What “Good Aim Feel” Means in REDSEC
A lot of players chase “the perfect sensitivity” and still feel off. That’s because aim feel is a combination of three things working together:
- Response: how quickly your crosshair starts moving when you push the stick (deadzone + curve + acceleration).
- Control: how easy it is to stop exactly on target (sensitivity + curve + max input threshold).
- Assistance: how aim assist behaves when tracking or swapping targets (aim assist strength/slowdown/snap behavior).
When these match your playstyle, aiming feels natural. When they don’t, you get the classic symptoms:
- “My aim drifts/feels shaky.”
- “I overcorrect and fly past targets.”
- “It takes too long to turn.”
- “Aim assist feels sticky and pulls me off the right target.”
- “Sniping feels fine, but SMG fights feel impossible.”
The best controller settings aren’t “high” or “low.” They’re stable: stable tracking, stable stopping power, stable turn speed, stable target switching.

Before You Change Anything: The 3 Controller Checks That Prevent Wasted Time
Check 1: Stick drift
If your crosshair moves on its own, your right stick center deadzone is too low for your controller. Every controller is different, even the same model.
Check 2: Your display latency
If you’re playing on a TV with high input lag, your aim will feel delayed no matter what. Use Game Mode if possible. If you can’t, you’ll usually need slightly lower sensitivity and slightly higher deadzone to keep control.
Check 3: Your controller type and grip
- If you use paddles/back buttons, you can keep your right thumb on the stick more often, which supports higher sensitivity.
- If you play claw or have fast thumb control, you can handle lower deadzones and quicker response curves more comfortably.
Do these checks first because they affect every recommendation below.
The Fast Answer: 3 Best Starting Presets (Pick One and Tune)
These are “starter presets” designed to feel good immediately for most players. Don’t treat them as holy. Treat them as a starting point you’ll adjust using the tuning routine later.
Preset A: Balanced Competitive (best for most players)
- Infantry Aim Sensitivity: 50–60
- Vertical Aim Ratio: 70–90
- Zoom Vertical Aim Ratio: 70–90
- Uniform Infantry Aiming: ON
- Zoom Sensitivity Coefficient: 100–150 (start at 100 if you want consistent ADS feel; raise if ADS feels too slow)
- Aim Assist / Slowdown: 80–100 (start high, then lower if it feels “sticky”)
- Aim Assist Zoom Snap: 0–50 (lower if it pulls you off target switches)
- Stick Input Acceleration: Standard or a classic BF-style preset
- Aiming Left/Right Acceleration: 0
- Right Stick Center Deadzone: 2–6 (lowest you can without drift)
- Right Stick Axial Deadzone: 5–8
- Right Stick Max Input Threshold: 80–100
- Trigger Deadzones: 0 (Min) and 100 (Max)
Preset B: Precision Tracking (best if you over-aim and miss up close)
- Infantry Aim Sensitivity: 40–50
- Vertical Aim Ratio: 60–80
- Uniform Infantry Aiming: ON
- Zoom Sensitivity Coefficient: 100–130
- Right Stick Center Deadzone: 2–4
- Right Stick Axial Deadzone: 6–10
- Right Stick Max Input Threshold: 85–100
- Aim Assist / Slowdown: 90–100 (reduce later if you feel stuck)
Preset C: Fast Aggressive (best for SMG players and quick camera turns)
- Infantry Aim Sensitivity: 60–75
- Vertical Aim Ratio: 80–100
- Uniform Infantry Aiming: ON
- Zoom Sensitivity Coefficient: 100–178
- Right Stick Center Deadzone: 2–5
- Right Stick Axial Deadzone: 4–8
- Right Stick Max Input Threshold: 70–90 (lower = faster max turn)
- Aim Assist / Slowdown: 70–95 (lower if it blocks fast target swaps)
Pick one preset now. Then use the step-by-step tuning section to make it feel perfect for you.
Sensitivity Explained: Your “Turn Speed” and “Tracking Speed” Aren’t the Same
Most players think sensitivity is one number. In practice, it’s two sensations:
- Turn speed: how quickly you can rotate your camera to react to someone behind you.
- Tracking speed: how smoothly you can stay on a target who strafes left-right at 5–15 meters.
