What are Mystic Arts in Where Winds Meet


Mystic Arts are special techniques that sit above your normal attacks and weapon movesets. They’re the “martial fantasy” layer—throws, bursts, supernatural effects, crowd control, mobility tricks, and puzzle utilities that you weave into combat and exploration.

A big reason they matter is that they’re designed for two worlds at once:

  • In combat: Mystic Arts help you break defenses, control enemies, create safe openings, and recover when you make mistakes.
  • Out of combat: Mystic Arts interact with the environment—moving objects, triggering puzzle mechanics, and enabling traversal shortcuts.

Official and launch coverage consistently frames this system as a major pillar: the game includes numerous mystical techniques and a large set of Martial Mystic Arts inspired by wuxia.


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Mystic Arts vs Martial Arts vs Weapon Skills


New players often mix these up, so here’s the clean mental model:

Weapon skills (your baseline kit)

These are the attacks, combos, and weapon-specific actions you’re doing constantly—your “default fighting language.”


Martial Arts sets (your weapon’s signature style)

Where Winds Meet’s weapons are supported by dedicated Martial Arts sets—meaning each weapon family comes with its own rhythm, tactics, and signature sequences.


Mystic Arts (your power tools and problem solvers)

Mystic Arts are the techniques you use to:

  • change the rules of a fight,
  • solve specific encounter problems (like shields or crowd pressure),
  • and handle puzzles/traversal without brute forcing.

If weapons are your “hands,” Mystic Arts are your “ace cards.”



How many Mystic Arts exist in 2025?


Depending on how sources label and group them, you’ll see two commonly mentioned figures:

  • Launch coverage for PS5 highlights 23 mystical techniques as part of the broader combat toolkit.
  • Publisher messaging also describes over 40 unique Martial Mystic Arts (the “big, exciting number” often used in announcements).

The important takeaway isn’t the exact counting method—it’s that you have a lot of options, and most players benefit from choosing a small set that covers key needs instead of trying to “collect everything” immediately.



How Mystic Arts fit into the two-weapon combat design


Where Winds Meet’s combat is built around variety and flexibility—multiple weapons (including creative picks like umbrellas and fans), and special techniques that add cinematic flair.

To get the most out of Mystic Arts, think of your build as a three-part loop:

  1. Weapon A (your damage rhythm)
  2. Weapon B (your safety, utility, or alternate damage angle)
  3. Mystic Arts (your “fight control” buttons)

Mystic Arts make weapon swapping feel smarter because they:

  • create space for you to swap safely,
  • lock enemies down so your next weapon combo lands,
  • or bail you out when your parry timing fails.



The 6 categories of Mystic Arts (a practical way to understand them)


The game may label skills differently across menus and guides, but for playing well, these categories help you choose quickly.

1) Offensive burst

Big damage, finishers, or high-impact hits.

  • Best for: bosses, elites, timed objectives
  • Risk: often requires good timing or commitment windows


2) Crowd control and displacement

Pulls, throws, knockdowns, staggers, pushes.

  • Best for: multi-enemy fights, protecting yourself when surrounded
  • Huge beginner value: “less chaos” = more wins


3) Defense breakers and anti-shield tools

Techniques designed to punish shield enemies or block-heavy patterns.

  • Best for: enemies that feel “unfair” when you only spam attacks


4) Mobility and traversal

Movement tricks, gap closers, reposition tools, exploration utilities.

  • Best for: fast progression, puzzle efficiency, farming routes


5) Support and sustain

Healing, stabilization, team utility.

  • Best for: co-op, solo safety, long boss fights


6) Puzzle and environment interaction

Skills that directly manipulate environment states.

  • Best for: clearing puzzle-gates without guessing

Many of the strongest “early game” Mystic Arts are strong specifically because they overlap categories (combat + puzzle, mobility + control, defense break + displacement).



A real example: Tai Chi shows what Mystic Arts are meant to be


Tai Chi is a perfect “teaching example” because it demonstrates the dual-purpose design:

  • In combat: it can pull/whirl targets and is described as especially potent against shield-bearing enemies, functioning as a control tool and shield-breaker style technique.
  • Out of combat: it can gather leaves in certain areas and create ripples in water that make fish leap—an example of how Mystic Arts can be puzzle/exploration tools, not just damage buttons.

