How to Use This Checklist (So It Actually Works)
This guide is designed like a training plan: you build a foundation first, then scale up. Each week has three parts:
- Must-Do (Progress): The actions that directly increase your House XP, unlock house levels, raise budgets, or secure time-limited rewards.
- Should-Do (Efficiency): The actions that save you time later (vendor unlocks, smart purchases, crafting setup).
- Nice-to-Do (Style): The fun upgrades that make your house feel finished — without slowing progression.
A few rules that make the whole plan smoother:
- Buy décor with a purpose. In Midnight housing, you generally need multiple copies of a décor item if you want to place it multiple times. Random shopping can drain gold fast.
- Your décor is Warband-wide, but your “available copies” matter. If you place three of an item in one house, you may have fewer copies left to place in your other house.
- Endeavors are your “monthly push.” Treat them like a seasonal track: plan around the milestone rewards and vendor unlocks, not just the tasks.
- Don’t chase perfection early. You can rebuild rooms later. Early weeks are about unlocking capacity, tools, and reliable sources of décor.
If you follow this plan for 12 weeks, you’ll end up with:
- A house that feels intentionally designed (not cluttered),
- A strong décor collection pipeline,
- A monthly Endeavor routine that keeps earning themed rewards,
- A clear path to higher house levels without “what do I do now?” moments.

Midnight Housing Basics to Set Up Once (Then Forget Forever)
Before week-by-week progress, lock in these essentials. This prevents the biggest early mistakes: picking the wrong neighborhood structure, leaving your house inaccessible, or wasting time traveling.
- Neighborhoods & plots: Player housing exists in two neighborhood zones — Founder’s Point (Alliance theme) and Razorwind Shores (Horde theme). Each neighborhood instance contains roughly 50 plots.
- Public vs private neighborhoods: Public neighborhoods are created automatically as needed. Private neighborhoods include Guild Neighborhoods and Charter Neighborhoods, where owners/managers control membership and Endeavor selection (with minimum activity requirements).
- No upkeep: Housing does not use rent/upkeep, so you don’t need to “log in to keep your home.”
- Travel shortcuts: You can reach housing via portals in Stormwind/Orgrimmar portal rooms, and housing tools also include a house-travel option with a cooldown.
- Permissions: Your plot and interior have separate permissions. You can allow public visitors outside while keeping the interior restricted to friends/guildmates — and you can change this anytime (useful for events).
- Moving is safe: If you move, your house can be packed up and unpacked elsewhere, with a regret window if you change your mind.
Do these immediately:
- Set your plot permissions (Exterior) and house permissions (Interior).
- Create a simple “Visitor Mode” preset: Exterior open, Interior friends-only.
- Create a “Build Mode” preset: both restricted, so you can work uninterrupted.
- Decide whether you want a Public neighborhood (fast, no admin) or a Guild/Charter neighborhood (control and community goals).
House Levels 1–9: What You’re Actually Progressing Toward
Your house level is not just a badge. It increases your budgets and unlocks tools and options that make decorating dramatically easier.
Here are the key practical takeaways (in plain language):
- Interior décor budget is your “how much you can place inside.”
- Exterior décor budget is your “yard capacity.” (Notably, exterior capacity increases at level 3 to a higher cap.)
- Room placement budget is how many rooms/structures you can attach and shape into a bigger interior.
Milestone highlights you should care about:
- Level 3: A major early goal because it improves exterior budget and keeps your yard from feeling cramped.
- Level 5: A big interior budget bump that makes detailed builds realistic.
- Level 6: Unlocks a notable ambient lighting tool item (great for mood builds).
- Level 8: Unlocks medium-size house exteriors (bigger visual presence outside).
- Level 9: Another large budget bump and the current cap in early access/this phase.
Daily, Weekly, Monthly: The Housing Routine That Keeps You Ahead
If you want consistent progress without turning housing into a second job, use this rhythm:
Daily (10–20 minutes):
- Check neighborhood hub for active Endeavor tasks (if an Endeavor is running).
- Do 1–3 tasks that match what you already planned to do (dungeons, crafting, gathering, questing).
