🥇 S-Tier Overview (PvE & PvP)
Archer – Gale Burst (PvE S, PvP S)
- Identity: hyper-mobile, back-to-back burst windows, safest floor.
- Why S: Most encounters reward clean roll timing and short expose windows—this spec converts both into massive damage with minimal risk.
Guardian – Iron Vanguard CC (PvE S, PvP A+)
- Identity: control, punish, group safety, solo carry in duos.
- Why S (PvE): A Guardian who calls windows turns any team into a crit machine. Stagger chains trivialize D4/D5 bosses. In PvP, it’s A+ (S when paired with a sharp Archer).
Battle Mage – Tempo Detonate (PvE A+, PvP S-)
- Identity: line carving, read-and-react burst.
- Why S- (PvP): When you time dash-through → instant 180 → detonate after enemy telegraphs, you control pace and force cooldown trades. PvE is A+ unless comps feed you perfect funnels.
🧠 How We Tier
- PvE weight: Boss exposure windows, survivability with minimal potions, pathing speed, group synergy.
- PvP weight: Mobility, outplay windows, execution forgiveness, counterplay resilience.
- Skill curve: S-tier builds still feel good with solid fundamentals; higher tiers scale insanely with practice.

🎯 Stat, Starmap & Craft Priorities (Universal)
Core Stats by Class
- Guardian: Health ➜ Block ➜ Power (then Crit if build allows)
- Archer: Stamina ➜ Crit ➜ Power (then Haste/dash CDR)
- Battle Mage: Mana Regen ➜ Power ➜ Crit (then Dash CDR)
Starmap “Engine” First:
- Fleetfoot → Field Rations → Basic Mastery → Path of Iron (Guardian) / Gale (Archer & Mage) → Safecracker → Quick Study → Basic Mastery II → minor damage picks.
- If you’re chugging pots, you don’t need more damage—you need engine & chest sustain.
- Craft/Empower Order: Weapon Empowerment → Chest Empowerment → Accessory with your top two stats.
- If drops are scuffed, buy a main-stat vendor weapon to stabilize.
🏹 Archer Meta Builds
S-Tier PvE – “Gale Burst (Shortbow)”
- Why it wins: The whole kit sings around expose. Shortbow = fast prep → release cycles, perfect for micro windows.
- Playstyle Loop:
- roll → light → light → burst, cancel into roll, repeat; commit full burst only after big telegraph or stagger.
- Stat Target: Stamina > Crit > Power > Haste
- Starmap Flavor: Gale path + Dash CDR nodes after engine.
- Opener: Pre-whetstone → Mark → light ×2 → burst on first expose → dodge reset → repeat.
- Boss Notes: Save Whetstone only for core/heart windows.
- Cons: Needs discipline (don’t greed); struggles if your team never staggers.
S-Tier PvP – “Slide-Cancel Volleys (Shortbow)”
- Why it wins: You always get to play. Roll → micro aim → two-tap before enemies react.
- Duel Pattern: bait roll → roll through a swing → light, light, burst → disengage.
- Counters: Heavy CC frontliners (Guardian) who predict your roll—mix your cadence and feint angles.
- Tech: Lower ADS sens slightly if you clip edges of burst windows.
A-Tier PvE – “Longbow Window Sniper”
- Why: Higher ceiling on static boss fights with guaranteed exposes.
- Cons: Less forgiving; any movement tax kills uptime.
B-Tier PvP – “Trap Kite”
- Why: Fun, but too setup-heavy; good against melee stacks in pugs, weak to coordinated pushes.
🛡️ Guardian Meta Builds
S-Tier PvE – “Iron Vanguard CC Chain”
- Why it wins: Perfect block → punish builds control. You decide when your Archer/Mage blow cooldowns.
- Playstyle Loop: Call “heavy next,” perfect block, stagger, let DPS detonate, repeat.
- Stat Target: Health > Block > Power > Crit Resist
- Starmap Flavor: Path of Iron + Block Efficiency; engine first.
- Opener: Anchor adds at a choke → Block the elite’s heavy → Shield Bash/Knock → team bursts.
- Dungeon Notes: D4/D5 melt if you announce windows (“expose in 3”).
- Cons: Needs voice/text calls; mediocre solo DPS (but clears are faster overall).
A+-Tier PvP – “Bully with Brains”
- Why: The best CC in the game paired with high survivability.
- Duel Pattern: Block the second swing (not the first), bash, two-hit punish, step out.
- Counters: Mages that delay detonate—don’t overcommit; reset and re-anchor.
A-Tier PvE – “Aggro Bruiser”
- Why: Higher personal damage with less CC; good for pugs who ignore calls.
- Cons: Team damage drops without clean windows.
🪄 Battle Mage Meta Builds
A+-Tier PvE – “Tempo Detonate”
- Why it wins: Deletes packs when tanks funnel; scales with Starmap dash nodes.
- Playstyle Loop: dash through → instant 180 → detonate only after the big red telegraph; otherwise you’ll trade poorly.
- Stat Target: Mana Regen > Power > Crit > Dash CDR
- Opener: Pre-stack resources → wait for Guardian’s “heavy next” → dash line → detonate → kite, repeat.
