How Many Acts and Chapters Are in Gears of War: E-Day?
Gears of War: E-Day features five main Campaign Acts, containing 26 numbered chapters.
There is also a Prologue and an Epilogue, bringing the total to 28 Campaign sections.
The story follows Marcus Fenix, Dominic Santiago, Mags Carter, and Lucas Reyes as they fight to survive the Locust invasion of Kalona.
The Campaign combines traditional cover-based shooting with larger exploration areas, optional objectives, vertical movement, and major environmental encounters.
Here's how the story is structured:
Prologue: Introduces the catastrophe that begins Emergence Day.
Act 1 – 4 chapters: Survive the initial invasion, rescue civilians, and defend key positions in Kalona.
Act 2 – 5 chapters: Assist Bravo Squad, secure Legacy Bridge, explore the city, and survive escalating Locust attacks.
Act 3 – 6 chapters: Navigate underground areas, regroup with allied forces, escort survivors, and defend Fort Vigil.
Act 4 – 6 chapters: Restore communications, explore Prospect Bay, and deal with the emergency at Timgad Refinery.
Act 5 – 5 chapters: Return to Kalona, secure the evacuation operation, and complete the final battle.
Epilogue: Concludes the Campaign's story.
A first playthrough generally takes around 14–16 hours, depending on difficulty, exploration, and the number of optional objectives completed.
Players who search for every collectible and customization upgrade may need longer.

Essential Tips Before Starting the Campaign
E-Day introduces several changes to the familiar Gears formula.
Understanding them makes combat significantly easier, particularly when you reach encounters involving multiple enemy types.
Learn the New Movement Mechanics
Movement is more flexible than in previous Gears games.
Players can sprint, slide, climb, jump, and use different forms of environmental cover.
These mechanics aren't simply for moving faster.
They allow you to avoid dangerous attacks, reach elevated positions, and create new firing angles.
Use movement to reach better cover rather than rushing directly toward enemies.
Sliding can help you cross exposed gaps, while climbing gives you access to positions that may be safer than fighting at street level.
However, movement has commitment and momentum. You cannot always instantly cancel a poor decision.
Use Cover Properly
E-Day remains a cover-based shooter.
Standing in the open against several armed Locust is usually a terrible idea.
Use walls, vehicles, concrete barriers, and elevated positions to reduce incoming damage.
Remember that some cover can be damaged or destroyed.
If your protection begins collapsing, prepare another position instead of remaining behind it until enemies expose you.
Blind firing can also help when an enemy approaches while your health is low.
Keep Weapons for Different Combat Ranges
A balanced loadout is generally more useful than carrying two weapons that perform the same job.
Consider combining:
Prototype Lancer: Reliable automatic fire for conventional engagements.
Gnasher: Strong close-range damage when enemies rush your position.
Longshot: Precision fire against distant or dangerous targets.
Gut-Puncher: Explosive damage and important environmental utility.
You won't have every weapon at the beginning.
Use the strongest available equipment and adjust as new weapons become accessible.
Search for Supply Caches and Hard Cases
Supply Caches allow you to manage equipment and equip available Weapon Mods.
Hard Cases contain valuable customization rewards.
Some are located away from the main mission route, so exploring nearby rooms and optional areas can be worthwhile.
Campaign Secondary Objectives can also reward useful modifications.
You don't need every upgrade to finish the story, but additional customization can make difficult encounters more manageable.
Master Active Reload and Enemy Weak Points
Active Reload is one of the most important combat mechanics.
Learning its timing improves the reliability of your weapons.
E-Day also introduces different reload behavior for certain guns, including the Gnasher's individual-shell system.
Against large enemies, pay attention to vulnerable areas and attack animations.
A well-placed shot against an exposed weak point can be more valuable than an entire magazine fired into armor.
Prologue – The Beginning of Emergence Day
The Prologue introduces the catastrophe that will change Sera forever.
After the opening events, follow the underground maintenance tunnel toward the stopped train.
The route is relatively straightforward.
Stay with the story path as the tremors and power failure reveal that something catastrophic is happening beneath the city.
This section is primarily designed to establish the atmosphere and introduce the opening events.
There are no major optional route decisions you need to solve here.
Continue toward Kalona until the Campaign transitions into Act 1.
Act 1 Walkthrough – Surviving the First Locust Attacks
Act 1 introduces the core combat mechanics while Marcus and Dom struggle to understand the invasion.
The missions focus on escaping the initial chaos, obtaining weapons, rescuing survivors, and defending positions against increasingly dangerous enemies.
Chapter 1: Emergence
Main objective: Reach Kalona Police Headquarters.
After the opening cinematic, follow the street until the first Wretches attack.
These creatures are fast and dangerous at close range, making them useful enemies for learning basic melee combat.
Continue toward the police vehicle farther along the road and collect the Snub pistol.
