How Astronomy I Duty Farming Works
Standard Objectives are the repeatable side of Moogle Treasure Trove.
Eligible combat duties are marked with the special Moogle icon in the Duty Finder. Complete one correctly and the listed Irregular Tomestones of Astronomy I are automatically added to your inventory.
The important part is that not every completion method qualifies.
Only Qualifying Duty Clears Reward Astronomy I
The duty itself must be eligible, and you also need to complete it under the correct event conditions.
Duty Support does not award event tomestones.
Adventurer Squadron runs do not award them either.
If you use an Unrestricted Party, Level Sync must be enabled for the clear to qualify.
That means normal full-power unsynced farming cannot simply be used to destroy older duties for easy event currency.
For organized farming groups, always check the Duty Finder settings before entering.

Best Astronomy I Duties in Simple Lines
Instead of treating this like a fixed ranking, it is better to understand what each type of duty offers.
Eden Normal Raids — 2 Astronomy I per clear
Low reward per completion, but potentially strong when a premade group can repeat short boss encounters quickly.
Most eligible four-player dungeons — 4 Astronomy I per clear
A balanced option with predictable rewards and easier party requirements.
The Porta Decumana — 3 Astronomy I per clear
A single encounter with a reward higher than the other eligible trials.
Most eligible trials — 2 Astronomy I per clear
Useful when encounters are cleared extremely quickly, especially with organized groups.
The Praetorium — 7 Astronomy I per clear
High raw payout, but unavoidable story sequences make each completion considerably longer.
Jeuno: The First Walk — 7 Astronomy I
Good when you already want Echoes of Vana'diel rewards.
San d'Oria: The Second Walk — 8 Astronomy I
A larger payout, but still a full 24-player alliance raid.
Windurst: The Third Walk — 9 Astronomy I
The highest fixed PvE duty reward among the First Hunt Standard Objectives, but not automatically the fastest farm.
The most important rule is:
Never judge a farm only by tomestones per clear.
Tomestones per total time spent is far more useful.
Eden Normal Raids for Fast Repeat Farming
All twelve normal Eden encounters included in the First Hunt award 2 Astronomy I each.
That includes the Eden's Gate, Eden's Verse, and Eden's Promise normal raid series.
Why Eden Can Be Better Than It Looks
Two Astronomy I sounds weak, but Eden's strength comes from the structure of the content.
These are boss encounters.
You do not have to move through several dungeon corridors.
There are no large packs of trash between multiple bosses.
You enter, fight the boss, complete the raid, and leave.
With the right group, that creates very short repeat cycles.
The problem is queue time.
If you spend several minutes waiting for every two-tomestone raid, much of the efficiency disappears.
That is why Eden becomes much more attractive when you have an eight-player premade group.
Do Not Treat Every Eden Raid as Equally Fast
Every eligible normal Eden raid pays the same two tomestones, but their encounter lengths are not identical.
Some bosses have:
longer transitions;
more forced downtime;
more complicated mechanics;
phases that slow the kill;
or mechanics that punish inexperienced groups.
A party that wants to farm Eden should try the encounters it knows best and see which one produces the cleanest repeat clears.
There is no reason to force a particular raid because another group reported that it was fast.
Your group's actual clear speed matters more.
Four-Player Dungeons Are the Most Balanced Option
Most eligible dungeons currently reward 4 Astronomy I.
These include older Hard Mode dungeons, Heavensward and Stormblood duties, and several Shadowbringers dungeons.
Why Four Tomestones Is a Good Middle Ground
A four-tomestone dungeon gives twice as much currency as a normal Eden raid without requiring an eight-player group.
That makes dungeons particularly convenient for normal Duty Finder farming.
You only need:
one tank;
one healer;
two DPS.
The structure is also predictable.
Trash pulls lead into bosses, and experienced players know roughly what kind of commitment a normal dungeon represents.
For many solo players, this consistency is more useful than chasing highly optimized two-tomestone raid farms.
