Your Role in One Sentence 🧭
Create safe space, set the pace, and convert chaos into clean windows where your group deletes enemies. Everything you do—position, pull, stun, wall, kite—serves that core job.
Tank Mindset – How Pros Think 🧠
- Path first, DPS later. Your pathing decides wipe or win long before anyone’s rotation matters.
- Aggro is a promise. When you touch a pack, you own it—snap threat fast and keep it.
- Mitigation is a timeline, not a panic button. You don’t press defensives randomly; you schedule them against predictable spikes.
- Line-of-sight and terrain are your best items. Corners remove casters; doorways compress packs; ramps neuter cones.
Core Tank Toolkit – What to Master First 🧰
- Gap-closer + snap threat opener (tag everything in one global).
- Aoe taunt / forced target swap for loose mobs and add waves.
- Hard stop (stun/fear/knock) to interrupt multi-casters on pull.
- Major defensive (long cooldown) and rotational defensives (short).
- Mobility + kite tools (sprint, slow, wall-drop).
- External coordination: knowing when your healer or support can give DR.
Pathing Fundamentals – Make the Map Your Weapon 🗺️
- Route like a speedrunner, think like a safety officer. Your default is the shortest safe line.
- Chokepoints are gold. Pull packs into narrow corridors to stack them; your DPS cleaves harder and you reduce flank risk.
- Caster control via corners. Tag casters, run behind a wall, and force them to walk into melee. Now every kick works.
- Patrol awareness. Track patrol cycles. If a patrol intersects your pull at 20 seconds, either pull earlier to delete before it arrives or hold and grab it intentionally.
- Skip rules. Not every pack is value. If a group is time-expensive (high HP, low rewards, nasty affixes), plan an invisibility/stealth skip or path wide.
- Anchor points. Pre-plan where you’ll stand for each pull. Mark two backups in case you get a bad affix or accidental chain.
Pro habit: Before you move, say the next two pulls out loud: “Hallway → corner → boss gate.” Your team preps CDs around your rhythm.
Pull Sizing – The Risk Matrix 💥
Use three switches to decide your size:
1) Group power
- High AoE DPS and a confident healer? Push bigger.
- Low interrupts or undergeared? Split the pack.
2) Enemy design
- Dangerous keywords: enrage, grievous dot, necro-res, chain lightning, anti-kite auras. Shrink pulls when multiple of these overlap.
- Caster density: If three or more casters, you need a wall corner or an extra stun to go large.
3) Cooldowns available
- Yes: Major defensive + group DR + AoE stun ready → Large pull.
- No: Rely on kiting path (long L-curve) and plan to split mid-pull.
Simple rule: If you can’t list your mitigation plan for the next 12–20 seconds, the pull is too big.
Opening Sequences – Snap Aggro That Never Slips 🔗
- Mark the priority mob (the one that casts wipes).
- Pre-pull: healer has regen rolling; DPS readies burst.
- On contact: ranged tag → gap close → AoE snap (taunt/ground threat) → facing check (turn mobs away from group).
- Hard stop casters as they begin first volley.
- Drag into anchor (corner/door) so melee can plant; deploy cone-control so cleaves hit you, not your team.
If something peels, flick a targeted taunt and step through the pack so it walks back through your hitbox.
Mitigation Theory – Layer, Don’t Stack 🛡️
Think of damage as waves; your job is to flatten each wave with just enough DR.
- Active vs passive: keep active mitigation up during autos/cleaves; reserve major defensives for scripted spikes (enrage, ability combo, add explosion).
- DR stacking rules: Two mediums > one giant if the window is long. One giant > two mediums if the hit is singular and lethal.
- Throughput vs reduction: A healer CD after you lose 80% HP is worse than a barrier before you take it. Prevent damage first.
- Resource planning: many tanks build mitigation via resource spend—don’t cap. Spend proactively as the wave approaches.
Template:
- T-3s: pre-mitigative stance/active up.
- T-1s: personal wall or armor spike.
- T+0s: stun/stop the nastiest cast to halve the incoming.
- T+3s: kite micro-step to re-cone mobs; refresh active.

Kiting Without Losing Face 🎣
- Cone discipline: back-pedal in short zig-steps while keeping enemies faced away from your group.
- Slow field: drop a snare and rotate around a pillar; every second they walk is a second you don’t take damage.
- Threat maintenance: as you kite, weave a ranged tag or snap to keep escapees glued to you.
- Re-anchor fast: never kite in straight lines forever—lead enemies back to the next corner and re-commit.
Caster Packs – The Real Tank Exam 📚
- LOS pull: Throw, turn, run behind wall; wait for the “walk” audio, then engage at the corner.
