How to Use This Page (Read This First) 🧭
- Check your week’s trio of affixes, then jump to each entry below.
- Use the Role Jobs bullets (Tank / Healer / DPS) to set expectations fast.
- Apply the Route Notes to change pulls, kite paths, and skip timings.
- Finish with the Weekly Checklist and Quick Callouts so your team is literally on the same page.
Meta Principles That Beat Any Affix 📚
- Pull for the next 20 seconds, not the next pack. Size every pull around the incoming cast volley or add spawn.
- Mitigation before throughput. DRs flatten waves → healing tops people → small triage fixes leftovers.
- Kick order posted pre-pull. Affix weeks punish missed interrupts more than usual.
- Route has Plan B. Mark two anchor corners per room; bad RNG or patrols won’t end your run.
- One change per wipe. Diagnose, fix a single mistake, go again.
Anchor Affixes (Change the Whole Week) 🏛️
Tyrant Sigil (Boss Amp) 👑
Boss HP/damage is higher; trash is normal.
Route Notes: Fewer giga-trash pulls is fine; the time loss is on bosses. Bring single-target burst, save drums/lust for bosses with punishing mechanics.
Role Jobs:
- Tank: Plan externals for tankbusters; reposition bosses between two markers to manage add spawns.
- Healer: Pre-map raid-wides for predictable boss AoE; triage priority over topping.
- DPS: Script two full burst windows for each boss. Don’t waste CDs into invulns/phase swaps.
Warden Sigil (Trash Amp) 🧟
Trash HP/damage up; bosses normal.
Route Notes: LOS pulls for casters, bigger pulls only when you have stun+DR layering. Skips are premium; avoid time-sink mobs.
Role Jobs:
- Tank: Chain into corners, stagger stops; kite micro-steps to keep fronts faced away.
- Healer: Expect sustained attrition; mana plan per room (drink after double pulls).
- DPS: Cleave openers > long ramp. Snap tag then ramp; funnel lethal mobs.
Control & Positioning Affixes 🧷
Quake Runes (Quaking) 🌋
Periodic ground quakes around players; overlapping = wipey.
Route Notes: Spread loosely; plant near walls to cut accidental overlaps.
Role Jobs:
- Tank: Anchor pulls in wide spaces; avoid choke points during quake timing.
- Healer: Pre-HoT before quake window; spot-save greeders who finish a cast.
- DPS: Stutter-step casts; never stack in the middle—slide diagonally out.
Hexstorm (Storming) 🌪️
Mini tornados drift through; knock/interrupt casts.
Route Notes: Fight perpendicular to tornado lanes (room long-side); melee gets a clean flank.
Role Jobs:
- Tank: Keep mobs still; move the party, not the pack.
- Healer: Save a mobility or mini-CD for double-tornado overlaps.
- DPS: Commit to one side of the boss; if you get pinched, step back then re-enter.
Sanguine Pools (On-Death Pools) 🩸
Dead mobs drop healing/damage pools.
Route Notes: Kill at anchor, step mobs out before last 10% HP; ranged finishers cleanly execute stragglers.
Role Jobs:
- Tank: Drag packs through pools early to pre-position; final 12% = move.
- Healer: Call when someone is stuck; a single rescue saves a wipe.
- DPS: Kill order matters: low-HP casters first, then bulk; set knockbacks away from the team.

Spite Wraiths (On-Death Chasers) 👻
Spiteful shades spawn and melee whoever is nearest.
Route Notes: Pull in U-shapes; after the last mob dies, side-step wraiths into walls and delete.
Role Jobs:
- Tank: Don’t chase; let wraiths pick a nearest target and kite them into a corner.
- Healer: Keep a single target HoT on whoever is baiting a shade.
- DPS: Save a stun/slow for wraiths; don’t greed channels with one on you.
Healing Pressure Affixes 💔
Soulbrand (Grievous-like) ☠️
Players below a threshold get stacking bleed until topped.
Route Notes: Prefer smaller pulls with cleaner kick coverage; stop chain pulls when Soulbrand stacks climb.
Role Jobs:
- Tank: Reduce unpredictable spikes: kicks first, DRs second.
- Healer: Spread HoTs; batch top after a damage lull.
- DPS: Personal defensives on repeat AoE to reduce healer GCD burn.
Rot Spores (Bursting-like) 💥
Killing many mobs together applies a stacking party DoT.
Route Notes: Stagger deaths; call “stop at 5%” so you can top before finishing.
Role Jobs:
- Tank: Release stragglers from cleave; don’t chain extra packs mid-burst stacks.
- Healer: Prep throughput CD at 2–3 stacks if the pull isn’t staggered.
- DPS: Stop cleave at the call; execute 2–3 at a time instead of 8 at once.
Viper Fangs (Necrotic-like) 🧪
Enemies apply a stacking healing reduction/bleed to the tank.
Route Notes: Plan kite paths around pillars; LOS breaks stacks safely.
Role Jobs:
- Tank: Call your drop: “kiting in 3”; pre-slow and step out at 8–10 stacks.
- Healer: Externals when stacks spike; keep a HoT rolling before the kite.