Brayflox's Longstop (Hard)
Brayflox's Longstop (Hard) is one of the older four-tomestone dungeons worth testing with an organized farming group.
It has previously been popular during Moogle Treasure Trove events, especially among coordinated Blue Mage groups.
That historical popularity does not automatically make it the fastest Astronomy I farm now.
However, the dungeon still has several advantages.
It is old content.
Experienced players know it well.
Its reward is the same 4 Astronomy I as significantly newer eligible dungeons.
And coordinated groups can optimize pulls considerably better than random parties.
If your party clears Brayflox smoothly, it is a perfectly reasonable repeat-farming choice.
Halatali (Hard)
Halatali (Hard) also awards 4 Astronomy I and provides another older-content option.
There is nothing magical about its payout.
Its value comes from simplicity.
If your party finds Halatali easier or faster than another four-tomestone dungeon, then Halatali becomes the better farm for that party.
This is a useful principle throughout the event:
When two duties reward the same amount, choose the one your group can complete more consistently.
The Fractal Continuum
The Fractal Continuum gives 4 Astronomy I while letting players retain more of their job toolkit than level 50 duties.
That can matter a lot during repeated farming.
Some jobs feel significantly slower or less comfortable at low synchronization levels because important abilities disappear.
Moving into level 60 content gives many jobs more tools to work with.
If you dislike how your job plays at level 50, The Fractal Continuum may simply feel better even if another dungeon has a slightly shorter theoretical clear.
Comfort matters when you intend to repeat content many times.
Saint Mocianne's Arboretum
Saint Mocianne's Arboretum is another 4-tomestone alternative that can work well when you already know the pulls and boss mechanics.
Again, the reward is identical to many other regular dungeons.
There is little reason to choose it purely because of the event payout.
Choose it because:
you know it well;
your party clears it cleanly;
you prefer its synchronization level;
or you want something different from the most commonly farmed duties.
Variety can also help prevent Treasure Trove farming from becoming exhausting.
The Hard Versions of Fractal and Saint Mocianne's
The Fractal Continuum (Hard) and Saint Mocianne's Arboretum (Hard) also give 4 Astronomy I.
The advantage here is access to a more complete level 70 job kit.
For some players, this alone makes the duties considerably more enjoyable.
A farm does not need to be mathematically perfect to be worthwhile.
If you can repeat a level 70 dungeon comfortably for a long session while keeping consistent clears, that can outperform a theoretically faster option you quickly become tired of running.
Shadowbringers Dungeons
The First Hunt includes several Shadowbringers duties worth 4 Astronomy I each.
These include:
Holminster Switch — 4 Astronomy I
Dohn Mheg — 4 Astronomy I
The Qitana Ravel — 4 Astronomy I
Malikah's Well — 4 Astronomy I
Mt. Gulg — 4 Astronomy I
Amaurot — 4 Astronomy I
Higher Level Does Not Mean More Event Currency
Mt. Gulg rewards exactly the same number of Astronomy I as an older four-tomestone dungeon.
The same applies to Amaurot.
That means there is no automatic Treasure Trove advantage to selecting higher-level content.
If anything, newer dungeons may involve more elaborate mechanics or longer encounters.
For pure event farming, older content may therefore be more attractive.
Shadowbringers Dungeons Are Excellent for Multi-Purpose Runs
They become much more useful when you want something besides Astronomy I.
You may also want:
specific glamour;
normal dungeon drops;
experience on an appropriate job;
or simply a higher-level combat kit.
In those situations, the event currency becomes an additional reward instead of your only reason for running the dungeon.
That can make a Shadowbringers duty much more valuable to you than the theoretical fastest event farm.
The Porta Decumana
The Porta Decumana awards 3 Astronomy I, making it more valuable per clear than the other eligible trials.
It is worth paying attention to because it is a single encounter.
You do not have to complete a full dungeon to receive the reward.
That gives it an interesting middle position.
A normal eligible trial gives two tomestones.
A standard eligible dungeon gives four.
The Porta Decumana sits between them at three.
