
Who Should Play Onslaught?
Onslaught is best for players who want a more competitive version of World of Tanks without fully entering tournament play. It is especially attractive if you enjoy ranked progression, seasonal goals, and rewards that are tied to performance and consistency.
You may enjoy Onslaught if you like:
- Smaller team battles where individual decisions matter more.
- Tier X gameplay with a clear competitive goal.
- Seasonal progression instead of endless random grinding.
- Rewards such as bonds, customization items, equipment choices, badges, stripes, and annual reward vehicles.
- A mode where teamwork and communication can feel more important than in Random Battles.
Onslaught is not always the best place for a completely fresh beginner. Since the mode is built around Tier X vehicles, you need a certain level of garage progress before it becomes relevant. Even if rental vehicles are available during a season, the mode still expects players to understand basic map movement, team roles, and high-tier battle pacing.
For returning players, Onslaught can be an excellent way to re-enter the game because the structure is clear. Instead of asking, “What should I grind today?” you have a seasonal goal: play matches, gain Rating Points, complete weekly missions, climb ranks, and work toward annual rewards.
For active players, Onslaught gives an extra reason to keep playing beyond standard tech tree progress. Even if your garage is already strong, the seasonal ranking system creates a fresh challenge every cycle.
Core Onslaught Rules
The basic structure of Onslaught is simple: two teams of seven players fight in a competitive battle using eligible Tier X vehicles. The matchmaker uses rank and division information to create battles between players of similar competitive standing.
The mode is built around several key rules:
- Battles are 7v7, not 15v15.
- The mode uses eligible Tier X vehicles.
- SPGs are excluded from the standard vehicle pool.
- Some Collectors’ vehicles and selected special vehicles may be eligible depending on the season.
- Players can enter solo, in a two-player Platoon, or in a seven-player Super Platoon after qualification.
- Super Platoons are matched against other Super Platoons.
- Players earn or lose Rating Points depending on battle results and performance conditions.
- The mode runs in seasons, and each season can include rule updates, map changes, available vehicle changes, and reward changes.
One important rule is that Onslaught does not behave exactly like Random Battles. The maps can be modified for the mode, the matchmaking is rank-based, and the battle flow is shaped by smaller teams and special mechanics.
The mode also includes a preparation stage before battle. During this stage, players can review the map, see starting positions, and adjust their vehicle choice or configuration if the vehicle supports the required setup options. This makes Onslaught more deliberate than a normal match because the team can react to the map and lineup before the battle begins.
Another major rule is that vehicles must be battle-ready. You cannot enter with an incomplete setup. This matters because Onslaught is designed as a competitive mode where every player is expected to bring a prepared vehicle into battle.
Pre-Battle Preparation Explained
Pre-battle preparation is one of the most important differences between Onslaught and Random Battles. In Random Battles, once you load in, your vehicle choice is already locked. In Onslaught, the mode gives players a short window before the battle starts to review the situation and adjust.
This preparation stage exists because 7v7 battles are much more sensitive to team composition. If a team has too many vehicles filling the same role, it can struggle. If nobody brings enough flexibility, the team may have trouble reacting. If everyone chooses slow vehicles on a map where mobility matters, the team may lose control early.
During preparation, players can:
- See the map before the battle fully begins.
- View starting positions.
- Review allied vehicle choices.
- Change vehicle selection before the countdown ends.
- Adjust configuration if the chosen vehicle supports the required alternate setup options.
This feature encourages players to think before the match starts. It also gives more value to having multiple eligible vehicles prepared. A player with only one usable Tier X may still participate, but a player with several prepared options can adapt better.
For beginners entering Onslaught for the first time, the preparation stage should be treated as a planning moment, not a panic moment. The best use of it is to ask simple questions: Does the team have enough mobility? Does the team have enough durability? Are too many people choosing the same role? Does your selected vehicle fit the map?
You do not need to become a professional caller. You simply need to avoid loading into every battle with the same mindset. Onslaught rewards awareness before the first movement even happens.
Matchmaking and Team Structure
Onslaught matchmaking is based around competitive position. The matchmaker considers players’ rank and division to create battles where teams should be closer in rating than standard Random Battles.
This is one of the reasons Onslaught can feel more intense. You are not just meeting a random spread of players. You are usually meeting opponents who are near your current competitive level. That makes progression feel more meaningful because climbing ranks should gradually expose you to stronger opponents.
The mode supports different queue formats:
- Solo players can queue alone.
