How to Use This Page (Read This First) 🧭


  • Check your week’s trio of affixes, then jump to each entry below.
  • Use the Role Jobs bullets (Tank / Healer / DPS) to set expectations fast.
  • Apply the Route Notes to change pulls, kite paths, and skip timings.
  • Finish with the Weekly Checklist and Quick Callouts so your team is literally on the same page.


Meta Principles That Beat Any Affix 📚


  • Pull for the next 20 seconds, not the next pack. Size every pull around the incoming cast volley or add spawn.
  • Mitigation before throughput. DRs flatten waves → healing tops people → small triage fixes leftovers.
  • Kick order posted pre-pull. Affix weeks punish missed interrupts more than usual.
  • Route has Plan B. Mark two anchor corners per room; bad RNG or patrols won’t end your run.
  • One change per wipe. Diagnose, fix a single mistake, go again.


Anchor Affixes (Change the Whole Week) 🏛️


Tyrant Sigil (Boss Amp) 👑

Boss HP/damage is higher; trash is normal.

Route Notes: Fewer giga-trash pulls is fine; the time loss is on bosses. Bring single-target burst, save drums/lust for bosses with punishing mechanics.

Role Jobs:

  • Tank: Plan externals for tankbusters; reposition bosses between two markers to manage add spawns.
  • Healer: Pre-map raid-wides for predictable boss AoE; triage priority over topping.
  • DPS: Script two full burst windows for each boss. Don’t waste CDs into invulns/phase swaps.


Warden Sigil (Trash Amp) 🧟

Trash HP/damage up; bosses normal.

Route Notes: LOS pulls for casters, bigger pulls only when you have stun+DR layering. Skips are premium; avoid time-sink mobs.

Role Jobs:

  • Tank: Chain into corners, stagger stops; kite micro-steps to keep fronts faced away.
  • Healer: Expect sustained attrition; mana plan per room (drink after double pulls).
  • DPS: Cleave openers > long ramp. Snap tag then ramp; funnel lethal mobs.


Control & Positioning Affixes 🧷


Quake Runes (Quaking) 🌋

Periodic ground quakes around players; overlapping = wipey.

Route Notes: Spread loosely; plant near walls to cut accidental overlaps.

Role Jobs:

  • Tank: Anchor pulls in wide spaces; avoid choke points during quake timing.
  • Healer: Pre-HoT before quake window; spot-save greeders who finish a cast.
  • DPS: Stutter-step casts; never stack in the middle—slide diagonally out.


Hexstorm (Storming) 🌪️

Mini tornados drift through; knock/interrupt casts.

Route Notes: Fight perpendicular to tornado lanes (room long-side); melee gets a clean flank.

Role Jobs:

  • Tank: Keep mobs still; move the party, not the pack.
  • Healer: Save a mobility or mini-CD for double-tornado overlaps.
  • DPS: Commit to one side of the boss; if you get pinched, step back then re-enter.


Sanguine Pools (On-Death Pools) 🩸

Dead mobs drop healing/damage pools.

Route Notes: Kill at anchor, step mobs out before last 10% HP; ranged finishers cleanly execute stragglers.

Role Jobs:

  • Tank: Drag packs through pools early to pre-position; final 12% = move.
  • Healer: Call when someone is stuck; a single rescue saves a wipe.
  • DPS: Kill order matters: low-HP casters first, then bulk; set knockbacks away from the team.



Spite Wraiths (On-Death Chasers) 👻

Spiteful shades spawn and melee whoever is nearest.

Route Notes: Pull in U-shapes; after the last mob dies, side-step wraiths into walls and delete.

Role Jobs:

  • Tank: Don’t chase; let wraiths pick a nearest target and kite them into a corner.
  • Healer: Keep a single target HoT on whoever is baiting a shade.
  • DPS: Save a stun/slow for wraiths; don’t greed channels with one on you.


Healing Pressure Affixes 💔


Soulbrand (Grievous-like) ☠️

Players below a threshold get stacking bleed until topped.

Route Notes: Prefer smaller pulls with cleaner kick coverage; stop chain pulls when Soulbrand stacks climb.

Role Jobs:

  • Tank: Reduce unpredictable spikes: kicks first, DRs second.
  • Healer: Spread HoTs; batch top after a damage lull.
  • DPS: Personal defensives on repeat AoE to reduce healer GCD burn.


Rot Spores (Bursting-like) 💥

Killing many mobs together applies a stacking party DoT.

Route Notes: Stagger deaths; call “stop at 5%” so you can top before finishing.

Role Jobs:

  • Tank: Release stragglers from cleave; don’t chain extra packs mid-burst stacks.
  • Healer: Prep throughput CD at 2–3 stacks if the pull isn’t staggered.
  • DPS: Stop cleave at the call; execute 2–3 at a time instead of 8 at once.


Viper Fangs (Necrotic-like) 🧪

Enemies apply a stacking healing reduction/bleed to the tank.

Route Notes: Plan kite paths around pillars; LOS breaks stacks safely.

Role Jobs:

  • Tank: Call your drop: “kiting in 3”; pre-slow and step out at 8–10 stacks.
  • Healer: Externals when stacks spike; keep a HoT rolling before the kite.
  • DPS: Hard stops on melees when the tank disengages; don’t body-block the path.


Damage/Chaos Affixes 🔥


Shatter Orbs (Explosive-like) 💣

On-death or periodic orbs spawn; explode if not killed.