- Buy only the décor you intend to place or stockpile for later themes.
Weekly (60–120 minutes total, broken up):
- Do one “collection sweep” (vendors, reputations, old hubs).
- Do one “trophy attempt” session (dungeon/raid/boss routes you enjoy).
- Do one “build session” (actually improve your layout, not just hoard items).
Monthly (Endeavor cycle):
- Plan for milestone unlocks.
- Spend Community Coupons strategically on items you will repeatedly place.
- Visit friends’ neighborhoods if they chose a different Endeavor theme with décor you want.
Week 0: Prep Week (Even If You Haven’t Claimed a House Yet)
Must-Do (Progress):
- Decide your two-house plan early. Most players eventually want both a Founder’s Point plot and a Razorwind Shores plot so they can theme them differently (Light vs Void, tavern vs sanctum, etc.).
- Make a décor wishlist. Write down 10–20 “anchor” pieces you want (beds, tables, lighting, plants, wall décor). This prevents impulse buying.
Should-Do (Efficiency):
- Clear your banks and reagent storage. Housing crafting pulls from materials across many eras; clutter slows you down.
- Pick 2 crafting lanes you’ll actually use. Don’t try to “do all professions” unless you love that lifestyle. Choose a practical pair:
- One that makes “structure/functional” style items (often metal/stone/utility vibes).
- One that makes “mood” items (magic, lighting, accents).
- Make a gold budget. If you tend to overspend, decide a weekly décor allowance (example: “I can spend 10k this week, no more”).
Nice-to-Do (Style):
- Save 15–30 screenshots of builds you like (tavern, mage tower, lodge, void sanctum). Your style will be clearer when you start placing.
BoostRoom shortcut idea:
- If you know you’ll hate farming legacy mats or chasing old vendor currencies, plan that now. BoostRoom can cover the grind-heavy steps while you stay focused on design.
Week 1: Claim Your Plot, Build a Starter Home, Hit Level 2
Must-Do (Progress):
- Claim your first house and complete the housing tutorial flow.
- Set permissions (Exterior + Interior), and test them by inviting a friend or alt.
- Create a starter floorplan using only a few rooms:
- 1 main room (living/workspace)
- 1 bedroom corner
- 1 storage/display wall
- Earn your first quick House XP by adding new décor items to your collection and placing a small set intentionally.
Checklist:
- ☐ Claim plot in your chosen neighborhood
- ☐ Set Exterior permissions
- ☐ Set Interior permissions
- ☐ Make a 3-zone starter layout (main/sleep/display)
- ☐ Place lighting early (your house will feel “finished” faster)
- ☐ Aim to reach House Level 2 this week
Should-Do (Efficiency):
- Learn Basic vs Advanced mode early.
- Use Basic mode for fast alignment (15-degree rotation snapping and collision rules).
- Use Advanced mode for clipping, floating, free rotation, and precise placement tools.
- Start a “repeat-use” list: items you’ll likely want 4–10 copies of (candles, rugs, small plants, wall sconces).
Nice-to-Do (Style):
- Pick one theme identity word for this house: “cozy,” “holy,” “arcane,” “wild,” “void,” “nautical,” “noble,” “rustic.” Everything you buy should match it.
BoostRoom shortcut idea:
- If you want your home to look “wow” immediately, BoostRoom can help you secure a starter set of key décor sources faster (the pieces that make a house feel alive: lighting, rugs, wall décor, and set-defining accents).
Week 2: Push to Level 3 and Fix the “Empty Yard” Problem
Week 2 is about one thing: House Level 3. That’s when your exterior budget becomes more flexible, and your yard stops feeling like you’re decorating with one hand tied behind your back.
Must-Do (Progress):
- Collect enough new décor to push XP toward Level 3.
- Start exterior decorating with a “big shapes first” approach:
- paths/edges
- trees/large plants
- fences/hedges/visual boundaries
- a focal point (statue, fountain, banner cluster)
Checklist:
- ☐ Target House Level 3
- ☐ Place 3 large exterior anchors
- ☐ Add boundaries so the yard feels intentional
- ☐ Create a “front door moment” (lighting + path + decoration)
- ☐ Place at least one interior wall feature (tapestry, shelf, painting)
Should-Do (Efficiency):
- Learn the “parenting” behavior: small items can attach to larger objects so you can move a whole setup at once (books on a shelf, table décor on a table). This saves hours later.
