgame planning:

  • Labyrinth is best used for longer, focused sessions
  • It’s perfect for:
  • practice and skill improvement
  • steady farming without time pressure
  • building confidence in mechanics

Best endgame Labyrinth habit:

  • Enter Labyrinth only when your bag is clean and your session goal is clear:
  • “I’m farming materials for forging”
  • “I’m practicing boss patterns”
  • “I’m doing a focused progression block”

Labyrinth rewards calm play. It punishes distracted wandering.



Expeditions: The Endgame Party Engine (Boss Hunts and Raids)


Expeditions are core endgame content because they compress rewards into structured boss hunts and raids.

Key structure:

  • Boss expeditions: up to 5 party members
  • Raid expeditions: up to 15 party members
  • Entry counts exist (default entries + recharge)
  • First-clear rewards exist (once per boss/raid)

Endgame expedition strategy:

  • Don’t waste entries on sloppy runs
  • Run with a plan:
  • roles (frontline stability, support timing, ranged uptime, mechanics flex)
  • target priority (adds vs boss)
  • defensive discipline (don’t chain die)

If your account feels stuck, consistent Expedition clears are one of the fastest ways to turn time into real upgrades.



Nightmare Difficulty: Endgame Where Execution Matters More Than Gear


Nightmare difficulty rules are built to prevent “one overgeared carry” play. It’s designed around control and strategy.

What typically changes in Nightmare:

  • Revivals are limited, and once used up you can be removed from the expedition
  • Damage rules can be fixed differently for melee vs ranged
  • Incoming damage can be tied to a percentage of max HP
  • Entry may require a special item (crafted feather-style entry)

Nightmare mindset:

  • Your goal is not “top DPS.” Your goal is “no deaths.”
  • One death can cost more than 30 seconds of damage output because limited revives remove your team’s presence.

Endgame tip: treat Nightmare like a weekly “serious run,” not like a daily spam mode.



Black Valkyries: Endgame Progress That Rewards Exploration and Consistency


Black Valkyries add a long-term progression track where you gather clues, defeat targets, and activate runes that grant additional stats.

Endgame value of Black Valkyries:

  • They add permanent-ish stat growth
  • They give you a structured “hunt loop” outside standard dungeons
  • They reward consistency more than raw power

Best endgame approach:

  • Make Black Valkyries a weekly checklist item:
  • gather clues while doing normal content
  • plan a focused hunt session
  • don’t let clues sit unused for weeks

This system is especially good for players who want “meaningful progress” even when they’re not doing raids.



Artifacts and Norn’s Treasure: Slow Growth That Becomes Huge


Artifacts are a long-term growth layer. Norn’s Treasure is a time-based unlock system that can be sped up with points, Diamonds, or clan support.

Why these matter in endgame:

  • They scale steadily over time
  • They reward consistency
  • They reduce the number of “dead days” where you feel like nothing improved

Norn’s Treasure speed-up discipline:

  • Speed-up points reduce unlock time in minutes (treat points as valuable)
  • Use speed-ups for milestones:
  • finishing an unlock before your session ends
  • completing a planned build step
  • pushing over a content requirement

If you use speed-ups randomly, endgame becomes expensive. If you use them for planned milestones, endgame becomes smooth.



Forge Optimization: Where Endgame Power Is Won or Wasted


At endgame, forging stops being “upgrade everything” and becomes “optimize the pieces you’ll keep.”

The three endgame forging layers:

  • Enhancement discipline: build stable enhancement levels before gambling higher
  • Enchanting discipline: optimize additional options on gear worth keeping
  • Automation discipline: use systems like auto enchant wisely so you don’t burn materials endlessly

Advanced Enchantment and Auto Enchantment mindset:

  • Advanced enchant methods can consume Diamonds to aim for better option ranges
  • Auto enchant can roll until it hits target options or until resources run out
  • The endgame mistake is setting unrealistic targets and letting the system eat everything

Endgame rule: set one “must-have option target” first, not five. Build toward perfection gradually.



Valkyries and Disir: Endgame Power That’s Easy to Mismanage


Valkyries and Disir contribute meaningful stats and effects. They also have systems that can permanently destroy progress if used carelessly.

Valkyries (endgame mindset):

  • Focus on the Valkyries you actually use in your main presets
  • Remember Valkyries enhance different skills for your class—choose synergy, not aesthetics

Disir Treasures (the big warning):

  • Gifted treasures cannot be retrieved
  • If you gift another treasure into a filled slot, the previous treasure can be destroyed
  • Lock important treasures so you don’t misclick

Endgame tip: treat Disir treasure gifting like enhancement on a “keeper item.” Only commit when you’re sure.



Alchemy: Endgame Treasure Upgrades at Level 60


Alchemy allows you to combine Disir Treasures to obtain higher-grade treasures, or replace Epic-grade treasures to potentially acquire a higher-tier Epic treasure.