Why Porta Decumana Can Be Good
Fast queues and smooth kills can make three tomestones from a single encounter very attractive.
Its biggest advantage is simplicity.
Enter.
Complete the fight.
Collect the reward.
Repeat.
Its biggest weakness is the same as every low-reward boss farm: queue time.
If a three-tomestone duty takes a long time to fill, a four-tomestone dungeon may quickly become the better option.
Two-Tomestone Trials
Several First Hunt trials reward 2 Astronomy I.
These include:
Kugane Ohashi — 2 Astronomy I
The Jade Stoa — 2 Astronomy I
Hells' Kier — 2 Astronomy I
The Wreath of Snakes — 2 Astronomy I
The Gilded Araya — 2 Astronomy I
When Two-Tomestone Trials Make Sense
Trials become attractive when your party can kill the boss quickly and re-enter without waiting.
A premade party removes much of the biggest weakness.
For normal Duty Finder players, the equation is less favorable.
If you wait five minutes and then fight for several more minutes to obtain only two tomestones, a normal dungeon can easily provide better results.
Still, trials are useful when you prefer boss encounters over dungeon pulls.
There is nothing wrong with trading a little theoretical efficiency for content you actually enjoy repeating.
The Praetorium
The Praetorium gives 7 Astronomy I, making it the most rewarding four-player duty in the current event pool.
At first glance, that seems extremely attractive.
A normal dungeon gives four.
Praetorium gives seven.
But the difference does not tell the whole story.
Why Praetorium Is Not Automatically the Best Farm
Praetorium contains unavoidable story sequences that significantly increase the length of the duty.
Those sections cannot simply be optimized away by having better gear or higher group damage.
That limits how many complete runs you can fit into the same amount of playtime.
The seven-tomestone reward compensates for that longer commitment.
It does not necessarily make Praetorium the fastest source of Astronomy I.
Who Should Run Praetorium?
Praetorium makes sense if you prefer:
predictable content;
larger currency rewards per individual completion;
a more relaxed pace;
or Main Scenario content you were already planning to run.
It is less appealing for highly optimized groups interested only in maximizing event currency over a fixed amount of time.
Castrum Meridianum
Castrum Meridianum awards 4 Astronomy I.
Its event reward is therefore identical to most ordinary eligible dungeons.
That means its Main Scenario status does not provide a special Treasure Trove advantage.
If you enjoy the duty, need it for another reason, or receive it as your Weekly Objective, it is perfectly reasonable to complete.
For pure repeated farming, other four-tomestone dungeons may feel smoother.
Echoes of Vana'diel Alliance Raids
The current First Hunt contains all three Echoes of Vana'diel alliance raids.
Jeuno: The First Walk — 7 Astronomy I
San d'Oria: The Second Walk — 8 Astronomy I
Windurst: The Third Walk — 9 Astronomy I
These are the largest fixed PvE combat-duty rewards in the event.
Jeuno: The First Walk
Jeuno gives 7 Astronomy I from one successful completion.
That is the same event payout as Praetorium.
The difference is the content structure.
Jeuno is a complete 24-player alliance raid with multiple encounters rather than a four-player Main Scenario duty.
It is best when you actually want to run the raid in addition to collecting Treasure Trove currency.
San d'Oria: The Second Walk
San d'Oria increases the reward to 8 Astronomy I.
That sounds attractive, but the same efficiency rule still applies.
A higher payout only helps if the total completion time remains reasonable.
Alliance groups can vary significantly.
One group may destroy encounters cleanly.
Another may suffer repeated deaths and slow boss phases.
That variation makes alliance raids less predictable than a familiar four-player dungeon.
Windurst: The Third Walk
Windurst: The Third Walk gives 9 Astronomy I, the highest fixed PvE duty payout in the First Hunt.
That makes it excellent for players who want the raid itself.
It does not automatically make it the best Astronomy I farm.
Windurst is a full level 100 alliance raid.
It contains several encounters and relies on the performance of a large group.
