✅ TL;DR Weekly Priorities (Do These First)


Tier S (Day-1 / early reset):

  • Weekly Story/Chapter beats (account-wide power + new unlocks)
  • Weekly Dungeon Tokens: D2 Shiverchasm, D3 Gloomvault, D4 Starforge Depths, D5 Crown of Embers (once each for the weekly chest)
  • Starmap Currency Sources: 3× on-path Portal Flickers + Caravan chain
  • Crafting Core: top off Weapon EmpowermentChest Empowerment → one comfort slot (Gloves/Boots) if mats allow

Tier A (within 48 hours):

  • Waypoint unlocks tied to your active hubs (saves hours later)
  • Event rotation times (hit your local peak for 30–40 min)
  • Cache Keys spent on on-route caches only (don’t detour)
  • Talent Notes/Tomes pick-ups to finish Row 2 choices

Tier B (throughout week):

  • Daily loop near current hub: Event → Cache → Cache → vendor (10–12 min)
  • Targeted gear upgrades that fit your top two stats
  • Gathering Tools usage on the way (free reagents)

Tier C (optional/padding):

  • Cosmetic chains, map completion pings, and off-path mini-events if you’re already done with S/A tiers



🧭 Day-1 Burst Plan (90–120 Minutes, Any Class)


  1. Story unlocks first (if present this week)
  2. D2 Shiverchasm weekly clear → spend currency
  3. Portal Flicker near your hub → Caravan chain if it spawned on route
  4. Craft: top off Weapon EmpowermentChest Empowerment
  5. D3 Gloomvault weekly clear
  6. Starmap spend: fill any missing engine nodes (Fleetfoot / Field Rations / Basic Mastery → your branch)
  7. Event → Cache → Cache quick loop, restock potions, set your event timer for the next day

Result: Major currency banked, core crafts done, and Starmap engine online. The rest of the week becomes easy mode.


🌌 Starmap Spend Order (Weekly Pass-Through)


Engine always first, damage later:

  1. Fleetfoot PathsField RationsBasic Mastery
  2. Branch to Path of Iron (Guardian) or Path of Gale (Archer/Mage)
  3. Block Efficiency (Guardian) / Dash Cooldown (Archer/Mage)
  4. Safecracker (cache value) → Quick Study (exploration XP)
  5. Basic Mastery IIminor damage nodes that match your kit

Weekly check: If you didn’t complete Safecracker + Quick Study last week, front-load them now. They make the rest of your checklist faster and cheaper.


🧪 Crafting & Reagents (Weekly Conversion Plan)


Order of operations (every week):

  • Refresh consumables: 5–8 Health, 2–3 Stamina, 2–3 Mana (BM).
  • Weapon EmpowermentChest Empowerment (always)
  • Comfort slot (Gloves/Boots) only if you’re still burning potions
  • Do not gamble rerolls unless you have a duplicate for the slot

Reagent routing (fastest sources):

  • Dungeon chests (weekly)
  • On-path caches (Shallow Grotto, ridge outcroppings)
  • Caravan end chest (if it spawned within 30–60s detour)
  • Gathering tools passively on your route (free mats over time)


🎒 Weekly Dungeon Plan (One-and-Done Chests)

  • D2: Shiverchasm — split adds; dodge double ground rakes; break crystals to stop channel → weekly chest
  • D3: Gloomvault — spread on rot; collapse to burn adds; save burst for triple volley window → weekly chest
  • D4: Starforge Depths — don’t greed during overheat; burst post-cooldown; adds explode → weekly chest
  • D5: Crown of Embers — baited slam → ring of fire → exposed core; Whetstone only on core → weekly chest

Solo vs Duo:

  • Solo teaches fights; do them earlier in the week when you’re sharp.
  • Duo speeds tokens; Guardian + Archer/Mage pairs are the most stable.


🗺️ Hub-Based Daily Loop (10–12 Minutes, Repeatable)


Run this on any day you’re short on time:

  • Waypoint to your current hub
  • Event → Cache → Cache within one trail branch of the hub
  • Vendor junk greens (keep top-two-stat pieces only)
  • Restock potions and check main-stat weapon / survival accessory
  • Starmap spend any fragments/dust picked up

Why this works: It prints currency with minimal travel and keeps you stocked for dungeon night.


🎯 Class-Specific Weekly Notes


🛡️ Guardian — “Anchor the Week”

  • Block drill (5 minutes): block → single punish on a field elite; do 10 perfect reps. Add a second hit only when clean.
  • Stats: Health ≥ Armor ≥ Power. Don’t chase crit; your damage = earned windows.
  • Dungeon posture: You set the pace. Ping pulls, call “heavy next,” and hold adds during partner burst.
  • Craft focus: If you’re still drinking too many pots by mid-week, finish Chest Empowerment early.

🏹 Archer — “Mark, Move, Burst”

  • Rhythm drill (60 seconds): roll → light → light → burst without breaking movement.
  • Stats: Power ≥ Crit ≥ Stamina; keep a small stamina cushion for mistakes.
  • Trap timing: Always place before you roll; trap after rolling is panic, not a plan.
  • Bow choice: If windows are messy, run shortbow until rhythm is clean; longbow later in the week.

