What Legend of YMIR Is (and Why Your Start Matters)
Legend of YMIR is built as a large-scale fantasy MMORPG set in a Norse-inspired world, with a story framing that revolves around Ragnarok repeating in long cycles and new heroes rising through fate and reincarnation. It’s also designed as a cross-platform experience (PC + mobile) with synced gameplay data, meaning you can do routine progress on one device and handle demanding combat on another.
Two design pillars affect beginners more than anything:
- Automation is for growth—manual control is for wins. Auto combat helps you grind and complete routine tasks, but the game heavily emphasizes timing, reactive movement, and boss-pattern play when you’re trying to win tougher fights.
- Your economy decisions are part of your power curve. Even if you ignore tokens entirely, you’ll still interact with tradable items, Diamonds, and player-driven pricing through in-game markets. Beginners who learn “what is safe to sell” and “what is worth keeping” grow faster with fewer regrets.
If you want the smoothest start, think of your character as having three parallel progress tracks:
- Level & quest progression (Main Quest, Tasks, Sagas)
- Power systems (skills, gear enhancement, collections, artifacts, summons)
- Routine & economy (dailies/offline mode, dungeons, market decisions)
This guide keeps those three tracks aligned so you don’t “level fast but stay weak” or “get rich but fall behind on account power.”

Your First 30 Minutes: Quick Start Checklist (Do This in Order)
Use this checklist to avoid the classic beginner trap of “wandering, over-farming, then hitting a wall.”
- Pick a class you actually enjoy controlling. Early levels are forgiving, but later content rewards comfort with your kit.
- Run Main Quest continuously until it naturally forces you to pause. Main Quest is designed to provide experience, currency, and a steady stream of growth items.
- Open menus as they unlock and do the short tutorials. You’re not “wasting time”—you’re unlocking the systems that multiply your power.
- Equip upgrades immediately, but don’t over-invest. Use Auto-Equip if you want speed; save big enhancement/crafting decisions for when the Forge and Craft systems are unlocked and you understand costs.
- Start learning movement and manual dodging early. Even if you auto-farm, the game’s hardest content wants real control.
- When you unlock daily routines, do the ones with account-wide value first. Daily Missions, time-based dungeons, and anything that grants core materials should be your priority.
If you follow this order, you’ll hit your first “real MMO rhythm” quickly: quest → unlock system → strengthen → repeat.
Platforms, Cross-Play, and System Requirements (PC and Mobile)
Legend of YMIR supports PC and mobile play with cross-platform synced gameplay data, which is perfect for beginners because you can:
- grind and manage inventory on mobile,
- then do bosses/raids on PC for smoother control and clearer visuals.
PC system requirements (official guideline)
- Minimum: Windows 10 (64-bit), Intel i7 7th Gen or Ryzen 5 (3.0 GHz+), 16GB RAM, GTX 1060 (6GB), DirectX 12
- Recommended: Intel i7 10th Gen, 32GB RAM, RTX 3060
- High-end: Intel i7 13th Gen, RTX 3080
Mobile minimum guideline (official)
- Android 12 (4GB RAM) with Snapdragon 865 / Exynos 9820-class devices
- iOS 16 with A14 Bionic-class devices (example baseline: iPhone 12)
Beginner tip: if your PC meets minimum but not recommended, prioritize stability:
- cap FPS,
- lower shadows/effects,
- reduce view distance,
- and avoid background apps during raids.
Also remember: MMO performance isn’t only hardware—connection quality matters. If combat feels “late,” try switching networks before you blame your build.
Choosing Your Class (Berserker, Warlord, Skald, Volva, Archer)
Legend of YMIR launches with five classes. Your class choice determines not only your weapon style, but also how forgiving your early game feels and how much “micro-control” you’ll enjoy later.
Berserker (melee bruiser, aggressive play)
- Best for players who love charging in, cleaving groups, and surviving through momentum.
- Early game feels powerful because close-range damage is reliable and you can clear routine mobs fast.
- Watch-out: bosses punish sloppy positioning, so you must learn dodge timing.
Warlord (melee control, spear-style battlefield management)
- Strong for players who like controlling fights—spacing, crowd control, and consistent pressure.
- Great in group content where controlling enemy movement helps everyone.
