Daily Tasks and Stamp Cards
Daily Tasks are the engine of the new Gold Pass. Instead of feeling like a “to-do list you might miss,” they’re designed to feel like “stuff you’d do anyway.”
How Daily Tasks work
- Each day you get 8 always-available tasks.
- They don’t expire in the sense of “do it now or lose it.” The system is designed so you can catch up because Stamp Cards stack.
- Completing tasks gives you stamps.
- Filling a Stamp Card gives you bonus Season Points.
Why Stamp Cards are the real “speed boost”
Stamp Cards are the difference between:
- crawling through the track slowly, and
- flying through it without stress.
Gold Pass players get extra bonus points from Stamp Cards, so completing them consistently is the #1 value driver for finishing early.
The “stacking” advantage
You start the season with multiple Stamp Cards and receive a new one daily. If you miss a day, you’re not doomed—cards stack, so you can catch up later.
That means the new system favors:
- players who play a little daily, and
- players who play in fewer, longer sessions (weekend catch-up).
How to Finish the Gold Pass Track Faster
You don’t need to be online all day to finish the track. You need a repeatable routine that consistently converts your playtime into stamps and points.
The 10–15 minute daily method
Do this once per day and your track will move steadily:
- Complete the easiest Daily Tasks first (the ones you’d do anyway).
- If you’re short on time, focus on tasks that happen naturally while farming:
- training an army
- doing a multiplayer attack
- donating
- starting an upgrade
- Don’t obsess over perfect efficiency—just keep the stamp flow consistent.
The “catch-up weekend” method
If you’re busy on school days or have a tight schedule, this method is built for you:
- Play only when you can.
- When you return, work through stacked Stamp Cards in one longer session.
- The final week point boosts make this even easier, because stamps and completed cards are worth more points late in the season.
The final week trick
Because the final week increases points per stamp and per completed card, many players finish the last chunk of the track very fast late in the month. That’s intentional. Don’t panic if you feel “behind” mid-season—if you keep Stamp Cards stacking, the system is designed to let you finish.
Choice Nodes: How to Pick the Best Rewards
Choice Nodes are one of the smartest Gold Pass changes in years because they turn the track into a planning tool.
What Choice Nodes are
At certain points, you can pick between two rewards. Examples of choices include:
- Two Hero skins (season skin vs a returning skin)
- Rune of Gold vs Rune of Elixir (and this choice can appear more than once)
- Book of Fighting vs Book of Spells (and this choice can appear more than once)
The “never regret” Choice Node rules
Use these rules and you’ll almost never feel like you picked wrong:
- Rule 1: Pick what removes your current bottleneck.
- If you’re always capped on elixir but starving for gold, pick gold value. If your lab is behind, pick research value.
- Rule 2: Books beat raw resources when upgrade times are long.
- Late Town Halls have massive timers. A well-timed Book can be worth more than mountains of loot.
- Rule 3: Runes are best when your storages are empty and a builder is free.
- A Rune used while storages are half-full is wasted value.
- Rule 4: Skins are best when you actually use the hero.
- If you love a hero and use them constantly, skins feel great. If not, prioritize progression first.
Important: claim Choice Nodes before the season ends
If a Choice Node isn’t claimed before the season ends, it will default to the first option shown (or convert to Gems if your inventory is full, following the game’s unclaimed reward rules). Practical tip: don’t leave choices unclaimed until the last minute.
The Hoggy Bank: The End-of-Season Loot Power Move
The old Season Bank was upgraded into the Hoggy Bank. The biggest difference is huge:
- The Hoggy Bank starts at maximum size immediately (no more “upgrading the bank size” through the season).
- Gold Pass applies a 5× payout multiplier when you claim it at the end of the season.
- The Hoggy Bank scales with Town Hall level, and the scaling is tied to your level at the start of the season.