- Set up a second interior loadout:
- Build Mode: clutter removed, easy to edit
- Showcase Mode: everything staged
Nice-to-Do (Style):
- Make a tiny “story corner” in your house (trophy shelf, reading chair, ritual table, maps wall). One good corner makes the whole build feel high-effort.
BoostRoom shortcut idea:
- If Level 3 is dragging because you lack fast décor sources, BoostRoom can help you unlock more décor acquisition routes quickly so you gain House XP without endless shopping.
Week 3: Build the Core Rooms (Stop Redesigning Every Day)
Most players stall here because they keep rebuilding. Week 3 locks the foundation so the rest of your décor hunting has a place to go.
Must-Do (Progress):
- Expand your interior into a clear “loop”:
- entry → main room → side room → private space
- Decide your lighting logic:
- warm lighting for cozy/social builds
- cool lighting for arcane/void/clinical builds
- mixed lighting with accent lamps for “premium” feel
Checklist:
- ☐ Create a stable room loop (no dead ends)
- ☐ Assign each room a purpose (sleep, craft vibe, trophy, lounge)
- ☐ Build a lighting pass: ceiling/wall/table layers
- ☐ Add 1–2 partitions to shape space (if you like custom rooms)
- ☐ Create a “photo angle” viewpoint for screenshots
Should-Do (Efficiency):
- Start tracking duplicates you’ll want to buy later. Remember: if you want six matching chairs, plan for six.
- Learn your refund behavior: common décor purchases may not refund; higher-quality purchases may have a refund window. Don’t bulk-buy blindly.
Nice-to-Do (Style):
- Make one “signature feature” that’s unmistakably yours (floating lantern path, trophy wall, void portal nook, botanical greenhouse corner).
BoostRoom shortcut idea:
- If your theme needs specific trophy décor from content you don’t enjoy (certain dungeons, older raids, etc.), BoostRoom can handle the grind so your build stays on schedule.
Week 4: Endeavor Month Planning (Turn Community Effort into Personal Progress)
This is your first big “system week.” Endeavors are neighborhood-wide, run roughly monthly, and are designed like a community progress bar with milestone rewards and themed vendors.
Must-Do (Progress):
- Participate in Endeavor tasks that match your playstyle.
- Push neighborhood progress toward milestone unlocks.
- Collect your milestone chest rewards when available (these can include meaningful Housing XP and Community Coupons).
Checklist:
- ☐ Identify the current Endeavor theme
- ☐ Do 5–10 Endeavor tasks this week (mix easy + efficient)
- ☐ Buy at least 3 theme pieces you’ll actually place
- ☐ Save Community Coupons for repeat-use items (lamps, banners, crates)
- ☐ If your neighborhood isn’t pushing milestones, visit a friend’s neighborhood that is
Should-Do (Efficiency):
- Understand the “big win” of Endeavors: you can spend your coupons at any Endeavor vendor you can access, so you’re not stuck with only your neighborhood’s taste forever.
- If your neighborhood is quiet, don’t waste the month. Get social and visit a more active one (even temporarily) to shop milestone-unlocked items.
Nice-to-Do (Style):
- Theme-swap your entryway to match the Endeavor. Even 5 items can make your house feel seasonal.
BoostRoom shortcut idea:
- If your neighborhood struggles to reach milestones, BoostRoom can help you keep pace by accelerating your task completion and reward acquisition so you don’t miss the best décor windows.
Week 5: Professions Week (Craft for Your House, Not for Your Bank Tabs)
In Midnight housing, décor crafting is spread across non-gathering professions, and many recipes pull materials from older expansions plus a special décor reagent type. Week 5 is when you stop being a buyer-only decorator.
Must-Do (Progress):
- Choose your “house identity crafts”:
- Metal/utility décor for workshops, towers, sanctums
- Magical décor for arcane/void/light builds
- Stoneworking-style décor for statues, pillars, refined structures
- Craft a small set of matching items so your home looks cohesive.
