🧭 Before We Start: 3 Rules That Work for Every Class
These are universal in NGS:
- Weapon Action is part of your DPS.
- Most classes do their best damage when you use weapon actions, guards, or counters at the right times — not just spam Photon Arts.
- Your class gauge is your burst window.
- Every class has some kind of “go time” meter (Overload, Chain Trigger, Brave Combat, etc.). Your goal is to build it efficiently and spend it smartly.
- NGS rewards uptime more than perfect combos.
- Staying alive and hitting consistently beats dying with a fancy rotation.
Keep these in mind as we go class by class.

🟥 Hunter — The Frontline Counter Tank (Sword / Partisan / Wired Lance)
Role vibe: durable melee bruiser that wins fights through guard timing and punish windows.
Hunter is the “stable foundation” class. You’re built to be in the enemy’s face, survive mistakes, and punish openings hard. In modern NGS, Hunter’s identity is tied to guard → Avenger timing → counter punish, and community talk still highlights Avenger play as the reason Hunter stays strong.
Core loop:
- Stay close to the boss/mob pack.
- Guard or weapon-action at the right moment.
- Convert that timing into a strong counter/Avenger PA.
- Dump burst damage during down windows.
What to focus on in combat:
- Learn enemy patterns so you can guard on instinct.
- Don’t roll away too much — you’re strongest inside the hitbox.
- If you’re farming sectors, chain wide PAs and let counters fill downtime.
Strengths:
- Super forgiving for new players.
- Great in every type of content.
- Strong counters make bosses feel “slow.”
- Easy to farm with AoE weapons.
Weak spots:
- Damage falls if you ignore counter timing.
- Feels slower if you play too defensive.
Best for:
Players who like tanky melee, reactive play, and learning fights up close.
🟧 Fighter — High-Risk Burst Melee (Twin Daggers / Double Saber / Knuckles
Role vibe: glass-cannon brawler with massive damage spikes if you commit.
Fighter is the “I want to delete this thing fast” class. You trade safety for power. Your burst mode (Overload-style gameplay) defines your damage windows, and your weapon action/counters multiply that burst.
Core loop:
- Build your burst gauge through aggressive uptime.
- Pop burst stance.
- Stay on the target and chain high-potency PAs.
- Counter whenever possible inside burst.
- Reset and rebuild.
What to focus on in combat:
- Stay aggressive — backing off kills your gauge flow.
- Learn which PAs are safe vs greedy.
- Burst windows are everything. Save your best chains for them.
Weapon flavors:
- Twin Daggers: air chase, boss sticking, fast hits.
- Double Saber: big AoE swirl, strongest for sector farming.
- Knuckles: tight single-target burst and hard counters.
Strengths:
- One of the highest damage ceilings.
- Feels amazing once you learn timing.
- Great for speed farming when geared.
Weak spots:
- Punishes mistakes hard.
- Needs confidence in positioning.
Best for:
Players who like fast melee, risky burst play, and “all-in” DPS.
🟨 Ranger — Weakpoint Controller (Rifle / Launcher)
Role vibe: ranged DPS + team support through weakpoint marking.
Ranger is about smart targeting, not spray-and-pray. Your identity is marking weakpoints (Blight/Weak Bullet style), then hammering that spot for huge team value. The class overview sources describe Ranger as a ranged shooter that supports with debuffs and AoE.
Core loop:
- Tag a weakpoint.
- Hold safe range and keep that mark active.
- Rifle for bosses, launcher for packs.
- Re-apply mark as soon as it fades.
What to focus on in combat:
- Learn boss weakpoints and where they open.
- Don’t tunnel on mobs while your mark is down.
- Use launcher rotation in Bursts for fast AoE.
Strengths:
- Huge team contribution.
- Safe farming from range.
- Very consistent damage.
Weak spots:
- If you ignore weakpoints, you feel weak.
- Damage is more “steady” than explosive.
Best for:
Players who like ranged control, helping the squad, and clean boss play.
🟡 Gunner — Chain Burst Stylist (Twin Machine Guns)
Role vibe: close-range ranged class that lives on burst combos.
