Spaceport in one page
Spaceport (Acerra Spaceport) is a derelict launch facility packed with old-world tech and industrial loot. It unlocks after you’ve played enough rounds, and the standard raid timer is 30 minutes (with some special variants extending that). Spaceport’s major identity is simple:
- Big sightlines outside, tight fights inside
- Strong loot density in key buildings
- A lot of vertical routes (roofs, towers, stairwells)
- Underground tunnels near the Launch Towers that let you rotate safely
- Cargo elevators as primary extractions, plus Raider Hatches depending on the map condition
If you treat Spaceport like an open field and sprint everywhere, you’ll get beamed. If you treat it like a building-to-building rotation puzzle, you’ll start extracting with profit.

The Spaceport mental map
Don’t memorize the whole map. Memorize five “zones” and how to travel between them without getting trapped.
1) The Terminal / Main Buildings zone
This is the “indoors PvP” part of Spaceport: corridors, rooms, counters, offices, stairwells. If you hear footsteps here, assume close-range fights.
2) The Launch Towers / central rotation zone
This area is a landmark anchor for the map and sits close to important rotations. It’s also tied to special conditions and underground access.
3) Rocket Assembly / heavy industry zone
High-value industrial spawns tend to cluster here. It’s also where you’ll see more Raiders who came prepared to fight.
4) Container Storage + Shipping Warehouse / yard zone
Boxes, lanes, catwalks, and classic “angle wars.” This zone is great for loot—if you move like a rat with a plan, not like a tourist.
5) Trench Towers + Control Towers / vertical power zone
Towers are information and control. If you’re on top, you see rotations. If you’re below, you’re vulnerable—unless you’re using tunnels and cover correctly.
Once you can identify which zone you spawned near and which zone you want to end at, Spaceport becomes a route game instead of a panic game.
Before you drop: loadout rules for fast runs
Fast runs aren’t about speed—they’re about staying unpredictable while staying safe. That means you want a kit that handles both indoor fights and outdoor sightlines.
Minimum “fast run” kit (safe and flexible):
- Close-range weapon you trust (Spaceport loves corner fights).
- Mid-range option or something stable enough to poke across lanes.
- At least one stealth/escape tool (smoke-type utility, noise denial, or anything that breaks line-of-sight).
- Healing you can use under pressure (fast heals beat “big heals” you never get to finish).
- Stamina discipline: don’t arrive at a ladder/roof/extract with an empty tank.
Your #1 goal: never be forced to “stand still in the open” to finish an action.
In Spaceport, standing still is a donation.
The 60-second plan after spawn
Most deaths happen in the first few minutes because people loot randomly and only think about extraction when the timer feels scary. Fix that with a simple plan:
Step 1: Identify your closest “quiet loot” building
You want something you can loot quickly without running across open lanes.
Step 2: Decide your exit direction early
Not the exact extraction point—just the side of the map you want to finish near. This keeps your rotations consistent.
Step 3: Pick a rule for the first fight
- If you’re undergeared: avoid the first gunshots and rotate around them.
- If you’re geared: take one clean fight only if you control cover and escape options.
Step 4: Do a 2-minute loot burst
Hit a tight cluster of containers, then move. Spaceport punishes staying too long in one building because Raiders converge on sound.
Fast run route #1: Terminal grab → rotate → extract
This is the best “I want consistent profit with low chaos” route.
How to run it
- Loot the terminal-like indoor spaces fast: counters, offices, side rooms, and any quick containers.
- Avoid chasing footsteps deeper into the building if you already have a decent bag.
- Exit before the building becomes a PvP magnet.
- Rotate along cover (walls, structures, parked equipment) rather than sprinting through open lanes.
- Head toward the nearest cargo elevator route that doesn’t force a long open approach.
Why it works
- Indoor loot is dense and fast.
- You can disengage easily through doors and stairwells.
- You control the pace: you’re not fighting in open space unless you choose to.
Common mistake
People over-loot: “Just one more room.” That’s how you get pinched by a second team that heard the first team.
Fast run route #2: Container Storage sweep → Shipping Warehouse check → extract
This is the “industrial cash” route. It’s strong but requires discipline.
How to run it
- Start at Container Storage lanes and loot along a single direction (don’t zigzag).
- Treat every long lane like a sniper sightline. Move cover-to-cover.
- If you have a key for Container Storage, plan your approach so you don’t fight while stuck in a top-floor doorway.