If you are already interested in:
current alliance-raid rewards;
gear progression;
collectibles;
or learning the fights;
then those nine tomestones are a very valuable extra.
If Astronomy I is your only objective, shorter repeatable content deserves serious consideration.
Best Duties for Solo Duty Finder Players
Look for Reliable Four-Tomestone Clears
For players queueing alone, ordinary four-player dungeons are one of the safest farming choices.
You receive a respectable amount per clear.
Only four players are required.
The duty structure is predictable.
The content is generally forgiving.
And one mediocre group does not damage your efficiency as badly as it might in a two-tomestone raid.
Tanks and healers can benefit further when queues are short.
DPS players should pay closer attention to how long matchmaking is taking.
If the queue becomes the majority of your farming time, switching activities may be worthwhile.
Best Duties for Premade Groups
Short Boss Encounters Become Much Better Without Matchmaking
Premade groups can make low-reward raids and trials considerably stronger because they remove repeated queue delays.
An eight-player group should consider testing Eden normal raids.
A four-player group can test older dungeons such as Brayflox Hard or Halatali Hard.
Blue Mage groups can also experiment with compatible synchronized duties where normal limited-job rules allow them.
The objective should be finding the shortest complete repeat cycle.
Do not measure only the boss kill.
Measure:
entry;
combat;
transitions;
completion;
exit;
and the time needed to begin the next run.
That gives you a much more realistic picture of farming efficiency.
Blue Mage Farming
Blue Mage has historically been popular for Moogle Treasure Trove farming because its unusual spell kit can dramatically change older synchronized content.
Blue Mage Can Be Useful With the Correct Setup
The important restriction is that limited jobs cannot simply use normal matchmaking in the same way as standard jobs.
You generally need an organized group for this style of farming.
If you enter through an Unrestricted Party, remember that the Treasure Trove rules require Level Sync.
Do not assume that a full-power unsynced Blue Mage run will award Astronomy I.
Brayflox Hard has historically been associated with BLU farming strategies, but that does not prove it is the definitive fastest First Hunt for Astronomy route.
Treat Blue Mage as an advanced option for groups willing to test clear times.
Use Your Weekly Objective Before Repeating Duties
The Mogpendium can significantly reduce the amount of ordinary farming you need.
Your Weekly Objective Gives a Large Astronomy I Bonus
The First Hunt Weekly Objective provides 20 Astronomy I after completing your assigned duty and claiming the reward.
That is equivalent to several ordinary dungeon clears.
Your Weekly Objective can differ from another player's objective, so check your own Mogpendium instead of relying on a friend's assignment.
If your Weekly Objective happens to be a duty you were already planning to farm, complete it before settling into your repeat runs.
Remember that bonus Mogpendium rewards require manual claiming.
Do Not Farm Astronomy I Before Checking Your Real Goal
This is particularly important if you want the Uolon Horn.
The mount requires:
100 Irregular Tomestones of Astronomy I
plus
10 Uolon Horn Tokens
Ordinary duty farming only solves the Astronomy I part.
The special tokens come from Minimog and Ultimog Challenges.
That means farming hundreds of tomestones while ignoring the Mogpendium does not bring you closer to the complete Uolon Horn requirement.
Check your challenge progress before committing to a huge dungeon grind.
Common Astronomy I Duty Farming Mistakes
Choosing the Biggest Reward Instead of the Fastest Repeat
Tomestones per clear and tomestones per hour are not the same thing.
Windurst gives nine.
Praetorium gives seven.
A normal dungeon gives four.
Eden gives two.
Yet depending on clear speed and queue time, the lower-reward activity may still provide more currency over the same amount of playtime.
Ignoring Queue Time
Queue time is part of your farming time.
A very short encounter is not particularly efficient if you repeatedly wait a long time to enter it.
This is why premade groups benefit so strongly from raid and trial farming.
Using Duty Support
Duty Support does not qualify for Irregular Tomestones of Astronomy I.
Do not use NPC dungeon completion when the purpose of the run is Treasure Trove farming.