Move through the streets until the damaged transit area blocks your route.
Near the fallen Skytrain, look for the Gnasher available around the police-car area.
Enter the tunnel and find the door to the left of the obstruction.
Follow the maintenance passages downward, then climb out using the ladder at the far end.
Once you return to the street, help free the civilian trapped beneath the fallen column.
Continue through the damaged buildings and alleyways.
When you reach the alley with the yellow ladder, climb onto the scaffolding and cross the wall toward Police HQ.
The final encounter takes place outside the station.
Use the available cover and eliminate the enemies blocking the entrance.
Best strategy: Don't waste ammunition fighting every creature that isn't preventing you from advancing. Save your stronger weapons for the police-station defense.
Once the entrance is secure, enter Police HQ to complete the chapter.
Chapter 2: Survival of the Fittest
Main objective: Obtain better weapons and rescue trapped civilians.
Begin by moving through the police-station interior.
Follow the corridors toward the basement and armory.
A Rusher ambush introduces one of the Campaign's dangerous close-range threats. Follow the resistance prompts and use your squad's assistance to escape.
Inside the armory, collect the Lancer Mk1.
This version uses a bayonet rather than the chainsaw associated with the later Prototype Lancer.
Continue through the firing-range encounter and eliminate the Locust attacking the station.
After leaving Police HQ, defend the street and clear the enemies surrounding a bus carrying civilians.
Once the area is safe, open the bus and help its passengers escape.
Your next destination is the recruitment center.
Use the nearby truck and elevated routes to bypass the blocked approach.
Climb the fire escape, secure the upper position, and attack the enemies defending the courtyard.
A Hammerburst can provide useful firepower against enemies fighting from farther away.
After entering the center and securing the survivors, follow the next distress signal toward the supermarket.
Important tip: If a Rusher grabs a teammate, move behind the creature and use the appropriate melee interaction to rescue them.
Chapter 3: A Gear in Need
Main objective: Reach Pay-N-Save and rescue the soldiers inside.
The route begins through heavily damaged residential streets.
Follow the objective toward Pay-N-Save, using the rubble and accessible building interiors to cross blocked areas.
When the supermarket becomes visible from the upper route, locate the stairs leading toward the loading dock.
Enter the warehouse and move through the storage rooms.
Inside the supermarket, Locust forces are positioned around the shelves and checkout area.
Use the aisles to create safe firing angles rather than pushing directly through the middle.
Enemies occupying the far side of the store can be difficult to attack from the entrance.
Move along the right side and eliminate the defenders before approaching the checkout lanes.
The frozen-food section contains an Emergence Hole and additional fighting.
Defend the area until Tai arrives and the story sequence completes the rescue.
Follow the reunited soldiers toward Pomeroy Station.
Best strategy: Use the supermarket shelves to break enemy sightlines. The Gnasher is particularly useful when Locust rush between the aisles.
Chapter 4: Back in the Fold
Main objective: Escort the civilians, close Emergence Holes, and defeat the Brumak.
Begin by collecting available Frag Grenades.
Escort Mayor Shaw's group through the damaged streets, clearing enemies before the civilians advance.
At the clinic, eliminate the Rushers and shotgun-equipped Locust guarding the narrow entrance.
The nearby parking lot introduces an important mechanic: Emergence Holes can be closed with explosives.
Throw a Frag Grenade into an open hole to stop additional Locust from spawning.
Continue toward Echo Park, using elevated positions and stone barriers to defend the civilians.
You can obtain the Gut-Puncher near the pavilion.
This explosive weapon becomes particularly useful during the final encounter.
Boss Fight: Brumak
The Brumak is your first major story boss.
Its enormous size makes it intimidating, but positioning is the key to surviving.
Keep moving between cover positions.
The Brumak can punish players who remain stationary. Avoid becoming trapped against walls or obstacles.
Watch for the chain attack.
When the Brumak prepares its chain strike, move sideways out of the indicated attack path.
Target vulnerable areas.
Use the Gut-Puncher and other available weapons against exposed sections, particularly around its face.
Collect ammunition when necessary.
Supplies are available around the arena. Reposition before restocking rather than running directly toward ammunition while the boss is attacking.
Once the Brumak is defeated, the first Act is complete.
Act 2 Walkthrough – Bravo Squad and the Battle for Kalona
Act 2 significantly expands the Campaign.
You'll fight across Legacy Bridge, explore larger sections of Kalona, complete important rescue operations, and experience some of the game's most intense combat sequences.
Chapter 1: Bravo Squad
Main objective: Secure Legacy Bridge and assist Charlie Squad.
Follow Captain Grey toward Legacy Bridge.
Use the available trucks and elevated cover to gain better firing positions against Locust occupying the crossing.
Your first major task is reaching the western bridge control room.
Eliminate the snipers positioned on the upper walkway and proceed to the controls.