This is the key concept: your “best” Mystic Arts aren’t only the strongest DPS. They’re the ones that reduce friction across the whole game.



How to unlock Mystic Arts


Unlock methods vary by technique, but the overall pattern looks like this:


1) Story and region progression unlocks

Some Mystic Arts become available as you advance through major questlines and regions.


2) Exploration-based unlocks

Many Mystic Arts are tied to:

  • caves,
  • ruins,
  • hidden interactions,
  • or “do something smart in this area” challenges.

For example, one launch guide explains unlocking a Mystic Art by locating a specific cave area connected to a campaign boss, using another art (Meridian Touch) in the process, and completing a small collection step inside.


3) Puzzle-gated unlocks

Certain techniques require you to:

  • solve a puzzle,
  • use a specific ability as a “key,”
  • or interact with an environment object in the right order.


4) NPC or technique chain unlocks

Some Mystic Arts are effectively chained: you need one technique to access another area or complete the condition for the next unlock (like needing a control/immobilize tool to open a path).



How to equip and use Mystic Arts in combat


On controller setups described in hands-on coverage, Mystic/Martial special moves are triggered through shoulder buttons combined with mapped face buttons, which encourages you to treat them as integrated parts of combat rather than “rare ults.”


The best beginner mindset: “Use them early, not late”

Beginners often hoard Mystic Arts like potions:

  • “I’ll save it for later.”
  • “I might need it.”

But most Mystic Arts are meant to be used frequently, because frequent use:

  • stabilizes fights,
  • creates safe openings,
  • reduces incoming damage,
  • and makes your weapon damage more consistent.



How to upgrade Mystic Arts


Upgrading Mystic Arts usually involves:

  • opening your development/character menu,
  • selecting the Mystic Arts section,
  • and spending progression materials to increase rank/tier and unlock bonuses.

One guide describes upgrading through a Develop → Mystic Arts pathway and spending “Breakthrough materials” (with examples like Ebon Iron) to increase tiers/ranks.


What upgrades usually change

While exact effects vary by Mystic Art, upgrades tend to improve:

  • damage scaling (if offensive),
  • duration or reliability (if control),
  • cooldown efficiency,
  • additional bonuses at breakthrough tiers.

For some Mystic Arts (like Tai Chi), published breakdowns list tier bonuses and tag roles (offensive/puzzle) alongside combat and out-of-combat effects.



The 3-slot rule for building your first Mystic Arts loadout


If you want the fastest “I feel powerful” effect, use this loadout logic:


Slot 1: Mobility or exploration utility

Pick one tool that:

  • helps you move faster,
  • reach objectives,
  • or solve common environment barriers.

This turns the open world into a reward machine instead of a time sink.


Slot 2: Fight control (CC, displacement, or defense break)

Pick one tool that:

  • reduces chaos in group fights,
  • punishes shield/defense enemies,
  • or creates a clean opening.


Slot 3: Your personal safety net

Pick one tool that:

  • gives you a reset,
  • buys time to heal,
  • or bails you out when you miss a parry.

This slot is the difference between “I learn bosses” and “I keep running back.”



Best Mystic Arts early (what usually matters most)


Instead of listing 20 skills and hoping one fits, here are the traits that make a Mystic Art a top early pick:

Best early Mystic Arts are usually:

  • Dual-purpose (combat + puzzle/exploration)
  • Low-risk to use (you can’t easily get punished mid-animation)
  • High value on common problems (shields, crowds, positioning, traversal)

Tai Chi is often highlighted in early recommendations precisely because it brings control and puzzle utility in one package.



Mystic Arts for exploration and puzzles


Mystic Arts aren’t a side feature in exploration—they are one of the game’s “keys.” Here’s how to use them like a pro without turning the game into homework.

Use Mystic Arts as a time-saving tool

When you’re exploring, ask:

  • “Is there a Mystic Art that makes this faster?”
  • “Is this puzzle asking for force—or for the right technique?”

If your answer is “I’m stuck,” the solution is often:

  • a different Mystic Art,
  • or an upgraded tier that adds the missing interaction.