🔥 Battle Mage — “Burn, Dash Through, Detonate”

  • Flow drill (15 reps): dash through → instant turn → detonate with zero whiffs.
  • Stats: Power ≥ Mana Regen ≥ Health; resource flow = real DPS.
  • Detonate discipline: Never detonate into a telegraph; dash first, then detonate.
  • Craft focus: Empowered weapon + Arcane Efficiency nodes tame mana spikes for dungeon night.


🧠 Weekly Time Blocks (Pick One That Fits Your Life)


Block A — Two Evenings (45–75 min each)

  • Night 1: Story beat → D2 + D3 → Craft Weapon/Chest → Event/Cache loop
  • Night 2: D4 + D5 → Finish Starmap engine → Targeted gear purchase

Block B — Three Short Sessions (30–45 min)

  • Session 1: D2 → Event/Cache loop → potions
  • Session 2: D3 → Fast vendor check → Starmap spend
  • Session 3: D4 or D5 (whichever you prefer) → quick resource route

Block C — Busy Week Micro (20–30 min, 3–4 days)

  • Each day: Event → Cache → Cache near hub + one dungeon (alternate D2→D3→D4→D5)


🧵 Gear & Stat Upgrades (Don’t Overthink It)


Rules that save gold and time:

  • Upgrade when: the piece has your top two stats in good amounts—even if ilvl is lower.
  • Vendor main-stat weapon is worth buying if RNG hates you early in the week.
  • Accessory priority: Guardian +Health/Block, Archer +Stamina/Crit, Mage +Mana Regen/Power.
  • Rerolls only when you have a duplicate; otherwise empower & move on.


🖧 Event Timing & Spawn Discipline


  • Favor Portal Flickers in the first 48 hours (best density).
  • Caravan is worth it if within 30–60s detour from your route.
  • When a cluster is hot at your local hour, commit 30–40 min there—set a timer.
  • Two-cache rule: If you can hit two caches without a long detour, do it. Keys only on caches that are on-route.


🧰 Inventory & Gold Checklist (Weekly Reset Edition)


  • Potions: 5–8 Health; 2–3 Stamina; 2–3 Mana (BM).
  • Whetstone: keep 2 for dungeon windows.
  • Camp Kits: 1–2 (craft/vendor at Waypost Vale).
  • Keys: spend only on on-path caches.
  • Sell junk greens; keep stat-correct upgrades; save mats for empowerments.


👥 Duo & Group Etiquette (Win More, Tilt Less)


  • Ping pulls, no chest opens mid-fight, and call “heavy next.”
  • Rotate potions (one drinks, the other kites).
  • Best beginner duos:
  • Guardian + Archer (anchor + burst)
  • Guardian + Battle Mage (safe big pulls + AoE melts)
  • Archer + Battle Mage (fast clears, needs clean kites)


🧯 Troubleshooting Your Week (Quick Fixes)


  • Dying to elites: Add one sustain piece, slow pull size, and drink before multi-hit patterns.
  • Missing boss windows: Practice a 60-second timing drill (see class notes).
  • Mana starvation (Mage): Finish Arcane Efficiency; weave one light poke.
  • Greed hits (Guardian): Back to single-punish until perfect.
  • Choppy FPS: Use the FPS guide baseline—V-Sync Off, cap frames near refresh, Shadows/Volumetrics to Medium, Quality upscaler.


🕒 20–40 Minute “Busy-Day” Variants (Plug-and-Play)


  • Variant 1 (Solo): Event → Cache → Cache → D2 or D3 (alternating days)
  • Variant 2 (Duo): D4 or D5 only + quick Event; trade leads each week
  • Variant 3 (Maintenance): Vendor, potions, Starmap spend, one practice drill (5 min), done

Anything is better than nothing. Consistency stacks.


❓ FAQs


What absolutely must be done every week? - Weekly dungeons (D2–D5) for tokens/chests, story beat if present, and a Day-1 currency burst (Flickers/Caravan) to fund empowerments.

How many potions should I hold? - 5–8 Health minimum; 2–3 Stamina/Mana depending on class. Drink before multi-hits.

When should I craft Chest Empowerment? - Right after Weapon Empowerment if you felt squishy last week. It’s an eHP spike that lets you play bolder.

Do I grind mobs? - Only if an event spawns under your feet. Otherwise story → dungeon → Starmap → craft beats grinding.

Longbow or shortbow this week (Archer)? - Shortbow if your roll-burst rhythm is sloppy; longbow once windows feel automatic.


🏁 Conclusion


A great reset is sequenced, not chaotic. Hit story, clear weekly dungeons, farm a Day-1 currency burst, then keep the engine humming with 10-minute hub loops. Spend Starmap into tempo and sustain first; craft Weapon → Chest; upgrade only into your top two stats. Whether you anchor as Guardian, kite and burst as Archer, or dance detonations as Battle Mage, this checklist keeps your week smooth, safe, and fast—every time.

When you want a hands-off week or a tailor-made plan that fits your class, duo, and schedule, BoostRoom can blueprint and run the whole thing for you—clean comms, clean clears, zero wasted minutes.

Learn more: on publication we’ll link the most active, up-to-date Fellowship wiki (official or community) for weekly timers, event rotations, and dungeon specifics.

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