Route Notes: Assign two ranged as orb duty; never both on the same orb.

Role Jobs:

  • Tank: Pull where orbs are visible; don’t hide them behind geometry.
  • Healer: Save spot heals for orb runners; they’ll be out of position.
  • DPS: Bind a reliable instant; prio orbs over padding.


Enrage Howl (Raging-like) 🐺

Low-HP mobs enrage with high damage.

Route Notes: Focus kill targets; soothe/dispel or hard-stop enraged mobs.

Role Jobs:

  • Tank: Drag enraged mobs through a silence/stop field.
  • Healer: Expect random spike; triage the target getting chewed.
  • DPS: Soothe/dispels are S-tier; execute enraged mobs immediately.


Bolster Sigils (Bolstering-like) 🪬

Nearby mobs buff when one dies.

Route Notes: Kill pack together or split the group into equal-HP clumps. Avoid mixing elites with small trash.

Role Jobs:

  • Tank: Don’t chain pulls; keep pack sizes balanced.
  • Healer: Prep for the last two mobs—damage spikes there.
  • DPS: Funnel highest HP, stop dots on low HP stragglers.


Volcanic Geysers (Volcanic-like) 🌋

Ranged get ground eruptions that punt/interrupt.

Route Notes: Fight toward the boss; eruptions spawn behind you if positioned correctly.

Role Jobs:

  • Tank: Keep the boss centered; don’t spin wildly.
  • Healer: Ranged spacing; one step cancels the knock risk.
  • DPS: Slide forward during long casts; don’t clip into melee lanes.


Entangling Vines (Entangling-like) 🌿

Random roots tether you; break by moving out.

Route Notes: Avoid narrow bridges; pre-assign who breaks tethers during boss nukes.

Role Jobs:

  • Tank: Time boss reposition after tethers resolve.
  • Healer: Small DR on players who must cast through; otherwise call “break now.”
  • DPS: Don’t panic sprint—two short steps usually clears.


Afflicted Shades (Afflicted-like) 👥

Non-hostile spirits spawn needing cleanse/heal.

Route Notes: Assign two players to handle shades; interrupts on real mobs continue.

Role Jobs:

  • Tank: Pull slower around shade timings so your handler can react.
  • Healer: If you’re solo handling, macro a fast target + cleanse/heal.
  • DPS: If you’re assigned, do it—meters don’t matter if the shade explodes.


Route Crafting for the Week 🛣️


  1. Circle packs with “disaster potential.” If two bad affixes overlap (e.g., Sanguine + Bolster), plan a skip.
  2. Place your 2–3 “big” pulls only where your comp has full DR + stop coverage.
  3. Mark two corners per room as anchors; practice pulling through corner 1 to corner 2.
  4. Drinks and regens: after a mega pull, escort healer to a safe sip; don’t chain blindly.
  5. Boss scripts: add your CD timetable right on the route image (0:30 AoE → DR; 1:10 burst → throughput CD).


Comp & Build Adjustments for Affix Weeks 🧬


  • Extra stops (aoe stun, ring, silence) rise on Warden Sigil / caster-dense dungeons.
  • Soothe/dispel gains tier points on Enrage Howl weeks.
  • Ranged instant access jumps in value on Shatter Orbs / Volcanic weeks.
  • Sustain healer builds outperform pure burst on Soulbrand / Rot Spores.
  • Tank with movement tools is king on Viper Fangs.


Consumables, UI & Micro-Wins 🎒


  • Healthstones/pots: spend proactively so you don’t move during casts.
  • Kick trackers (big icons); nameplates that show priority casts and enrages.
  • Stopcasting bind to dodge Quake Runes without eating a hit.
  • Mouseover cleanses for Afflicted/Soulbrand.
  • Camera/FOV: see Sanguine borders and Volcanic spawns without swinging wildly.


Weekly Checklist ✅


  • Post kick order and CD timeline before key start.
  • Mark skip packs and who uses what (shroud/pot/invis).
  • Assign orb duty / shade duty / soothe in one sentence.
  • Agree on drink windows and mega-pull rooms.
  • Decide lust/drums: Boss 1? 2? End boss? Add wave?


One-Line Callouts That Actually Help 📣


  • Corner pull, stop first cast.
  • Kite in 3, slow the pack now.
  • Stop at 5%—stagger kills, then finish.
  • My soothe next enrage.
  • Orb duty left, I’ve got right.
  • Heal shade—I’m on it.
  • Re-anchor on skull; quake in 2.


Troubleshooting – Why Did That Pull Explode? 🔧


  • Everyone low, healer OOM: CDs too late—move one DR earlier in the timeline.
  • Random one-shots: face packs wrong or enraged mob free-casting—fix cone and kill order.
  • Chain wipes on Sanguine: you killed in the wrong spot—pre-move mobs at 12% HP.
  • Orbs exploding: no assignments or LoS issues—fight where orbs are visible and split duties.
  • Rot Spores wipes: stagger the last 10%; stop multi-dotting down to 1%.


Conclusion – Turn Weekly Mods Into Free Score with BoostRoom 🛒


Need a custom route for this week’s trio, a live VOD review, or a carry squad to time your highest key? BoostRoom is a service provider & marketplace where visitors can purchase Fellowship services—from dungeon coaching and affix-specific planning to full weekly clears with pro teams. Get a route, learn the pulls, and convert modifiers into easy upgrades.

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