The name “Dota” can, depending on who you ask, refer to two separate entities of the same origin. The first is DotA Allstars, which was a mod for the real-time strategy game WarCraft III: The Frozen Throne. DotA Allstars is known for kickstarting the multiplayer online battle arena (MOBA) genre in the mid to late 2000s, which was followed by similar titles such as Heroes of Newerth and League of Legends—the latter of which is now the world’s most popular esport.
The other is Dota 2 (yes, with a small “a”), the “sequel” to the original DotA Allstars developed by Valve. Dota 2 retains the same core gameplay as its predecessor, albeit with many quality of life enhancements such as custom keybinds, a fully-fledged spectator and replay system, and of course, tons of slick cosmetics to customize your heroes with.
But no matter which one you’re referring to, the goal of Dota is the same: be the first to destroy the enemy’s “Ancient”—a large structure in each team’s base that serves as the team’s flag. To this end, you and your teammates command five heroes against the opponents’ five, with each character having its own set of unique attributes and abilities. The map itself has three lanes traversed by AI-controlled units called “creeps”, which automatically attack enemy units and structures.
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