- Swing by the Shipping Warehouse only if it’s quiet (listen first).
- If it’s loud, skip and extract.
Why it works
- This zone rewards clean movement: you can loot quickly if you don’t get stuck fighting multiple angles.
- It creates “natural exits” because you’re already near outer routes.
Common mistake
Standing still on catwalks or tower-facing lanes. You’ll get spotted and tracked.
Fast run route #3: Launch Towers tunnel rotation → quick objective/loot → extract
This is the safest “rotation route” once you learn it, because tunnels let you move without being seen.
How to run it
- Rotate toward the Launch Towers area and drop into the underground tunnels when you need to cross the map safely.
- Use tunnels to reposition around gunfire instead of through it.
- Loot tunnel containers quickly, then choose an exit point that puts you behind cover—not in the open.
Why it works
- Tunnels reduce exposure to long-range lines.
- They’re especially good when the surface is hot or when conditions make open space dangerous.
Common mistake
Fighting in tunnels without an exit plan. Tunnels are great for rotation—bad for prolonged fights.
Fast run route #4: Rocket Assembly tech run → reset position → extract
This route is higher risk, higher reward. Do it when you’re confident and have tools for escapes.
How to run it
- Approach Rocket Assembly like you’re entering a “contested vault.” Assume company.
- Loot fast: focus on high-value containers and don’t over-clear every corner.
- If you hear multiple sets of footsteps or prolonged shooting nearby, rotate out immediately—don’t “third-party for fun” unless you’re ready to commit.
- Use buildings and vertical routes to break line-of-sight, then head toward extraction.
Why it works
- The loot quality can justify the risk.
- You’ll learn PvP fundamentals fast because the fights are real here.
Common mistake
Getting greedy after winning a fight. Winning one fight doesn’t mean the map is yours.
Loot priorities that actually increase survival
Spaceport offers a lot. Your job is to loot with a purpose so you extract faster and die less.
If your goal is money
- Prioritize compact valuables and recyclable tech.
- Don’t carry low-value junk that slows you down and forces longer loot time.
If your goal is crafting
- Focus on industrial components in heavy-tech zones.
- Learn one “repeatable loop” so you don’t wander.
If your goal is upgrades / weapons
- Aim for weapon crate routes and locked rooms when you have the right key.
- Don’t force these routes when you spawned far and the area is loud—rotation first, hero plays later.
If your goal is quests
Spaceport quests often send you to:
- Field Depots and their rooftop antennas
- Control Towers (upper floors)
- Underground tunnels near Launch Towers
Treat quest runs like stealth missions: do the objective, grab nearby loot, leave.
Spaceport keys: what they open and how to run them safely
Key rooms are powerful, but they also turn you into a predictable target. If you have a key, run it with discipline:
Spaceport Container Storage Key (Rare)
- Opens one of several locked doors on the east side of Container Storage, with doors located on the top floor.
- Safe method: clear the stair/ladder approach first, open fast, loot fast, leave.
- Mistake to avoid: standing in the doorway sorting inventory.
Spaceport Warehouse Key (Uncommon)
- Opens locked doors on the north side inside the Shipping Warehouse, located on the second floor.
- Safe method: listen first; if the warehouse is loud, don’t force it.
- Mistake to avoid: taking a long fight inside the warehouse—third parties love this building.
Spaceport Control Tower Key (Rare)
- Opens locked doors inside Control Tower B6 at ground level, granting access up to the top floor.
- Safe method: open → clear one level → loot quickly → rotate off the tower before you get trapped.
- Mistake to avoid: staying on top too long. Towers attract attention because they control sightlines.
Spaceport Trench Tower Key (Uncommon)
- Opens multiple locked doors across the Trench Towers (several doors per floor across towers).
- Safe method: treat Trench Towers like “mini-dungeons.” Commit only if you can disengage.
- Mistake to avoid: looting every door in one run. Take what you can safely, then leave.
Key-room rule that saves lives:
If the door opens and you hear sprinting toward you, your best play is often leave immediately and come back later—keys don’t help if you die holding loot.
Extraction on Spaceport: extract smarter, not later
Spaceport uses cargo elevators as its main extraction type, and Raider Hatches can exist depending on conditions. In general, extraction points aren’t “safe” just because you arrived—many players hunt extracts.
