The best results come from choosing towers that cover the Hero’s weaknesses instead of buying more towers that duplicate what the Hero already does well.

The Best Heroes to Unlock First
This is a practical unlock priority for players building their first Hero collection. It is not a permanent tier list. Map shape, game mode, balance changes, and your preferred tower types all affect the final choice.
Sauda: the best first damage Hero for many players
Sauda is often the easiest first premium Hero to recommend. Her close-range sword attacks are extremely effective when Bloons pass directly beside her, especially on loops, intersections, or tight bends. Her abilities are straightforward to understand, and she gives a newer player a strong reason to learn placement rather than dropping every tower at the map entrance.
Sauda is at her best when a track gives her repeated contact with Bloons. On a long straight path where Bloons stay far away, her range becomes a real limitation. Before choosing her, check whether there is a central curve, loop, or crossing point where she can attack for a long time.
Choose Sauda first if you want a Hero who is simple, active, and immediately useful on many standard maps. She is also a good choice when you want an early-game core that lets you save cash for later damage and support.
Benjamin: the best early economy Hero outside CHIMPS
Benjamin is valuable because he focuses on cash generation and disruptive abilities rather than direct popping power. In standard games where extra income is allowed, that can let you afford stronger towers and upgrades earlier. He is especially attractive for players who enjoy Banana Farms, Boss preparations, and strategies built around reaching expensive defenses.
Benjamin is not a universal answer. He does not act like a normal early attacker, so you still need enough defense while he starts leveling. He is also a poor priority for CHIMPS because that mode prevents the extra income and recovery tools that make him so valuable in regular games.
Unlock Benjamin early if you enjoy economy planning and usually play standard maps, Boss content, or longer games with room to build income. Do not buy him first if you want a Hero who can personally carry the opening rounds.
Etienne: the best utility unlock for broad Camo coverage
Etienne is one of the most useful general-purpose Heroes because his drones provide flexible map coverage and his later levels can grant global Camo detection to non-Paragon towers. That support lets you use powerful damage towers without forcing every one of them to purchase its own Camo upgrade or stand inside a Village radius.
Etienne does not need a perfect bend or water spot, which makes him comfortable on many different maps. His abilities also reward timing during heavier rushes or difficult MOAB-class moments. Place him early enough to reach important levels naturally, then build a defense that benefits from the global Camo utility.
Choose Etienne early if Camo coverage frequently causes problems, if you play co-op, or if you prefer flexible map-wide support over a Hero who only excels in one location.
Geraldo: the best later unlock for adaptable players
Geraldo is one of the most flexible Heroes in BTD6 because his shop contains different items that can solve problems, strengthen towers, or create unusual strategic options. He rewards players who know what they need before they need it. A carefully used item can save a difficult run, but buying the wrong stock at the wrong time wastes money.
That flexibility is why Geraldo is excellent but not always the first purchase for a new player. His value comes from decision-making, stock management, and understanding how items interact with the map and your tower plan. If you enjoy learning advanced strategies and adapting during a run, he becomes a very rewarding unlock.
Choose Geraldo after you are comfortable with the basic Bloon properties, tower roles, and economy. He is a strong next step once Sauda, Benjamin, or Etienne no longer feel challenging enough.
Heroes That Are Excellent for Specific Playstyles
Some Heroes should not necessarily be your first unlock, but they become outstanding when their specialty matches your strategy.
Obyn Greenfoot for Magic and Druid-based defenses
Obyn is a natural fit when you enjoy Druids and other Magic Monkeys. His kit provides nature-themed control, support, and useful interactions for the right composition. He is less about being the strongest independent damage Hero and more about making a focused Magic setup work better.
Use Obyn when you already know you want to play around Druids or a Magic-heavy defense. If you are still experimenting with every tower category, a more flexible Hero may offer clearer value first.
Captain Churchill for direct long-lane damage
Churchill is built around raw offensive power. He performs best when he has a long firing lane and enough time to level into his stronger attacks. Maps that keep Bloons in his range for a long stretch make him feel dramatically better than maps with short, broken sightlines.
He is a good option when you want a Hero who contributes serious damage without needing a tower-specific synergy. His placement cost and level progression mean you should plan around him rather than treating him as an emergency purchase.
