Why Professions Matter (Even on Day 1) 🧠
- Immediate power: Early crafts (like Whetstones, Oils, Barrier Threads) add real DPS/DR before your first lucky drop.
- Budget wins: A clean Weapon → Chest empowerment + craftable buffs outperforms mid-tier RNG gear.
- Team value: One crafter can supply pots, enchants, and plates to the whole guild—your party clears faster, wipes less.
- Market leverage: Craft → sell → buy the exact upgrades you need. Professions = currency printer if you route smart.
Quick Picks – What to Level First (By Player Type) 🏁
If you want raw performance for your own character:
- Alchemy (pots/oils) ➜ Smithing or Enchanting (depending on class)
If you’re playing the market:
- Mining/Herbalism (double gather) ➜ Alchemy (high turnover) ➜ Enchanting (constant demand)
If you’re the squad’s support brain:
- Enchanting (DR/uptime enchants) ➜ Alchemy (barrier/cleanse/haste) ➜ Tailoring (party auras, cloth DR pieces)
If you main a tank/control (Guardian):
- Smithing (plates, shield cores) ➜ Enchanting (block/DR) ➜ Alchemy (fortify/cleanse)
If you main a mobile DPS (Archer):
- Alchemy (stamina/haste/crit oils) ➜ Leatherworking (stamina/crit gear) ➜ Enchanting
If you main a mana caster (Battle Mage):
- Alchemy (mana regen/haste) ➜ Enchanting (cooldown, power) ➜ Tailoring (regen/mitigation cloth)
Tier List – Professions by Early Impact 🏆
S-Tier
- Alchemy: Potions (Health/Stamina/Mana), Haste/Power Oils, Cleanse Tonics, Barrier Draught for progression. Cheapest, highest throughput, sells instantly.
- Enchanting: Weapon Power Runes, Crit Scions, Block/DR sigils, Dash CDR threads. Permanent gains; demand never stops.
A-Tier
- Smithing: Early Weapon Plates, Shield Facings, Whetstones, Armor Empower materials. Big first-week DPS/DR.
- Leatherworking: Stamina/Crit lines, movement-weighted pieces for Archer; amazing value to hit dash cadence breakpoints.
- Tailoring: Mana Regen, barrier-lean cloth, and party-aura threads (great for mage + support comps).
B-Tier
- Engineering/Mechanica: Utility trinkets, pull tools, extra mobility gadgets; meta in raids later, niche early.
- Cooking: Small, persistent buffs and event banquets. Good, but lower ceiling than Alchemy/Enchanting.
C-Tier (Situational)
- Inscription/Scribing: Unlocks build-swapping tomes, scouting maps—competitive/PvP utility and late-game QoL.
TL;DR: Level Alchemy first on almost any account, then Enchanting. Add your armor craft (Smithing/Leather/Tailor) based on your class.
Breakpoints Your Crafts Should Hit (Matters More Than Item Level) 📏
- Archer: A comfortable crit chance baseline → dash cadence aligned with boss heavies → crit damage later.
- Mage: Mana sustain stable → Dash CDR matching telegraphs → Power/Crit.
- Guardian: Block leniency for the second heavy → Stagger/Expose amp → Threat glue.
If a craft doesn’t move a breakpoint, it’s probably not worth your mats right now.
First-Week Leveling Routes (Fast & Cheap) ⏱️
Alchemy (S-Tier)
1 → 50:
- Craft Basic Health and Stamina pots using the two most common herbs.
- Convert low herbs to Refined Solvents whenever you hit a mat wall.
50 → 100:
- Swap to Mana and Cleanse Tonics (steady vendor demand).
- Unlock Haste Oil → Power Oil. These sell on cooldown—keep a cauldron cycling.
Daily Loop: 15–20 min Herb → Brew → Post. Repeat every reset window.
Enchanting (S-Tier)
1 → 40:
- Disenchant low greens/blues; craft Basic Weapon Power sigils.
- 40 → 70:
- Move into Dash CDR Threads (sells to Archers/Mages) and Block Sigils (Guardians).
- 70 → 100:
- Crit Scions/Power Runes. Always keep 2–3 in stock for your main, sell the rest.
Tip: Early on, sell components (Dust, Shards) if prices spike; buy back later to power level cheaply.
Smithing (A-Tier)
1 → 40:
- Whetstones spam—great XP per ore.
- 40 → 70:
- Weapon Plates and Shield Facings (party staples).
- 70 → 100:
- Armor Empower catalysts and progression plates (boss-focused DR or stagger).
Loop: Mine → Smelt during travel → craft at city; pre-post stones nightly.
Leatherworking (A-Tier)
1 → 35:
- Stamina straps and runner soles (Archer loves these).
