What “fast leveling” actually means in Midnight
Fast leveling isn’t “never stop moving.” It’s always getting value for your minutes. The fastest players do three things consistently:
- They follow the designed XP spine. In Midnight, that’s the main campaign path through the four zones, anchored by Silvermoon as a hub.
- They avoid low-value XP. That means skipping side content that forces long travel, slow kill rates, or too much reading/carrying.
- They reduce downtime. Downtime is travel, afk moments, deaths, inventory sorting, and indecision.
If you do those three things, you will level quickly even without perfect execution. If you ignore them, you can turn a “streamlined campaign” into a long, messy grind.

Before you start: the speed setup that saves you an hour by itself
Do this setup once, and you’ll feel the difference immediately.
1) Empty bags and streamline your inventory
- Start with space. Vendor old junk, mail crafting mats to an alt, and avoid carrying “maybe later” items.
- If you’re a hoarder, make one rule: you only keep items that help leveling speed or endgame unlocks. Everything else gets sold, mailed, or ignored until 90.
2) Turn on every “less clicking” option
- Auto loot on.
- “Interact key” bound (so you can tap to loot / talk / pick up without precision clicking).
- Action bars cleaned so you don’t hesitate mid-pull.
3) Talent for speed, not ego
The fastest leveling builds are usually not “top sim DPS.” They’re builds that reduce deaths and reduce downtime:
- pick a reliable self-heal or sustain tool
- pick movement where it meaningfully saves time
- pick AoE that’s easy to execute, not AoE that requires perfect ramp
4) Consumables that matter while leveling
You don’t need to spend big gold, but a few basics help:
- a small stack of healing potions (or your class equivalent)
- food for out-of-combat recovery (or just to avoid sitting around)
- anything that reduces travel friction (the exact item varies by expansion systems)
The point is not “max power.” The point is less time sitting, less time dying.
If you’re not level 80 yet: the fastest way to become Midnight-ready
Midnight’s new cap is 90, but the expansion leveling track is 80 → 90. If you’re below 80, the fastest way to reach “expansion-ready” is to level smart before Midnight launches, then do the Midnight campaign cleanly.
Use pre-launch XP events when they’re live
During the Midnight pre-expansion period, an official experience buff event returns that boosts XP gains for characters from level 10–79. If you have alts, this is one of the best times to get them close to 80 so your launch week is smoother.
Stack Warband benefits for alt leveling efficiency
Warbands include an XP bonus that increases with each max-level character you have (up to a cap). This mainly helps the “1–80 catch-up” part of your journey, but it’s one of the cleanest time-savers if you’re preparing multiple characters.
The simple pre-launch plan
- get your main to 80 if it isn’t already
- get 1–2 alts close behind (even if they’re not fully geared)
- don’t over-gear below 80; gearing time is usually slower than leveling time
- Then, at Midnight launch, you’re free to focus on the 80–90 campaign route.
The fastest 80–90 plan: campaign-first, detour-light, hub-focused
Midnight’s leveling is built around a structured journey through four zones in Quel’Thalas, with Silvermoon City as a central hub. The fastest leveling strategy is:
Do the main campaign first, and treat everything else as optional.
This matters because campaign quests are usually tuned to keep you on level, unlock key features, and naturally guide you through the densest quest hubs. Side quests can be good, but only when they are on your path and fast to complete.
Your guiding rule:
If a quest makes you ride/fly far away from where the campaign already wants you to be, it’s probably a skip — unless you’re underleveled.
Your core route order through the four Midnight zones
For most players, the fastest route looks like this:
- Eversong Woods (opening chapters + early momentum)
- Zul’Aman (dense questing + strong pacing)
- Harandar (story chapters + efficient hub loops)
- The Voidstorm (final stretch to 90)
That order matches Midnight’s major zone structure and keeps your progression smooth. The biggest time loss happens when you bounce between zones without finishing campaign chapters, because you add extra travel and break the quest density that makes leveling fast.