- Watch-out: you’ll feel average if you rely on auto combat too much; manual positioning is your advantage.
Skald (support, runes, healing/utility identity)
- Best for players who enjoy helping a party, boosting allies, and staying valuable even without top gear.
- In many MMORPGs, supports gear slower but stay relevant—Skald fits that pattern.
- Watch-out: solo progress can feel slower if you don’t optimize your routine and damage setup.
Volva (ranged mage, elemental magic identity)
- Best for players who love ranged casting, burst windows, and controlling space with spells.
- Often shines in content where you can keep distance and punish predictable patterns.
- Watch-out: fragile moments—if you fail movement, you can get punished quickly.
Archer (ranged precision, consistent damage identity)
- Best for players who like steady DPS, kiting, and clean target focus.
- Smooth for beginners because range gives safety while you learn mechanics.
- Watch-out: your damage depends on uptime—if you constantly reposition incorrectly, your output drops.
Beginner recommendation:
- If you’re unsure, Archer is usually the safest learning curve.
- If you want the classic “power fantasy,” go Berserker.
- If you plan to join a clan and raid often, Skald can make you instantly welcome.
Character Creation Details (Fixed Gender, Appearances, Naming Rules)
When you create a character:
- You choose from the five classes listed above.
- Each class has fixed gender (important if you care about roleplay/appearance).
- You can test-play via Class Trial before committing, which is an underrated beginner tool—use it to see animation speed and skill feel.
- Appearance is preset-based, with 8 appearance options per class.
- Character names must be 2–12 characters.
Pro tip: If you’re the type to “reroll a lot,” don’t. You can later access systems like Class Change (with limitations and costs), so your first pick isn’t always permanent—but starting with a class you enjoy saves time and resources.
Understanding the UI and Core Menus (Main, Task, Saga, Bag)
A beginner’s power comes from using the right menu at the right time. Here’s what each core menu really means:
Main (Main Quest)
Main Quest is your guided storyline progression and your primary early-game engine for:
- experience,
- currency,
- growth items,
- and chapter rewards.
You can track your current quest on the HUD and auto-proceed by clicking it. If you ever feel lost, Main Quest is your “always correct” next step.
Task (Normal Tasks vs Repeatable Tasks)
Tasks come in two types:
- Normal Tasks (one-time per character)
- Repeatable Tasks (limited per day, reset daily)
Repeatables are a reliable daily XP/material source, but don’t spam them early at the cost of Main Quest. Your goal is: Main Quest first, then fill downtime with Tasks.
There’s also an Auto Progress option and an “Auto Use Warp” style feature that consumes warp scrolls to move faster. Use warp scroll automation when you’re doing repeatable chores, not when you’re exploring story content for the first time.
Saga (Linked hidden-event questlines)
Sagas are chains of quests tied to hidden events. They often gate important systems (like trading features), so when you unlock Saga, don’t ignore it. Favorite important Sagas so their steps appear on your quest window.
Bag (Inventory control that affects progression speed)
Your Bag is more than storage:
- It shows which items are equipped (E mark),
- which are time-limited (clock icon),
- and which are tradable (Trade Station icon).
- It supports sorting, dismantling, viewing currencies, and auto-equipping.
Beginner rule: if you don’t manage inventory, you’ll either overflow and waste drops, or you’ll dismantle something you needed for a system unlock.
Combat Basics: Auto vs Manual, Timing, and “Micro Control”
Legend of YMIR’s combat messaging is simple: auto combat helps growth, but player control wins fights.
Here’s how to play as a beginner who wants fast progress without forming bad habits:
- Use Auto Combat for routine mob hunting and low-risk objectives.
- Switch to manual for bosses, PvP, and any content where patterns matter.
- Practice three core skills early:
- Positioning: don’t stand where the boss wants you to stand.
- Timing: save a key skill for the moment it matters.
- Reaction: read patterns and respond, not just rotate skills.
The game describes its combat as featuring:
- real-time attack/evade/counter flow,
- precise skill combinations,
- and hit-confirmation-driven feel where your timing and decisions matter.
Beginner combat habit that pays forever:
After every death, ask “what hit me?” If you can answer that, you’ll improve fast. If you can’t, slow down and watch the pattern.