The “mark and return” method

If you hit a barrier you can’t solve:

  1. Mark it mentally (or map it if you’re using a map system)
  2. Move on and keep progressing
  3. Return later once you’ve unlocked the needed art or tier

This prevents the #1 exploration killer: spending 20 minutes stuck and leaving frustrated.



Mystic Arts for combat: how to actually win more fights


This section is the heart of the guide: how to convert Mystic Arts into consistent wins.


1) Start fights with control, not damage

When you begin a fight, you’re at the highest risk because:

  • enemies are all active,
  • you haven’t positioned,
  • and the chaos is maximal.

Using a control/displacement Mystic Art early:

  • reduces enemy pressure,
  • creates spacing,
  • and gives you tempo.


2) Use Mystic Arts to create “safe damage time”

Damage time is when you can hit without being punished.

Mystic Arts often create it by:

  • knocking down,
  • pulling away,
  • staggering,
  • or interrupting heavy attacks.

Then your weapon combo becomes safe and reliable.


3) Use Mystic Arts as a mistake buffer

You don’t need perfect defense if your build includes a tool that:

  • stabilizes the fight,
  • buys breathing room,
  • or resets positioning.

That’s how beginners improve faster: more time alive = more pattern learning.


4) Use Mystic Arts to fix your weapon weaknesses

Every weapon has a weakness:

  • some struggle with crowds,
  • some struggle with shields,
  • some struggle with mobility,
  • some struggle when pressured.

Mystic Arts are how you patch these weaknesses without rebuilding your entire character.



Mystic Arts synergy with popular weapon choices


Even if you never read another guide, this simple section will make your build feel smarter.

If you main Sword

Sword loves Mystic Arts that:

  • increase uptime (keep you close safely),
  • break defense quickly,
  • or create clean punish windows.

A control/displacement tool is usually the best pairing because sword combos love stability.


If you main Spear

Spear thrives with Mystic Arts that:

  • lock enemies in place (so reach becomes guaranteed hits),
  • or cluster enemies (so your range dominates).


If you main Dual Blades

Dual blades need Mystic Arts that:

  • prevent you from getting punished mid-pressure,
  • create escapes,
  • or interrupt enemy counterattacks.


If you main Fan

Fan builds are often about sustain/support, so Mystic Arts that:

  • protect allies,
  • interrupt dangerous attacks,
  • or improve mobility
  • make you dramatically more useful in co-op and safer in solo play.


If you main Umbrella

Umbrella styles often provide utility pressure; pairing Mystic Arts that:

  • add crowd control,
  • improve positioning,
  • or enable quick swaps
  • creates a “setup-and-cash-in” gameplay loop.

(These weapon identities and the game’s focus on multiple weapon types, including fan and umbrella, are repeatedly emphasized in official coverage.)



Beginner Mystic Arts loadouts (copy-and-play templates)


Below are loadout styles you can adapt to your own unlocks.

Loadout A: “I want the safest solo progression”

  • Mobility/utility art (traversal, exploration efficiency)
  • Control/displacement art (reduce chaos, create openings)
  • Safety net art (reset, stabilize, survive mistakes)

Use with: Sword or Spear + Fan (or any build that values staying alive while learning).


Loadout B: “I want easier bosses”

  • Defense break / anti-shield art
  • Single-target burst art
  • Survival art (because bosses punish greed)

This loadout is about consistency, not speedrun damage.


Loadout C: “I want to be valuable in co-op”

  • Team stabilization art (interrupts or defensive utility)
  • Control art (keeps fights clean for everyone)
  • Mobility art (so you can revive/help fast)

Co-op value is usually “make everyone else’s life easier.”


Loadout D: “I want PvP-ready tools”

  • Mobility tool (escape, reposition, unpredictable angles)
  • Displacement tool (throw/pull to break enemy rhythm)
  • Punish tool (something that converts one mistake into big advantage)

PvP success comes from tempo disruption, not only raw damage.



How to practice Mystic Arts (so they become automatic)


The biggest gap between average and strong players is that strong players don’t “think” about Mystic Arts. They flow.