Activate the mechanism.
The bridge fails to lower completely, forcing Bravo Squad to find another route.
Move through the elevated train area and use the train itself as protection.
Continue toward the eastern bridge controls while helping Charlie Squad eliminate nearby threats.
Activate the second mechanism to lower the remaining section.
After crossing, expect heavier resistance, including Boomers.
Use explosives, accurate rifle fire, or available heavy weapons to defeat them.
A dropped Heavy Boomshot can be particularly useful during the final approach.
Continue toward the stadium once the road is clear.
Common mistake: Don't assume activating the first control room completes the bridge objective. You must reach the second control mechanism after the initial failure.
Chapter 2: Hold the Line
Main objective: Complete multiple operations across Kalona and reconnect with allied squads.
Hold the Line is one of the Campaign's largest chapters.
Instead of following a single narrow route, you'll move through different districts and complete several major story objectives.
Start at the stadium, where Captain Grey provides access to the city map.
Use the nearby Supply Cache to prepare your equipment.
Several Secondary Objectives are available in this chapter, including The Vanguard and Trapped Family.
They aren't required for basic story completion, but they can provide valuable weapon upgrades.
North Kalona – Octus Way Station
Your first major destination is Octus Way Station.
As you approach, eliminate the Locust defending the entrance.
A Longshot near the approach can help you attack enemies positioned deeper inside the station.
Using the upper balcony provides a safer angle than rushing directly through the ground-level entrance.
Clear the defenders and complete the station objective.
East Kalona – Muster Point and Warehouse District
Continue toward All Father's Plaza and investigate the abandoned gathering point.
A Bilefrog encounter introduces a dangerous enemy that launches corrosive attacks.
Avoid the acid and target its exposed mouth.
Destroy nearby Emergence Holes before allowing additional enemies to overwhelm the area.
Next, visit the Imulsion stockpile near Amberstone Storage.
Clear the warehouse approaches and locate the reinforced green shipment container.
The documented keypad sequence is:
Retreat after entering the second code.
Continue toward Mags' apartment and complete the required story interaction.
Bank of Tyrus
At the bank, defend against Tickers and other Locust forces.
Tickers are particularly dangerous because they explode when they get close.
Shoot them before they reach your position.
Once the attack ends, use the security control to open the vault.
Follow the remaining story instructions before leaving.
Construction Site and Courthouse
At the construction site, use ranged weapons to eliminate enemies on elevated scaffolding.
Climb through the accessible floors and use the rappel routes to reach the upper positions.
Continue toward the courthouse and allied muster point.
During the defensive encounter, use the available mounted weapon against dangerous enemies and place defensive equipment where it protects important approaches.
West Kalona – Kalona Hotel
Investigate Whiskey Squad's last known position, then advance toward the hotel.
Fight through the defenders and reach the communications crew.
Protect Danton while the relay equipment is being prepared.
When instructed, climb through the elevator shaft with Lucas and reset the system.
Return to the lower area and survive the final enemy attack.
After completing the main objective, proceed toward the next chapter.
Important: Hold the Line contains extensive optional content. Complete any side missions or customization pickups you want before leaving, because continuing the story can temporarily remove access to these districts.
Chapter 3: No Gear Left Behind
Main objective: Find Charlie Squad and return to the evacuation route.
Follow the ruined roadway toward the tunnel containing Charlie Squad's last known position.
After the story sequence, continue through the damaged underground area toward the muster point.
During the next encounter, enemy bombardment makes exposed ground particularly dangerous.
Use the protected route along the plaza's left side.
Continue through the enclosed passage to reach the other side.
You'll encounter a Seeder, a large Locust creature protected by armor.
Ordinary gunfire against its protected body is ineffective.
Use explosives to force the creature to expose its vulnerable face, then attack the opening.
Destroy any Emergence Holes that are allowing additional enemies to join the battle.
Once the Seeder is defeated, follow Captain Grey toward the evacuation transport.
Best strategy: Don't stand directly in front of the Seeder firing continuously. Wait for a clear vulnerability window and use explosives deliberately.
Chapter 4: Flyboys
Main objective: Defend the King Raven during flight.
Flyboys changes the combat style by placing you aboard a Raven equipped with a mounted weapon.
Your task is to protect the aircraft against airborne Locust threats.
Prioritize enemies approaching the helicopter rather than firing continuously at distant targets.
Nemacysts and Reavers are particularly dangerous.
Track their movement and lead your shots when necessary.
Watch the mounted weapon's heat.
If it begins overheating, briefly release the trigger to allow it to cool.
Continue following the flight sequence and defend the Raven until the aircraft reaches its destination.
Best strategy: Prioritize enemies that are actively threatening the Raven. Preventing immediate damage matters more than eliminating distant targets.
Chapter 5: Overrun
Main objective: Escape the collapsing airbase.