Checklist:
- ☐ Pick 5 craftable décor pieces you want this month
- ☐ Gather the needed legacy mats (or buy them strategically)
- ☐ Craft 2–3 “repeat-use” items (lights, shelves, tables)
- ☐ Craft 1 “anchor” piece (big statement item)
- ☐ Place the crafted set in one room to form a “collection zone”
Should-Do (Efficiency):
- Farm smart: don’t roam randomly. Target one expansion’s materials per session.
- Price-check before you farm. Sometimes buying is cheaper than hours of gathering.
Nice-to-Do (Style):
- Make a “craft corner” that visually matches the profession vibe even if it’s cosmetic (alchemy shelves, enchanting orbs, smithing tools).
BoostRoom shortcut idea:
- Legacy materials farming is one of the fastest ways to burn out. BoostRoom can help you secure key crafting materials or complete time-heavy unlocks so you can focus on building.
Week 6: Trophy Week (Decor That Actually Tells a Story)
This is when your house stops looking like a showroom and starts looking like your character’s history.
Must-Do (Progress):
- Pick 1–2 content types you enjoy for trophy hunting:
- dungeons
- raids
- achievements
- long-term meta goals
- Add trophies to the places guests will see first: entry, main hall, trophy wall.
Checklist:
- ☐ Choose 2 trophy targets (not 20)
- ☐ Do 2–4 sessions for those targets this week
- ☐ Build a trophy wall with spacing and lighting
- ☐ Add plaques/signage vibe using frames/books/maps
- ☐ Keep empty space on purpose (trophies look better when not crowded)
Should-Do (Efficiency):
- Track what’s one-time vs repeatable. If an item comes from a one-time source, plan how you’ll obtain additional copies (often via vendors after unlocking).
- Don’t let trophy chasing override your house level progress. Balance.
Nice-to-Do (Style):
- Create a “brag corner” and a “mood corner.” Not everything has to be flex.
BoostRoom shortcut idea:
- If a trophy requires content you can’t schedule with friends (or you don’t want to pug), BoostRoom can help you get the reward efficiently while you keep your weekly plan intact.
Week 7: Vendor & Reputation Sweep (Unlock Purchases Once, Enjoy Forever)
Housing rewards are designed to respect your past progress: old reputations and achievements can unlock décor access immediately. Week 7 is about turning old accomplishments into new décor.
Must-Do (Progress):
- Visit the major cities and hubs that offer housing décor sources and check which vendors you can already buy from.
- Buy a small, curated set — not everything.
Checklist:
- ☐ Do a reputation vendor sweep (focus on your existing exalted reps first)
- ☐ Buy staple items: chairs, tables, shelves, rugs, lights
- ☐ Buy 2–3 outdoor anchors (trees, fences, statues)
- ☐ Restock duplicates of your most-used item types
- ☐ Place new vendor items immediately (to avoid hoarder paralysis)
Should-Do (Efficiency):
- Use a “one room at a time” rule: you only buy items for the room you’re currently finishing.
- If you’re chasing meta-achievements for décor, break them into weekly mini-goals so you don’t stall.
Nice-to-Do (Style):
- Create a “travel souvenirs shelf” with items from different cultures/expansions. It’s an easy storytelling win.
BoostRoom shortcut idea:
- Reputation pushes and legacy achievement grinds can take ages. BoostRoom can help you finish the last stretch so you unlock vendor décor sooner.
Week 8: Exterior Mastery (Landscaping Without Hitting Limits)
By now you’ve got enough pieces to make your yard feel alive. Week 8 is about building an exterior that looks detailed but stays readable.
Must-Do (Progress):
- Finish your exterior layout in layers:
- boundaries (fence/hedge/path)
- big natural anchors (trees/rocks)
- lighting routes
- small detail clusters (tools, crates, benches)
Checklist:
- ☐ Create 2 distinct outdoor zones (front + side/back)
- ☐ Add a lighting path that guides guests
- ☐ Build one focal centerpiece (statue/fountain/banner stand)
- ☐ Add “life” props (camp supplies, gardening, market vibe)
- ☐ Leave open space for future seasonal décor
Should-Do (Efficiency):
- Don’t spend exterior budget on tiny clutter until your big composition is done.
