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Best Money Making Methods in OSRS (F2P + P2P) Ranked

In OSRS, GP is freedom. It’s faster training, better gear, easier quests, and access to content that feels “locked” when you’re broke. The problem is that most money guides either spam random methods with no context, or they list endgame bosses that a beginner can’t touch for months. This page ranks the best money making methods in OSRS for both F2P and P2P (Members) in a way that actually helps you choose: by requirements, consistency, attention level, risk, and how well each method scales as your account improves. You’ll also learn the “profit rules” that make average methods great—and great methods insane.

May 17, 202615 min read

How This Ranking Works (So You Don’t Get Misled)


“GP per hour” looks simple, but OSRS profit is heavily affected by efficiency and the market. Here’s how to read rankings like a real player:

  • Net profit > gross profit: Real profit means after supplies, repairs, and teleport costs.
  • Consistency matters: A method that makes steady profit is often better than a method that “can spike” but feels empty most sessions.
  • Requirements are part of the cost: A method requiring quests, diaries, or high stats may be “top-ranked” but still not your best choice today.
  • Attention level matters: Some methods are high profit but intense. If you burn out, the real GP/hour becomes zero.
  • Market swings are real: A method can be amazing today and mediocre next week. Always do a quick price check before committing your whole session.

This guide ranks methods by practical performance for most players, then shows how to scale into higher tiers.


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The 7 Profit Rules That Make Almost Any Method Better


Before you pick a method, lock these in. They’re the difference between “guide says 1M/hour” and “why am I broke?”

  1. Cut travel time first
  2. Teleports, shortcuts, and route planning often increase profit more than gear upgrades.
  3. Bank faster, not harder
  4. The best money makers are usually the ones with a tight loop: gather → bank → repeat with minimal downtime.
  5. Track your real profit
  6. After 30–60 minutes, check your starting cash vs ending cash (plus loot value). Don’t rely on vibes.
  7. Don’t overpay for “upgrades” that don’t speed the loop
  8. Spending 3M on something that doesn’t save time can set your progress back.
  9. Avoid methods that depend on rare drops when you’re building your first bank
  10. Early bank building should be consistent and repeatable.
  11. Respect the Grand Exchange sell tax
  12. If your method relies on tiny margins, selling costs can erase your profit. Choose items with healthy margins or very high volume.
  13. Have 2–3 backup methods
  14. When one method’s margin collapses, you swap instantly instead of forcing it and losing time.



Quick Reality Check: How Long Does a Bond Take?


Bond prices change constantly, but they’re often around the mid–teens in millions of GP. Here’s what the grind looks like at different profit rates (roughly):

  • 50k/hour: bond feels impossible (hundreds of hours)
  • 200k/hour: still very long (doable, but slow)
  • 500k/hour: manageable over time
  • 1M/hour: realistic
  • 3M+/hour: fast

This is why most players use F2P money makers to build a starter stack, then let membership unlock better profit loops.



F2P Money Making Ranked (Best Free-to-Play Methods)


F2P money is capped by limited content, but you can still build a strong starter bank. These rankings focus on what F2P players actually use to grow cash reliably.


F2P Rank #1: Feather Packs (Shop Reselling)

Best for: players with some starting cash who want high profit without high stats

Typical profit: can be strong, but depends on competition, shop stock behavior, and your starting cash

Feather pack reselling is one of the most famous F2P shop methods because it turns time + world hopping into GP. The idea is simple: you buy feather packs from a shop, open them into feathers, and sell the feathers on the Grand Exchange.

Why it ranks high

  • No high skill requirements
  • Can scale with your cash pile (more cash = more buying power)
  • Feathers are always in demand because Fishing is popular

How to make it better

  • Start during less crowded hours if possible
  • Keep the loop tight (shop → buy → hop → repeat → sell in bulk)
  • Don’t panic-sell; small price changes matter a lot for this method

Big caution

If too many players are doing this at once, the shop prices climb and your profit drops. If that happens, rotate to another method immediately.


F2P Rank #2: Monk Robes World Hopping (Item Spawn Collecting)

Best for: low-level accounts with almost no requirements

Typical profit: moderate to good depending on world hopping speed and demand

Monk robes can be picked up from a known spawn and sold. This method is popular because it’s simple: grab an inventory, hop worlds, repeat.

Why it works

  • Minimal gear required
  • Easy to learn
  • Great “starter method” while you figure out your next plan

How to make it better

  • Travel light to reduce downtime
  • Use a consistent hop rhythm (don’t stand around)
  • Sell in batches so you spend less time at the Grand Exchange

Common mistake

New players sometimes do this too long. Use it to build a small bank, then upgrade into higher methods that scale better.