- Two-player Platoons can queue together.
- Seven-player Super Platoons can queue as a full team after qualification.
- Super Platoons are matched only against other Super Platoons.
This structure matters because a full seven-player group has major coordination potential. Matching Super Platoons against other Super Platoons helps protect solo and small-platoon players from facing fully organized teams too often.
For everyday players, the solo and two-player Platoon queue is usually the most accessible. A two-player Platoon can be useful because it gives you one teammate you can coordinate with, but it does not require organizing a full team. For players who want the most competitive experience, Super Platoons create a more team-based environment.
The important thing to understand is that Onslaught is not only about individual skill. Matchmaking, team composition, and coordination matter more than in standard battles because every vehicle represents a larger percentage of the team.
Ranks, Divisions, and Rating Points
The Onslaught ranked system is built around six ranks and 22 divisions. Players earn Rating Points to move upward through the divisions and ranks. Rating Points can be gained from victories and lost from defeats, draws, leaving battles early, or rank inactivity at certain levels.
The main ranks are:
- Iron
- Bronze
- Silver
- Gold
- Champion
- Legend
The first four main ranks are split into divisions. These divisions move from lower to higher positions within the rank, with rating thresholds separating each step. The division structure gives players smaller goals before reaching the next major rank.
Champion and Legend are prestige ranks. Champion begins at a higher Rating Point threshold, while Legend is tied to leaderboard position. This means Legend is not only about reaching a fixed score; it also depends on how your performance compares to other top players.
The rank system matters because rewards are tied to progression. Higher ranks usually mean better seasonal rewards, more Onslaught Colors, more prestigious customization items, and more visibility on the leaderboard.
For newer Onslaught players, the best mindset is to treat each rank as a learning bracket. Iron and Bronze are where you get used to the mode. Silver and Gold are where consistency becomes more important. Champion and Legend are where small mistakes can become much more costly because the player pool is stronger.
It is also important to understand that Onslaught progression is not always linear. You may climb quickly for a while, then hit a wall. That wall is not failure. It usually means the mode has found the level where your current habits are being tested.
How Legend Rank and the Leaderboard Work
Legend is the top Onslaught rank, and it works differently from the lower ranks. Instead of simply being another division, Legend is connected to leaderboard position. To enter Legend, a player must already be in Champion and have enough Rating Points to qualify among the top section of leaderboard players.
The leaderboard updates regularly, which means the border between Champion and Legend can shift. A player can enter Legend, then later drop out if other players overtake them or if the number of available Legend positions changes.
This creates a live competitive race. Champion is difficult, but Legend is even more demanding because it depends on the wider player population. It is not enough to be “good in isolation.” You must remain strong relative to other high-performing players.
The leaderboard also uses Rating Points as the main ranking factor. If multiple players have the same number of Rating Points, battle count can be used as a tie-breaking factor. This rewards continued activity and makes the leaderboard feel active throughout the season.
For most players, Legend should be viewed as an elite goal rather than a normal seasonal expectation. Reaching Silver, Gold, or Champion can already be a meaningful achievement depending on your starting point, garage, experience, and available playtime.
Rank Inactivity and Why Activity Matters
Onslaught includes inactivity rules for higher ranks. Once players reach Silver or above, inactivity can cause Rating Point loss if they do not continue playing enough during the season.
The system uses Activity Charges. Players can earn charges by playing battles, and those charges are consumed over time. If a player has no charges left at the end of an event day, Rating Points can be deducted based on rank.
This matters because Onslaught is designed to reward active competitive participation, not only one lucky climb. Without inactivity rules, players could reach a strong rank early and stop playing to protect their score. Activity requirements encourage the leaderboard and upper ranks to remain alive throughout the season.
The practical lesson is simple: if you push into Silver or higher, plan your activity. You do not need to play nonstop, but you should avoid climbing and then ignoring the mode completely. The higher you climb, the more important it becomes to maintain enough activity to protect your progress.
For casual players, this is also a reason to set realistic goals. If you only have limited time, it may be smarter to aim for a stable rank and complete missions rather than overcommitting to a leaderboard push you cannot maintain.
Seasons and Annual Cycles
Onslaught is seasonal. Each annual cycle consists of three seasons, and each season can bring new customization themes, reward tracks, map updates, rule adjustments, and balance changes.