Extraction rules
- Never call extraction with zero cover. If the extract is exposed, create a plan: smoke, angle-clear, or bait-and-reset.
- Treat the last minute like a PvP event. Campers love the final window.
- Always have a backup extraction plan. If you see signs of camping, rotate immediately.
How to detect an extract trap
- Loot piles and open containers around extract.
- Silence where there “should” be activity.
- Unnatural doors open/closed patterns near the call area.
- High ground occupied (especially near tower sightlines).
How to beat extraction campers
- Don’t rush the button. Scout first.
- Use a wide approach path instead of the obvious lane.
- Start extraction, then reposition to a safer off-angle where you can watch the approach.
- If you’re solo and it feels wrong: leave. Pride is expensive.
Safe rotations: the rules that keep you alive
Safe rotation is not “moving slowly.” It’s moving with cover, information, and an exit plan.
Rule 1: Move building-to-building, not lane-to-lane
Lanes get you spotted. Buildings reset fights.
Rule 2: Don’t cross open ground without a reason
If you must cross, do it at a diagonal, in short sprints, with your camera scanning the high angles.
Rule 3: Verticality is power—but only if you can leave
Roofs and towers give info, but they also trap you. Before you climb, know your drop route.
Rule 4: Use tunnels to “skip the problem”
If the surface is hot, go under and come up somewhere calmer.
Rule 5: Loot in bursts
Two minutes of loot, then rotate. The longer you stay, the more likely someone is coming.
Rule 6: Sound discipline is your insurance
- Sprint less indoors.
- Stop moving to listen before entering a big room.
- Don’t break glass/doors unless you need to.
These rules alone can cut your deaths dramatically, even before you get better aim.
How to survive Spaceport PvP without becoming a “rat”
You don’t need to hide all raid. You need to choose fights.
Take fights when
- You have cover and an escape route.
- You can isolate a single enemy.
- You’re third-partying a fight that’s clearly ending (not one that’s just starting).
Avoid fights when
- You’re crossing open space.
- You’re undergeared or carrying valuable quest items.
- You hear multiple enemy squads (chaos fights are coin flips).
If you get spotted first
- Break line-of-sight immediately.
- Reposition before re-peeking.
- Don’t peek the same angle twice in a row.
Spaceport punishes “ego peeks” because angles are everywhere and third parties arrive fast.
ARC danger management on Spaceport
ARCs aren’t just monsters—they’re noise generators and position revealers. Fighting them at the wrong time summons Raiders.
Smart ARC rules
- If your goal is extraction, don’t start an ARC fight you can’t end quickly.
- If you must fight, fight where you have cover and a retreat path.
- If an ARC is between you and extraction, consider rotating around instead of forcing a loud battle.
Use ARCs strategically
- If a Raider team is chasing you, leading them toward an ARC patrol can buy you space.
- If you hear an ARC fight nearby, that’s a signal: you can rotate away (safe) or rotate in (risk).
Map conditions that change Spaceport strategy
Spaceport gets dramatically harder or easier depending on modifiers. Two big ones matter most for “fast runs” and “safe rotations”:
Night Raid
Night Raid increases loot value and changes how safe extraction feels, but it also increases ARC presence and reduces certain extraction options. Your best adaptation is simple: move slower, listen more, and avoid long open rotations. Night is when small sound cues decide fights.
Prospecting Probes
This condition increases the number of ARC Probes, raising danger and noise. If you’re on a fast run, avoid fighting Probes unless your mission requires it. Probes are “attention magnets.”
Hidden Bunker
Hidden Bunker turns Spaceport into a race: activate rooftop antennas, trigger ARC spawns, and then fight through a bunker with serious guards and timed data retrieval. You don’t do this “casually”—you do it with purpose.
Cold Snap
Cold Snap changes movement more than combat. Visibility drops, surfaces become more dangerous, and staying outside too long can become lethal unless you get indoors or keep healing. The correct response is: short outdoor crossings, long indoor routes, faster decision-making.
Launch Tower Loot / other high-interest events
Anything that concentrates loot also concentrates Raiders. If you’re undergeared, don’t force the hotspot. Rotate the edges and extract with steady profit.
Hidden Bunker on Spaceport: how to run it without donating your kit
If Hidden Bunker is active, you’re dealing with a specific flow:
Step 1: Antenna activation
- Four rooftop antenna dishes must be activated.
- Each antenna requires two interactions to complete.