- DPS: Hard stops on melees when the tank disengages; don’t body-block the path.
Damage/Chaos Affixes 🔥
Shatter Orbs (Explosive-like) 💣
On-death or periodic orbs spawn; explode if not killed.
Route Notes: Assign two ranged as orb duty; never both on the same orb.
Role Jobs:
- Tank: Pull where orbs are visible; don’t hide them behind geometry.
- Healer: Save spot heals for orb runners; they’ll be out of position.
- DPS: Bind a reliable instant; prio orbs over padding.
Enrage Howl (Raging-like) 🐺
Low-HP mobs enrage with high damage.
Route Notes: Focus kill targets; soothe/dispel or hard-stop enraged mobs.
Role Jobs:
- Tank: Drag enraged mobs through a silence/stop field.
- Healer: Expect random spike; triage the target getting chewed.
- DPS: Soothe/dispels are S-tier; execute enraged mobs immediately.
Bolster Sigils (Bolstering-like) 🪬
Nearby mobs buff when one dies.
Route Notes: Kill pack together or split the group into equal-HP clumps. Avoid mixing elites with small trash.
Role Jobs:
- Tank: Don’t chain pulls; keep pack sizes balanced.
- Healer: Prep for the last two mobs—damage spikes there.
- DPS: Funnel highest HP, stop dots on low HP stragglers.
Volcanic Geysers (Volcanic-like) 🌋
Ranged get ground eruptions that punt/interrupt.
Route Notes: Fight toward the boss; eruptions spawn behind you if positioned correctly.
Role Jobs:
- Tank: Keep the boss centered; don’t spin wildly.
- Healer: Ranged spacing; one step cancels the knock risk.
- DPS: Slide forward during long casts; don’t clip into melee lanes.
Entangling Vines (Entangling-like) 🌿
Random roots tether you; break by moving out.
Route Notes: Avoid narrow bridges; pre-assign who breaks tethers during boss nukes.
Role Jobs:
- Tank: Time boss reposition after tethers resolve.
- Healer: Small DR on players who must cast through; otherwise call “break now.”
- DPS: Don’t panic sprint—two short steps usually clears.
Afflicted Shades (Afflicted-like) 👥
Non-hostile spirits spawn needing cleanse/heal.
Route Notes: Assign two players to handle shades; interrupts on real mobs continue.
Role Jobs:
- Tank: Pull slower around shade timings so your handler can react.
- Healer: If you’re solo handling, macro a fast target + cleanse/heal.
- DPS: If you’re assigned, do it—meters don’t matter if the shade explodes.
Route Crafting for the Week 🛣️
- Circle packs with “disaster potential.” If two bad affixes overlap (e.g., Sanguine + Bolster), plan a skip.
- Place your 2–3 “big” pulls only where your comp has full DR + stop coverage.
- Mark two corners per room as anchors; practice pulling through corner 1 to corner 2.
- Drinks and regens: after a mega pull, escort healer to a safe sip; don’t chain blindly.
- Boss scripts: add your CD timetable right on the route image (0:30 AoE → DR; 1:10 burst → throughput CD).
Comp & Build Adjustments for Affix Weeks 🧬
- Extra stops (aoe stun, ring, silence) rise on Warden Sigil / caster-dense dungeons.
- Soothe/dispel gains tier points on Enrage Howl weeks.
- Ranged instant access jumps in value on Shatter Orbs / Volcanic weeks.
- Sustain healer builds outperform pure burst on Soulbrand / Rot Spores.
- Tank with movement tools is king on Viper Fangs.
Consumables, UI & Micro-Wins 🎒
- Healthstones/pots: spend proactively so you don’t move during casts.
- Kick trackers (big icons); nameplates that show priority casts and enrages.
- Stopcasting bind to dodge Quake Runes without eating a hit.
- Mouseover cleanses for Afflicted/Soulbrand.
- Camera/FOV: see Sanguine borders and Volcanic spawns without swinging wildly.
Weekly Checklist ✅
- Post kick order and CD timeline before key start.
- Mark skip packs and who uses what (shroud/pot/invis).
- Assign orb duty / shade duty / soothe in one sentence.
- Agree on drink windows and mega-pull rooms.
- Decide lust/drums: Boss 1? 2? End boss? Add wave?
One-Line Callouts That Actually Help 📣
- “Corner pull, stop first cast.”
- “Kite in 3, slow the pack now.”
- “Stop at 5%—stagger kills, then finish.”
- “My soothe next enrage.”
- “Orb duty left, I’ve got right.”
- “Heal shade—I’m on it.”
- “Re-anchor on skull; quake in 2.”
Troubleshooting – Why Did That Pull Explode? 🔧
- Everyone low, healer OOM: CDs too late—move one DR earlier in the timeline.
- Random one-shots: face packs wrong or enraged mob free-casting—fix cone and kill order.
- Chain wipes on Sanguine: you killed in the wrong spot—pre-move mobs at 12% HP.
- Orbs exploding: no assignments or LoS issues—fight where orbs are visible and split duties.
- Rot Spores wipes: stagger the last 10%; stop multi-dotting down to 1%.
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