Why “Best Delve Build” Means Something Different When You’re Undergeared
Most build advice online assumes you’re already geared enough to delete packs before they matter. Undergeared Delves flip that upside down. Your runs are longer, damage intake is higher, and mistakes compound quickly. The “best build” in undergeared Delves is the build that prevents the spiral:
- Longer fights → more casts go off → more damage you must heal or avoid
- More damage taken → more defensives required → higher chance you run out of tools
- Running out of tools → panic movement and sloppy pulls → deaths and resets
So the goal isn’t to squeeze every percent of DPS. The goal is to keep your run stable enough that you can do multiple completions per week, build Great Vault progress, and spend Bountiful keys only on runs you’ll actually finish.
A strong undergeared Delve build does three things:
- Prevents damage (control, interrupts, positioning, mobility)
- Absorbs damage (defensives, mitigation, shields, damage reduction)
- Repairs damage (self-heals, leech, recovery windows, emergency tools)
If your build only does “damage,” it will feel amazing on easy tiers and terrible the moment a pull lasts 25–40 seconds.

The Midnight Delves Reality: 11 Delves, a Nemesis, and Valeera
Midnight introduces ten new Delves plus one seasonal Nemesis Delve (Torment’s Rise) and a new Delve companion, Valeera Sanguinar, who can be configured as DPS, Healer, or Tank. That’s not flavor—those three roles are your biggest “build lever” when undergeared because Valeera can cover what your class lacks.
When you’re undergeared, the main question is not “What spec is best?” It’s:
- What does my character lack right now: survival, damage, or control?
- Which Valeera role patches that gap?
- Which talent priorities reduce my biggest failure mode?
If you answer those three questions, almost any class becomes Delve-capable.
The Undergeared Delve Build Checklist
Before we get into templates, use this checklist. If you can’t check these boxes, your build isn’t Delve-ready yet (even if it sims well).
- One short defensive (30–90s) you are willing to press early
- One major defensive (2–4m) you can commit before you are low
- One emergency button (immunity, cheat death, huge heal, or “reset” tool)
- One reliable interrupt (and you know its range and cooldown)
- One “stop” (stun, disorient, knockback, silence, incap)
- One sustain source (self-heal, leech, shield loop, consistent healing)
- One movement tool (to break line-of-sight, kite, or dodge mechanics)
- A plan for elites (what cooldowns you use first, second, third)
If you’re missing two or more of these, your talent choices should immediately prioritize filling gaps—even at the cost of damage.
The Three Build Pillars That Make Undergeared Delves Easy
Every “best undergeared Delve build” is basically one of three pillars, sometimes blended:
- Sustain Build: you heal or shield through steady damage
- Control Build: you prevent most damage by stopping enemies from acting
- Kite Build: you limit contact time and win through movement and slows
You don’t need all three. But you do need at least one as your primary identity, plus a backup plan for when it fails.
Pillar 1: Sustain Builds (The Safest Default for Most Players)
Sustain builds are the most beginner-friendly because they don’t require perfect execution. They work best when your class can do at least one of these:
- continuous self-healing
- high uptime shielding
- damage reduction that’s easy to maintain
- pet/minion damage while you focus on survival
Sustain builds shine when undergeared because they convert long fights from “panic” into “steady.”
Tradeoff:
- Runs may be slower, but they are cleaner, and clean runs gear you faster than heroic wipe-fests.
Pillar 2: Control Builds (The Fastest When You Execute Well)
Control builds win undergeared Delves by reducing the number of dangerous things that happen:
- fewer casts
- fewer big hits
- fewer overlaps
- fewer “I have to heal this” moments
Control builds typically prioritize:
- shorter cooldown stops
- stronger interrupt availability
- reliable CC for splitting packs
- burst windows to delete priority targets before they act
Tradeoff:
- If you miss stops or pull too big, the build collapses quickly. Control builds are powerful but less forgiving.
Pillar 3: Kite Builds (The “I Refuse to Get Hit” Strategy)
Kite builds are for players who:
- play specs with strong mobility and slows, or
- are undergeared enough that taking hits is simply not viable
Kite builds prioritize:
- movement talents
- slows and roots
- knockbacks/disengages
- “damage while moving” tools or pets
Tradeoff:
- Kiting can slow runs and can get messy in tight spaces. It’s strong, but it requires discipline (predictable routes, not panic running).
Your First Decision: Which Valeera Role Makes Your Build Work?