If sensitivity is too low:
- tracking can feel steady, but you lose close fights because you can’t keep up with fast strafes
- you get caught unable to turn quickly on third parties
If sensitivity is too high:
- you can turn fast, but you overshoot targets, especially while ADS
- recoil control becomes harder because micro-adjustments are shaky
The trick is to set sensitivity based on your worst-case fight:
- If you mostly die in close-range SMG fights, you need enough sensitivity to track fast strafes.
- If you mostly die in mid-range AR duels, you need stability and stopping power.
A practical rule that works for most:
Infantry Aim Sensitivity around 50–60 is the “safe zone,” then deadzones/thresholds decide the feel.
Vertical Aim Ratio: Why Your Aim Feels Weird on Head Glitches
Vertical Aim Ratio controls how fast your vertical movement is compared to horizontal. If it’s too low, you struggle to track jumps and elevation changes. If it’s too high, recoil control and head-height adjustments get twitchy.
A lot of competitive-style settings use a vertical ratio that’s slightly lower than horizontal for stability. A common starting point is:
- Vertical Aim Ratio: ~60–90 depending on your base sens
If you fight a lot on stairs and rooftops, increase it slightly. If you mostly beam at mid-range and struggle with recoil control, reduce it slightly.
Uniform Infantry Aiming: The Setting That Stops ADS From Feeling Random
Uniform Infantry Aiming (often labeled “Uniform Infantry Aiming”) is one of the most important aim-feel settings in Battlefield-style shooters because it makes sensitivity behavior across different zoom levels more consistent.
For most players, especially in a battle royale where you switch optics and ranges constantly:
- Turn Uniform Infantry Aiming ON
- This makes your ADS feel consistent and reduces the “why does this sight feel totally different?” problem.
If you’re extremely used to non-uniform ADS from other games, you can test OFF—but most REDSEC controller guides recommend ON as the competitive default.
Zoom Sensitivity Coefficient: The “ADS Speed Multiplier” You Must Tune
Zoom Sensitivity Coefficient can dramatically change how ADS feels. Two important truths:
- If ADS feels too slow and you lose close fights, raise the coefficient.
- If ADS feels too twitchy and you over-correct at range, lower the coefficient.
A practical tuning range many players use:
- 100 = safe, consistent baseline
- 120–150 = snappier ADS for aggressive play
- 150–178 = very responsive ADS (great for SMG players, risky for long-range stability)
Start at 100, then adjust after you set deadzones (because deadzones also affect the sensation of speed).
Deadzones: The Real Secret Behind “Floaty” vs “Crisp” Aim
Deadzone tuning is where most controller aim problems are solved.
There are three key deadzone-related settings you’ll usually see:
- Center Deadzone: how much you can move the stick before the game starts responding.
- Axial Deadzone: a “straight line helper” that affects how diagonals and axis movement behave.
- Max Input Threshold: how far you need to push the stick to reach maximum turn speed.
Center Deadzone (Right Stick)
This is your biggest “feel” slider.
- Too high: aim feels delayed, floaty, and slow to start.
- Too low: aim drifts, shakes, or feels unstable.
Best practice: set the right stick center deadzone to the lowest value that produces zero drift.
For many controllers, that often lands around 2–6, but your controller decides the final number.
Axial Deadzone (Right Stick)
Axial deadzone influences how the game interprets near-horizontal/near-vertical movement.
- Too high: diagonals feel awkward, fine aim feels “locked” to axes.
- Too low: micro-aim can feel more free but also more wobbly if your thumb movement isn’t clean.
A strong starting range:
- Right stick axial deadzone: 5–8
- Increase it if your diagonals feel inconsistent. Lower it if you feel “stuck” when trying to track a diagonal strafe.
Max Input Threshold (Right Stick)
This setting changes how quickly you reach max speed when you push the stick.
- Lower threshold = you hit max turn faster (good for fast turns, can feel jumpy).
- Higher threshold = you need to push farther to hit max (good for precision, can feel slow).
A common competitive range:
- 80–100 for stability
- 70–90 if you want faster snap turns
If you often die because you can’t spin fast enough, lower the threshold slightly. If you often overshoot, raise it.