After the airbase suffers heavy damage, follow the squad toward the surviving hangar structures.
Fight through Wretches, Drones, and other Locust units.
A Reaver appears during the escape. When it exposes its underside, use that opportunity to damage it.
Continue through the airbase toward the rally point and control tower.
Restock when the opportunity appears.
The final portion becomes an urgent evacuation attempt.
After the squad is separated from the boarding group, follow the newly opened route toward Gil's Raven.
Don't stop to fight every enemy during the final dash.
Eliminate the Wretches directly blocking your path and keep moving.
Reaching the aircraft completes Act 2.
Act 3 Walkthrough – The Underground Threat and Fort Vigil
Act 3 sends Bravo Squad through dangerous underground territory before returning to Kalona's collapsing defensive lines.
You'll encounter the Corpser, defend evacuation operations, and face a heavily armed Brumak.
Chapter 1: Stranded
Main objective: Reach Fairlight Base and restore power.
After the crash, follow Control's directions through the wooded area.
The route leads toward Fairlight Outpost.
Expect Armored Wretches and other close-range threats.
Use the training ground's elevated positions to eliminate enemies before descending.
At the base entrance, find the shipping containers beside the gate and use them to reach the accessible route.
Continue toward the substation.
Inside the upper control room, activate the power mechanism.
Restoring electricity allows the evacuation equipment to operate, but it also attracts enemies.
Collect additional explosives before entering the next defensive encounter.
Hold the position against the attacking Locust, then advance when the exit opens.
The attempted escape eventually leads Bravo Squad into the underground tunnels.
Chapter 2: Enemy Lines
Main objective: Navigate the Locust tunnels and escape the Corpser.
Enemy Lines is one of the Campaign's most dangerous chapters.
Begin by following the dark underground passages until the route reaches the abandoned transit system.
After Bravo Squad regroups, secure Cooper Station and reach the radio.
Defend the position against Locust reinforcements.
A Corpser begins breaking through the surrounding environment, forcing the squad to relocate.
Continue through the damaged station and deeper tunnels.
You'll encounter dangerous enemies, including a Grinder carrying heavy firepower.
Use cover and explosives to eliminate it before approaching.
Eventually, you'll reach the Corpser's main arena.
Boss Fight: Corpser
The Corpser requires an environmental strategy.
First phase:
Fight through the initial encounter while using available heavy weapons and cover.
When the creature cannot be damaged effectively by conventional fire, focus on surviving and reaching the next area.
Pillar arena:
The next section contains large structural supports.
Position an intact pillar between yourself and the Corpser.
Wait for the creature to prepare its charge.
Move out of the way so it crashes into the support.
Repeat the process with the remaining intact pillars.
As the fight progresses, smaller enemies such as Wretches and Tickers may attack.
Eliminate them before attempting another risky positioning maneuver.
After the required supports collapse, the ceiling falls onto the Corpser, allowing the story to continue.
Common mistake: Wasting heavy ammunition directly against the protected boss instead of using the environment.
Chapter 3: Last Foothold
Main objective: Return to allied lines and prepare the evacuation convoy.
After escaping underground, follow the ruined streets toward Tai and the surviving COG forces.
Clear the surrounding positions and reconnect with Captain Grey.
The next section involves preparing evacuation vehicles and supporting survivors.
Visit the Kalona Hotel and assist with convoy preparations.
During the defense, you'll encounter a Spore Matron.
This flying enemy has a vulnerable red eye on its underside.
Attack when the eye becomes exposed.
Clear nearby Spores when they begin overwhelming your position.
Continue toward Landa Memorial Hospital.
Enter through the accessible route, climb to the upper floor, and eliminate enemies attacking allied soldiers.
A heavy weapon obtained during the hospital encounter can help protect the squad below.
Collect the medical supplies required for the mission.
Optional objectives such as Lost in the Park and Rooftop Mayday can become available during this portion of the Campaign.
Finish any desired rescues before confirming that the convoy is ready to leave.
Chapter 4: The Convoy
Main objective: Escort the evacuation vehicles through the damaged bridge.
Follow the convoy while eliminating enemies attacking from the surrounding streets.
Eventually, the raised bridge blocks the vehicles.
Your squad must reach the upper controls and activate the lowering mechanism.
Enter the accessible building and climb toward the bridge control room.
Clear the snipers and other defenders.
Activate the mechanism, then defend the convoy while the bridge moves.
Use available mounted weapons to attack enemies threatening the vehicles.
A Reaver can create additional pressure during the crossing.
Attack its exposed underside when possible and avoid standing in the open while it fires.
The bridge sequence involves additional movement between upper and lower sections.
Follow the objective markers to the remaining control room and continue defending until the final vehicle can cross.
Best strategy: Focus on enemies attacking the convoy rather than pursuing targets that are no longer threatening the evacuation.
