Route: The “Clean Clear” Boss Order (Fast, Safe, and Unconfusing)


Karazhan’s layout is big, but the raid’s progression is simple when you treat it like a route instead of “wander until someone body-pulls.” The clean clear order below is designed to do three things:

  • Build confidence with easier fights early
  • Unlock required progression gates in the correct sequence
  • Reduce wipe risk by doing “execution-heavy” bosses when your group is warmed up

Karazhan progression guide, Karazhan boss order, Karazhan wipe causes, TBC Classic Karazhan route, Attumen strategy


The recommended order for most groups (first clear / early progression)

  1. Attumen the Huntsman (optional, fast warm-up, great for getting everyone focused)
  2. Moroes (required progression gate)
  3. Maiden of Virtue (stabilizes the group; teaches dispels and positioning)
  4. Opera Event (required progression gate; random play each lockout)
  5. The Curator (required progression gate; big “raid discipline” check)
  6. Shade of Aran (execution check; do while people are still sharp)
  7. Terestian Illhoof (reaction check; great “teamwork” boss)
  8. Netherspite (coordination and assignment check; do before people get tired)
  9. Chess Event (required progression gate; mental reset, not a DPS check)
  10. Prince Malchezaar (final boss; punishes sloppy positioning and panic)
  11. Nightbane (optional, hardest execution for many groups; do when you’re ready)


Why this order works

  • You handle required bosses in the correct chain so the raid never “hits a door and stalls.”
  • You schedule the highest wipe-risk coordination bosses (Aran/Netherspite/Prince) when attention is highest.
  • You use Chess as a “cooldown reset” moment for players—then finish strong.


The “first-hour” mini-route (if you only have limited time)

If your raid night is short or your group is still learning, aim for a reliable first-hour package:

  • Attumen → Moroes → Maiden → Opera
  • This chunk gets you real loot, improves teamwork, and sets you up to progress deeper next session.



Route: What You Must Kill to Progress (So You Don’t Get Door-Stuck)


Karazhan feels open, but it has a simple progression spine. If your group ever says, “Why can’t we go up?” it’s almost always because you skipped a required step.


The progression spine

  • Moroes must be defeated to move the “story” forward.
  • Opera must be cleared to continue deeper.
  • Curator is the big gate into the later sections.
  • Chess is required to reach Prince.


Practical raid leader rule

When someone suggests skipping Moroes or Opera “for later,” don’t. Doing required gates early prevents the classic Karazhan time-waster: cleaning half the raid, then being forced back because you missed a mandatory fight.



Route: Trash Packs That Cause Wipes (And Why)


A lot of Karazhan wipes happen before bosses—especially for new groups. The trash isn’t just filler. It teaches the raid how to handle:

  • multiple casters
  • patrol timing
  • threat wipes on targets
  • accidental chain pulls


Most common trash wipe triggers


1) Overpulling in tight hallways

Karazhan has “stacked” rooms where one bad body pull brings two packs. Many packs include stuns, fears, and heavy magic damage—double that and healers collapse.

Fix: Slow down in tight spaces. Mark pulls. Use a simple rule: “No one crosses the tank’s shoulder.”


2) Not respecting threat wipes / threat resets

Some mobs will mess with threat in ways that punish lazy DPS. If a mob changes target and your raid doesn’t react, the healer gets hit and you spiral.

Fix: Keep DPS disciplined: if the tank loses control, DPS swaps to safe targets or uses threat tools instead of “trying to finish.”


3) Ignoring caster control

Karazhan trash often includes casters who must be interrupted, stunned, or line-of-sighted into the tank’s pile. If you let multiple casters freecast, you create healer mana death.

Fix: Assign interrupts and use line-of-sight pulls whenever possible.


4) Pulling without crowd control when it’s clearly needed

Some Moroes trash areas (and Moroes himself) are dramatically easier with CC. If your raid refuses to CC “because it’s slow,” you often wipe—which is slower.

Fix: Use CC early in progression. Once the raid outgears it, you can speed up.



Route: Boss-by-Boss Progression Guide (What Causes Wipes and How to Prevent Them)

This section is written like a raid cheat sheet: what to do, what causes wipes, and the role jobs that matter.