- Kick order: Assign interrupts (you are #3 after two DPS if possible so you can keep steering).
- Stagger stuns: one on the opener, one mid-pack, one as the healer drinks/regen ticks.
- Silence zones/ground control: If your kit has it, drop it where casters will clump after LOS.
Boss Fundamentals – Positioning, Swaps, Externals 👑
- Face away, keep the cone clean. Your melee should never stand in your frontal.
- Marker dance: pre-place two markers and rotate bosses between them for add spawns or puddles.
- Swap logic: if a boss has a stacking tank debuff, swap at the agreed stacks or after each tankbuster.
- External windows: call for a DR/external before your big hit: “Ext me in 3.”
- Soothe mechanics: If a boss enrages, coordinate soothe/dispels or plan a wall for that second.
Threat Math – When DPS Outgears You 🔥
- Two-tap rule: you need two globals to glue burst DPS—opener AoE snap, then a priority hit on the kill target.
- Nameplate watch: any orange/red flicker, tab-hit the mob once.
- On peel: don’t chase wildly; step through the pack so the peeled mob returns naturally, then taunt.
Pro trick: ask your highest burst player to delay 1.5 seconds on ultra-big pulls. That delay saves wipes without costing time.
Communication – Short Calls That Carry 📣
- “Corner pull, stun on first cast.”
- “Big wall in five—send group DR.”
- “Kite right, re-anchor on skull.”
- “Holding this pull; patrol in ten.”
- “Stop cleave; priority on caster.”
Say less, earlier.
Dungeon Route Examples – Plug & Play 🧭
(Adjust names to your instance list.)
Gatehouse Route
- Entry hall: LOS the trios at the first corner; skip the patrol with a wide left.
- Torch corridor: chain two packs with a major defensive, then kite to the stairs landing.
- Boss antechamber: clear left side only; hug pillars to avoid the right sentries. Fight boss on the back-left marker to control add spawns.
Catacomb Route
- Skulls gallery: pull small—the double necro pair resurrects; stop one, hard-focus the other.
- Rib tunnel: wall pull into the bend; use group DR at the second cast volley.
- Crypt: path clockwise to avoid overlapping patrols; save a knock for the bone storm.
Building Your Tank – Stats, Gems, Enchants 🧱
- Priority: survivability you can control (armor/DR/haste for active uptime) → reliable resource flow → threat stats.
- Enchant logic: choose sustained mitigation for dungeons with constant pressure; pick burst DRs for raid tankbusters.
- Trinket philosophy: carry one defensive and one control/utility; swap per dungeon.
Healer & Support Synergy ❤️🔥
- CD ledger: share a tiny timeline—who covers what wave.
- External etiquette: announce your personal wall so healer saves theirs for a later spike.
- Blessings/auras: ask for them pre-pull; don’t assume.
- Drink windows: after massive pulls, escort your healer to a safe drink point and cover with your rotational DR.
Common Tank Mistakes (And Fixes) ❌
- Overpulling without a plan. Fix: size pulls around the next 20 seconds of CDs.
- Facing the pack into your team. Fix: learn anchor cones; practice quick quarter-turns.
- Chasing peelers across the room. Fix: step through the pack and taunt; let pathing do the work.
- Stacking every defensive on the opener. Fix: layer DRs—one now, one mid-wave, one if things go wrong.
- Silent tanking. Fix: two-word calls: “Corner now,” “Kite right,” “DR in five.”
Practice Drills – 30 Minutes to Tangible Gains ⏱️
- Corner LOS practice (10m): pull three casters, break LoS, re-engage. Repeat until they always walk to you.
- Zig-kite pattern (10m): maintain frontal cone while moving around a pillar; never expose your back to the pack.
- Mitigation rhythm (10m): on a timer, rotate active → wall → stun → kite → re-anchor. Train the sequence until it’s automatic.
Quick Checklists ✅
Pre-Run: route planned, patrols noted, marker anchors set, potion/food ready.
Per Pull: snap → stop casts → drag to corner → layer DRs → stabilize → check patrol.
After Boss: call next two pulls, confirm healer resources, move.
Mini-FAQ ❓
How do I know a pull is “too big”? - If your plan is “wing it,” it’s too big. You should be able to say which DR, which stop, and where you’ll kite.
When should I kite? - When your defensives are down and the pack has low mobility. Slow them and move them into the next anchor—don’t marathon.
How do I stop casters without infinite kicks? - LOS pulls, overlapping stuns, silence fields, and kill order on the highest-impact caster.
Conclusion – Turn Your Group into a Bulldozer with BoostRoom 🛒
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