Hoggy Bank caps (what you can earn)
Silver track players can earn up to:
- 8M Gold and Elixir
- 2M Builder Gold and Builder Elixir
Gold Pass players can earn up to:
- 40M Gold and Elixir
- 10M Builder Gold and Builder Elixir
Best way to use the Hoggy Bank
If you want to feel like Gold Pass “paid for itself” in progress, do this:
- Time your biggest upgrades for the last 48 hours of the season.
- Keep 2–3 builders ready near season end so you can immediately dump Hoggy Bank loot into upgrades.
- Plan a wall dump.
- If you max a builder queue and still have loot, walls are your overflow sink.
- Avoid loot waste by clearing storages first.
- Spend down resources before claiming the Hoggy Bank payout.
Scaling warning that saves people from regret
Rewards (including the Hoggy Bank) scale based on your Town Hall and Builder Hall levels at the start of the season, and that scaling is locked in when the season begins. If you’re one upgrade away from a new Town Hall and you know you want maximum pass value for the month, upgrading before the new season starts can increase your overall monthly value.
Chests on the Silver Track: How to Think About Them
Chests now appear directly on the Silver track and replace most guaranteed potion rewards.
What chests can include
Chests can contain random rewards that may include:
- Ores
- cosmetics
- other bonus items
- …and they’re designed to create the possibility of higher-value surprises (including premium-feeling rewards) even for free-to-play players.
How to handle the randomness (without getting salty)
Here’s the healthiest way to view chests:
- Chests are bonus upside, not a guaranteed plan.
- Choice Nodes are your control system.
- If you want predictable value, your choices are where you should focus your planning.
- When you get a high-value chest reward, treat it as a bonus that accelerates your next upgrade.
The best players don’t plan around “getting lucky.” They plan around consistency, and let luck be extra.
Gold Pass Perks You Should Actually Use
A lot of players buy Gold Pass and then forget to use the perks that provide the real daily value.
Gem Reinforcements (1-Gem self donations)
Gold Pass lets you use 1-Gem Donations on yourself. This matters most when:
- you need quick Clan Castle troops for farming
- you’re late and need a clean war hit setup
- you’re trying to keep training cycles tight and consistent
Practical tip: use it to reduce downtime and keep your attacks flowing, especially in busy weeks.
Magic Item “use immediately” option
If you earn a Magic Item while your storage is full, you can use it immediately (or sell it). This is a big quality-of-life upgrade because it prevents that awful feeling of “I earned something but I can’t claim it.”
Practical rule:
- If you’re about to overflow your Magic Item storage, plan your claims right before you’ll use an item.
More Shovels (up to three)
If you like aesthetics and clean layouts, extra Shovels help you organize your village without sacrificing progression.
Prospector (TH10+): How to Get Real Value
Prospector is a Gold Pass helper unlocked at 2400 Season Points for Town Hall 10+ players. It converts limited amounts of Ore on a regular cooldown, similar in style to a predictable helper tool.
Key details that matter:
- It converts a limited amount per day (caps include up to 2000 Shiny, 120 Glowy, or 2 Starry per day depending on type).
- There is no bonus conversion multiplier.
- The conversions are meant to be simple and predictable.
Best way to use Prospector
Prospector is most valuable when you have a clear equipment plan. Use it to convert Ore into the type that supports:
- the hero equipment you’re actively upgrading
- your main war army’s hero setup
- your Ranked or CWL priorities
Don’t convert randomly. Convert to remove your current upgrade bottleneck.
June 2026 Improvements: Buying Late Is Less Punishing
Two changes make Gold Pass friendlier (especially if you buy mid-month):
Retroactive Stamp Card bonuses
Buying Gold Pass mid-month used to mean missing out on the premium Stamp Card points for cards you already completed. Starting with the June Gold Pass, those bonus points are granted retroactively the moment you upgrade. That means buying late no longer punishes you as harshly for earlier progress.