Attumen the Huntsman: The Warm-Up That Still Wipes Greedy Raids


What the fight is really testing

  • Fast threat pickup when Attumen spawns
  • Basic positioning to avoid cleaves and chaos
  • Handling the “merge” moment cleanly

What causes wipes

1) Attumen spawns and deletes a healer

The number one wipe is slow pickup. People are still “settling in,” someone casts too early, Attumen runs to the back line.

Prevention:

  • Assign a tank to be ready for the spawn moment.
  • DPS must wait a beat after spawn.
  • Hunters (if present) use threat-transfer tools to help pickup.

2) Cleave damage hits the raid

If the boss is faced into the group, random people get clipped.

Prevention:

  • Boss always faced away from the raid.
  • Melee stay behind.
  • Nobody stands in front “for a better angle.”

3) Threat reset during the mounted phase catches people asleep

When the fight changes form, threat behavior can feel different and DPS accidentally becomes target #1.

Prevention:

  • Call the transition.
  • Tanks re-establish threat.
  • DPS re-ramp instead of full bursting.

Role jobs

  • Tanks: clean pickup, face away, control transitions.
  • Healers: be ready for sudden spike on non-tanks (especially early).
  • DPS: don’t open like it’s a speedrun; keep threat stable.



Moroes: The First Real “Raid Discipline” Check

What the fight is really testing

  • Crowd control and add management
  • Kill priority
  • Healing under pressure (Garrote)
  • Avoiding “panic cleave” mistakes

What causes wipes

1) No crowd control plan (or broken CC)

Moroes comes with guests. If you pull without CC, your tank gets shredded and healers get overwhelmed.

Prevention:

  • Mark targets and assign CC before pull.
  • Use at least two CCs in early progression.
  • Establish a “do not touch” rule for CC targets.

2) Garrote overwhelms the raid

Garrote pressure stacks over time and becomes a healer check.

Prevention:

  • Healers track Garrote targets and keep them stable.
  • Use personal defensives and health consumables.
  • If your raid has ways to remove or reduce the pressure, plan them.

3) Healers get locked down at the wrong time

If control breaks and adds attack healers, Moroes becomes chaos instantly.

Prevention:

  • Off-tank or control plan for loose adds.
  • DPS swaps quickly to anything on a healer.
  • Tanks do not chase wildly; pull mobs back into control.

4) “We almost killed him” greed wipes

Moroes often wipes raids at low boss health because people ignore adds and stop controlling the room.

Prevention:

  • Stick to the plan.
  • Don’t switch into “everyone tunnel boss” mode unless the raid leader calls it.

Role jobs

  • Tanks: manage Moroes and loose adds without kiting through the raid.
  • Healers: stabilize Garrote targets; don’t panic spam to OOM.
  • DPS: obey CC rules; kill order matters more than meters.



Maiden of Virtue: The Dispel and Positioning Boss

What the fight is really testing

  • Quick dispels
  • Spread positioning
  • Surviving healer downtime windows

What causes wipes

1) Holy Fire not dispelled fast

Holy Fire is a classic “someone dies because nobody pressed the button” mechanic.

Prevention:

  • Assign dispellers before pull.
  • Everyone watches for the debuff and calls it if needed.
  • Healers don’t assume “someone else will do it.”

2) Repentance lines up with tank danger

When healers are unable to act and the tank takes spikes, tanks can die quickly.

Prevention:

  • Tanks use a defensive cooldown around predictable danger moments.
  • Healers pre-hot/pre-shield before the window.
  • Raid avoids extra damage right before the downtime.

3) Bad spread causes chain damage

If the raid stacks incorrectly, the fight becomes a chain-reaction death.

Prevention:

  • Spread around the room with healers still in range.
  • Don’t stack ranged into a clump “for convenience.”

Role jobs

  • Tank: keep Maiden centered and stable; use defensives intelligently.
  • Healers: dispel priority, keep the tank safe through downtime.
  • DPS: spread properly, avoid unnecessary damage, don’t outrange heals.



Opera Event: Three Possible Plays, Three Ways to Wipe

Opera is required and changes each lockout. The trap is treating it like a joke. Opera wipes raids because people don’t know which version they got until it starts—and they don’t adjust fast.

Universal Opera rule

Before you begin, remind the raid: “We will adapt in the first 15 seconds. Listen.”

Opera: Big Bad Wolf (Little Red Riding Hood)

What causes wipes

1) The chased target panics and runs through the raid

This spreads danger and kills healers and casters.