F2P Rank #3: Tanning Cowhides into Hard Leather (Classic Starter Loop)

Best for: beginners who want a safe, repeatable loop

Typical profit: small to decent depending on leather margins

This is one of the most consistent F2P loops: buy or collect cowhides, tan them into hard leather, and sell the hard leather.

Why profit changes so much

Your profit comes from a tiny margin:

hard leather price − cowhide price − tanning fee

When that margin is small, your hourly profit drops hard—even if you’re fast.

How to make it better

  • Do a quick margin check before you commit
  • Use the closest bank route and stay running
  • Consider mixing in cowhide collection if buying hides kills your margin

Beginner trap

If the margin collapses, don’t force it for hours. Switch methods. This is a “market-sensitive” loop.


F2P Rank #4: Telekinetic Grab Nature Runes (Wilderness Spawn)

Best for: players with the Magic level and confidence to handle risk

Typical profit: can be good, but inconsistent due to competition and danger

Nature rune spawns can be grabbed with Telekinetic Grab, turning runes into GP. This method is popular because Nature runes stay valuable due to constant demand for alchemy.

Why it’s ranked high

  • Good value per inventory slot
  • Doesn’t require combat gear to profit

Risk factor

This method is usually in dangerous areas where other players can interrupt you. Bring only what you can afford to lose and keep your setup minimal.

How to make it better

  • Use fast banking and fast return routes
  • Keep your inventory clean (don’t waste clicks)
  • Leave early if the area gets crowded or unsafe


F2P Rank #5: Mining Runite Ore (High Requirement, High Risk)

Best for: high Mining accounts that can handle danger and competition

Typical profit: potentially high, but very dependent on world competition and safety

Runite is valuable, and F2P access creates intense competition. The method can be great when you find open rocks and avoid getting interrupted—but it’s not a chill grind.

Why it can be great

  • High value per ore
  • Strong profit when you get consistent rocks

Why it can be frustrating

  • Rocks are often camped
  • Danger zones add interruption and losses
  • If you can’t mine consistently, your profit collapses

This is one of those methods that looks amazing on paper and feels amazing on a good day—but it’s not stable for everyone.


F2P Rank #6: High Alchemy for Profit (Smart Alch Picking)

Best for: Magic training that can pay for itself (or better)

Typical profit: small to moderate, depends completely on item selection and buying speed

High Alchemy can be profitable if you pick the right items. The key is choosing items where your buy price + nature rune cost is safely below the alch value.

Why it’s useful

  • Trains Magic while earning GP
  • Can be done while moving or doing other activities

How to make it better

  • Don’t chase low-volume items that take forever to buy
  • Don’t rely on one alch item forever—rotate when margins shift
  • Factor in the Grand Exchange sell cost when calculating your true profit


F2P Rank #7: Cutting Yew Logs (AFK-Friendly Classic)

Best for: players who want low stress, steady progress

Typical profit: low to moderate, but consistent and easy to maintain

Yews are a long-time “safe money” skill because logs are always needed for training. Even when profits aren’t huge, it’s steady and beginner-friendly.

Why it’s good

  • Very low intensity
  • Easy to combine with relaxing gameplay
  • Builds Woodcutting XP while earning

How to make it better

  • Choose a location with fast banking or minimal walking
  • Stay focused on uptime (the real money killer is standing still)


F2P Rank #8: Collecting Ashes (Micro-Method for Starting From Nothing)

Best for: brand-new accounts with zero cash

Typical profit: low, but can kickstart your first stack

Collecting ashes works because some players don’t bother picking them up. It’s not glamorous, but it’s a real “from nothing” start method.

Use it correctly

  • Do it only until you have enough cash to move into better loops
  • Treat it like a bootstrapping step, not a main money maker


F2P Rank #9: Simple Craft/Combine Flips (Low Requirement Processing)

Best for: players who like market-based loops

Typical profit: varies—can be good if you choose high-volume items

Some F2P profit comes from buying two cheap components and combining them into a slightly more valuable item (or buying unfinished items and finishing them). These methods live and die by margins, so the best approach is building a small list of options and checking which one is “hot” today.

Key rule

If an item is slow to buy or slow to sell, your real profit/hour drops. Volume matters.


F2P Rank #10: Safe Combat Looting (Selective, Not Random Grinding)

Best for: players who want GP while training combat

Typical profit: usually lower than skilling/shop loops, but can be worth it if you also want XP

F2P combat money is rarely “top tier,” but it becomes good when:

  • your supplies are cheap
  • you’re training combat anyway
  • your targets drop items that sell consistently

Treat this category as “profit while leveling,” not “get rich quick.”



P2P Money Making Ranked (Best Members Methods)


Membership changes everything because you unlock repeatable profit systems, stronger training loops, and high-profit PvM. The best P2P plan is usually: build a routine + invest into upgrades + scale into higher tiers.


