Why Mounts Matter So Much in Verra 🗺️⚡
Ashes is built around exploration, distance, risk, and player-driven systems. That makes mounts a core part of daily life.
Mounts impact:
Getting to quests, events, dungeons, and node tasks faster
Escaping bad fights (or catching people who try to run)
Carrying goods and supporting trade gameplay
Showing off identity (rare models + rare traits = instant recognition)
Bold truth: If you ignore mounts, you’ll feel “behind” even if your gear is fine.

Mount Categories Explained: Ground, Aquatic, Gliding, Flying 🐎🌊🪂🦅
Think of mounts like tools. Each type solves a different travel problem.
Ground Mounts 🐎
Your bread-and-butter. These are the reliable everyday mounts for roads, fields, hills, and general travel.
Common strengths:
Fast land travel
Stable and predictable handling
Often easier to obtain and upgrade early
Common weaknesses:
Not specialized for deep water
Not built for vertical movement
Aquatic Mounts 🌊
These are designed for water travel and are typically faster in water and slower on land compared to land mounts.
Best use cases:
Crossing rivers and coastlines quickly
Ocean trading routes and sea resource runs
Escaping by diving into water (if your mount supports it)
Quick tip: If your daily loop includes water, an aquatic mount isn’t “optional.” It’s quality-of-life.
Gliding Mounts 🪂
Gliding mounts are all about vertical travel, cliff shortcuts, and speed lines from high ground.
Best use cases:
Cutting travel time in mountain zones
Dodging ground threats by dropping off ridges
Setting up fast route “launch points” near your node
Bold line: Gliding is the travel tech that turns terrain into a highway.
Flying Mounts 🦅
Flying mounts are intended to be rare and limited, designed more like a force multiplier than a casual travel convenience.
What that usually means in practice:
Not everyone gets one
Not everyone can use one at the same time
They matter most in high-stakes situations, not casual sightseeing
Reality check: Flying isn’t “normal travel.” It’s “special power.” If you treat it like a basic mount goal, you’ll burn out.
What Animal Husbandry Really Is 🧬🏡
Animal Husbandry is part of the artisan/profession ecosystem, and it’s where mounts go from “basic ride” to “custom creature with stats and abilities.”
The big idea:
You don’t just collect mounts.
You raise them. You breed them. You shape traits over time.
Official lore and dev communication has pointed to:
Wild and domesticated animals as a meaningful resource
Breeding options that create new combinations (like hippogryph-style hybrids)
Systems where traits can be inherited and optimized
Bold truth: Animal Husbandry is basically “endgame crafting,” but for living creatures.
How You Actually Get Mounts: The Realistic Path for Most Players 🧭🐾
Let’s make this practical. In a typical player journey, mounts come from three main directions:
Buying basic mounts from stable merchants (starter convenience)
Taming/capturing sources (wild acquisition gameplay)
Animal Husbandry (breeding and raising stronger variants)
Plus: buying/trading from other players who specialize
Simple advice: Start basic, then specialize. Trying to skip straight to “legend mount breeding” is how people waste weeks.
Your First Mount: What to Do First (Without Overthinking) ✅🐎
Here’s the clean starter plan:
Get a basic ground mount as soon as you can comfortably afford it
Use it to speed up your questing, node tasks, and exploration
Start watching your gameplay loop:
Do you cross water a lot?
Do you climb and drop terrain a lot?
Do you trade and carry goods a lot?
Do you PvP and need escape tools?
Then pick your “second mount goal” based on your loop:
Aquatic if water is constant
Gliding if terrain shortcuts are constant
Beast-of-burden if you’re doing trade/carry gameplay
Breeding program if you want long-term mount power
Bold line: Your “best mount” is the one that matches what you do every day.
Mount Stats: Speed Isn’t the Only Thing That Matters 🧾⚡
Most players only think about speed. That’s a trap.
Useful mount stat/feel categories to care about:
Speed (travel time and chase potential)
Stamina/sustain (how long you can push before slowing)
Handling/turning (especially if ambushes exist)
Survivability (how easily you get dismounted or forced off)
Carry utility (storage, hauling support, beast-of-burden role)
Special movement value (water movement, gliding value, etc.)
Also, mounts can vary by breed and rarity, which can influence overall performance.
Bold truth: A slightly slower mount with better stamina/handling can beat a “fast” mount on real routes.
Utility Mount Builds: Speed, Storage, Combat Utility 🧰⚔️
Mounts aren’t one-size-fits-all. Think in “builds.”
Speed Build ⚡
Goal: get places faster, escape faster, chase better.
Works best for:
Leveling routes and event circuits
Scouting
Quick return loops to town/node
Downside:
You’re usually trading away carry capacity or tankiness.
Storage / Beast-of-Burden Build 🎒🐪
Goal: carry more, support trade, reduce trips.
Works best for:
Gatherers who don’t want to return every 5 minutes
Traders running consistent routes
Crafters moving materials between nodes/markets
Bold line: If your inventory is always full, you don’t need “more bags.” You need a carry mount plan.
Combat Utility Build 🛡️⚔️
Goal: survive contact, create openings, or provide a tactical advantage.
This can include things like:
Defensive tools (survivability, mitigation-style utility)
Mobility tools (bursts, reposition options)
Disruption utility (depending on what the system supports)
Important note:
Not every mount is meant to be a combat monster. Combat value can be tied to breeding, rarity, and mount ability design.
Mount Abilities: Where “Normal Mounts” Turn Into “Builds” 🧩🔥
This is where things get spicy.
Mount abilities have been described as something you can unlock through breeding/animal husbandry systems, and mounts may have multiple abilities (with designs pointing to up to four). Abilities can include speed boosts, defensive tools, and potentially offensive/utility options depending on mount type and rarity.