- Cons: Prone to greed; sustain issues if you skip Chest Empowerment.
S-/A+-Tier PvP – “Ambush Lines”
- Why: Picks that force 2v1s; you control choke fights.
- Duel Pattern: Bait roll with light flicker → dash through → detonate as they swing.
- Counters: Archers who hold burst until after detonate—fake dash lines occasionally.
B-Tier PvE – “Glass Canon Detonate”
- Why: Fun and flashy; terrible when mechanics punish greed.
- Fix: Go back to engine nodes and Chest; patience beats parse chasing.
📈 Full Tier Table (Snapshot)
PvE:
- S: Archer (Gale Burst), Guardian (Iron Vanguard)
- A+: Battle Mage (Tempo Detonate)
- A: Archer (Longbow), Guardian (Aggro Bruiser)
- B: Mage (Glass Canon), Archer (Trap Kite)
PvP:
- S: Archer (Slide-Cancel), Battle Mage (Ambush Lines)
- A+: Guardian (Bully with Brains)
- A: Archer (Longbow Windows)
- B: Guardian (DPS Bruiser), Mage (Greed Detonate)
Tier shifts to +1 when you have a duo partner who syncs windows (Guardian + Archer especially).
🔧 Rotations & Openers (Cheat Sheet)
- Archer (PvE): Mark → L → L → Burst (commit after expose/knock) → roll cancel → repeat. Whetstone on core only.
- Archer (PvP): Roll bait → angle change → L → L → Burst → disengage instantly.
- Guardian (PvE): Call “heavy next” → Perfect Block → Bash/Knock → step wide → two-hit punish only if safe.
- Guardian (PvP): Block the second swing → bash → one-two → reset; don’t tunnel.
- Battle Mage (PvE): Hold for big telegraph → dash through → instant 180 → detonate → drift out.
- Battle Mage (PvP): Feint line → wait for roll → dash late → detonate exactly as aim returns.
🧪 Enchant, Consumables & Gear
- Empower: Weapon → Chest first week, then one accessory that matches top 2 stats.
- Consumables: 5–8 Health, 2–3 Stamina, 2–3 Mana (BM), 2× Whetstones.
- Whetstone Timing: Only on expose/heart windows; never on trash unless racing a timer.
- Vendor Safety Net: If you get no drops, buy a main-stat weapon and continue; meta is about windows, not ilvl flex.
🗺️ Dungeons & Content Pairings
- D2 (Shiverchasm): Archer S, Guardian S, Mage A+ (safe line practice).
- D3 (Gloomvault): Archer S (triple volley timing), Guardian S (add control), Mage A+.
- D4 (Starforge): Guardian S (window calls), Archer S, Mage A+.
- D5 (Crown of Embers): S for any comp that respects bait slam → ring → core expose. Greed dies here.
👥 Duo/Trio Synergy
- Guardian + Archer (Top pick): Fastest clears, safest PvP pivots.
- Guardian + Mage: Strong AoE; wins if Mage is patient.
- Archer + Mage: Highest ceiling, highest grief potential—needs clean staggers or you’ll desync.
Rules of engagement:
- No chests in combat.
- Call windows (“heavy next,” “expose in 3”).
- Rotate potions: one drinks, one kites, to avoid dual downtime.
🧯 Troubleshooting (Why Your Build “Feels Bad”)
“I do no damage.”
- You likely skipped Weapon Empowerment or are blowing cooldowns before expose. Fix: Weapon → wait for window → burst.
“I’m always drinking potions.”
- Chest Empowerment and Field Rations in Starmap; also Fleetfoot for positioning.
“I die to telegraphs.”
- Drop visual post-effects, cap FPS near refresh (refresh-3), bind Dodge to thumb. Practice 10 reps of your micro loop before the run.
“PvP feels unwinnable.”
- You’re telegraphing. Vary your cadence. For Archer, break rhythm every third roll; for Mage, delay detonate by a beat. Guardian: block second swing, not the first.
❓ FAQ
Is Archer actually overtuned?
Strong, yes. But the real OP is encounter design rewarding short windows and movement. If windows change, so will S-tier.
Can Guardian top DPS in pugs?
You can, but that’s not the point—you boost team DPS by creating perfect bursts.
Why is Mage S- in PvP but not PvE?
Human opponents give you predictable greed to punish. Raid bosses don’t.
What if I refuse Shortbow?
Then play Longbow Windows on static fights; it’s still A-tier with discipline.
🏁 Conclusion
Meta builds in Fellowship all orbit the same sun: clean windows. Put your engine first, spend your Whetstone only on core/expose, and let your Guardian call the beats. Archers farm PvE and PvP when they roll-cancel cleanly; Battle Mages dominate PvP when they delay detonate; Guardians make every group S-tier with simple, loud calls.
If you want a custom meta loadout, weekly done-for-you clears, or personal coaching, BoostRoom has you covered.
Learn more: When we publish, we’ll link the most active Fellowship wiki (official/community) with up-to-date drop tables and node math.