The seasonal structure keeps the mode fresh. Instead of one permanent ranked ladder that never changes, Onslaught resets around themed seasons. That gives players new goals and gives the developers room to adjust the mode based on data and feedback.
For the 2025–2026 cycle, the theme is the Year of the Dragon. The official EU season schedule includes:
- Season of the Azure Dragon: September 29, 2025 to November 10, 2025.
- Season of the Crimson Dragon: January 14, 2026 to February 23, 2026.
- Season of the Jade Dragon: April 22, 2026 to June 1, 2026.
Season dates and prime times can vary by region, so players should always check the in-game client or their regional World of Tanks portal before planning a serious push. This is especially important near the end of a season because rewards, weekly mission progress, and annual reward progress are tied to seasonal deadlines.
Each season is more than a reset. It can also introduce changes. For example, recent seasons included detailed statistics improvements, shop updates, new rental vehicles, map roster changes, seasonal customization rewards, and additional adjustments to the competitive experience.
This seasonal design is one of the biggest reasons Onslaught attracts repeat participation. Players return not only for rank, but also for the unique seasonal rewards and annual reward progress.
Onslaught Colors and Annual Rewards
Onslaught Colors are the special annual progression currency for the mode. Players can earn up to six Onslaught Colors per season depending on final seasonal rank. Across three seasons, that means a player can collect up to 18 Onslaught Colors in a full annual cycle.
The annual reward improves as more Onslaught Colors are collected. The reward quality increases at three-color milestones, and unused or remaining colors can be compensated with bonds at the stated conversion rate.
For the Year of the Dragon, the annual reward is centered around the Ashbringer, a Tier X Polish heavy tank reward vehicle based on the 60TP Lewandowskiego. The reward package can include the vehicle, progressive 3D style versions, a 2D style, medals, bonds, equipment-related rewards, badges, stripes, and a unique crew depending on how many Onslaught Colors are collected.
The important reward milestones in the Year of the Dragon structure include:
- 3 Onslaught Colors: Iron Dragon medal level.
- 6 Onslaught Colors: Bronze Dragon medal level.
- 9 Onslaught Colors: Silver Dragon level and access to the Ashbringer reward threshold.
- 12 Onslaught Colors: Gold Dragon level.
- 15 Onslaught Colors: Year of the Dragon Champion level.
- 18 Onslaught Colors: Year of the Dragon Legend level.
The practical takeaway is that players do not need to be Legend every season to earn meaningful annual rewards. A steady player who collects enough colors across multiple seasons can still unlock major rewards. That makes the annual system more approachable than a pure “top rank only” structure.
Seasonal Rewards Explained
Seasonal rewards are earned within the active season and are usually tied to rank progression and mission completion. They are separate from annual rewards, although both systems connect through seasonal performance.
Seasonal rewards can include:
- Progressive 2D styles.
- Additional copies of seasonal styles.
- Camouflage patterns.
- Dog Tag elements.
- Badges.
- Stripes.
- Bonds.
- Credits.
- Equipment directives.
- WoT Premium Account days.
- Personal Reserves.
- Improved equipment choices through mission completion.
- Experimental equipment or components depending on the annual cycle and reward stage.
A key detail is that some prestige rewards are “defended” rewards. This means they may be removed at the start of the next season. The purpose is to make certain visual rewards reflect current competitive status rather than permanent ownership.
This creates a strong competitive identity. A player showing high-rank seasonal items is showing recent success, not only something earned years ago.
For most players, the best rewards to focus on are the ones that improve long-term account value: bonds, equipment choices, Premium Account time, Personal Reserves, and annual progression rewards. Cosmetic rewards are great for identity, but practical account-building rewards can help your garage across multiple modes.
Weekly Missions and Why They Matter
Weekly missions are one of the most important parts of Onslaught for players who are not only chasing high ranks. These missions offer steady rewards throughout the season and can be completed consecutively. Progress does not disappear each week; missions remain available until the end of the current season.
This structure is friendly because it reduces the pressure to play on one exact day. You can continue progressing through the mission chain as long as the season is active.
Weekly mission rewards can include Premium Account days, bonds, credits, equipment directives, Personal Reserves, manuals, and larger milestone rewards after completing certain mission counts. Completing the full mission chain can also grant a token that can be exchanged for improved equipment.
That equipment token is one of the strongest practical reasons to play Onslaught even if you are not trying to reach the top ranks. Improved equipment can be valuable across your account, and earning it through mode participation gives players another long-term reason to keep returning.
