🧭 TL;DR – The 10-Minute FPS Tune (Bookmark This)
- Display: Exclusive Fullscreen → V-Sync Off → Cap FPS to refresh rate minus 3 (e.g., 117 on 120 Hz) if you don’t have VRR. If you do have G-Sync/FreeSync, leave V-Sync Off and cap to your max refresh or a stability target.
- Upscaling: Turn on FSR/XeSS/DLSS if available; set Quality (mid-range GPUs) or Balanced (lower GPUs).
- Resolution Scale: If still under target FPS, drop 90% → 85% before nuking textures.
- Texture Quality: Match to VRAM (2 GB = Low, 4 GB = Medium, 6 GB+ = High). Textures hit VRAM, not FPS—only lower if stuttering or swapping.
- Shadow Quality: Medium (huge win vs High/Ultra).
- Ambient Occlusion (SSAO/HBAO): Low/Medium (big cost on older GPUs).
- Reflections/SSR/RT: Off/Low for competitive stability.
- Volumetrics/Fog/Clouds: Low/Medium (stealth GPU tax).
- Foliage/View Distance: Medium (helps CPU & GPU).
- Post-FX: Motion Blur Off, Film Grain Off, Chromatic Aberration Off. TAA High or TAAU/FXAA+Sharpen if offered.
Finish: Verify stability in a busy area. If frametime spikes persist, see Stutter Fix and Storage sections below.
📊 Know Your Bottleneck – CPU vs GPU vs RAM vs Storage
Tools (pick any): MSI Afterburner + RivaTuner (overlay), CapFrameX, built-in performance graphs if available.
What to watch:
- GPU % ≥ 95% with low CPU % → GPU-bound (lower resolution/effects; enable upscaler).
- CPU thread pegged while GPU under 80% → CPU-bound (lower crowds/view distance/shadows; cap frames).
- VRAM maxed → texture thrash → stutter → drop Texture Quality or Resolution Scale a notch.
- Disk 100% spikes during loads → install on SSD and keep 10–20% free space; check background updaters.
Rule: Fix the bottleneck you actually have, not the one a random guide assumes.

🎮 Three Presets That Feel Great
Use these as starting points; nudge 1–2 settings at a time, test, and lock.
Preset A — Competitive Low/Older Laptop (iGPU / GTX 1050-ish)
- Resolution: 1080p (or native)
- Upscaler: FSR/XeSS Quality (Balanced if still low)
- Resolution Scale: 90%
- Textures: Low/Medium (VRAM-limited)
- Shadows: Medium
- AO: Low
- Reflections/SSR: Off
- Volumetrics/Fog/Clouds: Low
- Foliage/View Distance: Low/Medium
- Post-FX: Motion Blur/Film Grain/CA Off, TAA High
- Frame Cap: 60–90 FPS fixed
Why: Clean motion, minimal hitching, readable image via TAA/high-quality upscaling.
Preset B — Sweet-Spot Midrange (GTX 1660 / RTX 2060 / RX 5600+)
- Resolution: 1080p or 1440p (depending on monitor)
- Upscaler: Quality (Balanced at 1440p if needed)
- Resolution Scale: 100%
- Textures: High (6 GB VRAM+)
- Shadows: Medium/High (test both; Medium is safer)
- AO: Medium
- Reflections/SSR: Low
- Volumetrics/Fog/Clouds: Medium
- Foliage/View Distance: Medium/High
- Post-FX: Blur/Grain/CA Off, Sharpen small bump
- Frame Cap: 90–141 FPS (match your refresh tier)
Why: Balance clarity with consistency; stronger GPU headroom to keep textures high.
Preset C — High Refresh/Modern GPU (RTX 3060+/RX 6700+ or better)
- Resolution: 1440p (or 2160p w/ Quality upscaler)
- Upscaler: Quality (or Native + Frame Gen if offered and stable)
- Resolution Scale: 100%
- Textures: High/Ultra (8 GB+ VRAM)
- Shadows: High (skip Ultra)
- AO: High (dial back if CPU-bound)
- Reflections/SSR: Medium (RT off unless headroom is huge)
- Volumetrics/Fog/Clouds: High → Medium if dips
- Foliage/View Distance: High (reduce if CPU spikes)
- Post-FX: Blur/Grain/CA Off; TAA High
- Frame Cap: just below 165/175/240 depending on monitor
Why: Preserve visuals while remaining tear-free and low-latency.