Gunner looks like a ranged class, but you play it like aerial melee with guns. You build Chain Trigger, then cash out hard. If you don’t manage chain, your DPS is mid. If you do, your burst is crazy.
Core loop:
- Build Chain on the target.
- When chain is high, activate burst window.
- Dump your strongest PAs to finish chain.
- Reposition quickly and rebuild.
What to focus on in combat:
- Stay close to weakpoints; Chain builds faster there.
- Use weapon actions to keep your airtime and safety.
- In Bursts, aim for clustered packs and keep moving.
Strengths:
- Big down-window damage.
- Super mobile, feels stylish and fast.
- Great for bosses once mastered.
Weak spots:
- Messy chain use = low damage.
- Needs good positioning awareness.
Best for:
Players who want flashy combos, mobility, and burst timing mastery.
🟦 Force — Elemental Caster DPS (Rod / Talis)
Role vibe: long-range Technique nuker built around elements and PP control.
Force is the classic “mage” class. You win by matching elements, controlling range, and keeping PP flowing. Modern Force also benefits a lot from Technique customization systems, so your casting rhythm matters.
Core loop:
- Use the right element for the enemy.
- Keep distance and cast constantly.
- Use PP tools to avoid downtime.
- Save big nukes for downs and Trials.
What to focus on in combat:
- Learn what each element is best against.
- Don’t over-charge if the fight is moving fast.
- Rod = boss pressure; Talis = farming/zone control.
Strengths:
- Strong AoE and boss damage when element-matched.
- Safe and chill farming at range.
- Great in PSE Bursts.
Weak spots:
- PP dry spells kill your DPS.
- Requires element awareness.
Best for:
Players who like spellcasting, elemental strategy, and ranged safety.
🟩 Techter — Wand Brawler Support (Wand + Techniques)
Role vibe: frontline support that still punches hard.
Techter is support-first but not weak. You buff allies and still fight in melee with a wand. Fandom class notes describe Techter as a supportive tech class that mixes melee and techniques.
Core loop:
- Keep buffs active (team value).
- Stay in melee range with wand strikes.
- Weave techniques for utility or element coverage.
- Burst on downs like a melee class.
What to focus on in combat:
- Buff uptime is your “job.”
- Your wand hits are your main damage in sectors.
- Use techs when you need range or status value.
Strengths:
- Party-friendly class that’s always welcome.
- Strong sustain and safe melee.
- Great hybrid flexibility.
Weak spots:
- Feels weaker if you forget buffs or play purely ranged.
- Needs some rhythm to weave melee + tech.
Best for:
Players who like helping the squad while still being in the fight.
🟪 Braver — Two-Weapon Hybrid (Katana / Bow)
Role vibe: adaptable samurai-archer who swaps roles mid-fight.
Braver is built around using both Katana and Bow, and modern play guides still say the class is strongest when you actually swap depending on situation.
Core loop:
- Use Katana for close-range pressure and counters.
- Swap to Bow for weakpoint sniping and down bursts.
- Build Brave Combat gauge, spend it on big windows.
- Repeat.
What to focus on in combat:
- Katana counter timing = huge DPS.
- Bow charge discipline for downs.
- Swap smoothly; don’t stick to one weapon out of habit.
Strengths:
- Flexible in any content.
- Strong in farming and bosses.
- Feels clean and “complete” even midgame.
Weak spots:
- If you ignore one weapon, you lose part of your kit.
- Requires light practice to swap without clunk.
Best for:
Players who want a fun all-rounder with both melee and ranged tools.
🟫 Bouncer — Aerial Tempo Fighter (Soaring Blades / Jet Boots)
Role vibe: high-mobility melee/tech hybrid that fights in the air.
Bouncer is about constant motion. You juggle enemies, stay airborne, and keep pressure up with either Soaring Blades or Jet Boots. Class resources describe Bouncer as a short-range melee class with aerial follow-ups and technique synergy.
Core loop:
- Stay mobile and airborne.
- Use weapon action to keep tempo and safety.
- Build your weapon gauge naturally through uptime.
- Spend on burst chains when bosses are exposed.
Weapon flavors:
- Soaring Blades: fast shred, gauge blades, great boss sticking.
- Jet Boots: element-adaptive melee-tech flow, great AoE.