- Use repeated items deliberately: repetition creates a theme, randomness creates noise.
Nice-to-Do (Style):
- Add one “photo spot” outside with a backdrop and lighting. Great for roleplay, guild events, and screenshots.
BoostRoom shortcut idea:
- If your exterior theme needs specific biomes or factional décor sets (and the unlock path is slow), BoostRoom can help you get those sets faster.
Week 9: Advanced Mode Week (From “Decorated” to “Designed”)
This week is where your build starts looking like a creator showcase. Advanced mode tools let you clip, float, rotate on any axis, and stage items precisely.
Must-Do (Progress):
- Choose one room and do a full “advanced pass”:
- layered lighting
- shelf staging using parenting
- angled props and asymmetry
- hidden lights behind objects for glow
Checklist:
- ☐ Choose 1 showcase room (only one)
- ☐ Add 3 lighting layers (ambient + functional + accent)
- ☐ Stage one shelf/table with parented items
- ☐ Use 2–3 clipped items for realism (not chaos)
- ☐ Create one “wow moment” (floating objects, magical corner, illusion wall)
Should-Do (Efficiency):
- Save your layout concept mentally: you can always move houses, and the system supports packing/unpacking your home state.
- If you’re tempted to rebuild everything, limit yourself: one room per week gets the “advanced makeover.”
Nice-to-Do (Style):
- Build a “transition space” (hallway, stair landing, entry foyer). Transitions are what make a build feel premium.
BoostRoom shortcut idea:
- If you want a show-ready house for events or content, BoostRoom can help you unlock the décor variety you need for advanced staging (lighting options, accents, themed sets).
Week 10: Social & Neighborhood Week (Make Housing Pay Off Emotionally)
Housing feels best when it’s shared. This week is about turning your home into a social tool: guild recruiting, events, roleplay, or just flex nights.
Must-Do (Progress):
- Host one small event:
- décor tour
- themed party
- RP tavern night
- guild meeting
- “Endeavor task group” run
Checklist:
- ☐ Set “Event Permissions” (Exterior open, Interior controlled)
- ☐ Create a guest path (signs via props, lighting cues)
- ☐ Add seating clusters (3–5 seats together)
- ☐ Add a “host station” (bar, desk, ritual podium)
- ☐ Visit 2 other houses and take notes on what works
Should-Do (Efficiency):
- If you’re in a private neighborhood, coordinate Endeavor choices with your group so you unlock the décor your members actually want.
- Build a “guest safe zone” so visitors don’t wander into unfinished spaces.
Nice-to-Do (Style):
- Create a trophy guestbook vibe: a table with items that represent your achievements or story arc.
BoostRoom shortcut idea:
- Want your house to be “guild showcase ready” fast? BoostRoom can help you push the unlocks that make a home look complete (signature sets, trophy décor, repeat-use staples).
Week 11: Economy Week (Smart Spending, Smart Selling, Zero Regret)
By now you understand the real housing economy: duplicates matter, staples are always in demand, and crafted décor can become a gold pipeline.
Must-Do (Progress):
- Decide your economy role:
- Builder: buys staples, crafts a few signature items
- Crafter: supplies repeat-use items and themed décor
- Flipper: trades in-demand décor materials and duplicates
Checklist:
- ☐ Identify 10 “high-repeat” décor types (lights, chairs, rugs, plants)
- ☐ Craft or buy duplicates intentionally
- ☐ Stop impulse purchases for one week (watch your gold rise)
- ☐ Spend coupons only on items you will place multiple times
- ☐ Build a “storage room” look so extra items still feel intentional
Should-Do (Efficiency):
- Don’t hoard everything. If you never place it, it’s dead weight emotionally (and often financially).
- Keep one theme per house. Two themes per house is where budgets and focus go to die.
Nice-to-Do (Style):
- Make a “market stall” or “workshop” outside. It visually justifies your crafting identity.
BoostRoom shortcut idea:
- If your goal is profit, BoostRoom can help you unlock crafting readiness faster (materials + key recipes), letting you start selling sooner while others are still farming.