The best way to approach weekly missions is to treat them as a stable seasonal routine. Even if your rating session goes badly, mission progress can still make the time valuable. This helps reduce frustration because every session does not have to be judged only by rank movement.
Daily Rewards for Champion and Legend Players
Champion and Legend players can receive extra daily bond rewards during the season. Champion players receive a smaller daily bond reward, while Legend players receive a larger one. These daily rewards are credited during ceasefire periods throughout the season.
This reward structure gives high-rank players an extra reason to keep pushing and maintaining their position. It also makes Champion and Legend more than just visual prestige. The ranks provide daily account value while the player remains eligible.
For most players, this should be viewed as a bonus rather than the main reason to play. If you are already close to Champion, the extra bonds are a useful incentive. If you are far away, chasing daily bond rewards too aggressively can become stressful and inefficient.
A smart seasonal goal is based on your actual skill, garage, and available time. If reaching Champion is realistic, go for it. If not, focus on weekly missions, seasonal rewards, and collecting as many Onslaught Colors as possible.
Rental Vehicles in Onslaught
Onslaught seasons often provide rental vehicles for eligible players. These rentals help players participate even if their own Tier X garage is limited. Official seasonal notes have included three rental Tier X vehicles in a season, usually temporary copies of existing tech tree tanks with predefined setup elements.
Rental vehicles are useful because they reduce the entry barrier. A player who does not own many Tier X vehicles can still try the mode and learn its structure. However, rentals are not a complete replacement for a strong personal garage.
There are several practical limitations to remember:
- Rental vehicles are temporary.
- They remain only until the end of the rental period or season.
- Their crews, equipment, and setup options may be restricted.
- XP earned in rental vehicles may not support normal tech tree progression.
- They are meant for participation, not long-term account development.
For new Onslaught players, rentals are a good way to test the mode before investing heavily into a specific Tier X line. For serious seasonal climbing, however, having your own prepared vehicles is better because it gives you more control and flexibility.
Role Skills, Prestige Points, and Mode Mechanics
Onslaught includes special Role Skills that depend on vehicle role. These skills charge during battle through Prestige Points, and their effects can become stronger at higher charge levels.
Prestige Points are earned through useful battle actions. The system recognizes more than just direct damage. Players can gain value from spotting, assistance, blocking, base actions, support effects, capturing Points of Interest, and other mode-relevant contributions.
Role Skills are important because they give Onslaught a separate identity. A vehicle in Onslaught can feel different from the same vehicle in Random Battles because the mode adds extra ability-based decision-making.
For a beginner, the key point is not to memorize every skill immediately. The key point is to understand that each vehicle role has a special function, and that your performance in battle helps charge that function. Over time, you learn which roles feel natural and which ones do not.
This also means Onslaught rewards active contribution. If you sit too passively, you may fail to build enough Prestige Points to use your role effectively. If you contribute intelligently, your vehicle’s special role becomes more impactful.
Points of Interest and Tactical Skills
Points of Interest are special zones on Onslaught maps. Capturing one unlocks a Tactical Skill that can be used once. The type, location, and number of Points of Interest can change depending on the map.
The two major Point of Interest concepts are:
- A location that grants an offensive area-based tactical ability.
- A location that grants a radar-style information ability.
The details vary by map and season, but the core idea is always the same: controlling key map zones gives your team extra tools. This makes map control more important than in a normal battle. A team that ignores Points of Interest may give the enemy access to important tactical advantages.
There are rules around capturing these points. Only one vehicle can capture a Point of Interest at a time. If the capturing vehicle takes damage, capture progress resets. A captured point cannot be recaptured until the related Tactical Skill has been activated.
For newer players, the lesson is simple: Points of Interest are not decorations. They are part of the mode’s objective layer. Learning where they are and why they matter is a major step toward understanding Onslaught.
Fog of War and Information Control
Onslaught uses Fog of War. This means enemy vehicle information is hidden until those vehicles are spotted. Players can still see opponent names and ranks from the beginning, but vehicle choices remain unknown until revealed.
Fog of War changes the early battle mindset. You cannot always know exactly what lineup the enemy has chosen until contact is made. That makes early information valuable and makes assumptions risky.
This system also gives more importance to scouting, map reading, and cautious opening decisions. In Random Battles, the enemy lineup is known from the start. In Onslaught, uncertainty is part of the pressure.