Eversong Woods speed route: how to start strong and stay ahead
Eversong is your launchpad. Your goal here is not to “complete the zone.” Your goal is to:
- unlock your early campaign momentum
- establish your hub travel rhythm
- avoid early “tourist traps” (long scenic detours that feel cool but slow you down)
The speed mindset for the opening zone
- Follow the campaign markers and complete story chapters in the order the zone gives you.
- Don’t chase every side quest that appears in the first hour — Eversong is designed to feel rich and nostalgic, and it will tempt you into over-clearing.
- If you see two quests and one sends you far away while the other stays in the same hub loop, do the hub loop.
Your first big time-saver: lock in your hearth and travel pattern
As soon as the campaign naturally anchors you in the main hub flow (and as soon as the game clearly intends you to use Silvermoon regularly), set your hearth in a location that reduces backtracking. You want your “return point” to be where you frequently turn in and pick up new campaign steps.
What to skip in Eversong (unless you need XP)
- side quests that send you to isolated corners with low quest density
- long chains that are mostly travel and dialogue
- anything that rewards mostly cosmetics while you still need levels (you can come back at 90)
When Eversong side quests ARE worth it
- when they are stacked in the same area as your campaign objectives
- when they complete while you’re already killing / looting for the campaign
- when they unlock fast travel, a key hub, or a smooth handoff to the next chapter
Zul’Aman speed route: density is your friend, but discipline is your weapon
Zul’Aman tends to reward speed leveling because it naturally pushes you into compact objectives and strong quest flow. That’s perfect — if you don’t break the flow.
The Zul’Aman rule:
Stay inside the zone’s intended loop. Don’t “pop out” to do other content unless you have a high-value reason.
How to level fast here
- Chain objectives: pull while moving, loot while moving, turn in while moving.
- Prioritize quests that overlap (kill + collect + interact in the same sub-area).
- Avoid solo “hard” rares or long elite fights during the leveling phase unless they’re designed for your current power level and they’re directly on your path.
The hidden time-saver: don’t over-fight
Many players waste time by fighting unnecessary mobs while traveling. In speed leveling, combat is only good when it produces XP efficiently or progresses a quest. If you’re killing random mobs because they’re in your way, you’re paying a “combat tax.”
If you can safely route around packs and still reach your objective faster, do it.
Harandar speed route: keep your objectives stacked, not scattered
Harandar’s fantasy (roots, depth, bioluminescent jungle vibes) can make it feel like a zone you want to explore. Exploration is great — after 90. During leveling, your focus is stacking objectives.
The Harandar approach
- Finish a hub completely before moving to the next one.
- Don’t pick up “one quest from each corner” and then zig-zag the map.
- When you arrive in a new sub-zone, grab everything, do everything in a single sweep, turn in, move forward.
A practical sweep method
When you enter an area:
- pick up all quests
- open your map and identify the most distant objective
- ride/fly to that far point first
- complete objectives while moving back toward the turn-in
- This prevents the classic “back-and-forth ping pong” that wastes travel time.
When to detour in Harandar
Only detour if one of these is true:
- you are underleveled for your current campaign chapter
- a dungeon/delve objective is available and close to your hub
- you can complete 2–3 extra quests in the same footprint you already occupy
The Voidstorm speed route: sprint the finish without getting baited
The final zone is where many players slow down because they start thinking about endgame, professions, and “what comes next.” That mindset causes distraction — and distraction costs time.
Voidstorm’s speed rules
- treat it like a straight line to 90
- skip non-essential side content unless you’re behind on XP
- do not stop to farm gear while leveling unless it fixes a major problem (like kill speed falling off badly)
Dungeon temptation in the final stretch
Some players spam dungeons in the final levels. This can be fast if your queue is instant and your group is strong — but it can also be slower than campaign questing if you’re stuck waiting in queue or getting slow groups.
The safe speed play:
Queue while you quest. If the queue pops quickly, great. If not, you’re still gaining XP and moving toward 90.
Use dungeons correctly: one-time value beats spam value for most players
Midnight includes eight dungeons designed to be experienced as you level through the campaign. The best dungeon XP strategy for most players is:
Run each dungeon once when you can stack it with quests.