🧩 Graphics Settings – What to Lower First (Impact Ranking)
Massive impact (start here):
- Upscaling (FSR/XeSS/DLSS) — Quality mode often looks great + big FPS boost.
- Resolution Scale — 100% → 90% → 85% can save your session.
- Shadows — Ultra → Medium = huge wins with minimal visual loss.
- Volumetrics/Fog/Clouds — High → Medium/Low = big gains in open zones.
- Reflections/SSR/RT — Cut aggressively for stability.
Moderate impact:
- Ambient Occlusion — Low/Medium is often enough.
- Foliage Density/View Distance — Helps both CPU & GPU (reduce in busy hubs).
- Anti-Aliasing — Prefer TAA High (soft + stable); if too soft, add small Sharpen.
Low impact:
- Textures — VRAM-dependent; FPS impact is small unless you’re swapping.
- Anisotropic Filtering — Keep it 8x–16x for clarity; minimal FPS cost.
Always off (competitive): Motion Blur, Film Grain, Chromatic Aberration, Depth of Field (if it blurs targets/UI).
🧠 Frametime > Framerate (Why “Smooth 60” Beats Spiky 100)
Spikes kill aim. Cap frames to what your rig can sustain.
- No VRR? Cap to refresh-3 (117 on 120 Hz) to reduce V-Sync input lag and prevent buffer oscillation.
- With VRR (G-Sync/FreeSync): V-Sync Off, cap to 1–2 below max refresh or to a stable target (e.g., 141 on 144 Hz).
Test in a busy hub, then in a stormy/open area. If you don’t see micro-stutter in either, you’ve nailed it.
🧵 VRAM, RAM & Storage – Killing Stutters
VRAM (GPU memory):
- 2 GB: Textures Low, Resolution Scale down if swapping.
- 4 GB: Textures Medium, avoid Ultra effects.
- 6–8 GB+: Textures High, keep upscaler at Quality.
- Symptom: random 0.3–1.0s hitches when turning or entering new zones → lower textures or scale.
System RAM:
- 8 GB: Close browsers/Discord overlays; reduce background apps.
- 16 GB: Comfortable; still keep 3–4 GB free.
- 32 GB: No problem; cache helps.
Storage:
- Install on SSD/NVMe (HDD = hitch city).
- Keep 10–20% free space.
- If streaming stutter persists, check that Windows Search and cloud sync apps aren’t hammering the drive mid-session.
🖧 Windows & Drivers – Quick Wins, No Snake Oil
- Game Mode: On.
- Hardware-Accelerated GPU Scheduling (HAGS): Try On for modern GPUs; if you see instability with capture tools, test Off.
- Power Plan: High Performance or AMD Ryzen Balanced/Intel High Perf.
- Background Apps: Disable auto updaters (launchers, RGB suites) during play.
- Overlays: Disable redundant ones (Steam/RTSS/Discord/GeForce Experience)—pick one.
- GPU Drivers: Update to a known-stable version; if a new driver hurts performance, roll back one version.
- Chipset/ME Firmware: Install vendor chipset drivers once; you can forget them until a major OS upgrade.
Don’t bother with: Registry “tweaks”, dubious optimizer apps, or permanent system services gutting. They rarely help, often harm.
🧊 Thermals, Laptops & Power Limits
Thermals throttle FPS—especially on laptops.
- Clean fans/vents, elevate rear, don’t game on soft surfaces.
- Use Performance/Turbo mode only if acoustics are OK.
- Cap FPS to 60/90/120 instead of chasing 144+ on thin-and-light laptops; the GPU runs cooler = less throttling = more consistent FPS.
- Consider setting a GPU power limit −10% in vendor tools; often eliminates long-session throttling with tiny FPS loss.
- Battery: Always plug in; many laptops lock clocks on battery even in “High Performance.”
🎯 Input Latency & Display Clarity
- Exclusive Fullscreen > Borderless (if you can).
- V-Sync Off + VRR (if available) + Frame Cap = best of both worlds.
- Mouse: 800–1200 DPI, in-game sens for 28–32 cm/360° (Archer 32–36 cm). Polling 1000 Hz (or 500 if unstable).
- Gamepad: Aim Slowdown On, Magnetism Off (helps burst precision). Right-stick DZ 0.08–0.10; left-stick 0.12–0.14.
- FOV: Default +10–15 (more info, less fisheye).
- Sharpen: Small bump if TAA looks soft (don’t over-sharpen—it adds shimmering).