For beginners, this can feel uncomfortable at first. The best way to adapt is to avoid overcommitting too early. Since you do not know the exact enemy lineup immediately, patience and team awareness become more important.
Fog of War also makes communication more valuable. When enemy vehicles are revealed, the team needs to react quickly because that information can explain what the enemy is trying to do.
Maps and Seasonal Map Changes
Onslaught maps are not always identical to Random Battle maps. Because the mode is 7v7 instead of 15v15, some maps receive changes to better fit smaller teams and more competitive pacing.
This matters a lot. A position that works in Random Battles may not work the same way in Onslaught. A route that is safe with 15 teammates may become risky when there are only six allied vehicles around you. A flank that feels minor in Random Battles may become central in Onslaught because team numbers are smaller.
Seasonal updates can also add, remove, or rework maps. Recent Onslaught seasons have included map roster changes and specific map balance adjustments. This helps keep the mode fresh and reduces repetitive gameplay, but it also means players should avoid assuming that every season plays exactly the same.
The practical rule is to learn Onslaught maps as Onslaught maps, not as Random Battle maps. Treat them as separate versions. Pay attention to starting positions, Points of Interest, common routes, and how quickly teams meet.
Vehicle Ban Feature in Recent Onslaught Seasons
A newer competitive feature in the Season of the Jade Dragon is vehicle banning. During the pre-battle countdown, players on each team can vote to ban one vehicle. The result is decided by majority vote, and ties are resolved randomly. Banned vehicles, as well as vehicles with identical stats, cannot be used by either team, and affected players must choose another vehicle.
This feature matters because Onslaught balance can be heavily influenced by popular or powerful vehicles. A ban system gives teams a way to remove one vehicle option before the battle begins.
For players, the vehicle ban feature increases the value of garage depth. If you only have one comfortable choice and it gets banned, you may be forced into a backup. If you have several prepared vehicles, you are less affected.
This is another reason Onslaught rewards preparation. A flexible player is safer than a one-vehicle specialist, especially when seasonal rules can change.
Onslaught Shop and Account Value
Onslaught is not only about rank badges. It also connects to valuable account resources through rewards and shop access. Depending on the season and rank, players can access items such as improved equipment, special vehicles, and other account-building rewards.
The Onslaught Shop can change over time. Recent official seasonal updates included new shop items, equipment changes, and vehicle availability changes tied to rank. This makes the mode attractive for players who want long-term account value rather than only cosmetics.
The key point is that Onslaught rewards can strengthen your wider World of Tanks account. Bonds, equipment, directives, Premium Account time, and reserves all support progress beyond the mode itself.
For players who care about efficiency, this is one of the best reasons to participate. Even if you do not reach the highest ranks, completing missions and collecting seasonal rewards can still provide meaningful account growth.
Practical Rules Before You Queue
Onslaught becomes much easier when you follow a few practical rules before entering battle. These rules are not advanced tactics; they are preparation habits that help you avoid common frustration.
First, do not enter Onslaught with a vehicle you barely understand. The mode is competitive, and seven-player teams make mistakes more visible. Use vehicles you are comfortable driving under pressure.
Second, prepare more than one eligible vehicle if possible. Because of map differences, team composition, and possible ban rules, flexibility matters.
Third, check the season dates and prime times. Nothing feels worse than planning a late push and realizing the season ends sooner than expected.
Fourth, focus on weekly missions even when rank movement is frustrating. Mission rewards can make a session worthwhile even if your Rating Points do not improve.
Fifth, take breaks after losing streaks. Onslaught can be emotionally intense because every battle affects rating. Playing tilted usually turns one bad session into a worse one.
Sixth, review your role. In 7v7, every player has a responsibility. You do not need to carry every match, but you do need to contribute to the team’s structure.
Seventh, protect your credits. Competitive modes can become expensive if you play carelessly, change setups constantly, or grind while frustrated. Plan your sessions so the mode improves your account rather than draining it.
Why Onslaught Matters for World of Tanks Players
Onslaught matters because it gives World of Tanks a clearer competitive identity. Random Battles are still the core everyday mode, but they are not always ideal for players who want structured progression. Onslaught fills that gap.
The mode matters for several reasons:
- It gives skilled players a visible ladder to climb.
- It gives active players seasonal goals.
- It gives returning players a reason to re-engage.
- It gives collectors access to unique annual rewards.
- It gives account-focused players a path to valuable equipment and resources.
- It gives teams and platoons a more coordinated format.