That usually gives you:
- bonus quest XP
- efficient “chunk XP”
- a gear refresh that can increase kill speed back in the open world
Here are the Midnight dungeon names (so you recognize them when they appear):
- Windrunner Spire
- Magister’s Terrace
- Murder Row
- Den of Nalorakk
- Maisara Caverns
- Blinding Vale
- Nexus-Point Xenas
- Voidscar Arena
Dungeon speed rules
- Don’t run dungeons “just because you unlocked them.” Run them when you have related objectives or when your gear is slowing your kill speed.
- Avoid repeated dungeon spam early unless your queue is near-instant and your run times are consistently fast.
- If you’re in a slow group, don’t tilt — finish the run, then go back to questing.
Delves for leveling: how to use them without losing time
Midnight expands Delves and ties them into the story, including a new companion. Delves can be great for leveling when used correctly — and a time sink when used incorrectly.
The Delve decision filter (simple and brutal)
A Delve is worth doing while leveling if:
- it’s on your route (near your current hub)
- it progresses story or unlocks something you’ll want at 90
- you can complete it smoothly without repeated wipes or “where do I go” confusion
A Delve is usually not worth doing while leveling if:
- you have to travel far to reach it
- it’s tuned hard enough that you slow down significantly
- you’re doing it “because it exists,” not because it fits your leveling plan
Midnight’s Delves include a new companion: Valeera Sanguinar. That companion system can make Delves smoother, but your goal while leveling is still speed and flow.
The biggest time-savers in Midnight are travel habits, not damage
Most players assume speed leveling is about DPS. It’s not. It’s about reducing travel and reducing downtime.
1) Use Warband flight points intelligently
Warbands convert standard flight points to account-wide unlocks. That means your main can unlock travel points, and your alts benefit — a huge quality-of-life win that makes alt leveling smoother and faster.
2) Always know your next turn-in
Before you leave a hub, check your quest log and map. If you don’t know where you’re going next, you will waste time wandering or re-opening the map repeatedly.
3) Set hearth for maximum repetition value
Your hearth should bring you back to the place you turn in and pick up campaign quests most often. Don’t set it based on vibes; set it based on how many times you’ll use it during 80–90.
4) Avoid “one objective” trips
If you’re traveling to an area, try to stack 2–5 objectives in that footprint before you leave. Single-objective trips are the fastest way to turn leveling into a travel simulator.
Downtime control: the small habits that keep you moving
Downtime is the silent killer. Here’s how fast levelers eliminate it:
Stop dying (seriously)
A single death can cost more time than several quests. If a pull looks risky:
- use a defensive early, not late
- kite before panic
- avoid “I can probably survive” gambles in launch-week lag and chaos
Loot faster, not more
Looting is good when it’s automatic. Looting becomes slow when you’re overthinking drops. Use auto loot and only stop for items that matter.
Quest text discipline
Enjoy story later. During speed leveling, your default is: skim the objective, move. You can revisit lore at 90 when you’re not racing your own patience.
Repair and vendor in batches
Don’t stop every time you hit 60% bag space. Plan a batch vendor moment when you’re already returning to a hub.
Group leveling vs solo leveling: what’s actually faster in Midnight
Both can be fast. The best choice depends on your consistency.
Solo leveling is fastest when:
- you know your class well
- you can keep constant forward momentum
- you don’t want to wait for anyone
Group leveling is fastest when:
- your group stays together and shares objectives smoothly
- you have complementary roles (tank/healer for instant queues)
- nobody insists on “clearing everything”
The #1 group leveling trap
The trap isn’t “group leveling is slow.” The trap is that groups often argue about what to do next. If your group spends five minutes debating routes, you lose the advantage.
If you group level, assign one person to route decisions. No debates.
Alt leveling after your first 90: how to go faster the second time
Your first character is often your “unlock character.” You do more story, more tutorials, more discovery. Your second character should be your efficiency character.
Alt leveling mindset
- skip cutscenes
- minimize side quests unless they are extremely dense
- rely on your travel network (flight points unlocked on your account)
- keep a Warband stash of leveling consumables and bag space support
The clean alt plan
- follow the same core zone order unless you have a proven reason to change
- include dungeons only when they are fast and stack with objectives
- don’t chase early gearing; the goal is level cap
What to skip if you want the fastest route to 90
Here are the biggest launch-week time traps that “feel productive” but aren’t.