Admiral Brickell for water strategies
Brickell is the Hero to consider when water is central to the map and your defense. Her water-focused support and naval abilities can strengthen a strategy built around Monkey Subs, Buccaneers, and other water-based towers. She is much less valuable where water space is limited or poorly positioned.
Choose Brickell when the map gives you a strong water area and you want that location to become your main defensive core. Do not unlock her early only because a map has a tiny decorative pool with no useful coverage.
Pat Fusty for close-range control and buffs
Pat Fusty works best near a busy section of track. His range is short, but he can control Bloons and support nearby attackers with impactful abilities. He is a good choice for compact defenses where several towers can fire into the same area.
Pat is more placement-sensitive than a global-range Hero. Use him when the map offers a central chokepoint, a loop, or a spot where your main damage towers can all benefit from his support.
Adora for high-investment late-game plans
Adora becomes more appealing when you build around powerful late-game magic and Sun Temple strategies. Her growth and abilities reward players who have a long-term plan and enough cash to support it. She can contribute strongly to a focused Freeplay or high-end damage setup.
Adora is not the easiest Hero for a player who simply wants the safest first map completion. Her value improves when you understand when to spend cash, how to position her, and what future defense you are working toward.
Ezili and Psi for control and difficult targets
Ezili and Psi offer unusual ways to handle difficult threats. Ezili is useful when your strategy benefits from strong effects against MOAB-class Bloons, while Psi excels at controlled elimination and benefits from safe placement. Both can be powerful, but their strengths are less obvious to a new player than Sauda’s direct damage or Benjamin’s economy.
Try these Heroes after you have a solid grasp of standard defenses. They are rewarding when you understand what their abilities can and cannot affect.
Corvus and Rosalia for players who enjoy active control
Corvus and Rosalia ask more of the player during a match. Corvus uses a spell-focused kit that rewards careful ability use and resource management. Rosalia offers mobility and active tools that become stronger when you are comfortable repositioning and timing abilities.
They are not weak beginner choices, but they are demanding ones. Unlock them because you enjoy learning an active Hero, not because you expect them to play themselves while you focus only on tower placement.
Which Hero Fits Each Major Game Mode?
Game rules can change a great Hero into an average one. Choose a Hero after checking what the mode allows and what the map needs.
Standard map completion and medal progress
Sauda is often the simplest choice for standard map progress when the map offers good close-range placement. Benjamin is excellent when you want to build income safely. Etienne is a dependable option when you want Camo support without restricting the rest of the defense to one small area.
Quincy also remains useful while you save Monkey Money. Do not assume that a starting Hero becomes obsolete just because you unlock more options. A well-placed Quincy with properly timed abilities can still help complete many maps.
CHIMPS
CHIMPS removes extra income, Powers, Monkey Knowledge, selling, Continues, and life recovery. That makes economy-focused Hero value much lower and increases the value of reliable damage, control, and efficient support. Sauda, Etienne, Pat Fusty, Psi, and other combat- or utility-focused Heroes can be strong depending on the map.
Do not choose a CHIMPS Hero only because they are excellent in normal play. Plan for Camo, tough MOAB-class Bloons, and the fact that every purchase is permanent. A Hero who fits your intended main attacker is usually better than a general recommendation from another map.
Bosses and economy-heavy games
In non-CHIMPS Boss games, Benjamin can be valuable when extra income is part of the plan. Brickell can be excellent on water-based maps, while Geraldo may offer useful tactical options for experienced players. The most important rule is to match the Hero to the Boss and the map instead of assuming one Hero always wins the event.
Bosses have unique mechanics that can change which support, abilities, detection, and damage types matter. Check the Boss rules before committing to a farm-heavy strategy or an expensive Hero placement.
Co-op
Etienne has special value in co-op because broad Camo support can help a team use its preferred damage towers more freely. Benjamin can contribute to economy-focused team plans when the rules allow it. Support Heroes become especially good when teammates coordinate their tower placement instead of spreading across the map without a plan.
Talk to the team before placing several Heroes with overlapping jobs. One player may provide Camo and support, while another focuses on direct MOAB damage or a water core. Co-op is strongest when the team covers separate needs.