Valeera can be configured into three roles: DPS, Healer, or Tank. Undergeared players should choose her role based on what ends their runs.
Pick Valeera as Healer if you…
- die to steady damage over time
- survive pulls but run out of sustain on elites
- struggle to recover after mistakes
- play a class/spec with low self-healing
Healer Valeera is the “make runs boring” option. Undergeared players love boring.
Pick Valeera as Tank if you…
- are a squishy DPS who gets crushed by melee contact time
- want to play safer by letting someone else hold aggro
- need more time to cast or ramp damage
- struggle with “too many things hitting me at once”
Tank Valeera can dramatically reduce incoming damage, but it may change pacing because mobs move and reposition differently.
Pick Valeera as DPS if you…
- can survive consistently but time-to-kill is the problem
- lose runs because elites take too long and you run out of cooldowns
- want to push tiers where damage checks begin to matter
- play a tanky spec already and just need faster clears
DPS Valeera is best when you already have stability and want to turn stability into speed.
The “Undergeared Tier Plan”: Farm vs Push Without Wasting Your Week
A lot of players sabotage themselves by trying to push the highest tier they can barely clear. Undergeared gearing is about two modes:
- Farm Mode: the highest tier you can clear cleanly and repeatedly
- Push Mode: the tier above farm that you attempt only when warmed up and with a plan
A simple rule that works:
- If you die twice on the same pull type, drop one tier and farm.
- If you clear a tier cleanly twice in a row, try pushing one tier.
This is how you gear faster: consistent clears, Great Vault thresholds, and smart key usage—not heroic struggle sessions.
The Core Build Template for Undergeared Delves
No matter your class, use this template. Think of it as “Delve talents in a box.”
- 1–2 points into passive sustain (leech, healing, absorb, damage reduction)
- 1 point into an extra defensive (short cooldown preferred)
- 1 point into improved interrupt (cooldown, range, or reliability)
- 1–2 points into control (stun, stop, slow, CC extension)
- 1 point into mobility (short cooldown movement or speed)
- 1 point into emergency recovery (big heal, immunity, reset)
- Only then invest heavily in damage
If your tree forces tradeoffs, here’s the priority order for undergeared Delves:
- Stay alive
- Stop dangerous things
- Recover from mistakes
- Kill faster
Undergeared Delves punish the reverse order.
Best Delve Build Style 1: “Safe & Steady” (The Universal Undergeared Build)
This is the build for players who just want completions and upgrades.
Core idea: You win by never spiking out. You keep fights stable, avoid big risk pulls, and slowly scale up tiers.
Talent priorities
- passive healing or damage reduction (anything always-on)
- short defensive you press early every pull
- reliable interrupt and one stop
- one movement tool for repositioning and dodging
- minimal burst talents unless they also provide defense or sustain
Play pattern
- Pull small to medium and repeat the same pull size every time
- Use the same defensive at the start of every elite pack
- Save your major cooldown for “things got messy” moments
- Control one enemy per pull if packs include multiple threats
Why it works undergeared
Undergeared runs fail when danger is unpredictable. Safe & Steady makes danger predictable.
Best Delve Build Style 2: “Burst & Reset” (Delete the One Thing That Kills You)
This build is for players whose runs end because one mob or mechanic snowballs.
Core idea: You don’t try to outlast everything. You eliminate the priority threat fast, then stabilize.
Talent priorities
- burst window improvements that are reliable (not “if everything crits”)
- cooldown reduction or uptime improvements on your burst tools
- a defensive you can press during burst so you don’t die while committing
- control talents that enable burst (stuns, silences, stops)
Play pattern
- Identify the “run killer” enemy type in each Delve
- Save burst for those enemies (or the pulls that include them)
- Use stop + burst + stabilize as your loop
- Don’t waste burst on harmless packs
Why it works undergeared
Undergeared players often lose because they run out of cooldowns before the dangerous enemy dies. Burst & Reset flips that.
Best Delve Build Style 3: “Control & Carve” (High Skill, High Reward)
This build is for players who like tactical play and want faster clears without needing huge gear.
Core idea: You win by preventing danger instead of healing it.
Talent priorities
- more frequent stops
- better CC control or more reliable CC
- improved interrupt uptime
- talents that reward target swapping and priority damage
- movement tools that help reposition without losing control
Play pattern
- Open every pull by stopping the first dangerous cast
- Kill priority target first, always
- Use CC to split packs if two dangerous mobs overlap
- Pull bigger only when your stops are available
Why it works undergeared
The lower your gear, the more valuable control becomes—because it scales with skill, not item level.