P2P Rank #1: Endgame Delve/High-Level Bossing (Top Profit Potential)

Best for: players with high stats, strong gear, and mechanics

Typical profit: among the highest in the game, but intense and skill-dependent

Top-end bosses and high-difficulty PvM sit at the top for a reason: they can generate huge profit long-term. The downside is obvious: you pay for it with requirements, focus, and learning.

How to approach this as a non-endgame player

  • Don’t aim here first
  • Build your account through midgame money makers
  • When you reach this tier, you’ll already have the teleports, supplies, and experience to succeed


P2P Rank #2: Raids (High Profit, High Skill Ceiling)

Best for: experienced combat players

Typical profit: very high long-term averages, but depends on clear speed and consistency

Raids can be incredible GP, but they’re not “free money.” If you’re new, treat raids as a mid-to-long-term goal:

  • learn fundamentals first (movement, prayer switching, gear basics)
  • focus on consistency, not speed
  • upgrade gear only when it improves your clear rate


P2P Rank #3: Herb Runs (Short, Repeatable, Extremely Powerful Over Time)

Best for: anyone who wants profit that fits into any schedule

Typical profit: strong per run; “effective hourly profit” can be very high because runs are quick

Herb runs are one of the best “real life friendly” money makers in OSRS because you don’t have to grind nonstop. You log in, do a run in a few minutes, and go back to whatever you enjoy.

Why herb runs rank so high

  • Fast loop
  • Scales with unlocked patches, teleports, and farming level
  • Profit remains relevant for a huge portion of your account’s life

How to maximize

  • Unlock more herb patches over time
  • Use the best compost option available to you
  • Learn a clean route so you’re not wandering

If you want a money maker that never becomes useless, herb runs are a top answer.


P2P Rank #4: Birdhouse Runs (Passive Profit + Best Hunter XP Style)

Best for: players who like “two minutes now, profit later”

Typical profit: consistent; plus excellent long-term XP value

Birdhouse runs pair perfectly with herb runs. They’re quick, repeatable, and reward you with nests and seeds while building Hunter levels.

Why they’re amazing

  • Minimal time investment per run
  • Great profit-to-effort ratio
  • Feeds other money makers (seeds can support Farming)

How to get more value

  • Upgrade birdhouse tiers as your Hunter improves
  • Keep your run timing consistent so you don’t miss cycles
  • Sell loot in batches to reduce time at the Grand Exchange


P2P Rank #5: Buying Battlestaves Daily (Zaff)

Best for: players who want reliable daily profit

Typical profit: steady daily GP, scales with Varrock Diary completion

This is a legendary “daily” because it’s simple: with Varrock Diary progress, you can buy a certain number of battlestaves at a discount once per day. Then you sell them (or turn them into something more profitable depending on your plan).

Why it ranks high

  • Reliable
  • Very low effort
  • Great “free money habit” while you do other content

Scaling tip

The amount you can buy increases significantly as you complete more Varrock Diary tiers, so this method literally improves as your account progresses.


P2P Rank #6: Creating Profit While Training Magic (Smart High Alchemy)

Best for: Magic training that funds itself

Typical profit: varies, can be positive if you choose the right items

Members get more options for profitable alchs due to wider item access and supply chains. The difference between profit and loss is item choice and volume.

Use this approach

  • Find items with healthy margin (not tiny margins)
  • Avoid items that take forever to buy
  • Treat “small profit + good XP” as a win


P2P Rank #7: Runecrafting Natures Through the Abyss (Strong Profit + XP)

Best for: players who want GP and Runecrafting XP together

Typical profit: strong and predictable when done efficiently

Nature runecrafting through the Abyss is popular because it’s a clean loop: it turns movement efficiency into money, and it grows with your pouch setup and route quality.

Why it’s great

  • Good profit while training a slow skill
  • Structured route that rewards practice

Things that affect profit

  • Your trip count per hour
  • Your teleport setup
  • Your ability to keep moving without stalling

This method is a perfect example of OSRS money logic: mechanics + efficiency = profit.


P2P Rank #8: Skilling for High-Demand Resources (Examples: Scales, Logs, Specialized Gathering)

Best for: players who prefer skilling over combat

Typical profit: moderate to strong depending on the resource and your level

Some skilling money makers stay relevant because they generate resources that PvM players constantly consume. A good example is gathering resources tied to high-usage gear or supplies.

Why it works

  • Demand stays high
  • You can often do it while relaxed
  • It scales with your skill level

If you don’t enjoy bossing, this category is how you get rich anyway.