Leveling and Progression Priorities (What to Do First and What to Ignore)
If you want the fastest early progress with the least waste:
- Main Quest is your main lane.
- It’s designed to push you across the continent, unlock systems, and feed you rewards.
- Use Tasks to fill downtime, not replace Main Quest.
- Normal Tasks are great for extra rewards; Repeatable Tasks are daily-limited and reset each day.
- Use Requests for extra rewards and town-based efficiency.
- Requests are NPC help missions taken from Request Boards in towns. They’re great when you want “bite-sized goals” and extra rewards, especially if you’re waiting for party content or want to diversify your routine.
- Use Saga as a system unlock tool.
- Some of the most important economy features require Saga completion, so don’t treat it as “optional lore.”
Beginner mistake: chasing random grinding “because it feels MMO.”
Yes, grinding works—but in Legend of YMIR, system unlocks and structured content often beat unstructured farming.
Daily and Weekly Routines That Actually Matter (New Player Plan)
A strong beginner routine is about time-limited value. Do the things that reset and disappear first.
Daily Mission
- Unlocks after a specific Main Quest milestone.
- Resets daily (server region time).
- Rewards scale with completion milestones (example: rewards for 5 and 10 completed missions).
Daily Missions are often your “most efficient minutes” because they’re designed as a compact checklist.
Offline Mode
Offline Mode lets you earn certain rewards without being logged in for a limited time.
- Base time example: 8 hours that resets daily (server region time).
- You select an area and difficulty based on Combat Power requirements.
Beginner tip: don’t “waste” offline time on low-value zones once you can meet better thresholds. Always pick the best difficulty you can safely clear.
Valhalla (time-based special dungeons)
Valhalla includes multiple dungeon types (such as the Hall of the Valkyries and Temple of Chaos style areas) with time limits that reset daily or weekly.
- You can recharge time using specific items, but your default reset is the core value.
Beginner tip: Valhalla is a “do it before bed” system. If you skip it, you lose time-based value.
Labyrinth (no time limit, but 24-hour entry state)
Labyrinth content has no time limit but has a unique rule: once you enter, your entry state remains active for 24 hours, and you’ll be auto-exited after that duration.
Beginner tip: treat Labyrinth as “I’m going to focus now” content. Don’t start it if you’re about to log off in 5 minutes.
Trial of Sigrun (replay trials for extra rewards)
This is a progression-friendly system that lets you re-experience trials you already encountered and earn additional rewards for clearing them.
Beginner tip: do these when you feel your Main Quest slows down. They are often tuned to reward players who are slightly undergeared but improving.
Expedition (boss hunts and raids with parties)
Expeditions allow boss hunts/raids within your server group and typically support small party sizes (up to 5).
- Track your daily entry count and recharge items carefully.
Beginner tip: if you have limited time, do Expeditions after your daily chores (Daily Missions + Offline Mode setup) because raids often take longer and depend on other players.
Gear Basics: Combat Power, What to Equip, What to Keep, What to Dismantle
In many MMORPGs, beginners lose weeks of progress by upgrading trash gear too early. Here’s how to avoid that.
Understand what Combat Power really is
Combat Power is a combined score affected by:
- gear stats and enhancement,
- skill progression,
- runes (later),
- summons and collection systems,
- and multiple account-wide boosts.
You can have a high level but low Combat Power if you ignore systems.
Beginner gear rules
- Equip upgrades freely while leveling, especially if they’re clear stat improvements.
- Avoid heavy enhancement investment until you understand the Forge success/fail rules.
- Keep items that:
- unlock systems,
- complete collections,
- or are valuable/tradable (check tradable icons).
- Dismantle low-value clutter when:
- your bag is full,
- you’re past that gear tier,
- and you’re sure it’s not needed for crafting/collections.
Inventory efficiency tip
- Sort often, dismantle in batches, and expand slots only when you truly hit a wall. Spending premium currency on bag slots too early is a classic regret.
Skills: Active, Passive, Potential, Special (and How to Upgrade Smartly)
Skills aren’t just “more damage”—they’re the foundation of your class identity.
You generally deal with:
- Active skills (your core combat buttons)
- Passive skills (always-on boosts)
- Potential skills (a growth track that becomes relevant as you reach higher levels)
- Special skills (tied to specific equipment milestones)
How skill upgrades work (beginner-friendly explanation)
- Skills are learned via Skill Books.