Chapter 5: Desperate Times
Main objective: Protect civilians and clear the route toward Fort Vigil.
Desperate Times takes place across damaged rooftops, apartment interiors, and narrow city streets.
Move through the upper floors while clearing enemies before civilians advance.
Expect Grenadiers, Wretches, snipers, and additional dangerous units.
The Gnasher is useful in cramped interiors.
When Wretches attack in groups, retreat toward a narrow doorway rather than allowing them to surround you.
During the rooftop section, eliminate the dangerous ranged enemies before moving across exposed platforms.
A Torque Bow encounter introduces another important threat.
Use tall, solid cover instead of relying on short barriers.
The weapon's charged shots can punish players who remain partially exposed.
Near the clock tower, search for available Torque Bow ammunition before descending.
Clear the following intersection and continue toward Fort Vigil.
Chapter 6: Desperate Measures
Main objective: Defend Fort Vigil and defeat the Armored Brumak.
The chapter begins with a major defensive encounter.
Use the fort's mounted weapons to stop the Locust attacking the walls.
Prevent Wretches from overwhelming your position and eliminate dangerous enemies before they reach the ramparts.
Eventually, an Armored Brumak breaks through the defenses.
Boss Fight: Armored Brumak
This encounter is different from the earlier Brumak battle.
The creature has additional protection and dangerous mounted equipment.
Begin by using the available heavy weapons to damage exposed targets.
As the boss advances through the fort, follow the accessible route through the main entrance, interior rooms, and upper positions.
Reach the later fighting area and restock before engaging again.
During the main encounter:
Stay mobile.
Avoid standing directly in front of the Brumak as it approaches. Its size and heavy attacks make close positioning dangerous.
Use the Gut-Puncher against vulnerable areas.
Explosive damage can help break its protective helmet.
Concentrate fire after the armor breaks.
Once exposed, its head becomes a valuable target.
Watch for supporting enemies.
Don't allow smaller Locust to trap you while you're concentrating on the boss.
Tai's cannon strike completes the encounter and advances the story.
Act 4 Walkthrough – Communications and the Refinery Emergency
Act 4 focuses on restoring communications, navigating ruined transport routes, and preventing a catastrophic industrial failure.
Several objectives involve machinery rather than simply eliminating enemies.
Chapter 1: Hope and Ruin
Main objective: Leave Fort Vigil and reach the railway route.
Begin by following the squad away from Fort Vigil.
Your route toward Prospect Bay is blocked by extensive destruction.
Don't waste time searching for a way directly through the obstruction.
Instead, follow Reyes toward the eastern side of the district.
Move through the cathedral grounds and reach the far gate.
Continue toward the railway.
Enemy resistance remains significant, so use cover when crossing exposed streets.
Best strategy: Follow the eastern detour when the direct downtown road is inaccessible. The obstacle is part of the intended story route.
Chapter 2: Technical Difficulties
Main objective: Board the correct train and survive the journey.
At the railway platform, wait for the appropriate train.
The first train travels toward a different destination.
Allow it to pass and board the train heading toward Octus Way.
Once aboard, progress through the carriages while fighting Locust attackers.
The situation becomes increasingly dangerous when the rear sections begin breaking apart.
Keep moving toward the front.
Don't spend too much time fighting enemies inside sections that are about to collapse.
Important: The moving-train sequence contains missable exploration opportunities. Search the accessible stop area before reboarding if you're collecting Campaign items.
Eventually, the remaining carriages carry the squad toward the next section.
Chapter 3: Tough as Nails
Main objective: Restore power and secure the communications infrastructure.
This chapter contains one of the Campaign's most important machinery objectives.
Prospect Bay's communications system cannot operate without electricity.
Move toward the power station and prepare to defend the technicians repairing the equipment.
Use available sentries and cover positions to protect the approaches.
As the system recovers, watch the generator output.
The power requirement is 85%.
Continue defending until the output reaches at least that threshold.
Then activate the breaker when instructed.
Don't activate the wrong controls or abandon the technicians early.
Once power is restored, your objective changes.
You must return to Port Authority and eliminate the Locust occupying the communications position.
Restoring electricity is only part of the mission.
Secure the remaining equipment before moving toward the next destination.
Common mistake: Assuming the mission is finished when the generator reaches the required output. You still need to complete the follow-up objective.
Chapter 4: Signals
Main objective: Reach the weather station and restore communications.
The squad continues toward the old weather station.
Part of the journey takes place by vehicle.
After the first major encounter, the road no longer provides a direct route.
Follow the uphill trail identified by Lucas Reyes.
Continue on foot through the Locust-held area.
Clear enemies blocking the climb and use the available elevation changes to maintain cover.
The final section leads to the weather station.
Secure the position and complete the communications objective.
This allows the squad to contact command and receive the next instructions.