Bold truth: Abilities are the reason people will pay stupid money for the right bloodline.
Practical examples of how players will use abilities:
A travel mount with a burst + sustain feels amazing for routes
A trade mount with survivability utility reduces “lost run” frustration
A PvP mount with the right mobility changes how you pick fights
Breeding 101: Traits, Genetics, and Why Your Mount Can Be “Unique” 🧬✨
Animal Husbandry isn’t just “combine two mounts and pray.” It’s closer to:
Pick parents with desired traits
Breed for inheritance outcomes
Raise the offspring through growth stages
Specialize toward the role you want (mount, pet, livestock, beast of burden)
Official/dev-facing communication has discussed the idea of genetics-style inheritance (often explained using Mendelian language, plus fantasy spice), where traits and performance can carry forward through breeding lines.
What that means for you:
You can build a “bloodline plan”
You can chase specific trait packages
You can produce mounts that feel genuinely personal
Bold line: Your mount isn’t just a skin. It can become your character’s signature.
Rarity and Progression: The “Mount Ladder” You Should Aim For 🪜🐎
To keep this guide evergreen and not tied to temporary metas, think of mount goals as a ladder:
Starter: reliable basic ground mount
Upgrade 1: your “daily loop mount” (aquatic/gliding/carry)
Upgrade 2: a bred mount with better stats/traits
Upgrade 3: a specialized bred mount with a purpose (speed route / trade / utility)
Long-term: rare creature lines, hybrid goals, and “beast of legend” chasing
Comfortable advice: Don’t rush the ladder. Build step by step so every upgrade actually improves your life.
Beasts of Burden and “Mount Value” Beyond Riding 🐪📦
Some creatures aren’t about looking cool. They’re about being useful.
A beast-of-burden style setup can be huge because:
It supports gathering and crafting loops
It supports trade gameplay
It reduces “time lost” between runs
It can create a stable income if you sell hauling services or run consistent routes
If you’re the type of player who loves economy gameplay:
This is your mount endgame.
Bold truth: The richest players won’t always have the flashiest mount. They’ll have the most useful one.
Ground vs Flying: What People Get Wrong About “Endgame Mounts” 🦅⚔️
A lot of players assume “flying = best.” In Ashes design language, flying is treated like a restricted advantage, not a default travel solution.
So the real endgame question is:
Do you want power that’s rare and situational?
Or do you want power that’s consistent every day?
In many cases:
A perfect ground/gliding/aquatic stable can be more impactful than chasing one mythical “top mount” forever.
Bold line: Consistency beats fantasy goals… until your fantasy goal becomes real.
Rare Mount Goals: How to Chase “Beasts of Legend” Without Losing Your Mind 🐉🏆
Let’s talk about the fun part: the legendary chase.
A “beast of legend” goal usually comes from one of these:
A rare species line that’s hard to find or tame
A breeding combination (hybrid-style outcomes)
A long-term trait project that produces a near-perfect offspring
A high-end mount with distinctive identity and utility
Based on official lore posts (like the hippogryph discussion), the fantasy is clear:
Mix-and-match creature qualities through husbandry to create unique mounts/pets.
Here’s the healthy way to chase legendary goals:
Pick ONE legendary goal at a time
Build a “resource plan” (time, gold, materials)
Build a “replacement plan” (don’t risk your only mount)
Keep a practical daily mount while you chase the dream
Bold truth: Legendary mounts are a marathon goal, not a weekend goal.
Practical Mount Planning for Different Playstyles 🎮🧠
Here are simple setups that work for most people:
If you’re a leveler / explorer 🗺️
Daily mount: fast ground mount
Goal mount: gliding mount for terrain shortcuts
Luxury goal: bred speed line
If you’re an economy player 💰
Daily mount: carry/beast-of-burden focus
Goal mount: survivable trade mount (less “lost run” pain)
Luxury goal: top-tier bloodline you can sell to others
If you’re a PvP roamer ⚔️
Daily mount: mobility + stamina focus
Goal mount: utility mount that helps you pick fights and escape
Luxury goal: rare restricted category mounts (if that becomes your long-term project)
If you’re a guild logistics player 🏰
Daily mount: carry + consistency
Goal mount: “fleet plan” (multiple mounts for different missions)
Luxury goal: guild breeding program with assigned roles
Bold line: The best guilds don’t have one perfect mount. They have a stable plan.
Common Mistakes That Waste Time (Learn From Other People’s Pain) ❌😂
Overpaying for a mount that doesn’t match your loop
Chasing rare goals before you even have a stable daily mount
Ignoring aquatic/gliding value until you’re already burned out
Building a breeding line with no plan (random pairing = random results)
Running risky routes with your only good mount (classic heartbreak)
Bold truth: Most “mount disasters” are planning mistakes, not bad luck.
How BoostRoom Fits In 🚀🐎
If mounts are a major part of your gameplay identity, the grind can be fun… but also time-consuming.
BoostRoom is helpful for players who want:
Faster progression so they can actually use mount systems sooner
Support with farming loops tied to materials and economy gameplay
Guidance/coaching to build a smart mount plan (instead of guessing)
Bold line: The goal is simple: spend more time riding the cool stuff, less time stuck in slow setup.
Conclusion 🏁✨
Mounts in Ashes of Creation are a full progression system: travel, utility, economy, identity, and long-term legendary chasing. Start with a simple mount that makes your day easier, then specialize based on what you actually do in Verra. If you love crafting/economy, Animal Husbandry can become your signature path. And if you love flex goals, “beasts of legend” are the kind of chase that makes a sandbox MMO feel alive.
Final reminder: Build your stable like a loadout. Pick the right tool for the right job. 🐎🧰