Loyalty rewards are back
If you repurchase Gold Pass after buying it the previous month, you get 1 extra Stamp on the day of purchase. It’s a small boost, but it helps—and it rewards consistent supporters.
Is Gold Pass Worth It in 2026
Gold Pass value depends on one thing more than anything else: Will you actually complete Stamp Cards and claim rewards?
Gold Pass is usually worth it if
- You play most days (or you reliably catch up)
- You want to progress faster with books, runes, and end-of-season Hoggy Bank value
- You care about quality-of-life perks like self-donations and smoother reward claiming
- You’re in a heavy upgrade phase (new Town Hall, hero upgrades, lab upgrades, equipment upgrades)
Gold Pass is probably not worth it if
- You rarely log in
- You don’t plan to complete tasks or claim rewards
- You’re not currently upgrading much and don’t need the boosts
Best value mindset
Gold Pass is strongest when you combine it with a plan:
- Decide your next 2–3 major upgrades
- Use Choice Nodes to support those upgrades
- Time your Hoggy Bank claim to fund big upgrades
- Use Prospector to speed your equipment plan (if applicable)
Practical Rules: Max Value Checklist
Use this checklist all season and you’ll squeeze maximum value out of Gold Pass without overthinking.
- Claim rewards frequently. Don’t let your track sit unclaimed for weeks.
- Finish Stamp Cards consistently. They’re the engine of your Season Points.
- Use Choice Nodes to fix your bottleneck. Don’t pick randomly.
- Don’t waste Runes. Use them when storages are low and builders are ready.
- Time your Hoggy Bank claim. Keep builder slots ready near season end.
- Upgrade Town Hall before the season starts if you’re close. Track scaling is locked at season start.
- Don’t forget Prospector. If you have it, use it on cooldown with purpose.
- If you buy late, don’t panic. With stacking cards and retroactive bonuses (June onward), late buying is less punishing than before.
BoostRoom Promo
Want to get maximum progress from Gold Pass without guessing? BoostRoom can help you turn your monthly pass into a real upgrade plan:
- A personalized “what to pick” guide for your Choice Nodes (books vs runes vs skins)
- A Hoggy Bank end-of-season spending plan so you don’t waste the payout
- A builder + lab schedule so your books and runes remove real bottlenecks
- A Prospector conversion plan (if you’re TH10+) tied to your hero equipment priorities
If you want faster progression with fewer mistakes, BoostRoom helps you spend rewards like a strategist, not like a gambler.
FAQ
How many Daily Tasks are there each day in Gold Pass 2026?
There are 8 always-available daily tasks designed around normal gameplay.
What are Stamp Cards and why do they matter?
You earn stamps from tasks. Filling Stamp Cards gives bonus Season Points, and Gold Pass players earn extra bonus points from Stamp Cards.
Can I catch up if I miss days?
Yes. You start the season with multiple Stamp Cards and earn a new one each day. Cards stack, and the final week gives extra points per stamp and completed card, making catch-up easier.
What are Choice Nodes?
Choice Nodes let you choose between two rewards at certain points on the track, helping you plan around your Town Hall needs.
What happens if I don’t claim a Choice Node?
If you don’t claim it before the season ends, it defaults to the first option shown (or follows normal unclaimed reward behavior).
What is the Hoggy Bank?
The Hoggy Bank replaces the old Season Bank. It starts at max size immediately, and Gold Pass applies a 5× payout multiplier when you claim at the end of the season.
What changed about buying Gold Pass mid-month?
Starting with the June Gold Pass, premium Stamp Card bonus points are granted retroactively when you upgrade, so buying late is less punishing.
What is the loyalty reward for Gold Pass?
If you repurchase Gold Pass after buying it the previous month, you get 1 extra stamp on the day of purchase.
What is Prospector and when do I unlock it?
Prospector is a Gold Pass helper for Town Hall 10+ unlocked at 2400 Season Points. It converts limited Ore amounts on a regular cooldown with no bonus conversion multiplier.