Chapter 5: Paths Diverge
Main objective: Help the evacuation effort and reach the refinery.
The worsening situation at the refinery changes Bravo Squad's priorities.
Escort Auntie toward the Seradyne administrative building.
Fight through the entrance, parking area, and occupied interior.
Reach the public-address system and protect the position while evacuation instructions are broadcast.
After the announcement is complete, continue toward Timgad Refinery.
Resupply before advancing.
Another Brumak blocks the approach.
Boss Fight: Brumak on the Refinery Route
Use the street's available space to maintain distance.
Avoid the creature's chains and heavy close-range attacks.
Attack its head and exposed areas with available rifles or heavy weapons.
Keep enough room to retreat around the barricades.
Once the creature is defeated, follow the new objective to open the refinery gate.
Enter the facility to begin the next chapter.
Chapter 6: Critical Failure
Main objective: Stop the refinery emergency and survive the Scoria encounter.
Critical Failure combines environmental navigation, restricted access, and a major boss fight.
Begin by following the refinery's elevated walkways.
Avoid stepping into exposed Imulsion, which is hazardous.
When the normal route becomes blocked, look for the hatch leading into the emergency cooling pipeline.
Follow this alternate passage to reach the next part of the facility.
After the staircase collapses, proceed toward the research area.
Locate the Zone 5 access card in the security section.
Use it to enter the restricted area.
Follow the shutdown instructions toward the enriched-material feed and light mass converter.
Once you interrupt the feed, two large flying enemies attack.
Boss Fight: Scoria Pair
The most reliable general strategy is to concentrate on one enemy at a time.
Use a weapon capable of hitting moving airborne targets.
Avoid standing still while aiming upward.
Watch the second creature even when you're focusing on the first.
After defeating one, turn your full attention to the remaining target.
Both enemies must be defeated before the shutdown can continue.
After the fight, return to the converter controls.
Important: Defeating the Scoria does not automatically complete the shutdown.
Use the emergency tank-dump control when instructed.
Once the tanks are emptied and the final story sequence finishes, the chapter is complete.
Act 5 Walkthrough – The Final Battle for Kalona
Act 5 brings the Campaign toward its conclusion.
Expect collapsing infrastructure, intense defensive encounters, dangerous airborne enemies, and the final battle against Vraahk.
Chapter 1: One Problem at a Time
Main objective: Return toward Kalona aboard the train system.
The chapter begins with Bravo Squad aboard an automated train.
Reavers attack during the journey, creating additional danger.
Defend the squad until damage forces a transfer to the neighboring train.
Move through the available carriages toward the front.
At the transfer point, clear the enemies occupying the platform.
You'll need to select the train traveling back in the appropriate direction.
Enter its front control area and operate the lever.
Continue following the main route until the next section begins.
Best strategy: Prioritize moving safely between carriages. Don't remain in damaged sections simply to eliminate every enemy.
Chapter 2: Ghost Town
Main objective: Navigate the destroyed district and reach extraction.
After returning to street level, proceed through the ruined city.
Snipers and bombardment make exposed streets dangerous.
Use the hospital interior and sheltered route beneath the tracks to avoid unnecessary damage.
Continue until you reach the fountain area.
The direct route becomes blocked.
Return to the nearby apartment building and locate the elevator shaft.
Climb the accessible cables and follow the upper building route toward the rooftop.
Once there, prepare for a defensive encounter.
Use cover and eliminate enemies approaching the rooftop while waiting for the Raven.
Hold the position until extraction becomes available.
Chapter 3: Storm Clouds
Main objective: Protect the Raven and secure the landing zone.
Storm Clouds is another airborne combat chapter.
Use the mounted weapon to attack Reavers pursuing the aircraft.
Prioritize enemies approaching from angles that threaten the Raven.
As you approach Raven's Nest, shift your attention toward the Locust occupying the cranes and landing area.
Clear the enemies preventing the aircraft from descending.
Once the landing zone is secure, Bravo Squad disembarks and continues toward the evacuation operation.
Chapter 4: Resolute
Main objective: Flood the dry dock and prepare the evacuation ship.
Resolute contains one of the Campaign's most complicated machinery sequences.
The evacuation ship cannot leave until the dry dock is flooded.
Begin by heading down into the flood-control room.
The main control system is damaged, forcing the squad to use the mechanical backup.
Follow Zee toward the floodgate controls.
Protect him while he operates the valves.
The first two seals can be opened, but the third mechanism jams.
How to reach the override hatch
When the objective changes, climb onto the top of the floodgate.
Cross toward the hatch on the opposite side.
Enter the access passage and clear the enemies along the route.
Continue protecting Zee while he works toward the manual release mechanism.
How to protect the ship braces
After the objective changes, return to the dry dock.
Locust attackers begin threatening the ship's support structures.
Eliminate the enemies attacking those positions.