Prevention:

  • If you are targeted, run wide along the edges, not through the middle.
  • Everyone else gives the runner space and avoids body-blocking.

2) Healers stand still and get deleted

Healers who tunnel the frames can get caught.

Prevention:

  • Healers prioritize survival over perfect casts during chase moments.

Opera: Romulo and Julianne

What causes wipes

1) Split damage mistakes

If the raid handles phases poorly, you get overlapping pressure and deaths.

Prevention:

  • Follow target priorities and phase transitions cleanly.
  • Don’t “randomly hit whatever is up” when timing matters.

2) People ignore healing reduction / control windows

This version punishes players who don’t react to debuffs.

Prevention:

  • Assign dispel/control jobs and call transitions.

Opera: Wizard of Oz

What causes wipes

1) No crowd control plan for the adds

This is the classic wipe: multiple dangerous targets at once.

Prevention:

  • Assign CC targets quickly.
  • Kill priority is everything here; don’t pad AoE.

2) People forget this is a multi-target fight

Tunnel vision kills raids in Oz.

Prevention:

  • Use marks, use kill calls, and swap instantly.



The Curator: The “Stop Padding and Do the Job” Boss

Curator is a required gate and a major early progression wall for sloppy groups. It’s not about insane mechanics—it’s about discipline: target priority, mana management, and not wasting damage.

What the fight is really testing

  • Add control (Astral Flares)
  • Timing burst during vulnerability windows
  • Healer mana planning

What causes wipes

1) DPS tunnels Curator and ignores Astral Flares

If adds live too long, the raid gets overwhelmed and healers go OOM.

Prevention:

  • Establish the rule: “Flares first, always.”
  • Assign ranged to help finish stray adds.
  • Keep the room controlled; don’t chase into bad positions.

2) Wasted burst during the wrong phase

Groups often blow cooldowns when Curator is not vulnerable, then have nothing when it matters.

Prevention:

  • Save big cooldowns for the correct burn window.
  • Plan potions for the same window.

3) Healers run out of mana before the fight ends

Curator punishes overhealing and panic.

Prevention:

  • Healers use mana potions early rather than waiting for empty.
  • DPS use personal survival tools to reduce healer load.

Role jobs

  • Tanks: stable positioning; pick up stray adds if needed.
  • Healers: mana plan; don’t panic spam.
  • DPS: kill adds instantly, burst at the correct time, keep uptime clean.



Shade of Aran: The Execution Boss (One Person Can Wipe Everyone)

Aran is famous because of one reason: a single mistake can delete the raid. If your raid wants to stop wasting time, Aran teaches the golden rule: mechanics > meters.

What the fight is really testing

  • Movement discipline
  • Interrupt awareness (where applicable)
  • Prioritizing survival over casting

What causes wipes

1) Moving during Flame Wreath

This is the iconic wipe trigger. Someone twitches, someone panic-runs, and the raid is gone.

Prevention:

  • When Flame Wreath happens: stop moving.
  • Train your raid: “Hands off movement keys.”
  • If you must adjust, do it before it starts, not during.

2) Not reacting to the big explosion mechanic

There is a moment where the raid must create space and respond quickly. If players tunnel, they die.

Prevention:

  • Pre-assign movement: spread out when needed, then regroup after.
  • Use boss timers and voice callouts.

3) Blizzard / ground danger forces panic movement

People often run in random directions and trigger other dangers.

Prevention:

  • Move calmly to safe areas with minimal distance.
  • Don’t run through other players.

4) Elementals live too long

If add spawns are ignored, the raid gets overwhelmed.

Prevention:

  • Swap immediately to elementals/adds on spawn.
  • Assign a “swap caller” if your raid is slow to react.

Role jobs

  • Tanks: often minimal; the boss behavior is the main challenge.
  • Healers: be ready for sudden raid-wide damage; keep yourself alive first.
  • DPS: do mechanics perfectly; kill adds fast; never be the person who moves at the wrong time.



Terestian Illhoof: The Reaction-Speed Boss

Illhoof wipes raids because people hesitate. The moment someone is sacrificed, your raid must react instantly—no debate, no tunnel, no “I’ll finish my cast.”

What the fight is really testing

  • Fast target swapping
  • Controlled AoE/cleave
  • Managing steady raid damage

What causes wipes

1) Sacrifice target not freed fast

This is the main wipe trigger.