1) Over-clearing side quests in every hub
Side quests are not bad — they’re just often lower value than campaign progression. Do them only when they overlap.
2) Farming gear while leveling
Gear farming is endgame behavior. While leveling, gear upgrades are a tool to increase kill speed — not a goal in themselves.
3) Long cosmetic detours (including housing obsession during leveling)
Housing is awesome. But decorating while you’re still leveling is one of the easiest ways to lose 2–3 hours without noticing. Hit 90 first. Decorate after.
4) Random world PvP distractions
If you’re leveling with War Mode on, pick your fights carefully. Running back from a corpse is not a “fun break” when your goal is speed.
5) Trying to do every Delve, every time
Delves are a feature, not a requirement for speed leveling. Use them strategically.
A practical leveling checklist you can follow without thinking
Use this as your “I don’t want to overthink it” plan.
At level 80 (start of Midnight leveling)
- clear bags, repair, set up keybinds
- set your hearth for campaign turn-ins
- begin campaign and commit to staying on the campaign track
In each zone
- pick up quests in a hub
- do a single sweep of objectives
- turn in everything at once
- move forward to the next chapter
- only detour if you’re underleveled or the detour is right on your path
Dungeons
- run a dungeon once when you can stack it with objectives
- queue while questing
- don’t spam unless your runs are consistently fast
Delves
- do them when they are close and smooth
- skip them if travel or difficulty slows you down
When you hit 90
- then you pivot to gear, systems, housing, professions, and endgame planning
BoostRoom: hit 90 fast without burning your launch week
Launch week is where most players either:
- level smoothly and enjoy endgame early, or
- get stuck in a messy loop of distractions, slow progress, and “why am I still not max level?”
BoostRoom is built for the first outcome. If your goal is to reach 90 efficiently and start doing what you actually care about — Mythic+, raids, PvP, professions, or housing — BoostRoom support helps you:
- avoid the common time traps that slow leveling down
- keep your schedule clean so you can play when you want, not when you have to
- reach max level ready for endgame instead of exhausted and behind
If you value your time more than repeating the same leveling mistakes every expansion, BoostRoom is the shortcut that still keeps the experience safe, consistent, and efficient.
FAQ
Do I have to follow the campaign to hit 90 fast in Midnight?
For most players, yes — the 80–90 campaign route is the fastest and most reliable XP spine. You can add dungeons or delves, but the campaign should remain your core path.
What’s the fastest zone order for leveling to 90?
A clean campaign-first order that stays smooth is: Eversong Woods → Zul’Aman → Harandar → The Voidstorm, using Silvermoon as your hub.
Should I do side quests while leveling?
Do side quests only when they overlap with your campaign objectives or sit directly on your route. Avoid long detours that break quest density.
Are dungeons faster than questing for 80–90?
They can be, but only if your queues are short and your runs are consistently fast. The safest approach is running each dungeon once when you can stack it with related objectives, then returning to questing.
Are Delves worth doing while leveling?
Delves are worth it when they’re close to your hub and you can complete them smoothly. If they require long travel or slow you down, save them for after 90.
What’s the biggest leveling time-saver that most players ignore?
Travel discipline: setting hearth correctly, stacking objectives, using flight points efficiently, and avoiding “one objective trips.”
How do I level alts faster after my first character hits 90?
Use Warband travel advantages (shared flight points), keep a Warband stash of leveling supplies, skip cutscenes, and stick to a detour-light campaign route.
Should I turn on War Mode for faster leveling?
Only if you can handle the added risk. War Mode can be a speed increase when it’s quiet, and a speed disaster when you get repeatedly interrupted.
When should I start caring about gear while leveling?
Only when your kill speed noticeably drops or you’re dying often. Otherwise, gear optimization is better saved for level 90.
How can BoostRoom help with leveling speed?
BoostRoom helps you reach 90 efficiently and consistently, so you start endgame earlier without wasting your launch week on slow routes and distractions.