Left Stick Deadzones: Movement Precision Matters for Aim Too
Left stick settings won’t directly change where your crosshair goes, but they affect:
- how cleanly you strafe while shooting
- whether you accidentally drift while trying to hold an angle
- whether your movement feels “sticky” or “snappy,” which affects tracking
A simple approach:
- Left stick center deadzone: keep low enough for responsive movement but high enough to avoid unwanted drift (often 2–7)
- Left stick axial deadzone: moderate (often 6–10) to keep movement clean
- Left stick max threshold: personal preference; lower can feel more responsive
If you feel like your aim is fine but your strafing is messy, left stick tuning is often the fix.
Trigger Deadzones: The Free “Shoot Faster” Upgrade
Trigger deadzones are one of the easiest wins because they reduce input delay for ADS and firing.
The common competitive recommendation:
- LT deadzone: 0
- RT deadzone: 0
- LT max input threshold: 100
- RT max input threshold: 100
This makes your triggers respond immediately, which matters in close fights where first bullet timing decides the winner.
Aim Assist Settings: Strong Doesn’t Always Mean Better
Aim assist is controversial for a reason: too little and controller feels unfair at range, too much and it can feel “sticky,” pulling your aim when multiple enemies cross your screen.
Most Battlefield-style aim assist settings include:
- Aim Assist Strength
- Aim Assist Slowdown (how strongly aim slows when you pass over a target)
- Aim Assist Zoom Snap (how much it snaps toward target when you ADS)
A simple “best-practice” approach
- Start with high aim assist and slowdown (90–100) so you feel support.
- If it feels like your aim fights you during target switching or when two enemies overlap, lower it in small steps (5–10 at a time).
Zoom Snap: the most divisive slider
Zoom snap can be great for snapping onto the first target, but it can also:
- pull you onto the wrong target
- ruin your ability to hold a specific head-glitch angle
- make multi-target fights feel chaotic
If you’re an SMG player who wants control, try lower zoom snap (0–30).
If you’re newer and want help acquiring targets, test higher zoom snap (50–100), then reduce if it feels unnatural.
Important note about patches
Battlefield-style games sometimes adjust aim assist “stickiness” over time based on feedback. That’s why your best approach is to treat aim assist as a tuning system, not a fixed max setting. Your perfect values may shift after updates.
Aim Input Curve and Acceleration: How to Remove “Bubble Aim”
Two settings often create the “bubble” feeling where aim starts slow, then suddenly speeds up:
- Aim input curve (how stick movement is translated into camera movement)
- Stick input acceleration (how speed ramps up over time)
If your aim feels floaty or inconsistent, this is where you fix it.
Aim input curve (what to choose)
Many players prefer classic Battlefield-style curves (often labeled like BFV or BF1/BF4 style) because they feel less floaty and more predictable for tracking. Others prefer Standard for familiarity.
The best way to choose:
- If you want smoother tracking and less sudden speed ramp: try a classic Battlefield curve (often BFV).
- If you want a more neutral feel: try Standard.
Aiming left/right acceleration (why “0” is popular)
Aiming acceleration can make it hard to build muscle memory because the same stick movement produces different results depending on how long you hold it.
That’s why many competitive settings set:
- Aiming Left/Right Acceleration: 0
If you love fast turning but hate inconsistency, use lower acceleration and let max input threshold handle speed instead.
Per-Zoom Sensitivity: How to Make Every Optic Feel Consistent
If REDSEC gives you per-zoom sensitivity sliders, use them. They’re one of the best ways to stabilize aim across optics.
A simple method:
- Choose your base ADS feel using zoom coefficient and uniform aiming.
- Then set the most common optics (1.0x to ~3.5x) to the same or similar value so tracking feels consistent.
If you run AR/SMG often, your most important zoom range is usually 1.0x–3.0x. Keep those consistent first. Higher zoom (sniping) can be tuned separately for steadiness.
The 10–15 Minute Tuning Routine (Do This Once, Then Stop Overthinking)
This routine is how you turn a “good preset” into your perfect aim feel.
Step 1: Set vibration OFF
Vibration can add noise to fine aim. Many competitive settings disable it entirely.