- Enhancements use Enhancement Tomes, crafted from specific scroll materials.
- Potential Skills can be enhanced from a certain level threshold onward and consume a “growth energy” style resource earned by leveling plus silver.
- Potential Skills can be reset for silver, and the materials invested are refunded on reset—meaning it’s safer to experiment here than in many MMOs.
Beginner tip:
Don’t spread upgrades equally across everything. Pick:
- your most-used damage skill,
- your survival/utility skill,
- and one “big moment” cooldown,
- then scale outward.
Crafting and the Forge: When to Craft, When to Enhance, and How Not to Get Burned
Two early unlocks shape your power curve: Craft and Forge.
Craft (creating items)
Crafting lets you create cards, weapons, equipment, and more.
Beginner approach:
- Craft only what directly upgrades you or unlocks a system milestone.
- Avoid “crafting for fun” early—you’ll run out of materials when you actually need them.
Forge (enhancement and power spikes)
Forge is where beginners either become strong—or waste their future.
Key Forge idea: enhancement has safe stages and risk stages.
- Safe enhancement up to a certain point (commonly up to +6) is designed as the beginner-friendly power ramp.
- From higher stages (commonly +7+), failure chance appears and risk increases.
- At very high enhancement (example: +10), you can use a supplement-style item to increase success chance and reduce destruction chance.
Beginner rules for Forge:
- Enhance your main weapon first, then core armor pieces, then accessories if you’re stable.
- Don’t chase risky enhancement on “temporary leveling gear.”
- Use safe enhancement settings and skip animation options for efficiency, but never enhance in a rage after a failure streak.
If you want to progress fast, your mindset should be:
steady upgrades > gambling upgrades.
Collections, Artifacts, and Story Deck: Hidden Systems That Add Massive Power
A lot of your long-term power comes from systems that don’t feel exciting at first. Beginners who invest early end up with smoother progress and fewer walls.
Collection
Collections reward you for registering items obtained while adventuring. Many players ignore this until late game, then realize they missed huge passive boosts.
Beginner rule:
Whenever you pick up a weird item and think “what is this for?”—check Collection before dismantling or selling.
Artifacts
Artifacts unlock or enhance when conditions are met and grant additional effects.
Beginner approach:
- Don’t tunnel vision only on gear.
- If you can upgrade an artifact with reasonable cost, it often provides efficient Combat Power growth.
Story Deck
Story Deck provides effects when you obtain Valkyries, Disirs, and Companions.
- It includes card sets by area.
- Duplicate cards generate points that can be used to re-register or optimize effects.
Beginner tip:
This is an “account builder” system. Even if your gear changes, Story Deck progress stays valuable.
Valkyries, Disir, Companions, and Norn’s Treasure (Summons and Treasures Explained Simply)
These systems look complicated, but the beginner concept is easy: they’re long-term power multipliers.
Valkyrie
- Summoned through cards.
- Applying a Valkyrie changes appearance and grants stats + skill enhancement effects.
Disir
- Summoned through cards.
- Grants stats and has unique skills; can be equipped with Treasures.
Alchemy (later power upgrade for Disir Treasures)
- At higher levels, you can combine treasures to attempt higher-grade results, or replace certain high-grade treasures for better tiers.
Companions
- Companions contribute to your setup and show up in systems like Presets and Story Deck. If you skip them, your “account power” lags behind.
Norn’s Treasure
- A time-based unlock system that can reward equipment items.
- Unlocking takes time, but you can shorten it using speed-up points, premium currency, or clan support.
- It also interacts with artifact upgrades (for unlocking slots).
Beginner tip:
Don’t blow all speed-ups early. Use them when:
- a treasure unlock completes a collection,
- upgrades a critical gear slot,
- or pushes you over a Combat Power requirement gate.
Awakening and Runes: Your Level 60 Milestone (The Biggest Power Shift)
For many players, “real endgame” begins with Awakening.
Awakening
- A growth feature that evolves your character by unlocking latent power.
- Requires reaching a high level threshold (example: level 60) and completing specific Main Quest/Saga requirements.
- Awakened characters can enter Awakening-exclusive areas.