- 35 → 70:
- Crit-lined bracers and dash-flex belts.
- 70 → 100:
- Trackers’ set (stamina/crit), then movement auras if unlocked.
Tailoring (A-Tier)
1 → 40:
- Cloth regen wraps and mana pockets.
- 40 → 70:
- Barrier-thread robes (progression comfort).
- 70 → 100:
- Party aura stoles (raid-ready utility).
Class Blueprints – What to Craft First per Class 🧩
Guardian (Tank/Control)
- Smithing: Shield Facing → Whetstones (for team windows) → DR plates for the boss you’re on.
- Enchanting: Block leniency first, then Stagger/Expose amp.
- Alchemy: Barrier Draught and Cleanse for progression; Health for farm loops.
Milestone: You should consistently perfect-block the second heavy and call “Expose in 3.” Your crafts support that role.
Archer (Mobile DPS/Support Hybrid)
- Alchemy: Haste/Power Oil, Stamina potions.
- Leatherworking: Stamina/Crit pieces until dash cadence is smooth.
- Enchanting: Dash CDR threads → Crit scions.
Milestone: Reliable roll angle → light → light → burst on exposes without drinking like crazy.
Battle Mage (Caster/Support)
- Alchemy: Mana + Haste; barrier drafts for sketchy fights.
- Enchanting: Cooldown/Power for detonate timing.
- Tailoring: Mana regen and mitigation cloth for comfy progress.
Milestone: Dash → 180 → primer → delay → detonate lines up perfectly with boss recovery.

Your First Crafting Week – Day-by-Day Plan 📅
Day 1:
- Pick Alchemy + Gathering. Farm 30–45 minutes, craft Health/Stamina, list on market.
- Buy cheap greens, disenchant, start Enchanting to 30–40 via basic sigils.
Day 2:
- Unlock Cleanse Tonics and Mana pots; keep a brew cycle running.
- Craft Whetstones and a Weapon Plate if you’re a Guardian or carry for the team’s tank.
Day 3:
- Push Enchanting to Dash CDR threads or Block sigils (sell instantly).
- If Archer/Mage, start working toward Haste/Power Oil and dash cadence threads.
Day 4–7:
- Stabilize: Maintain a post cycle (pots/oils + basic enchants), craft boss-specific plates/threads for your progression, and use profits to buy two-stat gear that pushes breakpoints.
Gold-Making With Professions (Without FOMO) 💰
- Always be brewing. Oils and pots don’t sit; stock gaps = missed gold.
- Enchant components flip. When dust/shards spike, sell; buy later for power leveling.
- Whetstone evergreen. Casuals and try-hard teams both use them; it’s safe volume.
- Boss-week bundles. If a new boss is hot, pre-bundle Cleanse Tonics + Barrier Draught + DR Sigils—these fly.
Squad Synergy – How Your Crafts Carry Groups 👥
Guardian + Archer:
- Guardian’s DR plates + block sigils stabilize fights; Archer’s oils + dash threads raises real DPS windows.
Guardian + Mage:
- Barrier draft + mitigation cloth turns prog into farm; Whetstones + Stagger amp make kills faster.
Archer + Mage (no tank):
- Haste/Power oils + CDR enchants ensure burst windows land; cleanse saves runs when kiting.
Common Mistakes & Quick Fixes 🛠️
- Crafting perfects too early: Make 2-stat gear that hits breakpoints. Perfect later.
- Spamming the wrong enchants: Dash CDR and Block/DR beat generic +Power early.
- Ignoring Cleanse/Barrier: Progression wipes are often curable. Bring the cure.
- No market cycle: Posting once a day misses peak windows. Post morning + evening at minimum.
FAQs ❓
Q: Can I drop a profession later?
Yes—start with Alchemy for universal value, then pivot once your team’s needs are covered.
Q: Is Cooking worth leveling week 1?
Good, but lower priority than Alchemy/Enchanting. Level it if your group loves banquet prep.
Q: What’s the best gather pair?
Mining + Herbalism feeds Smithing and Alchemy simultaneously; sell surplus to fund Enchanting.
Q: When do I chase perfect rolls?
After you lock crit baseline / dash cadence / block leniency and stop drinking pots every pull.
Conclusion & Next Steps 🛒
Dialing in Alchemy, Enchanting, and your class-leaning armor craft gives you real power faster and cheaper—and sets up your whole group for clean, wipe-free runs. If you’re ready to speed that up, you can buy Fellowship services—from boosting and coaching to items, accounts, and farming—directly on BoostRoom. We’re a service provider and marketplace for gamers: grab exactly what you need, when you need it, and focus on playing.