- It gives the developers a competitive space that can evolve separately from Random Battles.
Onslaught also matters because it teaches different habits. In a 7v7 mode, you learn faster when your choices matter more. You see the impact of positioning, composition, timing, and survival more clearly. This can improve your overall World of Tanks understanding even when you return to Random Battles.
For many players, Onslaught becomes a seasonal test: How consistent am I really? Can I climb? Can I keep rank? Can I perform when the matchmaker places me against similar opponents?
That makes Onslaught one of the most important modes for players who want progress beyond tech tree grinding.
BoostRoom: Make Onslaught Progress Less Stressful
Onslaught can be rewarding, but it can also be stressful if you enter without a plan. Many players lose time because they queue with the wrong expectations, use only one vehicle, ignore mission value, or push rank while frustrated.
BoostRoom helps players approach Onslaught with a clearer structure. Instead of guessing what to do each season, you can focus on the parts that actually matter: rank goals, weekly mission progress, vehicle preparation, reward planning, and consistent improvement.
BoostRoom is useful for players who want:
- A clearer Onslaught season roadmap.
- Help understanding realistic rank goals.
- Better preparation before starting a seasonal push.
- Guidance on how to manage rewards, missions, and account value.
- Support for avoiding wasted time and unnecessary frustration.
- A more organized way to approach competitive World of Tanks content.
The goal is not to make the mode complicated. The goal is to make it manageable. Onslaught becomes much more enjoyable when you know what you are playing for, what rewards matter most, and when to push or stop for the day.
If you want to get more from every season, BoostRoom can help you turn Onslaught from a stressful ranked grind into a focused progression plan.
Common Mistakes Players Make in Onslaught
One common mistake is treating Onslaught like Random Battles. The smaller team size changes everything. You cannot assume there will always be another teammate covering the gap. Every vehicle matters more.
Another mistake is chasing rank while ignoring missions. Weekly missions can provide major value, and focusing only on rating can make the mode feel punishing. A smart player sees both systems: rank progression and mission rewards.
A third mistake is playing too long during losing streaks. Onslaught can create strong emotional swings. If you keep queuing after frustration takes over, your decision-making usually gets worse.
A fourth mistake is relying on one vehicle only. Even if that vehicle is comfortable, different maps, lineups, and seasonal rules may require flexibility.
A fifth mistake is not checking season rules. Onslaught changes between seasons. Maps, vehicles, rewards, shop items, and balance details can all shift. Before starting a serious push, always review the current season information.
A sixth mistake is expecting immediate results. Onslaught is competitive. Climbing takes consistency, and consistency takes time. A slow climb with steady rewards is better than an angry push that damages your rating and credits.
FAQ
What is Onslaught in World of Tanks?
Onslaught is a competitive seasonal mode with 7v7 Tier X battles, rank-based matchmaking, Rating Points, special mode mechanics, seasonal rewards, weekly missions, and annual
progression rewards.
Is Onslaught only for Tier X vehicles?
The main Onslaught mode is built around eligible Tier X vehicles. Researchable Tier X vehicles are central to the mode, while some Collectors’ and special vehicles may also be eligible depending on the current season.
How many ranks are in Onslaught?
Onslaught has six ranks: Iron, Bronze, Silver, Gold, Champion, and Legend. The main ranks have divisions, while Champion and Legend work as prestige ranks.
How do Rating Points work?
Rating Points are used to climb divisions and ranks. Players gain them from victories and can lose them from defeats, draws, leaving early, or inactivity at higher ranks.
What is Legend rank?
Legend is the highest Onslaught rank. It is tied to leaderboard position and requires the player to already be in Champion while having enough Rating Points to place among the top leaderboard players.
What are Onslaught Colors?
Onslaught Colors are annual progression items earned based on seasonal rank. Players can collect up to six per season and up to 18 across a full annual cycle.
What is the Year of the Dragon annual reward?
The Year of the Dragon annual reward is centered around the Ashbringer, a Tier X Polish heavy tank reward vehicle with progressive style rewards and additional items depending on how many Onslaught Colors are collected.
Do weekly missions expire every week?
Weekly missions are completed consecutively and remain available until the end of the current season. This lets players keep progressing without losing mission progress each week.
Can casual players benefit from Onslaught?
Yes. Even if you do not reach Champion or Legend, you can still earn useful mission rewards, seasonal items, bonds, credits, reserves, equipment-related rewards, and annual progression.
Is Onslaught good for beginners?