P2P Rank #9: Wilderness Profit Methods (High Risk, High Reward)

Best for: confident players who can handle losing some trips

Typical profit: can be excellent, but interrupted by danger and competition

Wilderness money makers (like certain monsters or resource targets) can be extremely profitable, but only if you accept the tradeoff: sometimes you leave early or lose a run.

How to use wilderness methods smartly

  • Bring a minimal-risk setup
  • Bank more often than usual
  • Leave early when the area feels active (surviving is profit)


P2P Rank #10: Midgame Bossing (The “Most Players Get Rich Here” Tier)

Best for: players who are past early game but not maxed

Typical profit: strong, often the best “balance” of requirements vs GP

Midgame bosses are where many accounts build their first “real bank” because:

  • learning is manageable
  • profit is meaningful
  • gear requirements aren’t insane compared to endgame

If you’re not ready for raids or ultra-endgame, this is usually the most enjoyable path to wealth.


P2P Rank #11: Simple Buy-Combine Reselling (Market Loop Money)

Best for: players who like the Grand Exchange and calm profit

Typical profit: can be great when margins are good, but depends on limits and competition

Some of the easiest members profit comes from combining tradeable parts into a finished item that sells for more. This style of money maker can be powerful, but only when:

  • margins are healthy after sell costs
  • items buy and sell quickly
  • your buy limits don’t choke the method

This category is best as a “bank builder” or a “between activities” profit loop.


P2P Rank #12: Long-Term Recurring Systems (Consistent Wealth Builders)

Best for: players who want their account to “print money” over time

Typical profit: strong over weeks/months, even if single sessions feel small

Recurring profit systems are the backbone of rich accounts because they stack:

  • short daily actions
  • consistent weekly habits
  • steady resource generation

Even if you love bossing, keeping a recurring routine makes your bank grow faster with less stress.



Best Money Methods by Account Stage (What You Should Actually Do Next)


Use this section if you don’t care about the full rankings and just want the best move for your account.

Brand new / broke

  • Monk robes spawn collecting
  • Ashes collecting (very short-term)
  • Cowhide → hard leather if margin is good

Low stats, some cash

  • Feather packs
  • Simple buy-combine processing loops
  • Profit-positive alchemy while training Magic

Early members

  • Herb runs (start ASAP)
  • Birdhouse runs (as soon as unlocked)
  • Daily battlestaves (work toward diaries)

Midgame

  • Nature runecrafting (if you want RC + GP)
  • Midgame bosses
  • Higher tier skilling resources with constant demand

Endgame

  • Raids and high-difficulty PvM
  • High-end bossing systems with top profit averages



Common Money Making Mistakes (That Quietly Keep You Poor)


  • Grinding a method even after margins die
  • If the market changes, switch. Stubbornness is expensive.
  • Buying gear upgrades too early
  • Upgrade when it increases speed, not when it looks cool.
  • Ignoring recurring profit
  • Players who do herb + birdhouse routines often out-earn players who “only grind” but lack consistency.
  • Selling everything instantly
  • Sometimes selling in batches saves time and protects you from panic-selling during small dips.
  • Relying on luck
  • Early wealth is built on consistent loops, not rare drops.



BoostRoom: Faster GP Growth With a Real Plan


If you want to build your bank faster without wasting weeks, BoostRoom is designed to help you choose money methods that match your stats, your gear, and your schedule.

BoostRoom can help you:

  • Pick the best money path for your exact account stage (F2P, new members, midgame, or endgame)
  • Build a simple daily + weekly routine that grows your bank even on busy days
  • Avoid common traps like low-margin methods, slow-sell items, and “looks good on paper” grinds
  • Create a clean progression plan: profit → upgrades → higher profit (without burnout)

The goal is simple: less guessing, more progress, and a bank that grows consistently.



FAQ


What is the best money making method in OSRS right now?

It depends on your stats and gear. Endgame PvM and raids often sit at the top, but for most players the best “realistic” money comes from combining recurring profit (herb runs and birdhouse runs) with a solid midgame boss or skilling method.


What are the best F2P money making methods?

Feather pack reselling, monk robe world hopping, and tanning cowhides into hard leather are common staples. Mining runite can be strong but is high requirement and often risky.


How do I know if a method is worth doing today?

Check margins before you commit. If your profit relies on a tiny difference between buy and sell prices, a small market change can erase your gain.


Are herb runs actually good money or just hype?

They’re genuinely strong because they’re fast and repeatable. The per-run profit adds up fast, especially when you unlock more patches and optimize your route.


Is flipping required to get rich?

No. It can help, but many players build huge banks through PvM, recurring routines, and skilling resources with steady demand.


Why does my GP/hour feel lower than what guides say?

Most profit estimates assume high efficiency and minimal downtime. Improving your route, banking speed, and focus usually increases real profit dramatically.

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