Maintain cover and use explosives against dangerous concentrations of enemies.
Continue until the game directs you toward boarding the ship.
How to reach the ship using the crane
Follow the stairs toward the crane structure.
Climb to the upper section after the elevator stops.
Locate the platform control panel.
Activate it to bring the moving platform into position.
Cross the connecting walkway and board.
Once the squad is together, use the platform's controls to descend toward the ship.
Continue defending the position during the remaining floodgate sequence.
Important: Don't remain standing beneath the moving gate as the structure begins closing.
Once the evacuation ship is ready, the remaining obstacle is the bridge blocking its route.
Chapter 5: The Fall of Kalona
Main objective: Open the evacuation route and defeat Vraahk.
The Campaign's final chapter takes Bravo Squad back to the damaged bridge.
Begin by dropping toward the lower deck.
Follow the route to the eastern bridge control room.
Use the wrecked vehicles and concrete barriers to protect yourself from enemy fire.
Clear the defenders and activate the controls.
The bridge begins moving but the mechanism fails before the ship can pass.
Exit through the window and cross toward the opposite control position.
Vraahk, the Impaler, interrupts the operation.
Final Boss: Vraahk, First Encounter
Vraahk is a dangerous enemy capable of pressuring players at multiple combat ranges.
Its attacks include ranged explosives, dangerous Impaler shots, and aggressive close-range movement.
During the first encounter:
Maintain a useful fighting distance.
Avoid standing too close, where powerful attacks become difficult to evade.
Use solid cover.
Protect yourself against ranged attacks and move when grenades land near your position.
Attack during recovery windows.
When Vraahk targets a squadmate or finishes an attack, use the opportunity to return fire.
Avoid wasting heavy ammunition.
The battle continues later, so don't assume the first encounter is the final opportunity to damage the boss.
After the story transition, follow Bravo Squad toward the remaining objective.
When the direct route becomes obstructed, enter the Skytrain and fight through the carriages.
Continue toward the detonator.
Vraahk returns for another confrontation.
Final Boss: Vraahk, Second Encounter
The final encounter is more dangerous because Vraahk becomes increasingly aggressive at close range.
Keep moving whenever the boss begins charging.
Don't remain behind cover that is about to become unsafe.
Use available heavy weapons when you have clear firing opportunities.
If you're carrying an Incinerator, its lingering burn damage can be useful while you reposition.
In cooperative play, avoid clustering everyone behind the same barrier.
Separate firing positions can reduce the chance that one attack overwhelms the entire squad.
The most important rule is to survive the attack first and deal damage second.
When Vraahk is focused on another squadmate, take advantage of the opportunity.
After defeating the boss, approach the detonator and activate it.
The resulting explosion opens the evacuation route.
This completes the final combat operation and leads into the Epilogue.
Epilogue – The End of the Campaign
After the final operation, the surviving characters leave Kalona and head toward Port Ferrell.
The Epilogue concludes the story and completes the main Campaign.
However, finishing the narrative doesn't automatically mean you've found every hidden item or finished every optional objective.
Players interested in full completion can return to previous chapters using chapter replay.
The Campaign's collectible and customization systems provide additional reasons to explore locations beyond the required story route.
How to Beat the Campaign on Higher Difficulties
On harder difficulty settings, success depends on avoiding unnecessary damage and managing dangerous enemies.
The following principles apply throughout the story.
Prioritize Enemies That Can Break Your Position
Not every Locust unit is equally dangerous.
Enemies carrying explosives or capable of aggressive close-range attacks should receive special attention.
For example:
Rushers: Can close the distance quickly and threaten isolated teammates.
Wretches: Dangerous in groups, especially inside narrow rooms.
Boomers: Deliver heavy attacks that can force players out of cover.
Tickers: Explode at close range and can quickly punish poor positioning.
Seeders: Require attacks against exposed vulnerable areas.
Reavers: Can threaten players from elevated positions or the air.
Understanding these roles makes it easier to decide which enemies need to die first.
Use Weapons That Match the Encounter
Don't rely on the same weapon for every situation.
The Gnasher is useful when fighting inside buildings or against rushing enemies.
The Longshot is valuable when dangerous targets remain at long range.
The Gut-Puncher is especially useful for certain explosive and boss encounters.
Heavy weapons can provide additional damage, but they also affect mobility.
Switch equipment when the battlefield demands it.
Avoid Wasting Explosives
Grenades and heavy ammunition can solve difficult encounters quickly.
However, using them against every ordinary enemy can leave you underprepared for a major threat.
Save specialist ammunition when you expect enemies with significant armor or important environmental targets.
Against Emergence Holes, remember that closing the opening can be more valuable than repeatedly eliminating the enemies emerging from it.
Use Your Squad Effectively
E-Day supports cooperative Campaign play.