🧰 Streaming & Recording Without Tanking FPS
- Encoder: NVENC/AMF/Intel QSV > x264 on gaming CPUs.
- Bitrate: 8–12 Mbps 1080p60, CQ/CBR hybrid if available.
- Game Capture > Display Capture (hooks are lighter).
- Browser Hardware Accel: Off in your streaming browser if it conflicts with the game.
- One overlay only (RTSS or platform overlay).
- Cap FPS to leave 10–15% GPU headroom while streaming.
🧪 Troubleshooting – Fix It Fast
Micro-stutter with high FPS
- Cap frames just below refresh; turn off extra overlays; lower Reflections/Volumetrics. Check SSD space.
Sudden 10–20 FPS drops in storms/hubs
- Lower Shadows and Foliage/View Distance; reduce AO; ensure VRR is active or cap frames to a stable tier.
Texture pop-in / muddy armor
- Raise Textures to match VRAM; increase Anisotropic Filtering to 8x–16x; avoid Resolution Scale <85%.
Input feels laggy
- V-Sync Off, Exclusive Fullscreen, frame cap near refresh or a stable lower target; turn off Motion Blur; check mouse polling and disable unnecessary overlays.
CPU pegged, GPU loafing
- Lower crowds/NPC density, view distance, shadows; cap frames to reduce CPU overhead; close browser tabs & launchers.
Laptop throttling after 20–30 minutes
- Cap FPS to 60/90; set GPU power −10%; raise fan profile; cool surface; plug in.
🧭 The Repeatable 10/30/60 Plan
10 Minutes (new patch or new PC):
- Exclusive Fullscreen, V-Sync Off, cap frames.
- Upscaler Quality (Balanced if needed).
- Shadows Medium, AO Low/Med, Post-FX off.
- Quick hub test → adjust Resolution Scale to hit target.
30 Minutes (deep clean):
- Texture vs VRAM pass; check stutters while rotating camera.
- Volumetrics/Reflections set per your headroom.
- Foliage/View Distance sanity check; busy hub test.
- Windows: Game Mode On, overlays trimmed, power plan set.
60 Minutes (dial-in for competitive):
- Mouse/gamepad fine-tuning; deadzones & sens.
- Frame cap polish based on worst-case area.
- Stream profile set; headroom verified.
- Save a Profile preset: “Solo/Quest,” “Dungeon/Raid,” “Stream.”
🛡️ Why Choose BoostRoom For the Fast Lane
Want a done-for-you FPS pass? We’ll audit your rig and ship tailored graphics profiles (solo, group, and stream), plus input tuning for Guardian/Archer/Battle Mage. You get clean frametimes, stable caps, and a 15-minute warm-up routine so every session starts smooth.
- Custom performance plan per hardware & monitor
- Low-latency input mapping (K/M and controller)
- Stream-safe settings with GPU headroom baked in
- Clear checklist to re-apply after patches
When you’re ready to focus on playing—not tweaking—BoostRoom has your back.
❓ FAQs
Should I use DLSS/FSR/XeSS or native? - Use the Quality upscaler for a free FPS bump with minimal blur. Drop to Balanced only if you need more.
My FPS is high but it feels choppy—why? - Your frametime is unstable. Cap frames to a sustainable target; reduce Shadows/Volumetrics; verify VRR or V-Sync status.
Does Texture Quality change FPS a lot? - Not usually. It hits VRAM more than FPS. Lower only if you’re stuttering due to swapping.
Is V-Sync always bad? - It adds latency if used alone. With VRR, keep V-Sync Off and use a frame cap. Without VRR, cap to refresh-3 to reduce V-Sync lag.
What about Windows “Game Bar” and overlays? - Use one overlay (max). Extra overlays fight for hooks and cause stutter.
Laptop user—Turbo or Balanced? - If thermals are fine, Turbo. If it throttles later, cap FPS and consider −10% GPU power for stable clocks.
🏁 Conclusion
Great performance is a system, not a single slider. Lock display & frame cap, use a Quality upscaler, set Shadows/Volumetrics to sensible levels, align Textures to VRAM, and keep frametimes flat. Add a tiny sharpen, fix your input latency, and enjoy a game that feels fast—not just reads a big number.
When you want a pro to dial it in for your exact PC and playstyle, BoostRoom delivers plug-and-play profiles and warm-ups that keep fights smooth—even on patch day.
Learn more: when we publish, we’ll link the best active Fellowship wiki for settings references (official or community—whichever is most up to date and complete).