Endgame Alchemy discipline:

  • Synthesis requires four treasures of the same grade
  • Replacement consumes Diamonds and is probability-based
  • Replacement applies only to Epic-grade Disir Treasures

Use Alchemy when you have:

  • a stable base set of treasures
  • surplus materials
  • a clear goal (not boredom)

Alchemy is best as a planned weekly investment, not a daily impulse.



Collection and Story Deck: The “Account Endgame” Most Players Underestimate


These systems make your entire account stronger, and their value compounds over time.

Collection:

  • Registering items provides additional effects that support growth
  • It turns random drops into permanent-ish progress
  • It rewards organization and consistency

Story Deck:

  • Duplicates convert into Story Deck Points (amount depends on card grade)
  • Completing a card set activates Area Buff Effects
  • Re-registering effects consumes points, and auto re-registration exists

Endgame habit that pays off:

  • Spend 5 minutes per day registering what you can, then move on
  • Don’t wait until “later” for weeks—these systems are strongest when they stack slowly over time



Trade Station Endgame: Diamonds Flow = Endgame Freedom


Endgame players often feel stronger because they have options:

  • they can buy bottleneck items
  • they can fund forging sessions
  • they can avoid farming one missing material for hours

Diamonds are a huge part of that freedom.

Trade Station endgame rules:

  • Sell tradable items within your server group
  • Use pricing info to list realistically
  • Canceling a listing returns the item but the listing fee is non-refundable (avoid “relist spam”)
  • Settle proceeds into Diamonds as a daily routine

The best endgame economy isn’t “trading all day.” It’s one clean daily pass:

  • list once
  • settle once
  • stop



Optional Endgame: Token Systems (Only If You Actually Want Them)


Legend of YMIR includes a tokenomics layer that connects gameplay to token-type currencies and optional systems like Station exchange and deposits.

Important endgame truth:

  • You can have a strong endgame account without diving deep into token features
  • If you do use token features, you must treat them like “real economics” with rules, caps, and fees

Examples of token-layer concepts you may see:

  • gWEMIX created from pieces (large conversion ratio)
  • Hall of Gold as a gWEMIX piece source with time rules
  • Station exchange converting gWEMIX to WEMIX with caps and fees
  • Deposit systems staking coins to earn Mileage or Governance coins

If your goal is pure gameplay progression, keep token systems optional. If your goal includes token activity, read the rules carefully and plan around caps so you don’t waste time.



Inter-Server Endgame: Where Your Server Identity Matters


Inter-server areas group multiple servers together and enable competition in designated zones and fields. This is where endgame becomes “alive”:

  • more contested farming
  • more unpredictable PvP
  • more value for organized groups

Endgame inter-server habits:

  • Don’t farm like it’s a safe zone—stay alert and keep escape options
  • Travel with a purpose:
  • farm route, then exit
  • objective play, then reset
  • If you’re outmatched, disengage and rotate rather than feeding deaths

Inter-server endgame rewards discipline and smart movement.



Scheduled Endgame Events: The Weekly Anchors That Make You Stronger


Endgame often revolves around scheduled content. These events become your “weekly spikes” where you earn rewards, test builds, and build social momentum.

Sindri’s Lost Treasure Island

  • Clan-based competitive content
  • Runs on a weekly schedule window
  • Limited revives and objective scoring means survival discipline matters

Server Battle

  • Large-scale content to determine the strongest server within an inter-server group
  • Entry cap and queue can exist
  • Revive limits mean dying repeatedly can remove you from the entire battle
  • Objective play (bases + Crown phase) is often more important than dueling

If you want endgame progress that feels meaningful, scheduled content gives you “events with stakes,” not just endless grinding.



Seasons: Endgame Acceleration While the Season Is Active


Seasons can introduce limited-time content designed to accelerate growth:

  • season-exclusive buffs and participation points
  • season equipment
  • season-specific Valhalla and Expeditions
  • season directives and unique monsters
  • season story deck and collections

Endgame season rules that protect your time:

  • Prioritize what persists after the season ends (account growth, permanent registrations)
  • Don’t over-invest in benefits that vanish after the season unless they help you reach a lasting milestone
  • Use seasonal time-based content consistently while it’s active (skipping resets is skipping value)

Seasons are where smart planning beats brute force.



Endgame Daily Checklist: The “Do This First” Routine


Here’s a practical daily routine that works for most endgame players. You can adjust the time blocks, but keep the order.

1) 2-minute setup

  • Claim completed rewards
  • Clear bag space (avoid weight penalties)
  • Switch to the right preset for your first activity

2) Daily engines

  • Daily Mission progress (start early so it overlaps everything)
  • Offline Mode setup (always set it before logout later)

3) Spend time-based value

  • Valhalla daily time (Hall default time first if you’re short on time)
  • Hall of Gold time (if you run it)
  • Any daily entry content you don’t want to waste

4) One “power block”

Pick one per day:

  • Expedition boss runs (clean, consistent)
  • Labyrinth session (focus farming or practice)
  • Black Valkyrie clue progress / hunt block
  • Forge session (planned upgrades only)

5) Economy pass (5 minutes)

  • Dismantle obvious junk
  • List tradables once
  • Settle Diamonds once

6) Logout correctly

  • Set Offline Mode intentionally
  • Don’t leave it on a low-value setting by habit

Endgame consistency comes from doing the same strong routine daily—without overthinking.