Best Delve Build Style 4: “Kite & Burn” (When Contact Time Is the Problem)
This build is ideal if your spec can’t face-tank undergeared or if the Delve layout supports kiting.
Core idea: You reduce how much you get hit by reducing contact time.
Talent priorities
- slows, roots, knockbacks, disorients
- mobility cooldown reduction
- “damage while moving” or instant-cast support
- emergency defensive for when kiting fails
Play pattern
- Pull to open space when possible
- Establish slows early, then rotate movement
- Never panic-run in random directions—kite in a loop
- Use hard CC to create a reset window, not just to “buy time”
Why it works undergeared
If you’re too squishy, kiting is the cleanest path to consistent completions.
Best Delve Build Style 5: “Pet/Minion Stability” (The Undergeared Cheat Code When Available)
Some classes can delegate a huge portion of the fight to pets/minions. That matters undergeared because it lets you spend more brainpower on survival and mechanics.
Core idea: Your pet or minions hold pressure while you stay safe.
Talent priorities
- pet durability and control (taunt behavior, mitigation, sustain)
- personal defensives (because you will still get targeted sometimes)
- control tools to protect your pet during dangerous overlaps
- consistent damage rather than fragile burst
Play pattern
- Let your pet start pulls and keep enemies positioned
- Use your own stops to prevent pet-killing casts or overlaps
- Maintain distance and avoid unnecessary melee exposure
- Use recovery windows to reset if things get messy
Why it works undergeared
Long fights become manageable when you aren’t personally tanking every hit.
Role Templates: Undergeared DPS Builds That Clear Reliably
If you’re playing DPS undergeared, your build’s job is not “top damage.” It’s survive long enough to finish pulls while still killing priority targets.
DPS talent priorities (in order)
- one extra defensive or improved defensive uptime
- passive sustain (leech, healing, shielding)
- interrupt and stop improvements
- mobility to maintain uptime safely
- then damage: prefer talents that provide consistent value over “perfect setup” value
Undergeared DPS pull rules
- If a pack includes multiple casters, do not pull them all together without a stop plan
- Always kill the enemy that creates more enemies (summons) or amplifies danger (buffs) first
- If you have a choice between taking avoidable damage to keep DPS or moving and losing one global, move—undergeared healing margins are too small
Best Valeera pairing for DPS
- If you are dying: pick Healer Valeera
- If you are stable but slow: pick DPS Valeera
- If you are melee and getting crushed: try Tank Valeera and play around her positioning
Role Templates: Undergeared Tank Builds for Solo and Small Groups
Tanking Delves while undergeared is about defensive cycling and pull control. Your build should minimize spike damage, because spike damage is what ends runs.
Tank talent priorities
- active mitigation uptime
- extra short defensive tools
- self-healing or absorb loops
- control tools to reduce incoming damage (stops, slows, disorients)
- mobility that helps reposition without pulling extra packs
- only then: damage
Undergeared tank pull rules
- Pull smaller until you learn which packs “double dip” damage (melee hits + heavy casts)
- Use a defensive early every elite pull; don’t “save it”
- When in doubt, line-of-sight pull casters to you rather than chasing them
Best Valeera pairing for tanks
- Tank players often pair best with DPS Valeera (to speed runs) once they’re stable
- If you’re dying to sustained damage and attrition, Healer Valeera can turn the run into easy mode
Role Templates: Undergeared Healer Builds (Yes, Even for Delves)
If you’re healing undergeared, the biggest trap is building like a raid healer: huge throughput, low personal safety. In Delves, your personal survival and control matter more.
Healer talent priorities
- personal defensive tools
- mobility and “cast while moving” support where possible
- efficient healing (not just big healing)
- one stop/interrupt utility where available
- damage support if it doesn’t reduce survival
Undergeared healer pull rules
- If you can prevent damage with control, do it—healing alone can get overwhelmed
- Use cooldowns early on elites; you don’t get points for suffering
- Don’t overcommit to “saving the run” when resets are cheap—Delves reward consistency more than hero moments
Best Valeera pairing for healers
- Healers often do best with DPS Valeera, because your main limitation becomes time-to-kill, not survival
- If you’re playing a fragile healer and dying to random hits, Tank Valeera can stabilize pulls
How to Build for Elite Packs When You’re Undergeared
Elites are where undergeared runs break. You need an elite plan that works even when your damage is low.