Prevention:

  • Establish the rule: “Chains are priority #1.”
  • Assign at least 2–3 players to instantly swap to chains.
  • If someone is slow, replace them in the chain team next week.

2) Imp / add pressure grows uncontrollably

If adds are ignored, healers drown.

Prevention:

  • Use controlled cleave and AoE at the right times.
  • Don’t chase adds out of healer range.

3) Healers fall behind on steady raid damage

Illhoof can feel “easy” until it suddenly isn’t.

Prevention:

  • Healers plan mana and throughput; use potions proactively.
  • DPS use health consumables and defensives to reduce pressure.

Role jobs

  • Tank: keep the boss stable; avoid messy repositioning.
  • Healers: steady output, fast rescue on chain targets.
  • DPS: instant chain swap, controlled cleave, don’t tunnel.



Netherspite: The Assignment Boss (Wipes Come From Confusion)

Netherspite wipes raids that don’t assign portal roles. This boss is less about raw power and more about coordinated soaking and rotation. If you “wing it,” you wipe.

What the fight is really testing

  • Beam/portal assignments
  • Healer mana control
  • Players following a plan under pressure

What causes wipes

1) Nobody soaks a beam (or the wrong person soaks it)

If beams are unmanaged, the fight collapses fast.

Prevention:

  • Assign each portal beam to a role group before pull.
  • Make backups: “If X dies, Y takes the beam.”
  • Practice clean swaps; don’t improvise mid-panic.

2) People soak too long and die, then the rotation breaks

Over-soaking creates death spirals.

Prevention:

  • Set a simple rotation timer (even a “swap on call” works).
  • Healers call when a soaker is about to fall over.

3) Healers go OOM because the fight becomes chaotic

When beam control fails, healing becomes emergency spam.

Prevention:

  • Beam discipline reduces damage and stabilizes healing.
  • Mana potions early, not late.

4) DPS tunnel and ignore plan

Netherspite punishes selfish play.

Prevention:

  • Raid leader reminds: “Assignments matter more than meters here.”
  • If someone refuses to follow the plan, they are the wipe cause.

Role jobs

  • Tanks: beam soaking role depending on your plan; stable positioning.
  • Healers: assigned soaking and healing; call swaps.
  • DPS: follow assigned beam jobs and maintain safe uptime.



Chess Event: Required, Weird, and Still a Wipe Trap

Chess is required to reach Prince. Many raids wipe because they treat it like a meme and don’t understand the one real rule: your king must not die.

What causes wipes

1) Nobody pays attention to the king’s health

Players tunnel “winning trades” and forget the win condition.

Prevention:

  • Assign 1–2 people to watch king health and react.
  • Call “king danger” early, not when it’s too late.

2) People don’t use abilities

If players just auto-attack, the event drags and gets messy.

Prevention:

  • Use piece abilities on cooldown where appropriate.
  • Focus on simplifying the board instead of doing fancy plays.

3) Chaos assignments (everyone jumps between pieces randomly)

Random control leads to no control.

Prevention:

  • Assign a small number of “drivers” and keep others on support roles.
  • Don’t constantly switch pieces unless there’s a reason.



Prince Malchezaar: The Final Exam (Positioning, Awareness, and Recovery)

Prince wipes raids because players panic when the room fills with danger. This is where you win by being calm.

What the fight is really testing

  • Handling periodic raid-wide danger without losing formation
  • Reacting to knockbacks and burst windows
  • Surviving phase changes and keeping healing stable

What causes wipes

1) Infernals land in bad places and remove safe space

Bad placement snowballs into “no room to stand.”

Prevention:

  • Establish a movement plan before pull.
  • Move as a group when needed; don’t scatter.
  • Keep the raid’s “safe lane” concept: always maintain a path.

2) Shadow Nova hits the raid because people don’t move

This is a classic “one cast equals many deaths” wipe.

Prevention:

  • Everyone watches for the cast cue and moves out quickly.
  • If your raid is slow, assign a callout person.

3) Phase 2 overwhelm (axes / increased pressure)

Some raids collapse in the middle phase because damage spikes and players lose discipline.

Prevention:

  • Tanks and healers plan cooldown usage for the phase.
  • DPS focuses on survival and uptime; don’t die chasing perfect casts.

4) Over-committing to damage while ignoring survival

Prince punishes greed.

Prevention:

  • Use defensives.
  • Use health consumables.
  • Accept small DPS losses to stay alive.

