🧭 What Gauntlet: Onslaught is (and how it’s structured)
Onslaught isn’t one continuous dungeon—it’s three discrete encounters you tackle in sequence. Each encounter combines scripted add waves, objective handling, and a boss phase with one or two short, high-damage windows. Teams that succeed keep mechanics simple, roles clear, and damage windows short. Community guides and roundups consistently document this as the pinnacle cooperative PvE in Rising right now, with breakdowns of the three fight names and unlock flow.
Where it fits in your week: treat Onslaught as your weekly team checkpoint (loot + mastery reps). Use playlists and Blitz for warm-ups, then bring your best builds here once your execution is steady.

🎮 Core settings & camera that help raids
Rising lets you play FPV or TPV and swap instantly; it also supports controllers on mobile and emulator. For Onslaught, a reliable setup beats flashy sliders:
- TPV for add swarms and safe plate/lever work (awareness).
- FPV for precision weak-point bossing (stability).
- Controller: medium-high horizontal, slightly lower vertical, ADS 0.85–1.0 to settle crits.
- These are all directly supported features of the game on official and store pages, so use them confidently.
🧑🤝🧑 Roles that make Onslaught wipeless
Controller (Lane Owner). Keeps a choke safe, marks/eliminates elites, and protects rez paths.
Burst Lead (Boss Caller). Counts pre-burst → burst → off, times debuffs, tracks ammo/super cycles.
Objective (Runner/Floater). Moves objects, locks plates/switches, fills gaps when lanes falter.
Trio/quad groups win by saying less, earlier. Lock these jobs before you load in. The highest-success guides and threads keep this division of labor dead simple.
⚙️ Builds that actually clear (not just parse)
Use the same stack across the team: Sustain → Uptime → Damage
- Sustain: DR vs common enemy types, passive heal/guard, rez-path safety.
- Uptime: reload/handling, sprint-to-fire, ability cooldowns for crowd control.
- Damage: weak-point/crit amps and short window multipliers.
Onslaught wipes come from deaths and downtime, not missing 5% DPS. Build to live, to act, then to burst.
🗺️ Encounter 1 — Break In (open the fortress, don’t feed the grinder)
The loop (memorize this)
- Door waves: predictable spawns; Controller pre-nades the funnel and shoulder-peeks to tag snipers.
- Battery/Key objects: Objective runner coordinates pickups under lane cover.
- Mini-boss: one short burst (8–12s), then rotate; don’t dump heavy early.
- Boss gate: clear adds → pre-burst check → call the burn → off → reset.
Clean mechanics
- Plates/switches: step only after lane is green. Early plate greed overlaps waves and causes wipe spirals.
- Rez discipline: Burst Lead denies panic rezes—Controller calls a safe path, then you pick up.
Damage plan
- Two-window bossing by default. If window 1 is clean (debuff + crits land), bank window 2 as insurance.
- Ammo rules: “No heavy before mini-boss.” Objective will feel slow at first—trust it; your heavy turns boss windows into guarantees.
Why this works: Guides that walk teams through Break In show the same heartbeat—adds → objective → mini → boss—and emphasize short, controlled burns over long gambles.
🦅 Encounter 2 — The Menace Above (vertical sightlines, anti-snipe discipline)
The loop
- Perch control: Menace punishes wide entries—face the long lines first. Controller owns the nastiest sightline.
- Moving objective: Runners wait for “lane green” calls before crossing gaps; TPV helps you read flanks.
- Mini-boss on high: Burst Lead sets a fast 8–10s window; debuff lands on count.
- Boss phase: Two windows again, with anti-snipe utility ready between them.
Time saves
- Elevated threats first. One pass to delete perches saves minutes of chip damage and rez hikes.
- Pre-proc debuffs (marks, traps) before the real burn count starts.
Menace is the encounter where camera choice wins fights: TPV to move, FPV to shoot crits.
⛓️ Encounter 3 — Issakis’s Tabernacle (mechanics density, patience pays)
Tabernacle stacks plates/switches with strict add pressure. Teams wipe here by trying to “do everything at once.”
The loop
- Add read: identify which lane spikes first this cycle—Controller anchors it early.
- Plates: Objective steps only when both lanes are stable. If adds spawn mid-plate, step off, clear, resume.
- Mini-boss bait: drag it to safe ground; first burst deletes, second is backup.