Awakening is not optional if you want to keep progressing smoothly—it’s a designed power gate.
Rune System
- Unlock requirement: complete Awakening Stage 1.
- Two rune slots unlock automatically at first.
- More rune slots unlock every few levels, up to a total of 6 slots.
- Runes provide stats and Combat Power, and you can manage them via the Rune menu.
Beginner tip (future-proof):
Even early, keep an eye on items that relate to Awakening/Rune progression. Many players hit level 60 and realize they “sold or dismantled the stuff they now need.”
Bosses and Schedules: How to Show Up Ready (and Actually Get Rewards)
Boss content is one of the most rewarding parts of Legend of YMIR, but beginners often miss spawns or fail to qualify for meaningful rewards.
General boss participation rules (beginner mindset)
- Show up with enough survivability to stay alive.
- Deal damage early so you qualify for participation rewards (many bosses reward anyone who dealt damage at least once).
- Learn the “channel rule” (some bosses only appear in specific channels).
- Don’t chase the killing blow as a new player—focus on consistent participation and improvement.
Field boss scheduling example
Some bosses spawn on specific days/times in server region time, and some create multiple channels with player caps. If a channel is full, you must swap.
Beginner tip:
Set personal reminders for boss windows (especially if you’re building toward tradable drops or growth materials). Boss habits are one of the fastest ways to catch up in Combat Power without spending.
Trade Station and Player Markets: How to Sell Without Regret
Even if you never touch token exchanges, you’ll still interact with markets.
Trade Station (same server group marketplace)
- Lets you sell tradable items you own or buy items registered by others in your server group.
- You can search by category, filter by enhancement/class/grade, and see pricing history indicators like averages and minimums.
- Sales settle into Diamonds, and you can bulk settle eligible sales.
Beginner selling rules:
- Don’t list everything the moment you find it. Check whether it:
- unlocks a system,
- completes a collection,
- or is used in crafting.
- If you list items, remember listing fees are often non-refundable when you cancel.
- Sell duplicates of card-related drops (once you confirm you don’t need them for deck effects).
Region Trade Station (wallet-linked exchange)
This is a separate exchange system available by region that requires wallet linking. It supports registering/purchasing specific categories like certain grades of tradable items, season items, and coins, with currency options such as WEMIX or Diamonds depending on how you use it.
Beginner tip:
If you’re not comfortable with wallet features, you can still progress normally. Just focus on the standard Trade Station and in-game economy first.
Tokenomics in Plain English: gWEMIX, Hall of Gold, Refine, Station, Deposit, Vote
This section is beginner-friendly and practical. You don’t need to become “a crypto person” to understand the systems.
gWEMIX (core in-game token currency)
- Earned through specific content like the Hall of Gold and competitive content such as server wars.
- Can be exchanged for WEMIX via the Station and used in staking-style systems.
Hall of Gold
- Content where you can obtain gWEMIX shards/pieces.
- Has time-based rules (such as weekly resets for default time).
- Some rewards may be affected by taxes/fees, depending on the system rules.
Refine (gWEMIX pieces to gWEMIX)
- A conversion step exists where large quantities of pieces are refined into gWEMIX.
Station (gWEMIX sale and WEMIX settlement)
- A system where you register gWEMIX for sale and settle in WEMIX.
- You set the amount; the sale price isn’t chosen manually by the user.
- Settlement typically delivers proceeds minus fees.
Deposit
- Lets players stake certain coins to earn rewards:
- deposit sWEMIX/gWEMIX for Mileage-style rewards,
- deposit Yggdrasil Coins for Governance Coins.
Vote
- Uses Governance Coins to participate in representative voting.
- Candidate windows and rules exist (including limited candidate slots and registration costs in Diamonds).
Beginner decision guide:
- If you only want MMORPG progression: focus on Hall of Gold (if it benefits your growth) and ignore the rest until you’re comfortable.
- If you want economy depth: learn Trade Station first, then Station/Deposit/Vote step-by-step.
- Never invest time/resources into a system you don’t understand. In MMOs, confusion is how people waste weeks.
Servers, Clans, and Transfers: Social Systems That Multiply Your Progress
If you want to progress faster than solo players, you join a clan early.
Clan
- Unlocks at a relatively early level.