What to focus on in combat:
- Don’t fight on the ground unless forced.
- Keep your rotation flowing — Bouncer hates downtime.
- Use boots if you love hybrid casting, blades if you want pure melee speed.
Strengths:
- Very mobile and fun.
- Strong sustained damage.
- Great in chaotic fights because you can reposition instantly.
Weak spots:
- Feels weak if you stop moving.
- Takes practice to control airtime.
Best for:
Players who love fast aerial melee and stylish movement.
🟦 Waker — Familiar Commander (Harmonizer)
Role vibe: mid-range controller who fights through pets/familiars.
Waker is basically “summoner but modern.” You command familiars with the Harmonizer and adapt to situations through their different effects. That’s the class identity in official/community summaries.
Recent update notes also show Waker still receives balance tweaks in 2025, meaning it’s actively maintained.
Core loop:
- Keep familiars active and cycling.
- Use commands to pressure enemies at mid-range.
- Time big familiar attacks for burst windows.
- Manage PP so your familiar flow doesn’t stall.
What to focus on in combat:
- Think like a “commander,” not a brawler.
- Position so your familiars hit cleanly.
- In sectors, your pets handle AoE while you keep tempo.
Strengths:
- Safe damage from mid-range.
- Strong versatility (single-target + AoE tools).
- Great for players who like controlling the fight.
Weak spots:
- Can feel weird if you expect pure melee.
- Needs familiarity with pet toolkit.
Best for:
Players who like tactical play, range control, and pet-style combat.
⬛ Slayer — Gunslash Speed Assassin (Gunslash)
Role vibe: ultra-fast hybrid attacker with counter-heavy burst flow.
Slayer uses the Gunslash (Gunblade) and mixes slashing and shooting in one weapon. Overview sources describe it as a short-range gunslash class that slashes and shoots, built for fast combos and crit-focused pressure.
Core loop:
- Stay close and build your stance/gauge through constant hits.
- Use weapon action counters to spike damage.
- Spend your burst window on high-potency chains.
- Reposition instantly and keep flow.
What to focus on in combat:
- Slayer is all about flow — don’t pause.
- Counters are a massive part of your DPS.
- Use ranged slashes/shots to keep uptime when bosses move.
Strengths:
- Extremely smooth and fast.
- Great burst for downs and Trials.
- Flexible single-target or AoE with the same weapon.
Weak spots:
- Feels low if you play too safe or slow.
- Requires some counter confidence.
Best for:
Players who want high-speed melee with stylish combos and strong counters.
🧩 Quick “Pick Your Class” Summary
If you want a fast vibe check:
- Hunter: tanky counter brawler, easiest to learn.
- Fighter: risky melee burst machine.
- Ranger: weakpoint support sniper at range.
- Gunner: chain burst aerial gunplay.
- Force: elemental caster DPS.
- Techter: melee support hybrid.
- Braver: adaptable katana/bow hybrid.
- Bouncer: aerial tempo melee-tech.
- Waker: familiar commander mid-range.
- Slayer: fast gunslash assassin.
All ten are viable in 2025. What matters most is which loop feels fun to you.
⚠️ Common Class Play Mistakes (Easy Fixes)
- Ignoring your weapon action/counters
- You lose a huge chunk of intended DPS.
- Blowing burst gauges randomly
- Save burst for Trials, bosses, or downs.
- Playing outside your ideal range
- Ranger too close, Hunter too far, Force in melee — all feel worse.
- Not swapping weapons on hybrid classes
- Braver and Bouncer especially lose value if you don’t use both kits.
Fix these, and every class feels smoother overnight.
Conclusion
PSO2 NGS classes are all about combat identity. Once you learn each class’ intended loop — counters for Hunter/Slayer, burst stance for Fighter, weakpoint marking for Ranger, chain for Gunner, elements for Force, buffs for Techter, weapon swapping for Braver/Bouncer, familiars for Waker — the game opens up. You stop feeling like you’re “spamming buttons” and start feeling like you’re piloting a real build.
Try a few, stick with the one that feels natural, and remember: you’re never locked in. NGS is built for experimenting, and all 10 classes can shine when you play them the right way.