- Boss: short burn → reset → short burn. If your opening is scuffed (lost debuff, missed crits), don’t improvise—bank on window 2.
Team rules
- One caller. Everyone else sticks to verbs: “adds,” “plate,” “debuff,” “burst,” “off.”
- Zero hero plays. A single out-of-lane ego swing is how rez chains begin here.
Well-traveled guides map this fight as the most failure-prone for new groups and recommend exactly this conservative pacing.
🔫 Weapons & perks that overperform in Onslaught
- Primaries: uptime + comfort—think overflow/stability lines so you never reload in danger.
- Specials: precision-friendly frames with on-crit auto-top or short window damage perks for minis and bosses.
- Heavies: rockets/GLs tuned for direct-hit bursts, or LFRs that pair with a 2-window plan; save them for minis/bosses.
- Swiss-Army Sniper: A standout Exotic like Borealis swaps Solar/Arc/Void on reload, solving shield roulette mid-raid; it’s repeatedly highlighted by tier lists and perk sheets.
🧪 Ten-minute warm-up that moves the needle
- One Strike at raid difficulty minus one (aim and comms warm-up).
- Menace anti-snipe drill in a custom/quiet area: shoulder-peek → first-shot head, repeat 20x.
- Boss cadence rehearsal: say the count aloud—“pre-burst… 3-2-1… burst… off… reset.” Your brain will follow your mouth when chaos hits.
🛡️ Troubleshooting (quickest fixes first)
- Door wipes in Break In: enter narrow, pre-nade funnels, secure one head-height kill before stepping in.
- No heavy for bosses: you’re leaking heavy on trash. Set the “no heavy before mini-boss” rule and enforce it.
- Messy burns: make Burst Lead the only timer. Add a Void-style debuff kit to stabilize window timing.
- Rez spirals in Tabernacle: Objective waits; Controller clears; then resume plates. It’s faster than rushing back into chaos.
- Can’t see flanks: TPV for movement and plate phases; swap back to FPV to laser crits.
📅 Reset-to-reset plan (how to farm Onslaught without burnout)
Reset day — Skim patch notes for perk and shop changes; practice Menace anti-snipe lanes in a safe setting; decide tonight’s goal (learn vs. loot). Official notes and posts often highlight limited-time access and shop items; they’re worth a glance before you queue.
Midweek (60–90 minutes) — One Break In clear (confidence check) → two Menace reps (perch discipline) → stop if execution slips.
Weekend (team night) — Full 1–2 raid clears. If you wipe twice to the same Tabernacle step, drop difficulty or swap a role—protect your time.
Out of time? Queue a focused session with vetted pros on BoostRoom to learn a clean route once and repeat it every reset—or grab a no-stress completion through BoostRoom when you just want the rewards locked in.
💎 Loot logic & Reward notes
- Onslaught is your pinnacle cooperative loot source; reward tables emphasize endgame weapons/armor that scale in weekly play.
- If limited-time stage access or exchange shops are active that week, prioritize pairing your clears with those windows; official updates and patch notes call these out and sometimes tie guaranteed drops or shop stock to the season cadence.
📚 Notes for first-timers (and returning teams)
- One job each. If you haven’t raided together, run one full clear where everyone keeps the same role across all three fights. Consistency beats micro-optimization at this stage.
- Short windows, not hero burns. Two controlled bursts with resets are safer (and often faster overall) than a single greedy one.
- Record your best lanes. After a clean clear, jot what worked—rez paths, burst counts, plate orders. That note saves an hour next week.
✅ TL;DR — Onslaught in one page
- Three encounters: Break In, The Menace Above, Issakis’s Tabernacle. Learn the adds → objective → mini → boss heartbeat.
- Lock roles: Controller / Burst Lead / Objective. One caller, two short boss windows.
- Build Sustain → Uptime → Damage; deathless > reckless speed.
- TPV for movement/objectives; FPV for boss crits—both are fully supported and useful.
- Pair raid nights with weekly stage/shop notes for maximum value.
Conclusion
Gauntlet: Onslaught rewards teams that play like pros: simple jobs, crisp comms, and short, repeatable boss windows. Treat Break In as your “discipline check,” Menace as your “anti-snipe practice,” and Tabernacle as your “stay calm under pressure” exam. Build survivability before greed, route for wipeless play, and write down what worked so the next clear is easier. With a little structure—and a couple of clean windows—you’ll turn Onslaught from “wall” to “weekly.”