Role jobs

  • Tanks: stable positioning; handle phase transitions; don’t drag the boss into chaos.
  • Healers: manage burst windows; keep the raid stable during movement.
  • DPS: avoid hazards, react instantly to casts, keep uptime without greed.



Nightbane: Optional, Often the Hardest (Air Phase Discipline)

Nightbane is optional but is frequently the boss that separates “we cleared Karazhan” from “we mastered Karazhan.”

What the fight is really testing

  • Handling air phases cleanly
  • Killing adds fast
  • Not letting ranged chaos spread damage everywhere

What causes wipes

1) Air phase positioning mistakes

If the raid spreads and gets peppered, healers drown.

Prevention:

  • Use a consistent stack/spread plan and follow it every time.
  • Don’t run in random directions during air phase.

2) Skeleton/add control fails

If adds aren’t killed quickly, they overwhelm tanks and healers.

Prevention:

  • DPS swaps instantly to skeletons/adds.
  • Tanks pick up adds cleanly; don’t let them free-hit healers.

3) Healing assignments are unclear

Nightbane punishes “everyone heals everything” chaos.

Prevention:

  • Assign tank healer(s) and raid healer(s).
  • Assign who handles the focused-target damage moments.



Loot: What Karazhan Progression Actually Gives You (And Why Order Matters)


Loot isn’t just “nice upgrades.” In Karazhan, loot is progression fuel: it fixes the exact problems that cause wipes.

Early loot goals that reduce wipe risk

  • Tanks: survivability upgrades that smooth incoming damage so healers stop panic-spamming
  • Healers: mana longevity upgrades that let you survive long fights like Curator and Prince
  • DPS: hit/consistency upgrades that improve real uptime (less whiffing, fewer threat spikes from bursty randomness)


Why boss order affects loot momentum

If you clear deeper bosses before stabilizing the raid, you often spend more time wiping and less time collecting upgrades. The recommended order builds a consistent “loot pipeline”:

  • Early bosses = quick wins + confidence + first upgrades
  • Middle bosses (Curator/Aran/Illhoof) = discipline checks that teach the raid to play clean
  • Late bosses (Netherspite/Prince/Nightbane) = coordination and recovery checks that become easier once the raid is geared and disciplined


Loot rule that keeps raids healthy

Stop turning Karazhan into a loot argument. Progression raids win by upgrading the roles that prevent wipes first:

  • Tank survival upgrades
  • Healer mana/throughput upgrades
  • DPS reliability upgrades

When those roles improve, the entire raid clears faster, which produces more loot for everyone anyway.



Extraction: How to Clear Karazhan Faster Without “Trying Harder”


Extraction means getting more clears per hour, more bosses per lockout, and fewer “we ran out of time” nights.

1) Start with a “no wipe” warm-up boss

Attumen is great for syncing the raid:

  • tanks practice pickup
  • healers settle in
  • DPS calibrates threat and positioning
  • That reduces dumb wipes later.

2) Make CC and interrupts part of your default, not an emergency

Early Karazhan is not the time to refuse CC “because it’s slow.” Clean pulls are faster than wipe runs.

3) Use marks and keep them simple

  • Skull = kill
  • X = second
  • Moon/Square = CC
  • That’s enough. The goal is clarity, not art.

4) Plan your “hard bosses” before you’re tired

Do Aran and Netherspite while the raid is focused. If you save them for the end, you’re playing mechanics roulette with exhausted players.

5) Build wipe recovery into your leadership

Wipes happen. The time loss comes from post-wipe chaos:

  • people alt-tab
  • people argue
  • people forget assignments

A good raid leader says, immediately:

  • “Same assignments.”
  • “One change: X does Y now.”
  • “Pull timer in 20.”

That’s how you keep momentum.

6) Don’t full-clear trash out of habit

Some trash is optional depending on your route and comfort. Early progression might require more careful clearing for safety, but once your raid is stable, you can streamline. The key is making that a conscious choice, not random wandering.

7) Use Chess as a mental reset

After coordination-heavy fights, Chess can calm the raid down and refocus everyone before Prince. Treat it as a planned reset, not an annoyance.



Practical Rules: The Anti-Wipe Playbook (Use These Every Lockout)


These rules prevent the most common “unforced errors” in Karazhan.