Here’s a simple practice routine:


Step 1: Pick one Mystic Art and use it every fight

For 30–60 minutes, force repetition until:

  • you know the range,
  • you know the timing,
  • and you stop missing.


Step 2: Learn its best job

Ask: “What is this art for?”

  • opening fights?
  • punishing shields?
  • saving you when cornered?
  • controlling crowds?

When you know the job, you use it at the right time.


Step 3: Add a second Mystic Art that covers the first’s weakness

Example:

  • If your first art is offensive, add a defensive/control art.
  • If your first art is mobility, add a combat stabilizer.


Step 4: Build a two-weapon rotation around your Mystic Arts

A strong simple loop looks like:

  1. Control art to create space
  2. Swap to DPS weapon for short punish
  3. Reset with mobility/defense if needed
  4. Repeat

This is how fights become reliable.



Common Mystic Arts mistakes (and how to fix them fast)


Mistake 1: Treating Mystic Arts like an “ultimate”

Fix: Use them early to control the tempo. They’re meant to be part of your core loop.


Mistake 2: Running three damage-only Mystic Arts

Fix: Add at least one control or survival tool. Damage is worthless if you’re dead.


Mistake 3: Ignoring out-of-combat value

Fix: One puzzle/mobility technique can save hours across a week of play.


Mistake 4: Upgrading the wrong thing

Fix: Upgrade the Mystic Arts that solve your biggest pain point:

  • dying in bosses,
  • struggling in crowds,
  • or getting stuck in exploration.


Mistake 5: Using a great Mystic Art at the wrong time

Fix: Learn the trigger moment:

  • right before an enemy’s heavy attack,
  • right as the fight begins,
  • or right after you block/parry and create a window.



A simple “What should I unlock next?” decision guide


When you’re choosing the next Mystic Art to chase, ask these questions in order:

  1. Do I have a mobility/exploration tool yet?
  2. If not, get one. It speeds up everything.
  3. Do I have a fight control tool yet?
  4. If not, get one. It reduces chaos and deaths.
  5. Do I have a survival reset tool yet?
  6. If not, get one. It makes bosses and tough encounters feel fair.
  7. Now… do I want burst or specialization?
  8. Only after you have the basics should you chase pure power or niche tech.



BoostRoom: build the best Mystic Arts loadout for your playstyle


If you want to feel powerful fast without wasting time testing every technique, BoostRoom can help you build a clean Mystic Arts setup that matches your goals.


How BoostRoom helps Where Winds Meet players

  • Mystic Arts loadout planning: pick the best mobility, control, and safety tools for your build
  • Unlock path guidance: choose the next unlock that gives the biggest improvement per hour
  • Boss coaching: learn when to use Mystic Arts for safe openings and consistent clears
  • Co-op role builds: build a support identity that makes teams smoother and faster
  • Upgrade priority: stop spending materials on low-impact upgrades

BoostRoom is for players who want less trial-and-error and more “log in and win.”



FAQ


Are Mystic Arts only for combat?

No—many Mystic Arts have out-of-combat effects that interact with the world (puzzles, environment, exploration), which is a core part of how the system is designed.


How many Mystic Arts or mystical techniques are there?

You’ll see different counts depending on labeling, including PS5 coverage mentioning 23 mystical techniques and publisher messaging describing over 40 Martial Mystic Arts.


What’s the best Mystic Art to unlock first?

A strong first pick is usually a dual-purpose technique that helps in both combat and puzzles/exploration—Tai Chi is often highlighted as an example of that design.


How do I upgrade Mystic Arts?

Upgrades are handled through your character development menus, using breakthrough materials to raise tiers/ranks and gain bonuses.


Do Mystic Arts matter if my weapons are already strong?

Yes—Mystic Arts often provide the control, defense break, mobility, and safety that weapons alone can’t cover, especially in bosses and multi-enemy fights.



Final takeaway


Mystic Arts are not “extra abilities.” They’re the system that turns Where Winds Meet into a true wuxia sandbox—your tools for winning fights consistently, moving through the world faster, and solving puzzles without frustration. Build your first loadout around mobility + control + survival, upgrade what solves your biggest pain point, and your whole game will feel smoother within a single week of play.

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