Running Fully Unsynced
An Unrestricted Party needs Level Sync enabled.
Without it, you can successfully finish the eligible duty and still receive no event tomestones.
Always check the setting before entering.
Forcing Content You Hate
A farming method only works if you are willing to repeat it.
Running the same theoretical best encounter until you are completely tired of the event is rarely useful.
Rotate between several good duties when necessary.
Consistency is more important than squeezing every possible second out of each clear.
FFXIV Astronomy I Duty Farming FAQ
What is the best duty for Astronomy I farming?
There is no single duty that is universally fastest.
For premade groups, short Eden normal raids are worth testing because they are boss-only encounters.
For regular Duty Finder farming, four-tomestone dungeons provide one of the strongest combinations of reward and reliability.
Which dungeon gives the most Astronomy I?
The Praetorium gives 7 Astronomy I.
Most other eligible four-player dungeons give 4.
Praetorium's larger payout comes with a longer duty structure and unavoidable story sections, so it is not automatically the fastest farm.
Which alliance raid gives the most Astronomy I?
Windurst: The Third Walk gives 9 Astronomy I.
San d'Oria: The Second Walk gives 8.
Jeuno: The First Walk gives 7.
Is Windurst the best Astronomy I farm?
Not necessarily.
It gives the highest fixed PvE payout per clear, but it is also a full 24-player alliance raid.
Shorter duties can produce better overall farming efficiency.
How many Astronomy I do Eden raids give?
Eligible normal Eden raids give 2 Astronomy I per completion.
Their strength comes from their single-boss format rather than their raw payout.
How many Astronomy I does The Porta Decumana give?
The Porta Decumana gives 3 Astronomy I.
That places it above the other eligible two-tomestone trials.
How many Astronomy I does Praetorium give?
The Praetorium gives 7 Astronomy I per qualifying completion.
Can I farm Astronomy I with Blue Mage?
Blue Mage can participate in compatible duties through appropriate preformed setups.
If using an Unrestricted Party for Treasure Trove farming, Level Sync must be enabled.
Can I farm Astronomy I unsynced?
Not through ordinary full-power unsynced farming.
An Unrestricted Party must use Level Sync for the event reward to qualify.
Can Duty Support give Moogle Treasure Trove tomestones?
No.
Duty Support and adventurer squadrons do not award the First Hunt's irregular tomestones.
Are four-tomestone dungeons better than Eden raids?
For many solo players, yes, because the larger reward helps compensate for queue time.
For an organized eight-player party capable of rapidly repeating short Eden encounters, normal raids can become much more competitive.
Conclusion
The best FFXIV Moogle Treasure Trove Tomestone farming method depends on how you actually enter and clear the content.
Eden Normal Raids — 2 Astronomy I
Potentially excellent for organized groups that can repeatedly clear short encounters without waiting for matchmaking.
The Porta Decumana — 3 Astronomy I
A useful boss-focused option with a better payout than the other eligible trials.
Regular eligible dungeons — 4 Astronomy I
Probably the most balanced choice for players farming through normal Duty Finder.
The Praetorium — 7 Astronomy I
A large reward from one completion, but its longer structure limits repeat speed.
Jeuno: The First Walk — 7 Astronomy I
Useful when you also want Echoes of Vana'diel progression or rewards.
San d'Oria: The Second Walk — 8 Astronomy I
A strong payout attached to a substantial alliance raid.
Windurst: The Third Walk — 9 Astronomy I
The largest fixed PvE duty reward, but not automatically the fastest Astronomy I farm.
The important question is never simply “Which duty gives the most tomestones?”
Ask instead:
Which qualifying duty can I complete cleanly, quickly, and repeatedly with the least wasted time?
For one player, that may be a four-person dungeon.
For an organized group, it may be Eden.
For someone already farming current alliance-raid rewards, Windurst may provide the best overall value.
Use the method that fits your group, keep Level Sync enabled whenever required, avoid excluded NPC completion methods, and treat reliable repeat clears as more valuable than chasing the largest number on the Mogpendium.