Rule 1: Mechanics-first culture

If one player insists on tunneling damage and keeps causing wipes, your raid will never be consistent. Karazhan is the training ground for:

  • stop casting to move
  • swap targets instantly
  • follow assignments
  • live first, DPS second


Rule 2: Everyone brings a personal survival plan

DPS who never use health potions, defensives, or bandages are quietly asking healers to carry them. Karazhan punishes that.


Rule 3: Threat is a raid resource

If DPS pulls threat and dies, that’s not “tank issue.” It’s raid time wasted. Build a raid rule:

  • DPS ramps on pull
  • threat tools used proactively
  • tanks get 3–5 seconds of setup on dangerous bosses


Rule 4: Dispel assignments exist for a reason

If a boss has a “must-dispel” effect, assign it. “Anyone can dispel” often becomes “nobody dispels.”


Rule 5: Callouts must be short and consistent

Use consistent phrases every week:

  • “Stop moving” (for the Aran wipe trigger)
  • “Swap to chains” (Illhoof)
  • “Soak rotation now” (Netherspite)
  • “Move from nova” (Prince)
  • Short callouts reduce reaction time and prevent panic.


Rule 6: Wipe reviews are one sentence, not a debate

After a wipe, say:

  • “Cause was X.”
  • “Fix is Y.”
  • Then pull again. Karazhan clears come from repetition, not arguments.


Rule 7: One person owns assignments

If everyone “suggests,” nobody leads. Even in a friendly group, one person should own:

  • CC assignments
  • interrupt assignments
  • beam assignments
  • movement plan for Prince

That single layer of structure removes half the wipes.



BoostRoom: Clear Karazhan Faster With Structured Runs


Most Karazhan “progression pain” isn’t about needing more gear—it’s about needing cleaner execution and a more structured raid environment. Groups wipe when:

  • assignments aren’t clear
  • people don’t know wipe triggers
  • the raid is inconsistent week to week
  • time is wasted on confusion and resets

BoostRoom helps players and groups get reliable Karazhan clears by providing:

  • organized runs with clear boss order and assignments
  • consistent execution standards (mechanics-first, low chaos)
  • smoother progression so your time turns into kills and loot, not repeated wipes
  • a more dependable path to weekly clears and repeat invites

If your goal is to turn Karazhan into a weekly farm (instead of a weekly struggle), structure is the upgrade that matters most.



FAQ


What is the best Karazhan boss order for a new group?

Attumen → Moroes → Maiden → Opera → Curator → Aran → Illhoof → Netherspite → Chess → Prince, with Nightbane last when you’re ready. This order builds confidence early and saves the hardest coordination checks for when the raid is focused.


Why do we keep wiping on Moroes?

Most Moroes wipes are add-control failures: no CC plan, broken CC, or slow swaps when adds hit healers. Fix the pull with marks, assigned CC, and strict kill order.


Why does Maiden feel random?

She punishes two things: missed dispels (Holy Fire) and bad positioning that causes chain damage. Assign dispels and spread correctly.


Opera seems easy—why do we wipe there?

Because the event changes and people don’t adapt fast. The first 15 seconds decide whether the raid follows a plan or panics.


What’s the biggest Curator mistake?

Ignoring Astral Flares or wasting burst at the wrong time. Treat adds as the real boss until the burn window.


Why does Shade of Aran delete us even when DPS is good?

Because it’s an execution fight. One player moving at the wrong time can wipe everyone. Build a “mechanics-first” culture and use consistent callouts.


How do we stop Illhoof wipes?

Chains are priority #1 every time. Assign a swap team and make it automatic: sacrifice happens → chains die → resume.


Netherspite feels impossible—what’s the secret?

Assignments. If beams are not assigned and rotated consistently, you wipe. If beams are assigned and rotated calmly, the boss becomes very manageable.


Is Chess supposed to be hard?

Not mechanically hard—just unusual. Most wipes happen because nobody watches the king’s health or nobody uses abilities.


What causes most Prince wipes?

Bad infernal placement and slow reactions to dangerous casts. Calm movement, consistent positioning, and survival-first mindset win the fight.


When should we attempt Nightbane?

When your raid can reliably clear to Prince with low wipes and people react well to mechanics. Nightbane rewards discipline and punishes panic in air phases.


We run out of time—how do we clear faster?

Use the clean route, avoid overpulling trash, assign CC/interrupts, do Aran and Netherspite while fresh, and keep wipe recovery structured.

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