- After the first activation, an alarm can spawn ARC defenders (including Wasp and Hornet types), which you must defeat to continue.
- Progress is shared across the lobby.
Step 2: Bunker reveal and entry
- Once antennas are complete, the bunker becomes available near the Departure Building area (west side).
- There are multiple entrances—treat each like a chokepoint.
Step 3: Data retrieval
- Inside, terminals initiate downloads you can track.
- You must interact again after completion to retrieve the data.
- This can happen multiple times across different terminals, and timing matters.
Step 4: Survive the guards
Hidden Bunker is protected by heavy defenders (including Bastion units and a Bombardier), and the raid timer can extend beyond normal (up to 40 minutes in this variant). Translation: if you enter unprepared, you might not leave.
Hidden Bunker success rule
Don’t do everything in one greedy sweep. Do one terminal sequence cleanly, reset, then decide if you’re continuing or extracting.
Cold Snap survival rotations on Spaceport
When Cold Snap is active, the outdoors becomes a timer. The correct Spaceport strategy becomes:
- Route from building to building instead of yard to yard.
- Use indoor corridors and cover-heavy routes to avoid getting pinned down outside.
- Treat long open fights as “death trades.” Even if you win, the cold can finish you if you can’t heal and get inside quickly.
If you’re forced into outdoor combat:
- Break line-of-sight quickly.
- End fights fast.
- Reposition into shelter and reset.
Cold Snap rewards players who rotate smartly, not players who chase every gunshot.
Solo vs duo vs trio: who should do what
Spaceport is easier when your squad has roles. Even without “formal” roles, you can play like a team:
Solo
- Prioritize stealth routes and short loot bursts.
- Don’t force key rooms if the approach is loud.
- Always have a backup extraction plan.
Duo
- One loots, one watches angles.
- One holds high ground while the other hits containers.
- Alternate who calls extraction so the other can cover.
Trio
- Assign: point (clears corners), support (covers rotates), anchor (watches flanks).
- Don’t all loot the same room—spread slightly to prevent a single grenade/tool from ending the run.
The bigger the squad, the more important discipline becomes. Three loud players die faster than one quiet player with a plan.
The most common Spaceport mistakes
If you fix these, your survival rate jumps immediately:
- Looting too long in one building until Raiders converge.
- Crossing open lanes for “one more container.”
- Climbing towers without a safe exit route.
- Calling extraction in exposed areas without scouting.
- Chasing fights while carrying value.
- Sorting inventory at the worst time (doorways, rooftops, extract platforms).
- Ignoring tunnels and rotating on the surface when the map is clearly hot.
Spaceport doesn’t require perfect aim. It requires good decisions on repeat.
BoostRoom: make Spaceport your most profitable map
If you’re tired of “almost extracting” and want consistent wins, BoostRoom can help you turn Spaceport into a farm map.
Here’s what most players actually need (and what BoostRoom focuses on):
- Route coaching: learn 2–3 fast-run loops you can repeat safely.
- Key-room planning: when to run keys, how to approach, and when to disengage.
- Extraction discipline: how to scout, bait campers, and extract reliably.
- Quest support: tunnels, Field Depot antennas, Control Tower objectives—done efficiently.
- Confidence building: you stop panicking because you always know your next rotation.
Spaceport rewards repetition and clean habits. If you build those habits with a guide, your results change fast.
FAQ
How long is a Spaceport raid?
The standard maximum time is 30 minutes, with some special variants extending the timer.
Does Spaceport always have Raider Hatches?
Raider Hatches can be present depending on the map condition, but some modifiers remove them—so don’t rely on them as your only exit plan.
What’s the safest way to extract on Spaceport?
Pick an extraction you can approach with cover, scout it before calling, and keep a backup plan if it looks camped. “Safest” is about your approach, not the extraction itself.
Are key rooms worth it on Spaceport?
Yes—when you can run them quickly and leave. Keys become a trap if you force them in loud, contested areas.
Where are the Spaceport tunnels?
The underground tunnels are located near the Launch Towers area and are used by multiple quests. They’re excellent for safe rotations.
How do I survive Cold Snap on Spaceport?
Stay indoors as much as possible, make short outdoor crossings, and avoid getting pinned in open space where you can’t heal or reach shelter quickly.
What’s the best route for beginners?
Terminal loot → rotate through cover → extract. It’s consistent, fast, and doesn’t force you into open-yard fights.