Endgame Weekly Checklist: The “One Session That Changes Your Week” Plan


Weekly value often resets on a schedule, and missing it is one of the fastest ways to feel “stuck.”

Use this weekly checklist:

  • Spend weekly Valhalla default time efficiently (Temple of Chaos and Fólkvangr)
  • Do one serious Expedition session with your strongest group (or your best matchmaking window)
  • Plan one forging/enchanting session with a clear goal (don’t “roll forever”)
  • Check Black Valkyrie progress and finish a hunt set if you’re close
  • Update your rune set once per week (small consistent upgrades)
  • Run one clan event block if you’re in a clan (Treasure Island / Server Battle / war content)

Weekly planning is how endgame feels “rewarding” instead of repetitive.



Endgame Progression Mistakes That Make Players Quit


Avoid these and your endgame will feel smoother immediately:

  • Doing content in the wrong preset (farm build in boss content)
  • Wasting time-based dungeon resets by wiping repeatedly
  • Gambling upgrades when you’re actually missing stable daily resource flow
  • Ignoring Collection and Story Deck for weeks (then feeling permanently behind)
  • Canceling Trade Station listings repeatedly and leaking Diamonds in fees
  • Treating seasons like “optional” and missing easy growth acceleration
  • Entering inter-server zones without a plan and feeding deaths
  • Trying to “max everything” instead of improving one track at a time

Endgame isn’t hard because it’s impossible. It’s hard because it punishes chaos.



Practical Rules That Keep Endgame Progress Steady


Use these rules as your endgame guardrails:

  • Upgrade for outcomes: “Does this help me clear better content, survive more, or farm faster?”
  • Build 3 presets and switch without thinking
  • Spend time-based content first (it’s value you lose if you skip)
  • Save heavy RNG spending for planned weekly sessions
  • Never permanently gift treasures or commit expensive resources casually
  • Keep one daily economy pass (list once, settle once)
  • If you’re stuck, don’t grind randomly—fix the bottleneck (power, mechanics, routine, or economy)

Follow these rules and endgame becomes predictable instead of overwhelming.



BoostRoom: Endgame Roadmap, Clears, and Account Growth


If you want your endgame to feel organized and fast, BoostRoom can help you turn “I unlocked everything” into a clean plan.

BoostRoom can help you with:

  • a personalized endgame roadmap (Awakening → runes → dungeon routines → weekly goals)
  • preset building (farm/boss/pvp) so your account always feels ready
  • dungeon clear strategy coaching (Valhalla time, Expeditions, Labyrinth efficiency)
  • forging and enchanting planning so you stop wasting materials and Diamonds
  • economy guidance (what to sell, what to keep, how to avoid fee traps)
  • clan and scheduled event preparation (Server Battle and Treasure Island role planning)

The goal is simple: fewer wasted days, more consistent upgrades, and faster movement into the content you actually enjoy.



FAQ


What should I do first after finishing the main progression?

Stabilize your routine: set up presets, spend time-based content consistently (Valhalla), and start building long-term systems (runes, artifacts, collections, story deck). Endgame is about stacking systems, not chasing one quick win.


Is Awakening the start of endgame?

For most players, yes. Awakening at level 60 is a major turning point that leads into rune progression and more specialized build planning.


How many rune slots can I unlock?

Runes unlock gradually as you level. Slots open over time up to a total of 6, so treat runes as a long-term progression system.


What’s the best daily endgame routine if I’m busy?

Do a short daily checklist: start Daily Mission progress, spend any time-based value you can (Valhalla daily time is huge), do one focused power block (Expedition or forge plan), list/settle Diamonds once, and set Offline Mode before logout.


What endgame content is best for consistent growth?

Valhalla (time resets), Expeditions (structured boss rewards), Labyrinth (no timer, practice + farming), Black Valkyries (long-term stat activation), and steady account systems like Collection and Story Deck.

How do I stop wasting resources in endgame?

Plan weekly “big spending” sessions and keep daily spending small and purposeful. Don’t chase perfect rolls every day. Use presets and focus on consistent clears and steady upgrades.


Do I need a clan for endgame?

You can progress without one, but clans unlock major endgame advantages: organized event participation, social power, and systems that accelerate growth. If you want faster endgame results, a good clan helps a lot.


Are token systems required for endgame progression?

No. Token systems are optional. You can build a strong endgame account through normal MMO systems (dungeons, gear, runes, artifacts, economy) without participating deeply in token features.

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