Week 12: The Forever Routine (Stay Ahead Every Month After This)
Congratulations — you’ve crossed the hardest part: turning housing into a stable habit. Week 12 is about setting an evergreen routine that keeps your home evolving without stress.
Must-Do (Progress):
- Build your monthly plan around Endeavors:
- milestone targets
- coupon spending plan
- “which theme do I want next?”
- Pick one upgrade per week going forward (one room, one yard zone, or one trophy set).
Checklist:
- ☐ Write a 1-month décor goal (example: “finish void sanctum room”)
- ☐ Write a 3-month goal (example: “reach house level cap + build garden”)
- ☐ Maintain a small weekly décor budget (gold + coupons)
- ☐ Schedule a monthly house “refresh day” (re-lighting, declutter, staging)
- ☐ Keep one empty wall/shelf for future trophies (so progress stays visible)
Should-Do (Efficiency):
- Treat your house like a character: it gets stronger with upgrades, not with constant rerolls.
- If you move neighborhoods, do it intentionally — moving is frictionless, but your community matters.
Nice-to-Do (Style):
- Start a second house theme now that your first is stable. Two focused builds are better than one chaotic one.
BoostRoom shortcut idea:
- The best use of BoostRoom long-term is consistency: help with the grinds you dislike (monthly milestones, specific trophy targets, legacy mats), while you keep your creative momentum.
BoostRoom: The Fast Track to Housing Rewards (Without Killing the Fun)
If housing is your main game in Midnight, time is your most valuable currency. The biggest housing progress spikes come from:
- faster décor collection (more House XP),
- faster access to vendors and themed rewards,
- faster trophy acquisition from content you don’t want to repeat,
- faster crafting readiness (materials + unlocks).
That’s where BoostRoom comes in: it’s ideal for players who want the results (higher house levels, fuller décor catalog, themed sets ready for builds) without sacrificing their limited playtime on the most grind-heavy parts.
Ways BoostRoom can help your housing plan feel effortless:
- Endeavor support so you keep pace with monthly rewards.
- Targeted content runs for trophy décor sources.
- Reputation and legacy progress to unlock vendor décor sooner.
- Material farming support for décor crafting across older expansions.
Your house should be your creative space — not your second job. BoostRoom exists so your checklist stays on track even when real life doesn’t.
FAQ
How many houses can I own in Midnight housing?
You can own one plot in the Alliance neighborhood and one plot in the Horde neighborhood, letting you run two different themes or use one as a “showcase” and the other as a “workshop.”
Do I need multiple copies of an item to place it multiple times?
Yes. If you want to place four chairs, you’ll generally need to have collected four chairs. Plan duplicates early for repeat-use items like lights, rugs, and seating.
Are housing rewards shared across characters?
Yes. Your décor collection is shared Warband-wide/Battle.net-wide, so any character can contribute to your overall housing progress and décor access.
What’s the fastest early house level goal?
House Level 3 is a strong early target because it helps exterior capacity and makes the yard feel far more flexible.
What are Endeavors and why do they matter?
Endeavors are neighborhood-wide monthly-style events with tasks and milestones. They unlock themed vendors and rewards and are one of the best ways to earn themed décor and push housing progress.
Can I move my house if I don’t like my neighbors?
Yes. Moving is designed to be frictionless: your house state can be packed up and unpacked elsewhere, and there’s a regret window to reverse the move before it finalizes.
Can I keep my yard public but my interior private?
Yes. Plot (exterior) and interior permissions are separate. You can allow visitors outside while restricting entry inside.
Is there upkeep or rent for housing?
No upkeep is required. Once you have a home, it’s yours without rent-style maintenance.
How do I avoid wasting gold on décor?
Use a weekly décor budget, buy for one room at a time, and prioritize repeat-use staples you’ll place often. Save big impulse buys for after your core layout is stable.
How does BoostRoom help with housing progress?
BoostRoom can speed up grind-heavy steps like trophy acquisition, vendor unlocks, reputation progress, and material farming — so you spend more time decorating and less time stuck on chores.