Working together allows players to cover different approaches, revive one another, and concentrate damage against dangerous enemies.
When playing cooperatively, avoid everyone using the same firing position.
A flanking player can force enemies to leave cover while teammates maintain pressure from another angle.
However, don't separate so far that you cannot assist a downed teammate.
Common Campaign Mistakes to Avoid
Even experienced Gears players can struggle when approaching E-Day like an older entry.
Avoid these common mistakes.
Rushing directly into enemy fire.
The Locust can punish exposed movement quickly. Use cover and advance when the enemy's attention is divided.
Ignoring environmental mechanics.
Some encounters require activating machinery, baiting bosses into obstacles, or using specific routes. More gunfire doesn't solve every objective.
Forgetting to close Emergence Holes.
Leaving an active hole can allow additional enemies to appear. Use explosives when the objective supports closing it.
Skipping Supply Caches.
Weapon changes and modifications can make demanding encounters easier. Check your equipment when the game provides an opportunity.
Ignoring Secondary Objectives entirely.
Optional missions may reward useful modifications and additional story information. They can also become unavailable after certain transitions.
Standing still against bosses.
Brumaks, the Corpser, and Vraahk all require awareness of positioning and attack patterns. Remaining in one location can become dangerous.
Assuming every machinery objective ends after the first interaction.
The Legacy Bridge, refinery converter, communications power station, and Resolute floodgate all involve additional steps after the initial activation.
Focusing on collectibles during dangerous encounters.
Explore after clearing nearby threats whenever possible. Surviving the encounter should take priority over grabbing optional items under heavy fire.
Gears of War: E-Day Campaign FAQ
How Many Acts Are in Gears of War: E-Day?
There are five main Campaign Acts, with 26 numbered chapters.
The story also includes a Prologue and an Epilogue.
How Long Does It Take to Beat the Campaign?
A typical first playthrough takes around 14–16 hours.
The total depends on difficulty, exploration, player skill, and how many Secondary Objectives you complete.
Can You Play the Campaign in Co-op?
Yes.
Gears of War: E-Day supports four-player online Campaign co-op and two-player local split-screen on consoles.
Players can choose from Marcus Fenix, Dominic Santiago, Mags Carter, and Lucas Reyes.
Is Gears of War: E-Day a Prequel?
Yes.
The story takes place approximately 14 years before the original Gears of War.
It follows the first Locust invasion and the events surrounding Emergence Day.
What Is the Hardest Boss in the Campaign?
Difficulty depends on player skill and available equipment.
The Corpser requires understanding environmental mechanics, the Armored Brumak demands careful positioning and sustained damage, and Vraahk presents a demanding final encounter.
Each fight tests different abilities.
How Do You Defeat the Corpser?
During the pillar-based encounter, position yourself behind intact supports and bait the Corpser into charging them.
Move away before impact.
Repeat the required sequence while clearing smaller enemies that threaten your movement.
How Do You Restore Power in Tough as Nails?
Defend the technicians while generator output increases.
Wait until the output reaches at least 85%, then activate the breaker when instructed.
You must also complete the following Port Authority objective.
How Do You Complete the Refinery Shutdown?
Find the emergency cooling pipeline, obtain the Zone 5 access card, and reach the converter controls.
After defeating both Scoria, use the required emergency tank-dump control to finish the shutdown.
How Do You Flood the Dry Dock in Resolute?
Follow Zee through the backup valve sequence.
When the third mechanism jams, cross the floodgate to the override hatch.
Continue protecting the equipment and ship braces, then use the crane platform to board the evacuation ship.
Can You Replay Campaign Chapters?
Yes.
Chapter replay allows you to return to earlier sections to complete missed content without starting the entire Campaign again.
Do You Need Every Collectible to Finish the Story?
No.
The main Campaign can be completed without collecting every hidden item.
However, collectibles, Hard Cases, and Secondary Objectives have separate completion and achievement requirements.
Conclusion – Survive Emergence Day and Complete the Campaign
Gears of War: E-Day delivers a brutal journey through the beginning of the Locust War.
From the first encounters in Kalona to the desperate evacuation aboard Resolute, every Act presents new threats that demand different strategies.
The most important lesson is that survival comes from understanding the battlefield, not simply firing more bullets.
Use cover intelligently, learn the game's movement mechanics, keep a balanced loadout, and pay attention to environmental objectives.
During major boss fights, identify vulnerable areas and recognize when movement or positioning matters more than raw damage.
Explore optional locations when you want additional upgrades, but don't allow unnecessary detours to distract you from critical mission objectives.
And when the battlefield becomes overwhelming, remember that fighting as a squad is one of the greatest advantages a Gear can have.
Whether you're experiencing Marcus and Dom's origin story for the first time or replaying the Campaign to improve your performance, this walkthrough provides the route and strategies you need to fight through all five Acts and reach the ending.
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