Use a three-layer plan:
- Control layer: stop the first dangerous cast or mechanic
- Defense layer: press a short defensive early (not late)
- Damage layer: focus priority target with your most reliable damage window
Then repeat:
- If the elite lives long: rotate a second defensive or recovery tool
- If it gets messy: reset using movement + CC, not panic DPS
A simple elite cooldown sequence template:
- Pull → stop → short defensive → stable damage
- Mid-fight → second stop or CC → recovery/self-heal
- Danger phase → major defensive → finish or reset
Undergeared success is not “never reset.” It’s “reset cleanly before you lose the run.”
The Two Biggest Undergeared Build Traps (And How to Avoid Them)
These two mistakes create most “Delves are overtuned” complaints.
Trap 1: Full damage talents with no recovery
If your build can’t recover after one mistake, your run becomes a coin flip. Undergeared gameplay includes mistakes—yours or random overlaps. Build for recovery.
Fix: Add at least one extra defensive or sustain talent and one control talent before investing in damage.
Trap 2: Too many long cooldown buttons
If your build relies on 2–3 minute cooldowns to survive, you’ll feel strong once and weak for the next three pulls. Undergeared Delves require repeatable tools.
Fix: Favor talents that improve short defensives, passive sustain, and control cooldown frequency.
How to Use Midnight’s UI Tools to Make Any Undergeared Build Stronger
This page is about builds, but undergeared success is also about seeing danger early. Midnight’s base UI improvements (like Boss Warnings and upgraded cooldown tracking options) help you play safer without needing a complicated setup.
Use these habits:
- Track your interrupt and defensives clearly (so you stop “forget deaths”)
- Treat dangerous enemy casts like a build resource: if you can stop them, you take less damage than any talent point could prevent
- Keep your screen readable so you don’t eat avoidable mechanics that your undergeared build can’t afford
A build that looks “weak” on paper becomes powerful when you stop the right casts and press defensives early.
Delve Build Mini-Decision Tree (Pick the Right Template in 30 Seconds)
Use this every time you feel stuck.
- Dying slowly to steady damage? → Sustain Build + Healer Valeera
- Getting crushed by melee contact time? → Kite Build or Tank Valeera
- Losing to one priority mob repeatedly? → Burst & Reset Build
- Runs are safe but slow and boring? → Safe build + DPS Valeera
- You love tactical play and want faster clears? → Control & Carve Build
Stop changing everything at once. Change one lever: build identity OR Valeera role OR pull size.
BoostRoom Delve Builds Coaching: Get Stable Clears Without Guesswork
If you’re undergeared and Delves feel inconsistent, you don’t need ten more hours of grinding. You need a build and a run plan that matches your class and your current power level.
BoostRoom can help you:
- choose a Delve-ready talent direction built for survival and consistency
- set up Valeera role pairing that patches your weaknesses
- build a repeatable pull and cooldown plan for elites and dangerous packs
- improve your consistency so you can hit weekly progress goals without burnout
- transition from “I barely clear” to “I farm cleanly,” which is how gearing accelerates
The fastest gear path is always the one you can repeat reliably.
FAQ
How do I know if my Delve build is too greedy when undergeared?
If you die with defensives unused, or if one mistake ends the run, your build is too greedy. Add sustain, add control, and make your short defensive part of your pull opener.
Is it better to build for damage or survival in undergeared Delves?
Survival first. A slightly slower clear that you finish every time gives better weekly progress than a fast build that wipes and wastes attempts.
Which Valeera role is best when you’re undergeared?
Healer Valeera is the safest default when you die often. Tank Valeera helps squishy melee and fragile casters. DPS Valeera is best when you’re already stable and want faster clears.
Should I push the highest tier I can clear once?
No. Farm the highest tier you can clear cleanly and consistently. Push one tier above only when you’re warmed up and have a plan.
What’s the fastest way to make Delves feel easier without better gear?
Reduce pull size, focus priority targets, and add one extra defensive or sustain talent. Undergeared runs are won by stability and fewer mistakes.
Are “Delve-specific builds” real in Midnight?
Many class guide resources now include Delve talent recommendations alongside raid and Mythic+. Use them as a starting point, then adjust based on whether you die to steady damage, spikes, or lack of control.