Step 2: Fix drift with right stick center deadzone
- Lower it until you see drift, then raise it until drift stops.
- That number is your baseline.
Step 3: Set right stick max input threshold
- If turning feels too slow, lower it slightly (example: 100 → 90).
- If you overshoot turns, raise it slightly (example: 80 → 90).
Step 4: Pick your curve and kill acceleration
- Try your preferred curve (classic BF-style or Standard).
- Set left/right aiming acceleration to 0 (or very low) so you build muscle memory.
Step 5: Set sensitivity for your worst-case fight
Go into a match or training area and test:
- close-range tracking on strafing targets
- quick 180 turns
- If you can’t keep up up close, raise sensitivity slightly. If you overshoot constantly, lower it slightly.
Step 6: Tune ADS via zoom coefficient
- If ADS feels too slow for SMG fights, raise it.
- If ADS feels too twitchy at mid-range, lower it.
Step 7: Aim assist tuning last
- Start high.
- Reduce only if it feels sticky or ruins target switching.
Then stop. Play 5–10 matches before touching anything again. Aim settings need time for muscle memory to form.
Recommended “Best Settings” (Detailed) for Most Controller Players
Below is a more detailed “balanced competitive” setup that matches what many players report as a strong baseline in Battlefield 6 / REDSEC style settings guides, with flexibility built in.
Controller basics
- Controller Vibration: Off (Intensity 0 if separate)
- Button layout: personal preference (Alternate is common if you want easier crouch/slide behavior)
Infantry aim
- Infantry Aim Sensitivity: 50 (raise to 60 if you lose close fights; lower to 45 if you over-aim)
- Vertical Aim Ratio: 70–90 (start 80)
- Zoom Vertical Aim Ratio: 70–90 (start 80)
- Uniform Infantry Aiming: On
- Zoom Sensitivity Coefficient: 100 (raise gradually if ADS feels sluggish)
Aim assist
- Infantry Aim Assist: 90–100 (start 100, lower if sticky)
- Infantry Aim Assist Slowdown: 90–100 (start 100, lower if sticky)
- Infantry Aim Assist Zoom Snap: 0–50 (start low if you prefer full control; start higher if you want acquisition help)
Input curve and acceleration
- Infantry Aim Input Curve: classic BF-style (often BFV) or Standard (pick one and commit)
- Infantry Zoom Aim Input Curve: Standard (unless you prefer a matching classic curve)
- Stick Input Acceleration Preset: Standard or classic BF-style
- Aiming Left/Right Acceleration: 0
Controller tuning
- Left Stick Center Deadzone: 2–7
- Left Stick Axial Deadzone: 6–10
- Left Stick Max Input Threshold: 75–100 (lower = faster movement response)
- Right Stick Center Deadzone: 2–6 (lowest without drift)
- Right Stick Axial Deadzone: 5–8
- Right Stick Max Input Threshold: 80–100 (lower if you need faster turns)
Triggers
- LT Deadzone: 0 / Max: 100
- RT Deadzone: 0 / Max: 100
These settings are meant to feel responsive without being uncontrollable, which is exactly what REDSEC rewards: predictable tracking in chaos.
Aim Feel Problems and the Exact Setting That Usually Fixes Them
Use this as a quick diagnosis guide.
Problem: “My aim feels floaty and delayed.”
Fix: Lower right stick center deadzone and/or lower max input threshold slightly. Make sure left/right aim acceleration is 0.
Problem: “I overshoot targets constantly.”
Fix: Lower infantry sensitivity slightly OR raise max input threshold (so max speed comes later). Consider slightly higher right stick axial deadzone for stability.
Problem: “I can’t turn fast enough when someone appears behind me.”
Fix: Lower max input threshold OR raise base sensitivity. Avoid using high acceleration; use threshold instead.
Problem: “Aim assist pulls me off target when two enemies overlap.”
Fix: Reduce aim assist slowdown and/or reduce zoom snap. This is especially important in squads where targets cluster.
Problem: “ADS feels too slow but hipfire feels fine.”
Fix: Increase zoom sensitivity coefficient (or your ADS multiplier) rather than changing base sensitivity.