Freeplay and high-end setups
Adora, Ezili, and certain other late-game-oriented Heroes become more appealing when the goal is a powerful long-run defense rather than a simple map completion. Their value increases with a planned damage core, adequate farming before Freeplay, and correct ability timing.
Freeplay also changes quickly as Bloon health rises. Do not choose a Hero solely because they were strong in early rounds. Make sure the rest of the defense has the scaling, support, and cleanup required for late-game threats.
How to Pick Your First Hero Unlock
Use your own playstyle to decide instead of buying the Hero that happens to be popular in a video.
Pick Sauda if you want simple, early damage
Sauda is the cleanest first choice if you prefer a Hero who immediately helps defend, makes good curves feel powerful, and does not require a complicated economy or item plan. She teaches strong placement and ability timing without overwhelming a newer player.
Pick Benjamin if you enjoy money and long-term planning
Benjamin is ideal if you find Banana Farms, large upgrades, and Boss preparation more satisfying than early combat micro. Remember that he asks the rest of your defense to cover the early rounds, and he should not be your main unlock goal for CHIMPS.
Pick Etienne if Camo and flexibility matter most
Etienne is the best choice if you often switch tower compositions, play with friends, or dislike having your entire defense tied to a Village radius for Camo detection. He adds useful coverage without demanding a particular track shape.
Pick Geraldo if you want a deeper strategy game
Geraldo is the right purchase once you want more tactical choices every game. He is ideal for a player who reads item descriptions, pauses to plan, and enjoys adapting to unexpected problems. Save him for later if you want the game to stay simple for now.
Hero Placement and Ability Habits That Matter
Unlocking the right Hero is only half the decision. Good placement and ability use create most of the value.
Match the Hero’s range to the track
Close-range Heroes want busy bends and loops. Long-range Heroes want open sightlines. Water Heroes need useful water. Global-support Heroes have more freedom, but still need a safe place where their attacks or drones can contribute.
Before placing the Hero, look at where Bloons will be slowed, where they bunch together, and where you intend to place your main damage towers. A Hero placed to support that plan is worth far more than one placed in the nearest empty tile.
Do not waste abilities on easy rounds
Hero abilities have the most value when they prevent a known loss, create a damage window against a tough target, or stabilize a dangerous group. Learn the ability’s range, duration, and target behavior in ordinary games before relying on it in difficult modes.
If an ability is always used instantly, it is often unavailable when the run actually needs it. Hold it for the moment where it changes the outcome.
Keep future levels in mind
Some Heroes gain a major benefit at a later level, such as broad support, a stronger ability, or a large damage increase. Place them early enough to reach those levels naturally whenever possible. If you are considering spending cash to level a Hero immediately, ask whether that cash would solve the current defense better as an upgrade or support tower.
Common Hero Unlock Mistakes
Buying the most complicated Hero too early
A difficult Hero can be fun, but it may not improve your results if you still need to learn Camo, Lead, tower targeting, and basic economy. Start with a Hero whose strength you can use every game. Move to high-management choices after the core mechanics feel natural.
Treating Benjamin as a universal pick
Benjamin is excellent in the right ruleset, but his strengths do not carry into every mode. If you are practicing CHIMPS or need a Hero to hold an aggressive early map, choose a combat- or control-focused option instead.
Choosing Sauda on a poor track position
Sauda can look weak when she is placed beside a short straight section with little contact time. Check for a close curve or crossing point before choosing her. If the map does not offer one, a global-range or support Hero may be more reliable.
Forgetting that a Hero needs supporting towers
No Hero automatically solves all Bloon properties. Keep Camo, Lead, group control, MOAB damage, and cleanup in the plan. A Hero makes a good defense better; they do not replace the need for one.
FAQ
Which Hero should I unlock first in Bloons TD 6?
For most players, Sauda is the best first unlock because she is easy to use and strong on maps with good curves. Choose Benjamin first if you mainly enjoy economy and standard games, or Etienne first if you want flexible global Camo support.
Is Quincy still worth using after unlocking other Heroes?
Yes. Quincy is a solid general Hero and remains useful on many maps. Use him while saving Monkey Money, when his range fits the map, or when you want straightforward damage and easy ability timing.