- Lets you donate, request support, access clan storage/shop features, and participate in clan-focused activities.
- Some clan features have timers (example: certain shop access after you’ve been in the clan for a number of days).
Beginner tip:
Pick a clan that matches your style:
- casual but active (best for learning),
- raid-focused (best for fast power growth),
- economy-focused (best for market play).
Server Transfer
Server transfers can exist in multiple forms (character and clan transfers), with:
- transfer periods,
- attempt limits,
- and currency/ticket requirements that can differ by server type.
Beginner tip:
Don’t transfer impulsively. Transfer only when you have a clear reason:
- joining a stronger clan/community,
- moving to friends,
- or escaping a dead server economy.
Performance and Settings Tips (Smooth FPS, Less Lag, Better Control)
A smoother game makes you stronger because your reaction time improves and you die less.
PC Launcher habits
- Use launcher settings to keep language/system options stable.
- Pay attention to update notices and patch notes so you don’t log in confused after balance changes.
In-game settings (beginner practical tuning)
- If you have stutters: lower shadows/effects first.
- If your device heats up: reduce resolution scale and cap FPS.
- If fights feel chaotic: reduce screen clutter (effects density) so you can read boss patterns.
Control tip
If you’re serious about PvE bosses or PvP:
- use PC for manual combat when possible,
- and practice dodging without relying on auto combat to “save you.”
Common Beginner Mistakes (and the Simple Fixes)
Mistake 1: Over-enhancing early gear
Fix: Enhance safely and modestly until you have gear you’ll keep.
Mistake 2: Ignoring Collection/Artifacts/Story Deck
Fix: Treat them as daily “power savings accounts.”
Mistake 3: Skipping Saga and then wondering why features are locked
Fix: When a system says it needs Saga completion, do it—this is intentional progression design.
Mistake 4: Selling items without checking if they’re needed
Fix: Check Collection and Craft requirements before listing on the market.
Mistake 5: Auto-combat everywhere
Fix: Auto for growth; manual for anything that can kill you quickly or has valuable rewards.
Mistake 6: No routine
Fix: Daily Mission + Offline Mode setup + one dungeon/raid loop is enough to beat most casual players.
BoostRoom: Progress Faster in Legend of YMIR Without Burnout
If you want a strong account but don’t want to waste weeks experimenting, BoostRoom can help you build a clear, practical plan tailored to your playtime.
With BoostRoom, you can get:
- Beginner account review: what to upgrade first, what to stop upgrading, and what to save.
- Class and build guidance: skill priority, gear focus, and rune planning for your specific class.
- Daily/weekly routine planning: a realistic checklist for 30, 60, or 120 minutes per day.
- Boss prep coaching: how to read patterns, how to survive longer, and how to improve your contribution so you consistently earn rewards.
- Economy guidance: what’s worth selling, what’s a trap to buy early, and how to turn your drops into real progression.
BoostRoom’s goal is simple: help you spend your time on the actions that move your character forward—and skip the mistakes that slow most new players down.
FAQ
Is Legend of YMIR beginner-friendly?
Yes, as long as you follow Main Quest progression and don’t over-invest in early gear. The game introduces systems gradually, but the number of menus can feel like a lot—use a simple routine and you’ll be fine.
Should I use auto combat as a new player?
Use auto combat for routine growth and farming. Switch to manual control for bosses, raids, and any fight where timing and movement decide the outcome.
Which class is best for beginners?
Archer is often the safest learning curve because range gives you breathing room. Berserker feels strong early if you like melee. Skald is great if you want to be valuable in groups quickly.
When should I start caring about Awakening and Runes?
Plan for Awakening early, but you’ll fully engage with it when you reach the required level milestone and complete the required questline steps. Runes unlock after Awakening Stage 1 and become a major power source.
Do I have to use token systems to progress?
No. You can progress through normal MMORPG play. Token systems exist as an additional layer, but your core strength still comes from quests, gear, skills, and account systems.
What should I do every day if I only have 30–60 minutes?
Do Daily Missions, set up Offline Mode, then spend remaining time on one high-value activity (Valhalla time, a Labyrinth push, or an Expedition run).
Should I join a clan early?
Yes. Clans commonly provide support systems, shared rewards, and access to features that speed up growth.