Problem: “Sniping feels okay, but SMG fights feel impossible.”
Fix: Increase base sensitivity slightly and reduce deadzones (if no drift). Consider lowering zoom snap and relying on slowdown instead.
Problem: “Recoil control feels hard.”
Fix: Slightly lower sensitivity or adjust vertical ratio downward a bit. Stability matters more than speed for AR beams.
Vehicle Sensitivity (Optional, But Worth Setting Once)
Even though this page focuses on infantry aim, vehicles can still decide REDSEC matches. If your vehicle aim is too fast, you lose control; too slow, you can’t track targets.
A simple baseline many players use:
- Vehicle Aim Sensitivity: 30–40
- Aircraft/Helicopter Sensitivity: 30–40
- Helicopter Control Assists: often Off if you want direct control
Treat these as comfort settings. You want vehicles to feel controllable, not twitchy.
FOV and Aim Feel: Why Your Sensitivity Feels Different at 90 vs 110
Field of View doesn’t change your raw sensitivity value, but it changes your perception of speed:
- Higher FOV can make aim feel faster and can reduce visual recoil.
- Lower FOV can make aim feel slower but can make targets look bigger.
A common competitive range is roughly:
- 105–115 FOV for awareness and smoother feel
- If you raise FOV, you may need slightly lower sensitivity (or slightly higher deadzones) to maintain control.
Aiming on Console vs PC Controller: The Patch Factor
REDSEC-style games sometimes apply different tuning for controllers, including recoil scaling and aim assist tuning, and developers may adjust aim assist behavior after launch based on feedback.
What this means for you:
- Don’t set your aim assist once and assume it’s forever.
- After major updates, test aim assist and curves again for 5 minutes.
- If aim suddenly feels “too sticky” or “too loose,” it’s often a patch, not your hands.
BoostRoom: Get a Controller Setup That Fits Your Hands and Your Role
Copying someone else’s settings is a fast start, but the best controller setup is personal—because stick drift, thumb control, controller model, FOV preference, and your in-game role all matter.
BoostRoom helps you dial in controller settings the way competitive players actually do it:
- drift testing and deadzone tuning for your specific controller
- sensitivity and ADS coefficient tuning based on your real fight ranges (SMG entry vs AR anchor vs sniper support)
- aim assist tuning that keeps tracking strong without “sticky” target switching problems
- practical drills to lock muscle memory fast (so you stop changing settings every match)
- role-based play guidance so your settings and your playstyle work together
If you want aim that feels consistent in every gunfight—not just in the firing range—BoostRoom can help you build a setup you’ll stick with and win with.
FAQ
What sensitivity should I use in Battlefield REDSEC on controller?
A strong starting range for most players is 50–60 infantry sensitivity, then tune deadzones and ADS coefficient to match your aim feel. If you over-aim, start closer to 45–50. If you lose close-range tracking fights, push toward 60–75.
What deadzones are best for REDSEC?
The best deadzone is the lowest value that doesn’t create drift. Many players land around 2–6 for right stick center deadzone, but your controller decides the final number. Always test for drift first.
Should I use Uniform Infantry Aiming?
For most players: Yes. It makes ADS sensitivity feel more consistent across optics, which is especially important in a battle royale where you fight at multiple ranges constantly.
What should I set aim acceleration to?
If you want consistent muscle memory, set aiming left/right acceleration to 0 (or as low as possible). Let sensitivity and max input threshold handle speed instead of ramp acceleration.
Is aim assist best at 100?
Not always. High aim assist can be great, but it can also feel “sticky” in multi-target fights. Start high (90–100), then reduce slowdown or zoom snap if it pulls your aim off the right target.
What’s the best zoom sensitivity coefficient?
Start at 100. If ADS feels too slow in close fights, raise it gradually (120–150). If it becomes twitchy at mid-range, lower it.
Should trigger deadzones be 0?
If you want the fastest response: yes. Setting LT/RT deadzone to 0 removes delay for ADS and firing, which matters in close-range fights.
Why does my aim feel different after updates?
Controller tuning, aim assist, and recoil scaling can change with patches. After big updates, re-test deadzones and aim assist for a few minutes—your muscle memory may need a small adjustment.



